Hex vs Boon

You know what bothers me about Boons the most, but I see noone ever say this at all:

One Boon Perk is working for everyone in the lobby, so effectivly those 3 other people are using 5 perks each or even more if you use several Boon perks. While killers hex perks can get removed at any point and will never return wich makes the killer use only 3 perks after that event.

I once again want to Highlight my suggestion from 1 year ago to change the Hex perks to something more consistent:

@Pirate said:

Short:

Rework that removes Hex Perks dependency of ONE totem but makes them dependend on all FIVE totems and makes their intensity dependend on the amaount of totems ingame.

LONG:

The effect of some hex are very strong on the one hand but on the other hand they may be destroyed 20 sec into the game.

I suggest reworking every single Hex perk to have their intensitiy dependend on the amount of Hex Totems with decreased power the lower totems there are in the match.

Example 1: Hex: Ruin

If I am correct right now it reverts of 200% of the normal regress speed? So I would suggest making it with 0/1/2/3/4/5 totems left deactivated/50%/100%/150%/200%/250% regression speed. (Only for demonstration of my idea, not an actual suggestion for a rework)

Example 2: Hex: Thrill of the Hunt

The effect of this perk would be stronger with every totem cleansed: for every 0/1/2/3/4/5 totems remaining the cleansing speed is reduced by deactivated/20%/15%/10%/5%/0% and the killer is notified whenever a survivor starts working on a totem. (Only for demonstration of my idea, not an actual suggestion for a rework)

As you can see in my examples its fairly easy to rework some perks, some perks like Hex: Huntress Lullaby could be reworked to start with their full intensity of 5 and lose its power with any totems done, but some perks like Hex: Devour Hope would need a total rework that would fit this new system.

Pros:

  • Killer does not lose a perk imidiatly
  • Solo survivors have an impact on deminishing killers power with every totem done
  • on low totems (1/2) the power of the perks could be so "low" that it can be considered a normal perk and there is no need to destroy all 5 totems to have a pleasent game
  • Possiblity for Hex Perks for survivors: like buff for every totem remaining if killer has a Hex perk or buff for every destroyed totem.

Cons:

  • Rework of some Hex: Perks, but thats not negative really! We need more balance changes to shake the meta

EDIT:

My rework ideas

Rework ideas with my system for every hex perk (I only speak about the tier 3 perk)

Hex: Blood Favour

  • When a Survivor is hit with a Basic Attack, all Pallets within a radius of 16 metres of your location are held in place by The Entity for 15 seconds and cannot be pulled down by Survivors.
  • Hex: Blood Favour has a cool-down of 70/60/50/40/30 with 1/2/3/4/5 totems remaining
  • If all 5 totems are broken the perk deactivates

Hex: Crowd Control

  • The Entity blocks a Window for 10/12/14/16/18 seconds with 1/2/3/4/5 totems remaining after a Survivors performs a rushed vault through it
  • If all 5 totems are broken the perk deactivates

Hex: Devour Hope

  • Killer starts with 0 tokens, when a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token
  • every cleansed totem reduces the amaount of tokens by 1 and can also go negative
  • 2 Tokens: Gain a 5 % Haste IconStatusEffects haste.png Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds.
  • 3 Tokens: Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect.
  • 5 Tokens: Grants the ability to kill Survivors by your own hand.
  • If all 5 totems are broken the perk deactivates

Hex: Haunted Ground

  • When one of the Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed Status Effect for 50/40/30/20/10 seconds for the amaount of totems 1/2/3/4/5 at the time of cleansing.

Hex: Huntress Lullaby

  • The perk starts with 5 tokens, one for each totem. Each token shortens the time between the Skill Check Warning sound and the Skill Check by 10% with no skill check Warning at 10 tokens.
  • Every cleansed totem reduces the tokens by 1
  • Survivors receive a 5 % Regression penalty when missing a Skill Check while healing or repairing.
  • It affects Healing and Repair Skill Check warnings:
  • If all 5 totems are broken the perk deactivates

Hex: No One Escapes Death

  • Once the Exit Gates are powered Hex: No One Escapes Death activates for 0/1/2/3/4/5 minutes for 0/1/2/3/4/5 totems remaining
  • While Hex: No One Escapes Death is active, Survivors suffer from the Exposed Status Effect and your Movement speed is increased by 4 %
  • If all 5 totems are broken the perk deactivates

Hex: Retribution

  • Any Survivor who cleanses a Dull Totem will suffer from the Oblivious Status Effect for 45 seconds
  • If any Hex Totem is cleansed the Auras of all Survivors are revealed for 14/12/10/8/6 seconds for 1/2/3/4/5 totems at the time of cleansing

Hex: Ruin

  • Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/125/150/175/200 % of the normal Regression speed for 1/2/3/4/5 totems remaining
  • If all 5 totems are broken the perk deactivates

Hex: The Third Seal

  • starts with 5 tokens, one for each totem
  • Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Third Seal Effect to hit survivor
  • Survivors aura reading abilities are capped to 20/16/12/8/4m for 1/2/3/4/5 totems remaining
  • Cleansing a totem removes the Third Seal Effect on the survivor who cleansed until he is hit again
  • If all 5 totems are broken the perk deactivates

Hex: Thrill of the Hunt

  • Survivors' cleansing speed is reduced by 12/10/8/6/4 % for 1/2/3/4/5 tokens remaining
  • Gain a notification when someone starts working on a Hex Totem

Hex: Undying

  • starts with 5 tokens, one for each totem
  • with 1/2/3/4/5 totems remaining Survivors within 2/3/4/5/6 meters of any Totem have their Aura revealed
  • If all 5 totems are broken the perk deactivates

UI changes:

  • Totem count for all survivors to reduce the unfair advantage of swf information compared to solo

Balance Changes:

Each Hex totem combination over 1 reduces total amaunt of Totems by 1:

Example: If you use 3 hex perks together you start the trial with 5-2 totems=3 totems which also reduces all tokens by the perks -2 and nervs hex perks for the combination.

and if you are intrested an idea to reduce bloodweb grind (devs seem not to be interested though):

@Pirate said:

I want to propose a change to the bloodwebs regarding the entity picks and the general layot!

What this should achieve:

  • more perks in shorter time
  • shorter bloodwebs
  • help for new players

https://us.v-cdn.net/6030815/uploads/OVEPMNLEWCLZ/bloodweb-rework.png

(don't wonder about the addons in the pic, I just had no energy to give the tree variaty so I copy pasted 2 things!)

Like you can see above the entity picks from the basis/root instead of the end. Each perk tree opens with 6 perks directly at the basis when one is picked the entity blocks a random perk blocking all addons following it. The entity is not targeting the perks itself but the "root" instead which means it would still act this way if there are no perks left anymore.

With this changes the entity will always take exactly 50% of the tree which is more then it does at average now.

Nice to have changes:

  • Click on perk/addon/offering instead of holding it for 1 sec.
  • faster animations

I hope you like it and I hope BHVR likes it so we can get this instead of what we have now which would a improvement on all fronts.


Comments

  • You can destroy my hex but i can´t destroy your boon.

  • You realize tho that killer addons are often almost equivalent to perks mind you not all of them for a killer but some are so killers have been having about 6 perks in theory

  • @GuyFawx said:

    You realize tho that killer addons are often almost equivalent to perks mind you not all of them for a killer but some are so killers have been having about 6 perks in theory

    vs 16 survivor perks with boons it can get effectivly to 19 or 22 or even 25 in no time

    edit: + items with stuff lke brand new part that easily can also count as 2 perks per item

  • Boon are what hex perk should be

  • @GuyFawx said:

    You realize tho that killer addons are often almost equivalent to perks mind you not all of them for a killer but some are so killers have been having about 6 perks in theory

    More frequently killer add-ons are required for the killer to function at a base level, but whatever

  • The only real complaint I have about boons is that when a killer finds a boon they just stomp it out. it doesn't stop a survivor from just lighting it again even in the same place. If a hex is destroyed save for undying it's gone of the rest of the match.


    If killers destroyed the totems they snuffed out that would make sense. it's a double edged sword though. if someone is running say NOED and there are no totems left it hurts them too. seems pretty balanced to me.

  • I really like your hex rework idea. However i doubt the devs will take it seriously :( they gutted undying b/c it was too hard, apparently, for survivors to cleanse totems. Personally i think most survivors are just lazy about totems. But either way, the devs gutted undying b/c survivors complained about having to find all 5 totems instead of using maps or perks at their disposal.

    Your blood web rework is simple and shouldn't take much for them to implement. Adding the extra perks would reduce the grind a ton. Top notch suggestions!

  • @The_C12H15NO2 said:

    I really like your hex rework idea. However i doubt the devs will take it seriously :( they gutted undying b/c it was too hard, apparently, for survivors to cleanse totems. Personally i think most survivors are just lazy about totems. But either way, the devs gutted undying b/c survivors complained about having to find all 5 totems instead of using maps or perks at their disposal.

    Your blood web rework is simple and shouldn't take much for them to implement. Adding the extra perks would reduce the grind a ton. Top notch suggestions!

    Thank you for your kind words and feedback! I also dont have much hope but I still try to give them some good ideas. But they already said in an Q&A that they dont ever watch the forums for ideas. Shame that they think they are smarter then us, I respect their opinion but I dont feel they respect ours.

  • @The_C12H15NO2 said:

    I really like your hex rework idea. However i doubt the devs will take it seriously :( they gutted undying b/c it was too hard, apparently, for survivors to cleanse totems. Personally i think most survivors are just lazy about totems. But either way, the devs gutted undying b/c survivors complained about having to find all 5 totems instead of using maps or perks at their disposal.

    Your blood web rework is simple and shouldn't take much for them to implement. Adding the extra perks would reduce the grind a ton. Top notch suggestions!

    Maps are limited unfortunately