legrosporc69
legrosporc69
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@Nathan13 said:
please don't be anti loop.
If she have no anti loop she wont get play unless she can insta down
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The jungle gym got move but honestly this made the map safer for the survivor. Its not really a buff but it not a nerf either. The map is still a nightmare for killer because of the way the map is build and if survivor are decent this should be a lose for the killer that did not change from before lol.
Btw the map is not that big its a long map but its not that large compare to red forest
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2803775#Comment_2803775
Yeah, it's impossible for a character with map wide teleportation to "be the worst"
So your telling me a tp that give the survivor a 5 or 6 second head start on a m1 killer is a good ability.
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I think its freddy dont get me wrong he is my favorite killer but he is really weak.
First his power have no effect if survivor are awake and if they took an alarm clock they cant go to sleep for another 30 sec even if you hit them.
Blood pool you slow the survivor by 15% that nice and all but you slow yourself by 15% too that kinda bad.
Blood pallet depending of the map you will need to break pallet before you can use them.
The tp you can use the tp only 1 time per minute but you cant use it at the start of the game. You cant tp on a complete gen or a block gen when the gen so even if the tp is the best part of his power the thing is so restrictive its not worth the long cd.
We enter the addon department now most of his addon are worthless the only decent addon for now are the one that reduce the cd on his tp. The catch survivor need to be asleep for that addon to activate. Before the last nerf most freddy user use the chain addon that was not because the addon were op but mostly because he had nothing better with the change to those addon some player realise this.
So yeah for those reason i believe freddy is the worst killer in the game. If they dont want to bring old freddy back that fine even if i will hate them for that but they should at least rework all is addon to make them more appealing to the freddy player and not a waste of bp.
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@fulltonon said:
DH rewards both bad and good gameplay, unlike NOED which only rewards losing.
and this is the reason why DH is 1000x worse than NOED.
DH and NoeD dont reward bad gameplay.
DH reward greed and NoeD punish survivor for doing gen to fast
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@Chilli_man2400 said:
Just to bring something up about the perk. I was playing as twins game sucked I raged quit but there’s one moment I need to call out for being such bullshit. I ran downstairs and I saw a Jane getting healed I went to lunge at her as soon as she started running. Then she dead harded to a pallet and stunned me. I would have got her if it wasn’t for this ######### perk
The worst thing is when you get validated by dead hard when you pounce with viktor when that happen you lost the match most of the time because viktor get kick and you lost all the pressure you had
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2802024#Comment_2802024
But the perks are overrated except COH.
True the main issue is CoH and they have no way to nerf the perk to the point the perk is balance. Dont remove shadow step from the equation its an amazing perk and what i believe boon perk should be like. But because CoH exist for me boon are op because that perk is so broken like i said in a previous comment that perk alone remove the killer hit and run playstyle.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2801948#Comment_2801948
What deck do you play
Depend now i play control blue eyes. When i want to win i just play dragonmaid with a bunch of bounce spell but because i already hit plat i got all the gem i could get so i dont care if i lose
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2801948#Comment_2801948
I don’t think boons are that strong at all, I never even use them.
Boon are so strong that they remove a killer playstyle that how broken they are. Worst thing you only need 1 survivor to equip the perk for that to happen that mean the group of survivor still have 15 other perk at their disposal.
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Yeah boon are op if i hear a boon when i play killer im like look like its a lost lets just open yugioh and play while the survivor do the gen
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/2801110#Comment_2801110
No, I'm not.
Unless you consider repairing gens, trying to loop as long as I can, being a good teammate to the best of my ability to be annoying...
Do you use a macro this can be a reason too.
Dont forget killer are pissed at the balance so do can do anything to piss survivor off
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In the middle of the day that when you can have the best experience as a player you have enough people for you to get a good teamate and oppenant.
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@NathyP11 said:
I am currently P3:
Plague
GF
Doctor
Leatherface
Myers
Which is the next best killer for me to P3 and use on console?
Pyramid head and spirit
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I just want him to have his quickscope again. Until they give him his quickscope back im not touching him even if its a daily or i got a gun point at my head
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@FriendlyBubba said:
Just now I'd a Claudette who increases her movement speed the closer I come to her and I couldn't catch up with her. This is beyond ######### mental. This is how bad this game has become. I also had a match where Nea blocked me in a corner by doing a hooking hack or some ######### and I couldn't even damage her, her friend also decided to instantly repair gens and STILL they decided to put the match hostage so I am forced to leave the match and face a penalty.
I have uninstalled this game. I can't play killer with all the cheaters and lag. There is literally no point to use my valuable time on something that barely functions. Actually it's on life support with twigs and duct tape! Come on, be real, BHVR.
Geah the game have a lot of cheater and unlike other game like CoD the DbD cheater can admit to cheating with no recupercusion because of how counter productive the report system is.
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@TheArbiter said:
Just had a match where the pig was doing the video tape addon and afk in front of a trap box. Everyone in my match was smart enough to remove their traps before doing a gen and then we left with barely any points. How is this profitable for the pig from a bloodpoint or fun standpoint? legitimately don't understand like you may as well just afk in the corner
She got f by luck but most of the time that playstyle give 1 kill 95% of the time and with an end game build she kill the reamaining survivor.
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Freddy
Addon name welcome back
Addon effect give you old freddy power back
Drawback its a ######### addon
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2797017#Comment_2797017
Not really a fan of that playstyle but thanks for the suggestion.
Its the best way to play her but if you want a build so you can chase the survivor.
You can try ruin, undying, tinkerer and lethal persuer. That build is really good for chase but its really high risk high build you will have game were ruin last 2 or 3 minute and you will have game were ruin last 1 minute.
For addon all of her addon are good so get the pairing you like
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@lonesomekill said:
https://forum.deadbydaylight.com/en/discussion/comment/2796864#Comment_2796864
They need to let us use our own characters in the bot mode. Its the best map, and bots arent jerks. Its not brain dead, its pronounced FUN.
Yeah exept they cant do that because this would split the player in two and this would be a nightmare for survivor queue time unless they go in bot match but then the game lose the pvp aspect.
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@The_Krapper said:
The game isn't as unbalanced as you make it out to be, if you want a braindead easy match go play against the tutorial bots
Killer would play vs bots but the only option they have is trapper. Not everyone like to only play trapper.
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@SimplyPixelated06 said:
I don't see any of these ideas being inherently bad or the first 2 ideas being abusable. But I respect your opinion. I also like how most of these replies are from people with killer or killer perk pictures, hopefully we see more people who play both equally and can see it from both perspectives 😂
I can give you some abusable idea right now
1- giving the survivor a fourth hook state if they get tunnel. Me as a survivor im doing anything for the killer to tunnel me just like that my team do gen and the killer waste his time on me after the third hook i play so i dont get caught at all if the entire play like that the survivor just pass from 12 to 16 hook.
2- a survivor is hook let me just run the killer around the hook while the other 2 do gen and the killer cant do much against that best exemple for a place a survivor can do that is around the killer shack.
3- that give the survivor an extra perk meaning instead of bringing BT the survivor can use delivrance and because he get a free BT he dont need any of his teamate to bodyblock and can start to loop the killer right away and because of DS even if the survivor go down he wont go back on the hook right away and if he get slug he will unbreakable all the way up and he still have is exaustion perk available all that because BT is basekit and if a teamate got a boon he got a free medkit too. Free perk are a dangerous thing.
4- again this is a free delivrance without the downside this can leave to a bunch of problem with perk combo.
Honestly the dev need to do something about the game so the killer dont have to feel pressure that the only way to even the playing field is if they camp and tunnel. Exept player have no faith in them they can pull that off specially with the balance decision they took i the last year they had some good thing but its nothing compare to the bad one
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@q6iha34x1r69psli7pg said:
MMR does not exist. They tell you that it exists, but it's proven it does not. I lost like 50 matches in a row as wraith (not going to tell how) and am still going against 3/4 dead hards. Tell me why at the supposed bottom of mmr there are so many dead hards?
If you do some kill in your match its not a lost anyway that the dev PoV
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@dragobv said:
its a weaker pop so i doubt it
Depend how you see it for me its a better pop because i dont need to walk 30 sec for a kick.
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Im sorry it wont happen for 1 single reason no killer will want to play against a swf. The survivor queue time are going to explode.
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@BirdSpirit said:
https://forum.deadbydaylight.com/en/discussion/comment/2793928#Comment_2793928
I'm not. Just remove the depipping.
If they remove the depiping its because the game will see you in a chase so if the game see you in a chase the game need to see the killer in the chase too
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@BirdSpirit said:
https://forum.deadbydaylight.com/en/discussion/comment/2793758#Comment_2793758
That's my point. Killer can be on you but the game doesn't count it so you depip even tho you're running the killer.
Im all for that getting count as a chase but if this count as a chase killer are going to get bloodlust 2 or 3 a lot more often so i hope as a survivor you can deal with that.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2793852#Comment_2793852
See, I feel the opposite.
As survivor you pretty much know when a game is a lost cause.
But as killer, you can snowball at any point in the game. Maybe they finished 3 gens in 1 chase, but a little timely slugging and you end up with a 4k with 2 gens left.
And there's always the noed come back,
As a killer i dont use noed often specially with the new dms. Most of the time when i get destroy is because survivor dont loop but the second they see me they start running in a straight line i could be 20 meter away or 10 meter it wont matter. Because i dont play nurse or blight i have no counterplay against that so i just quit and surrender and i say gg in the chat.
When im survivor and only 2 survivor are left the thing you need to do if you want to win you play sneaky and you dont get chase while reparing gen its going to be a long match but you will win if you dont get spot. Bonus you get a free hatch sometime so you dont even need to do good in that match and the game can reward you anyway.
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@Clevite said:
I hear you, but on the opposite.
I had 4 killers DC the other night, in a row.
Like why even que up if you're going to DC the moment the game becomes a challenge?
Killer can DC they only have 5 second of queue time XD
Perso i feel like i always have a chance when im survivor but when i play killer a lot of the time depending how the survivor are playing im like well i have no chance i surrender and i DC. If i had a surrender button after 2 minute in a match if i believe im going to lose i would use it 100% of the time. I probably think like that because i play a lot of tcg so i know when im beat and accept it
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@BirdSpirit said:
Yoooo I just did this and depipped lol. The killer chased me from so far away I couldn't even get chase points.
That what holding W mean if you want point you need to be in chase. The killer probay commit on you because maybe 1 or 2 other survivor did the same thing so he need to commit if not all gen are going to be done before he enter a single chase.
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@espooked said:
how do you counter it besides not get hooked
You have 2 way to counter DMS the first way is you dont let go of the gen that way work if the killer domt have pain resonance. The second way if the killer have pain resonance you let go of the gen before the survivor get hook if your gen have the most progress its going to explode but because you are not on it DMS wont trigger for you so until you let go of your gen again you should be fine and you just counter DMS.
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@Azshhh said:
Killers: we need ways to stop survivors slamming gens
Devs: adds a new mechanic that preys on survivors overly altruistic behaviour
Killers: nerf that
That was probably the intent but CoH remove an entire playstyle so killer complain a lot.
See it like that survivor with a medkit have a finite amount of rescource so you can still hit them and let them go because maybe the next time you hit them they wont have any charge left. CoH remove that part so its like if every survivor have an infinite amount of medkit for only 14 sec of blessing and the killer can only remove it if the are not in chase and pass near them and it cant be on a elevation because the killer going to lose too much time.
So in a way killer need to commit to all the chase they start if they hear a boon and if the survivor they chase is good its gg meanwhile the other survivor do gen.
The problem is CoH they need to make that perk fair but if that perk is fair the perk is going to be bad compare to the other survivor perk. So the dev are in a bind if they nerf the boon mecanic the other boon will be awful but its going to make CoH fair. And if they nerf CoH to much to the point the perk is fair the perk wont be played because the other survivor perk are so much better. So whatever the dev do to the perk people wont be happy
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2792896#Comment_2792896
Once again, how do you imagine him telling that to his teammates while he is playing SOLOQ? Do you know what soloQ is? How is it abusable by solos?
He cpuld say thqt to a ttv and the ttv play with his friend.
The reason they make it like that is because of swf that all. You being solo Q have nothing to do with this its sad you cant see the perk but blame swf for that.
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Its probably not in frustration but mostly because it was the way he intended to play from the get go.
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Perso i had better convo with people on the forum compare to ingame. The people ingame for some reason its always the survivor they just cry and insult you and your family. I never had a civil conversation with any of them but with killer i had plenty of good conversation but most of the time they just quit.
On the forum i had awesome talk with people and we could get our point across one another with no insult and most of the time both party could see why the person think like that and its experience.
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Im not that exited for the ringu its not because they announce the chapter early but mostly because she get release right after elden ring.
If the game was in a better state i would still play the game meaning i would be hype for the ringu.
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We are at the point were blight take no skill. Damn i really dont want to know what he think about survivor
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Boon are what hex perk should be
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2785228#Comment_2785228
Bro are you sluzzy’s apprentice or something.
Dude the guy is right this is what the dev want probably. It as nothing to do with being a sluzzy apprentice.
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@Aidan_fowl said:
Im starting to think that killers just want survivors to be able to walk and be dead on first hook at this point.
Walk im not sure but im sure if the survivor would die on first hook it wont change much, most of the time when i play survivor the killer get his hook at the end and he get max 2 or 3 hook in the entire match and that because we ######### our rescue operation when the gen were complete
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I uninstall during the event but before that when i played survivor i could wait around 5 to 10 minute depending on the time.
When i play killer i wait 5 to 20 second depending on the time.
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@MikaKim said:
https://forum.deadbydaylight.com/en/discussion/comment/2780658#Comment_2780658
Yes, what I posted and you haven't answered my questions. Those numbers alone give us nothing relative to say high ranks vs low ranks, that the old stats gave.
As I said, watered down. Did they actually give anything detailed. Like how did they balance out a survivor who raged quit at the end of the game after they were downed??
I dont think the dev know what is high and low rank and those stat ignore the player who DC so all those stats are around all rank. They are not reliable because you have game were the killer give up but dont dc so he dont get the penality same for survivor that kill themself on hook. Even with all that with low mmr were survivor are suposedly op the kill rate is not that high.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2778884#Comment_2778884
Funnily enough, a blessed totem will prevent NOED from spawning. So they could bless a totem while they are repairing gens in that area and remove it once they move to another zone.
For a blessed totem to remove noed from the game you kinda need to bless 4 totem and destroy the last one.
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@Tsulan said:
Do bones?
Plz survivor dont cleanse bones they only bless them if they dont bless them they ignore them for gen. Its kinda funny they have the possibility to remove a perk from the match and they still chose to ignore the counter play because in their eyes its boring to play around some perk
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@Maverick_74F said:
Like the title states some killers are boring to play and to play against. Just a couple I think of are
-bubba (lazy killer design)
-twins (uhhh pick rate)
-wraith (Bing bong hit Bing Bong hit)
Just my thoughts. Anyone agree?
Fun is subjective i had more fun with the old freddy but they still change it. I had fun with twin too until boon became a mecanic.
Anyway those killer already got nerf i know you said rework but we all know 99% of the rework bhvr do is a nerf specially in the killer case.
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I hope they never fix the perk i use it and even with my poor skill as a survivor i could escape most of my game because i could abuse the perk in unfair spot
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@NathyP11 said:
Who do we think are the best killers on console?
Blight/Nurse/Billy little bit harder to play on console.
Pyramid head good power and having a mouse dont give you an advantage when you aim with your power because you cant do any flick.
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Every killer got hurt by CoH the perk remove a playstyle that killer rely on but now because of CoH its only tuneling and camping that work.
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@FixtionuL said:
Shouldn't SH pain resonance work with deadlock? If a gen pops and deadlock blocks the most progressed gen shouldn't pain resonance also start regressing it?
Just had a match where twice I hooked someone right after a gen was completed and neither time did pain resonance work.
What will happen in that instance is SH pain resonance will find another gen with the most progress and if no gen have progress exept the blocked gen SH pain resonance wont trigger.
If a gen is regressing and its get block the regressing will stop until the gen is unblock.
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@MikaelaWantsYourBoon said:
People tested them on PTB and both perks had issues. And now, both perks came to live without changes.
Why?
Do BHVR have any tester? Are your testers trying this perks before PTB? Or are you listening your community, who are trying changes on PTB? People saw issues and how BHVR ignored everything?
Honestly the only problem with DMS is when Artist use the perk but on any other killer the perk is nice and you kinda need pain resonance for the perk to be effective. So its a 2 perk combo most of the time just like ruin and undying.
Boil over is worst but that because of map design. Using boil over in a indoor map with no elevation make the perk strong and give the survivor a better chance to wiggle out. The main issue for this perk is a map with elevation because most of those map boil over make it so you camt get hook so the killer have no choice but to slug you. Maybe the 25% is a bit too generous maybe the fall % should be nerf by 5 or 10% and i believe the perk will be in a better spot and killer wont complain about it that much.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2777058#Comment_2777058
Most game developers aren't, seeing as they're busy making the game, not playing it.
I imagine the last thing a game developer wants to do when they get home is play the game that they already spend eight hours a day working on.
They're not streamers who make a living off having 12+ hours a day free at home to play games professionally.
I read your comment and im like so for a dev to play their game the game need to be really good and i imediatly think about mortdog who stream teamfight tactic every weekend and of the dev of valorant who beat 5 ex pro player of CSGO.
That made me realise that DBD probably suck ass if the dev dont play.