BirdSpirit
BirdSpirit
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- BirdSpirit
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Comments
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2794306#Comment_2794306
Yup, the pip system is a relic that they just didn't want to get rid of because it's already there.
I was able to easily get to Iri grade 1 (PS4) because my killer MMR is so low. I used Nemesis and I farmed emblem points off potatoes. Nothing skillful about it, I just never bothered to kill survivors before so I was at the bottom. Survivor has been freaking impossible. I got to gold on PS4 and have been stuck there. It took me forever to get out of silver on the Switch, I'm finally to gold. It shouldn't be like this.
And forget getting to iridescent as killer on the Switch. That isn't happening. I can't even get out of ash. That's how bad killer is on the Switch. I can't even work slowly towards iri grade 1 because of the way the pipping system works. I can play a million matches without moving an inch, I just stagnate. So much for grades being about time spent playing.
The devs need to fix this.
I'm in a similar boat. I started killer around 2 weeks ago. Got to Iri but I don't think I want to attempt it again with all the depipping.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2794309#Comment_2794309
I would imagine it adjusts relative to your opponent though. Not all wins are created equal and the system knows when a match wasn't a balanced match. The devs alluded to the fact that the system is currently creating unbalanced matches for the sake of queue times. You probably get significantly diminishing returns as the MMR difference between you and your opponent expands. At least I would hope so.
I hope so too. We all know how competent BHVR is lol
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There needs to be a limit to how many times you can click a flashlight in the span of like 2 sec. I dunno what you can do about t-bagging.
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@[Deleted User] said:
It definitely works when the population between the roles is more balanced. But it really struggles to make quality matches when wait times get long for survivor. The system is favoring queue times way too much right now IMO and the match quality during peak hours has really suffered.
I'm hesitant to say it even works when the population is balanced due to the fact that your MMR gets ######### if you play during peak hours so the system doesn't know what MMR you're supposed to be in anyway.
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@TragicSolitude said:
The pipping system is the worst. Every match a person participates in should get them closer to Iri Grade 1: better matches get you further along, but all matches where you play take you forward and no match, no matter how suck, takes you backwards.
The current system is so arbitrary, and the devs never bothered to fix it so that some killers aren't penalized for using their powers. And as a survivor the pip system punishes a player for everyone else's performance. I get that it'd be a pain in the ass to update the point system, but the devs could just use the current system without the pips. So many times I was like a point away from getting a gold or iridescent emblem (a hair off! it looks like it reached the marker! look at it!!), and that prevented me from getting a pip. That feels awful.
The grade system isn't even used to measure skill anymore as well so pips just really aren't needed.
My gatekeeper emblems tend to suffer a ######### ton because hag needs time to setup. And in my games it's either a shitfest for me or the survivors. There are very few games that are in between. So I get no pips if I kill too fast, and no pips if I get less than 4 kills in a game that drags. It's infuriating.
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@legrosporc69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2793903#Comment_2793903
Im all for that getting count as a chase but if this count as a chase killer are going to get bloodlust 2 or 3 a lot more often so i hope as a survivor you can deal with that.
I'm not. Just remove the depipping.
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@legrosporc69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2791985#Comment_2791985
That what holding W mean if you want point you need to be in chase. The killer probay commit on you because maybe 1 or 2 other survivor did the same thing so he need to commit if not all gen are going to be done before he enter a single chase.
That's my point. Killer can be on you but the game doesn't count it so you depip even tho you're running the killer.
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She falls apart against higher MMR SWFs. Otherwise, she's fun. I've been maining her and enjoy her prediction playstyle. Flashlights and crouching counter her.
I use Franklin's on her and I hear STBFL is really good.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2793399#Comment_2793399
I'll look into it, thank you!
I am what many would consider "completely broke" right now so I'll need to get some money before I can start building one. I've heard a lot of different things about the price. What's the usual cost to build a decent PC?
If you're gonna build then the only way it saves you money is when you go for all the high end stuff. Otherwise it's cheaper to buy.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2792797#Comment_2792797
Yes, I highly recommend leveling Hillbilly. The people who downplay Lightborn and pretend that facing a wall is the counterplay have no idea what they are talking about and streamers constantly get disgraced by flashlights after they self consciously check every corner praying a flashlight user is not around because they know it is a guranteed save if they pick up. They waste more time than their precious gen regression bought them trying to fake or injure everyone around as the victim just crawls under a pallet, lul. Lightborn with protect your retinas and your sanity.
Yeah definitely.
Do you have any tips for dealing with flashlight users outside of light born? I run franklin's already but when it's multiple survivors with clickies it's still hard.
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It's why a lot of people end up quitting killer. I started playing it recently and it was fun until 4 flashlights and sabos. I guess I gotta get lightborn? I get blinded even when facing the wall.
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@Mringasa said:
I like to use Disfigured Ear + Rusty Shackles together. It disorients the Survivor and you can capitalize on that. Anything that will screw with your TR helps. Trail of Torment, pair it with PGTW if you want. MnA of course, one of my favorite Perks for her anyways, haven't really done much else with it.
Not really powerful, but it can be a fun match and you can snowball quick off of it if you get a good web going and Survivors keep running into it.
You might get reported for it though. I've had a few people give me the old "Reported for Hacking" in post-game when I ran these two. Trail of Torment in particular... for some reason people have either never heard of this Perk or just never seen it in action. Had a half dozen comments of this nature the past week.
Which one is PGTW?
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@DoritoHead said:
I just switched over to PC, and I've got a long grind ahead of me. I also don't have a lot of money to spend, so I want to be thrifty over what killers I buy.
I'm already planning to buy Bubba, Clown, Legion, Hag, Doctor, Plague, and Artist for their perks, and Nemesis to main. Am I missing anyone? Is there anyone I listed you think I shouldn't buy?
Thanks in advance for your help.
P.S. if anyone knows what active BP codes I could use to make my grinding a little easier, that would be deeply appreciated :)
Get the killer pack for like $14 on a key site.
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@Eschatologue said:
So
How do you think they were trying to do this? Since they seem to fail so spectacularly and all.
Assuming their db actually tracks hours spent on individual killers, they must have taken a snapshot of db right before an update that took the masks away, and queried a sample of users with hours on bubba more than zero. But it appears either they don't track those hours very well, or the snapshot was corrupted or something. They might have tried to go back to a (hopefully regularly) backed up db snapshots to remedy this for at least a part of userbase - those that didn't buy or started playing bubba right after that announcement, but if that worked I probably would have gotten shards being a long serving bubba main.
If they didn't track individual hours on killers than it's even more interesting. How would they know that you did actually play him? Steam achievements? Mask unlock progress?
Whatever they did, I feel like they made it way harder than it needed to be. If giving shards to everyone who owns the DLC is easier, they should have just done that.
But it's BHVR so like what do you expect other than them failing so successfully.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2792003#Comment_2792003
Grade reset doesn't lower your mmr.
Double pipping is easier in Ash.
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@smartemarte said:
no the wonder the player base is dropping when the lead designer has the opposite opinion to literally the entire player base.
Looped a buba for 3 generators so my team could finish and escape, i get hardly any points for this and just safety pip because he hook camped me in his frustration.
brilliant system
Yoooo I just did this and depipped lol. The killer chased me from so far away I couldn't even get chase points.
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You'll be waiting a long time. Just like everything else in this game XD
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Er. It's actually easier on controller. Controller has a 360 analog stick. Keyboard had up down left right.
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@lonesomekill said:
https://forum.deadbydaylight.com/en/discussion/comment/2790718#Comment_2790718
Because the demo stance and mechanics were licensed? Noooooo. But seriously it would be pretty cool yeah?
I am unsure what the license entails, but it would be cool if Demo was reskinned.
However if there was a werewolf killer I think I would want a different mechanic. Start in human form then become a werewolf or something. The ability to sniff out survivors who are injured.
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@Lucario576 said:
And maybe a female werewolf skin?? 👀
Seriously somenthing i considered, they have all the code for Demo, why not make a reskin for a werewolf and release for free (or a very low shard price, maybe 2000?) They just have to change the portals for holes and the lunge be a howl
License issues. I don't think they can do this.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2790514#Comment_2790514
RNG is part of DbD and fine, and not everything in the game boils down to skill. That’s ok.
But this sort of tactic is unwelcome.
RNG as part of some things like map spawns is fine, but not for pig boxes. It's the reason why her kill rate is inflated and the devs nerf her because they only know how to look at stats. These unwelcome tactics spawn from the unnecessary RNG.
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Yeah this is normal for ending games too fast. Which is just....dumb lol
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This video is pretty funny but it really does emphasize the issues with pig. Her RNG boxes just don't belong. Get rid of the RNG and buff her accordingly or balance some stuff out. It's not fun to have to run around trying every single box. There's no skill involved in that.
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No more pics of the dbd Twitter lying allowed!
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She has the better gaming chair.
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It's fine imo. I get DS'd a lot because ppl that just get unhooked run through a hag trap 10 sec after the unhook and get slapped. If it's only 2 people left and one is hooked, I'll let the hooked person die first and wait the DS out/find hatch.
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@Laurie268 said:
I don't have mine either, could it have something to do with me having accounts on different platforms with the same name?
https://us.v-cdn.net/6030815/uploads/EYEHHU9DZDIR/image-2022-02-02-233622.png
Oh lord.....there is no way BHVR would be this dumb right.....RIGHT??
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2787921#Comment_2787921
Dont worry, you don’t see complaints. Killer forum
I mean I've been playing both sides a lot lately and this is still really weird lol
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I was sad I thought the change was coming with the update today haha
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Wait.....they didn't put it at the bottom like logical people would do?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2787801#Comment_2787801
I’m fine with that, the stagger makes me miss a few hooks but I don’t think it’s broken.
It's broken due to the fact that you can't properly hit people sabotaging a hook but that requires SWF so
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@dugman said:
Hmm, interesting change. Makes it so it you immediately do a drop right after picking a survivor up they get very little boost, but if you make a drop most of the way to a hook it could easily bump them free.
I’m curious to see how this pans out. Personally the height thing never came up in my own games, the increased stagger though has cost me a few hooks.
Yeah I was also concerned about the stagger, but I honestly don't think it will be changed.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2786736#Comment_2786736
Having "safe zone" for BMing is pretty bad for game tbh.
I play hag so when survivors do it I just move out of view and draw a trap. People bming often can't resist and will sit there until they see me again.
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I honestly hate the sound he makes when he chainsaws.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/2786417#Comment_2786417
Facepalm. Yea that is a mistake thanks for catching that. Spine chill is definitely in the top ten somehow i missed adding it. Will update in several hours
No worries. Thanks for doing this!
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If you see flashlight clickers ignore em because they're wasting their own time. T-baggers in a loop are great since they also waste their own time. If they do it at the exit just chase them out.
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@Dionysus42 said:
Despite the issue not being solved they've already removed their banner from the site and it's clear they're gearing up to sweep the issue under the rug like Hawkins BP (BTW they deleted a post of mine earlier for simply mentioning the comparison).
I would prefer they openly state when they stop attempting to do it so we have something concrete to show people the next time there is a compensation due and they tell us to 'just keep waiting'. As I didn't get Hawkins BP or my shards, I'm sure I can fully expect BHVR to do a pretty good job next time too.
If the post removed is the one I'm thinking of it was probably removed for the wrong tone lol. Just had a discussion with Rizz and they do not like usage of certain words because of implications. I don't really agree but whatever.
Anyway, at this point the community probably should get additional shards for the devs completely failing to give out any in the first place.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2786627#Comment_2786627
Good luck with that at the 13th of each month.
Rewards don't count for the BP cap.
@Mooks said:
At this point I guess it’s best to try to stay under 1M BP before a match.
I'm planning to prestige so was just saving as much as possible before resetting.
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You basically HAVE to also go for altruistic plays. Pretty annoying when everyone else is also rushing to unhook at mach speed.
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Fourteen 24 hrs later......I have yet to receive mine as well.
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That's funny. I thought there would be more Spinechill.
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If it doesn't affect the lullaby of huntress, it probably should.
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First Glas boss from Vindictus.
Lurker from SC2.
Fiddlesticks from League.
Slurper from DST.
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Doesn't this just make matchmaking worse?
(and not actually improve anything for PC)
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I mean I care because we are wasting both my time and yours. It's incredibly boring. Just let me end the game instead of running to a corner.
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yeah ppl have already been doin this. problem is you can still accidentally strafe off
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Ah that's what you meant. Your title was confusing for a moment.
A lot of the complaints have mainly been about the drop boost. Tho the strafing might need a touch due to the fact that it's so annoying to whack during a sabo.
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I was glancing through addons for multiple killers and it seems like most killers have some addons that are useless. BHVR just needs to do an addon pass for everyone.
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If there was a better practice mode you might see her more.
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Twins nerf.