Marc_123
Marc_123
About
- Username
- Marc_123
- Joined
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Comments
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Uff… thats really sad.
I don´t know if i will join the other platforms.
I liked this forum.
I think i am getting old, i don´t like how certain things change in these times :-(
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Managed to finally finish (started new) Shadow of the Tomb Raider. It is a bit simplified but it was fun and relaxing.
And right now playing Death Stranding 2. Can recommend both.
Great gameplay (also simplified and streamlined) but Story in 1 is better. Very addicting but not for everyone. It is a Kojima game, so over the top cutscenes and complex strange Story. But fantastic graphics and music and very well made. Gameplay needs to click - then you love it. Otherwise you might find it boring.
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I would not count on further optimization for PS4.
What helped me sometimes is to move the game files to an external harddrive or back to internal. In the old computer HDD times moving resulted in new order for the maybe fragmented files after an update.
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@n000b51 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116940#Comment_4116940
… you're late, it's just the nurse with the skin from Darkest Dungeon… *rofl*
?
Of course it is a skin. But it kinda looks like the Reaper with the Scythe… and she floats as well :-)
But i think this Azrael looks cool too.
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Got something like that…
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Maybe try Call of Brine from Sadako.
After a kick the gen regresses a bit faster but if anyone completes normal skill checks you get loud noise notifications for 90 secs. Which happens pretty frequently.
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I hope they get the license back somehow.
But i think this will take a while if ever. i think it depends if the new holders see it as an opportunity to make money.
The new PH game comes out soon.
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.. played all 3 of them.
But when i think about it i don´t remember very much anymore…
The start to 2 on PS1 was amazing. They used pre rendered backgrounds but with a video playing while you moved to the hotel.
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I now see an ca .07 and a count up…
But the Lobby timer is gone.
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No, i just updated via Steam as always since 6 years.
But all worked after a PC restart. I don´t think it should be necessary to install anything manually.
But we have a saying like "You only get one chance to make a first impression"
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Just updated, clicked start and…
That means something went wrong.
For the first time ever after a DbD Update. Not a good first impression.
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I hope they take another one.
All i heard about Denuvo is performance problems and lower fps, problems playing if there is a server issue and its kernel access.
ID Software removed it after performance critic.
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No major changes coming as Pinhead is no longer available to buy.
I hope we get him back but if ever this will take time …
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Sadly they do it anyways.
I still miss my Next and Previous buttons to cycle through your chars.
A lot of menu changes are worse than before. Just change things to change things :-(
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It really could be faster. The 1 Minute wait just drags.
I don´t know if i ever changed a build, maybe a cosmetic for fun matches.
Maybe 15 secs.
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I am no Trophy Hunter but everytime i get this map i try to repair that damn gen and escape.
Only managed this one time until now. Still trying the second one.
I kind of like the TWD look and i wish they would complete this map. But the grunts and screams are still strange.
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Just played against a full Totem Jason.
Really strong as he was in his power forever. For me the difference is to not know anything about where he is. I think some kind of limit to stay in Omnipresent Evil would be good.
Wraith you can hear somewhat.
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On some maps and with some killers it is impossible to open the exit gate as solo survivor.
Hatch is a last chance. I think thats ok.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109028#Comment_4109028
Still you only need to P1 characters to get access to the perks. Going over that is not needed only thing P2 and P3 does is make the perks automatically unlocked on tier 2 and 3 on other characters. You can still get perks to tier 3 using the bloodweb on other characters after you P1 another character.
Ah yeah, right. I forgot :-)
Then it is still like 147 Million BPs. Still huge imo.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108673#Comment_4108673
We are at the point where we have Bulk Spending because people accumulated so many BPs that it took so long to do the Bloodwebs. Back when BBQ and WGLF had their BP effects you could not even get a single Bloodweb done after a game, so I dont think that BP gains need to be boosted that much. Category caps should be removed, but thats about it.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108693#Comment_4108693
Not really. As long as the Killer still got their rewards (BP stacks) after tunneling, there was not really an incentive to go after others. If BBQ would have stopped giving stacks after one Survivor is dead, it would have been way more healthy and then I would agree. But if the Killer can just tunnel someone out and still get full stacks, there is not much of an incentive.
@Topic:
It would not really make the game more healthy. As I said above, as long as the Killer can get full stacks despite tunneling, there would be nothing which would make the game more healthy. WGLF providing stacks would also not lead to healthy gameplay, if anything it would lead to hook rushing and taking stupid protection hits.
It is good how it is. WGLF and BBQ are taken for their effects and are not used on everyone for a few bonus BPs. Plus people would feel forced again to bring those Perks just to not miss out. And as I said earlier, the BP economy is way better nowadays than it was when BBQ and WGLF still provided stacks.
The bulk spending is mostly used by pretty hardcore or long time players. I was talking about new players.
The average match without an event is often maybe 15k-40k (with cakes) for them. We need like 440 Million BP at the moment for P3.
I think as veteran you can´t imagine normal players anymore. Regular match BPs needs a boost - especially for new players, longterm players don´t care much anymore.
As Doctor i used Distressing which also had a nice BP Bonus. I remember i was pretty sad when they removed it.
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Like the gif.
T-800 could work but he is basically just a robot with a laser gun. Also he turned into the good guy… so i think maybe not.
T-1000 is the other iconic villain with more variety. With T-X as legendary.
Only that this ability is similar to Vecna2 now. Melting and moving the puddle around.
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At the moment i can´t imagine a new competitor with the amount of licenses we got.
But the really need to do something for new players.
Learning curve is really steep at the moment and the grind gets more and more overwhelming.
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I really hope they plan some changes.
As said BP gains need to be boosted in general. The amount of killers and survs you have to unlock goes up more and more to ridiculous numbers of BP needed.
I am glad i have everything on 6+ on PC and everything except 13 killers on 6+ on PS5. I really don´t know if i would start playing DbD if i had to start from 0 again.
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It is a very emotional game. That is a big part of why it is so successful.
You better have to learn to ignore bad comments as you will always have them. Some people play way to much and can´t stop even if they should take long breaks.
Or just play on console as there is no chat. And that is a good thing.
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As far as i know Walking Dead is official.
If have more problems with his grunts and screams sadly :-(
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Ah yeah - you are right - did not notice.
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Trapper don´t need major buffs. But he could need some buffs.
Starting with all his traps would already make him stronger. I think some of these suggestions would be to strong. Don´t know if Trapper is supposed to be an A or S rank killer.
In my opinion Trapper is a bit in a weird spot.
He is pretty map dependent in some cases due to trap spots and their visibility.
I am not on pro ranks so i tend to often get big advantages to the end of the match. If you get an early basement hook even good players often just give up.
But if you get really good players who know to constantly disarm your traps and are good at looping he is in fact weak.
I think you have to be a bit careful how you buff him.
In my usual games i see a lot of players struggle against him more than you would think.
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Thanks!!
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I hope the try to get it back.
Same with Hellraiser. But sadly we don´t know at this point what the new owners want.
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I hope he comes back with a some of his friends.
But i also guess if ever it will take some time.
Stranger Things came back because people annoyed Netflix all the time with posts.
I am not sure if anybody has bothered Clive Barker that we want Pinhead back…
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I think there is no real need to overcome it.
You had a great game you could also stop. Play again next day.
I think this may be the problem for some players that they can´t just stop sometimes. Game doesn´t run away.
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Is it possible?
I hope so. But please with a jungle map!
Very sad for Sam Neill :-(
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Thank you!
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Is this new?
What do i have to do - just play as him or more?
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It is over a year away… maybe wait a bit and don´t be worried yet
There will be plenty of infos before i bet.
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Would be nice if you add some pictures…
In three days we will see how they look in game.
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As far as i know the new Hellraiser game is single player only.
I guess it will depend on the success and the future plans if they maybe come back to Bhvr and want to readd Pinhead to DbD.
I hope there are talks in the background already. But i don´t know if Pinhead has the demand Stranger Things had to convince the new license holders.
I think Myers will come back if his game flops or runs out of steam in 1-2 years maybe.
I would like them all back - i hate licenses leaving in general.
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Any pictures how this looks?
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Yes, more fog is always good.
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I really like the fog effect. Best one we got so far.
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Who is Captain Clark?
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088514#Comment_4088514
Considering how allergic some of ya'll are to fundamental changes to the game in general, it doesn't surprise me that a good number of people on here hated it.
However there were also a good handful of players who liked the changes back then on other sites, who weren't part of the forum echo chamber on here.
Regardless, i'll take immersive over snappy any day. I'm tired of seeing Survivors awkwardly turn around due to some people insisting on keeping the animation jank for a competitive advantage that almost never actually work.
Ok then.
We will not agree on this one.
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088444#Comment_4088444
They absolutely should change the movement to make it look smooth and natural.
I don't care if it makes it harder for Survivors to spin the Killer. bhvr should have kept the updated locomotion parts the first time around, and the fact that they removed it in favor of keeping the animation jank was stupid as hell.
They can make it look a bit better but the movement has to be snappy.
These realistic stumbles and slower stops and turns are ok in single player games but not if i want to be fast and precise.
There was a reason most players did not like the changes back then.
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I play killer for challenges and mostly in a fun way.
Also i am very beginner friendly. So for me it is worth it.
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Predator
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I hope they remember to NOT change the movement.
It may be a bit unrealistic but the movement has to stay right.
We will see if the graphics will really look like the announcement because the specs for this have to go up quite a bit i guess.
Also it is the completely right decision to not make a DBD 2 but just update the existing game.
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I hope they kind of do a mime movement for him. Also he used a trashbag to get different weapons.
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I like Art. I hope he joins someday.
This is a good code for beginners.
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Thanks for this.







