Buffing the trapper

  1. Start with all 8 traps
    . trapper begins the match carrying 8
    . No opening -game scavenger hunt
    . he can immediately establish his territory

2. Faster trap placement

  • Base setting time reduced from roughly 2.5 seconds to around 1.5–1.75 seconds.
  • This makes setting traps during a chase much more realistic.
  • A popular community proposal also suggests making Trapper Gloves’ faster setup effectively basekit.


3. Trap recall
Give him a secondary ability:

Recall Trap — 15-second cooldown

Look at any inactive trap on the map and recall it directly to your hand.

This would be HUGE because you wouldn’t have to abandon traps on the opposite side of the map.


4. Traps automatically re-arm
If a Survivor disarms a trap:

  • It automatically re-arms after 60–90 seconds.
  • Trapper doesn’t have to travel back across the map just to reset it.

This is one of the recurring community suggestions.


5. Disarming takes longer
Increase disarm time from around 3.5 seconds to 5–6 seconds.

That means Survivors have to actually commit time to removing your power.


6. Escaping a trap has a guaranteed consequence

Instead of escaping being relatively harmless:


  • Survivor escapes → Deep Wound

  • Trapper gets a notification

  • Survivor leaves a stronger blood trail temporarily


The Deep Wound idea is specifically suggested in several community proposals. 

7. Better information
When someone disarms a trap:

Trapper gets a loud notification + brief aura reveal of the Survivor.

This makes traps useful even when they aren’t catching people.


The biggest change I’d make

I’d give Trapper trap recall + faster setup + automatic rearming.

Comments

  • im just wondering why people are down voting this, trapper is in SERIOUS needs of MAJOR buffs .

  • Trapper don´t need major buffs. But he could need some buffs.

    Starting with all his traps would already make him stronger. I think some of these suggestions would be to strong. Don´t know if Trapper is supposed to be an A or S rank killer.

    In my opinion Trapper is a bit in a weird spot.

    He is pretty map dependent in some cases due to trap spots and their visibility.

    I am not on pro ranks so i tend to often get big advantages to the end of the match. If you get an early basement hook even good players often just give up.

    But if you get really good players who know to constantly disarm your traps and are good at looping he is in fact weak.

    I think you have to be a bit careful how you buff him.

    In my usual games i see a lot of players struggle against him more than you would think.

  • The thing is: you will never make Trapper good against experienced survivor. Either they make a big mistake (basement hook, etc.) or you are just the entire match behind. Even if you had enough traps to cover every loop in a 3 gen and they couldnt disarm, they could just take the hit, run out of the trap area and reset.

    And its certainly not helping that you cant hide your traps on most maps. But even if there are spots, survivor can just run around and even take a hit instead if healthy.

    With that said: You still cant overbuff him. Some basekit addons and a recall mechanic is good QOL, but with further buffs you need to have weaker player in mind. There is no point to turn him into a noob stomper if he cant reach top tier anyway.

  • As a bi-weekly trapper enjoyer, formerly monthly perkless trapper, buffs on this scale unfortunately just won’t happen.

    The stats show trapper as fine to bhvr and he’s so rng dependent, these 2 reasons are why he won’t get touched. They risk making him overpowered on maps that actually have grass and against the casuals who don’t know to look down or go and disable his web.

    Unfortunately he just in the sadako, merchant, dredge camp of killers who are good against ignorant people, rng dependent or both like poor dredge.


    I hope, pray he gets something substantial, but it’s just so unlikely.

  • @Doctor_Xenomorph said:

    im just wondering why people are down voting this, trapper is in SERIOUS needs of MAJOR buffs .

    People are downvoting because OP has been spamming AI posts all day

  • Trapper is currently one of my most played killers (I have even started his P100 grind and have a 63.47% Kill Rate) and so I figure I have a solid grasp on the killer as I have loads of hours on him in recent months.

    I don't like these changes.

    1. Starting with all your traps is no joke too powerful he would just turn into chess merchant as survivors would have no time at the start of the match to pressure the 3 gen while its weak.
    2. Completely agree on making Gloves basekit
    3. Trap Recall minor rant incoming: I genuinely hate how people suggest the ability to just remotely get his traps, that just turns him insanely strong as you can remove traps in spots that survivors have seen and disarmed earlier in the match so they know it's there right? But with the trap recall you can get your traps back yeah but three things happen A: the survivors still think there's a trap there and B: you can get free traps during chase without actually hurting much of your setup. C: you can instantly grab a trap from across your setup and put it in a strong spot, this makes it so after he is setup he basically has no need for manually picking up traps.
    4. Honestly traps could rearm after 45 seconds and it wouldn't be OP
    5. Disarming is fine as is and changing it could make basement saves even harder than before.
    6. Deep Wound is fine? It will really only come into play if you're too far away from the trap and/or already in chase with an injured survivor. Also the Trapper already knows when the survivor escapes a trap. "Strong Blood Trail" also fine I suppose I mean this will only be coming into play if you are across the map, which by the way your traps will never be setup outside of the distance it rakes for you to walk over and down them. This change is pretty much doing nothing for Trapper I'm ngl.
    7. There is already a notification when survivors disarm traps.. Also getting aura post disarm would be insanely unhealthy when paired with Bloody Coil.

    I'm not really a huge fan of these changes as they remove a lot of skill and macro from actually playing and learning trapper. While yes he his very simple at a base level but if you want kills in lobbies with better players you need to know your exact patrol path to the traps across the map and back to your three gen. These changes completely remove the skill from the entire first half of the game which is objectively the most important time for Trapper.