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legrosporc69

legrosporc69

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legrosporc69
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  • For me its just like before the pallet vacuum got replace by hit validation, in some map the double pallet are still there even in the reworked map, balance wise its still a nighmare to play killer queue time explain it all, the bug domt get fix they just get move

  • @gendoss said:

    I don't understand I'm only getting survivors who can destroy me at every single loop and it won't stop, my MMR won't lower at all, the games are getting worse. When is it supposed to actually do anything, I've barely played killer at all since SBMM dropped and apparently it thinks I'm a god killer. Why is it not working at all?

    Survivor wait to long you get match against them with no regard to the mmr. When they can balence the game the mmr will work

  • @Pizzasauce said:

    Everytime a killer gives me the hatch, if they're on the same platform as me, I message them and say thank you. Not once have I ever heard back. Which is FINE. I'm not saying thank you for the validation. What I'm wondering though is, am I doing something I shouldn't? Should I just take the hatch and be done with it? I don't know. What do you guys think?

    Killer dont really care most of them dont even speek in the chat. Their queue are so fast they dont have time to respond lol

  • @Mileena_Kahn said:

    If you’re playing killer and you’re playing in a scummy way such as shaking you head no, hitting on hook, camping the whole game, tunneling one person the entire match, and slugging to death, why do you get mad if survivors manage to get the gates open and teabag you? I understand the killers that play normally and still get teabagged, that’s understandable… but to the others (which is about 70% of the killer players), why? You kinda deserve it.

    The thing is camping, tunneling and slugging are not toxic those are part of the killer strat. True nodding and hitting the hooked survivor are toxic i wont deny that. So survivor see strat as toxic when its not. For me the biggest issue with that is the game is over just leave already if after the survivor wonder when they are the last one alive and the killer down them why they let them bleed out whitout hooking them its payback for all the time the survivor tea bag at the gate.

  • @GannTM said:

    I use Lithe more than any exhaustion perk and I really love it. I usually get a ton of value out of it almost every game. I don’t even think it’s too strong or too weak, I just think it’s a perfect example of a fair and balanced exhaustion perk.

    I know why Lithe isn’t used much, it’s because Dead Hard is so much better and so much easier to use. I just wish Dead Hard can get nerfed so other under used perks like Lithe can get exposed in the survivor meta. Also, many will agree Dead Hard is objectively unfair in its current state.

    Its because lithe is a fair perk but honestly i think its because when you jump a window you already get so much distance it feel like lithe is not needed at least for me

  • @Afius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2755983#Comment_2755983

    Ah the way people were talking it sounded as if it had already happened.

    Its because all the recent Q&A are the same that why soon tm is becoming a meme in the player base again. It did not happen yet but for some reason the majority of the player already know the answer whitout knowing the question that the issue when its like that i think its because the player lost faith in the compagnie and can only expect the Q&A to be a huge waste of time

  • @OneGoodBoyDemo said:

    Okay, I have this weird feeling that if the killer closes the hatch, the game should end there, I think it's not fair that after all the match, even if he closes the hatch, the killer still have to worry about the exit gates, some killers and some maps, you won't be able to patrol the gates at all, not to mention that it makes adepts more difficult but I do agree that if this is implemented to the game, some Challenges for the tomes will be impossible to do.

    What do you think?

    Nope because the survivor could get the far away exit gate and open it before the killer get there. If we do this in that case when the survivor open the gate it should be an automatic escape for all the survivor in the trial.

  • @SweetbutaPsycho said:

    Shouldnt there at least be something like a death switch? Like when the game realises that I really dont belong in this bracket and stand no chance no matter what I do that I get longer queue times but a bit more chill survivors? I honestly dont need to kill anybody to have fun in this game Im fine with all 4 getting out but being completely outclassed and getting pummeled and most of the time also treated incredibly toxicly after the games ist just sooo sooo unfun. And with it going on for such a long time without the MMR system apparently really working or saying well queue times for survs are more important than the killer having any fun in this game im honestly ready to uninstall again.

    Its not that the game cant find you survivor around your level its just they priorise queue time.

    Exemple 1 group of survivor are waiting for 10 minute and that group have a mmr of 4k. Then you have another group of survivor waiting for a minute with a mmr of 1k the game will put you against the group that are waiting for 10 minute even if your mmr is 1k only because that group are survivor are waiting for a long time.

  • I know i saw some good question who got down vote like why the dev dont explain their change for the buff and nerf

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2755141#Comment_2755141

    I hear what you're saying but I'm referring to this thread here: https://forum.deadbydaylight.com/en/discussion/305540/facecamped-and-tunneled-by-the-same-killer-repeatedly/p1

    This thread is specifically about a killer choosing to target a single player because they did something in ONE match and every match they were in together afterwards because the killer was able to see who they were beforehand, the killer could single them out 4 different times after the fact.

    And again as I stated in my initial post although not as bad as this person's experience, I have had that happen to me once or twice where a killer recognized me from a previous match and then decided to play toxic towards me based on some I did a few games ago.

    Honestly i dont believe it when people say they get target by specific player because a lot of survivor say that. I face one guy 3 games in a row on all 3 game he complain i was targeting him only but he just did not realise he was the easiest one to see.

  • The Q&A will probably be kinda ######### i saw a lot of question about cosmetic specially for shirtless felix.

  • Dh made me stop playing for the day after 4 validation on viktor. I think the perk was strong enough whitout the validation it was one of the best survivor perk already people were hesitating between DH and IW for the best perk now we all know its DH and by a huge margin.

    Honestly i hope they decide if they want the perk to give distance or to give a invincibility frame so the perk can be more balance

  • @Leachy_Jr said:

    "Why was toy sword nerfed?"

    "Why was stale biscuit nerfed despite it being weak?"

    "Why is billy still in the state he's in?"

    "Why is slinger still in the state he's in?"

    All questions that could be answered with a little communication and probably make a lot of people happy.

    Unless you're scared of the backlash you would receive due to the methods you use to balance thing cough meaningless statistics cough.

    Even then, It's a learning experience. The community can guide you on what is right and wrong. And FYI, using statistics is wrong. Please stop.

    If you're gonna make such weird controversial changes and stay silent on actual issues like the state of twins, circle of healing, etc. You can just say what's happening and people would be happy ya know?

    Anyway, I'm still on DBD break. Planning on going through the entire FNAF franchise now. For those taking a break currently what are you doing? I'm curious.

    I can tell why twin is getting nerf its really simple.

    Toy sword got nerf because it was the best addon she got so the majority of the twin player use it. Even after the nerf toy sword is still going to be her best addon.

    Madelaine scarf get nerf because it was the only viable addon in the green category all the other are worthless garbage so it was a no brainer to take madelaine scarf.

    The biscuit is getting nerf because the dev forgot that when viktor do a succesful pounce and down the survivor he get a 5 second stun they still think its 3 second that just a oupsie on their part.

    Now the buff they did are worthless to for one single reason those addon are just bad and not worth the bp or a slot in your build.

  • @MaTtRoSiTy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2753098#Comment_2753098

    Exactly. Some don't seem to get how COH puts you a position as killer where it is a lose/lose scenario. Either take a chase that could lose you the game, or let them get a free heal in seconds and your injure means nothing

    Yeah that why i ask my question that my issue with the perk. Im curious about the guy answer but i dont believe he can answer this in a way that make the killer look good because like you said its a lose/lose scenario for the killer.

  • @BubMickey07 said:

    When I play killer and I see boons i don't get mad...

    Is it just me?

    Cause the more they put down boons is less time on gens

    less time on gens

    better chance for me to get hooks

    Which equals win for me.

    Edit: while thinking about it a good fix for boons is only one boon can be placed at a time and when a killer kicks the boon the totem is broken

    I have a question for you then when you hit a survivor and a boon is up and the survivor is running toward the best loop in the map are you going to leave him be and find someone else or are you going to commit even if you know the survivor may waste 40 second of your time?

  • Its simple bring old freddy back but instead of having to wait 7 second make it so after 5 second the survivor fell asleep and make some new addon but for the iri we can have the 2 second removal just like before

  • Hex perk are not good even ruin and undying is kinda bad because those perk can be destroy. Hex perk are just a nerf boon perk

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2752868#Comment_2752868

    What do their servers have to do with whether people want to play killer or not?

    Simple lets say you have 100k player that play in NA across multiple server. I live in toronto and you live in houston. On the closest server only 5k player are connect on it and on those player you have 1,5k are killer but in houston you have 40k player and on those 40k player only 5k of them are killer so the server will go and get killer on other server to help give those survivor a match because of queue time so they are pulling people from other server and if i get pull that mean im far away of the server so my ping will increase so my game experience will be a bit more laggy.

    All those number are fictif its just for the sake of the explanation.

  • Its the same i was playing with 140 ping when i saw how the game was i just close the game and go play something else. I can understand why they try it but its a pain honestly i should not have to suffer because no one want to play killer

  • Its because the player prefer to ask when is shirtless felix coming and ######### question like that. That why i believe the q&a is a big f joke

  • For me its just the game feel really unfair to play specially because i main twin. So because it feel unfair i cant play more then 2 game in a row

  • Why play spirit when the vast majority of survivor use iron will. Im going to stay a twin main but you do well to worry about her because shes a rare species in my survivor game

  • @supersonic853 said:

    The one iris useless dream pallets seem like a meme most of the time (and for some reason got nerfed along side the rest) The chains are pretty bad currently. I don't feel survivors fail skillchecks enough for the dresses. So currently i just run both nancys. Maybe throw the photo in for a DMS build but thats pretty much it.

    The only addon that kinda worth running are both the nancys like you said all the other are worthless and even the nancys are not worth investing bp in the killer for them.

    Freddy is in need of a rework at this point evem if the killer is bad the survivor hate him. So just give the freddy player old freddy like that at least the player will have fun even if this make you look bad

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2749902#Comment_2749902

    Report what? Using a perk? Who could even tell the difference between a hack and validation? Whoever thinks they can is a clown.

    Im not reporting that i have know way to know if they are hacking anyway im not even reporting the hacker that hold the game hostage because i dont believe the report are doing something because of a experiment i did with a friend

  • Anyway its not like reporting do a lot it take so much time for a report that its not that worth the time

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2749383#Comment_2749383

    Eh. Getting hit is not a failure, it's something that is going to happen- the game has two separate mechanics to make sure that the most skilled survivor in the world can't literally loop the killer forever.

    It is definitely a second chance perk, but if you couldn't use it for distance it'd be much more balanced since you can absolutely bait it out.

    You can loop the killer for the entire game if you have the skill you have a million pallet and half a million window so you have all the tool you need

  • For me its simple they need to do something about the balance and after they need to tackle the grind. The new reward are a good start but it does not matter if you are a new player because the chance you get grade 1 are slim if you dont know the game well enough.

  • @GuyFawx said:

    Its no about buffs or nerfs but fun little by little the changes have lowered the fun value that dbd used to have. Killers no longer feel like a threat aside from 2 when played well. Nemesis is really strong when using a end game build with a depleted ink sure he has other builds but that one seems to be the one most survivors hate going against as it can basically hand you the match if played right

    Buff and nerf matter you can see when DS got nerf the player base welcome 3k new player

  • Legion power is probably one of the best way to grind killer for survivor winning is all that matter

  • I dont think the game can do that not enough player play the game. They cant even have a balance, optimise or fun experience in the 1v4 format imagine adding another mode to that

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2748851#Comment_2748851

    I'm a completionist. It's what I do. A lot of games aren't good enough for me to be engaged all the way through a 100%, I consider myself lucky that just this one and "Left 4 Dead" are making miserable, the rest have been pleasant.

    https://forum.deadbydaylight.com/en/discussion/comment/2748861#Comment_2748861

    Just a lack of DS's that I take issue with, I do think they're pretty meta, but they could've been more meta, and that would've made dismantling them more rewarding >:)

    Even if they did not had DS im sure you played around the perk anyway.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2747764#Comment_2747764

    Actually,

    I've had a lot of Killers quit chasing me after they realize I have overcome, after a hit. I had the same thing happen with Smash Hit. It's just said that Smash hit is so hard to get to work.

    They realise you had overcome after they commit to the chase probably because overcome have no tell exept the killer commiting to the chase and realise you had the sprint burst more then 2 sec.

    If he only hit you and let you go its not because of overcome but probably because he saw you going toward a place where the loop are safe or because no boon were place yet so he could still use the hit and run tactic that many killer use before the introduction of boon

  • @foxsansbox said:

    https://us.v-cdn.net/6030815/uploads/C3VM3Y4AZY5M/image.png

    Grinding out my last killer achievement and still making the SWF's DC. My only regret is they weren't running full meta loadouts, it would've made the win sweeter.

    Their loadout is meta the worst perk in all of that is probably resilence. You dont see shadow step often because not every survivor know who to abuse the perk but in a swf its a nightmare

  • @gendoss said:

    Right now it's just cheating but it's allowed in the rules. How is it fair that killers can teleport behind players and grab them off of gens and it's considered fair. There really should be a ping limiter, it's so ridiculous and ruins the game for players that have good internet.

    They need to do something about the ddos attack first.

    I dont know why but sometime i feel like the game put me on some far away server because survivor cant find a game fast enough.

  • This look too good to be true. When can we expect a nerf on the reward

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2747787#Comment_2747787

    Yeah, Overcome will be used only by players that are sick of DH, but DH is just better.

    True but you go back to DH fast because the killer i face the most when i play survivor are blight and huntress and believe me they dont care about overcome or sprint burst XD

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2747764#Comment_2747764

    I wouldn't say it's just a better sprint burst.

    If overcome works, then yes. Problem is that you need to use some form of healing with it and you have killers where it's just good to stay injured like Plague, or Legion and also exposed killers.

    Sprint burst is way harder to use, but it just works always.

    Medkit is probably the most use item and i see at least 2 survivor with boon in my lobby so i think survivor have the healing to use this perk at all time.

    For the killer part you are right sprint burst is probably better but if i start esitating between sprint burst and overcome i will just go dead hard because its the best perk in the entire game.

  • @Komi said:

    It isn't nearly as used as anticipated, and essentially does the same as using sprint burst and taking damage afterwards. In matches where its used, I do notice it but it just feels like seeing any other exhaustion perk used, stop and decide if I should chase or not, and even worse is they're injured.

    So am I crazy or is this just a mid tier exhaustion perk at best? And to anyone using it, what do you see in it?

    The perk was not exaggerated its just the introduce dead hard validation so the perk was kill before it got release.

    Overcome is better then sprint burst because the killer just womt chase you to save time but with overcome the killer will chase you so you waste the killer time and if he continue to chase you when you use overcome then the game is won if the other survivor can do gen

  • @KolbyKolbyKolby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2747690#Comment_2747690

    In my ideal world, the game wouldn't show the killers the survivors or vice versa.

    What would happen, is once the game loads, a small video shows the 4 survivors walking up to the campfire in their outfits with their items, and then they toss their offerings in. You wouldn't see them until you're loading in.

    In that case killer just lost a couple of usefull perk so you wont see the occasionnal lightborn or franklin but only 4 slowdown perk

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2747649#Comment_2747649

    Not new, but i have never had people dc this often. Especially for no reason like being face camped by a bubba in the basement.

    Some people accept their lost and go next. For survivor having a low mmr is kinda fun because you dont always face the same 3 killer so you have more diversity.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2747419#Comment_2747419

    My point was that it shouldn't be used to justify changes. Sorry if that was unclear! It's pretty late here...

    Its just its one of the many excuse the dev said when they nerf ruin

  • Plz dont use that for fact those were pre mmr and pre boon im sure thr most use perk have change to corrupt and deadlock for killer

  • @wetwilly1020 said:

    this has been an issue i've had with the game since it first came out. i'm tired of getting hooked for the first time just to be camped on the hook making it impossible for my team to even attempt to rescue me and i know i'm not the only one that's upset about it.

    I know this is going to sound crazy but use you resource so you dont go down. You having kindred if you are solo should help the other survivor to rescue you and them having BT should be a free escape even more if you have DS. Survivor are full of second chance perk for that do like everyone and use them nothing is wrong about that. If you use boon perk this may be the reason why you get camp too or if you t bag and use you flashlight only to spam the click button

  • @CertifiedBabyKiller said:

    literally half of my survivor games are against nemesis. this killer is so boring to play against, as long as the nemesis is decent then you just can’t loop him on most tiles. i mean i’m not complaining but the fact that so many killers love using this boring ass killer just never makes me want to play survivor.

    Read the patch note and you will know why nemesis is played right now

  • Its simple huntress exist

  • If i listen to some music or i watch some series on netflix its always when i play survivor. The reason is simple the game give the survivor enough tip that you domt need any audio most of the time you just need enough sound to hear the terror radius and the skill check the rest you dont need it.

    For killer its ######### hard to track people without sound because its like you give all the survivor a free iron will. The only time i listen to some music its when i dont care of i win or lose and i just want to farm some point.

  • Its kinda funny how accurate this gameplay is going to be

  • @jamally093 said:

    A Leatherface will camping and slug almost every match I have with one ends up with him camping and slugging and yes I'm calling it a stereotype like how Trapper will place traps right at pallets instead of around them so yeah Leatherface will 95% of the time camp and slug.

    Here mine a survivor will always be toxic no matter what the killer do

  • @ElizaSteph said:

    Everyone knows hexes are a risk. You can’t pick where your totems spawn. Almost every time I get a killer (usually wraith?) who has devour hope, and sometimes ruin, the second it gets cleansed they get salty and start hard tunnelling and face camping. Why bring a hex totem if you can’t stand the risk of losing it?

    I get it sucks losing a totem, but it also sucks when a killer stands on the hook and instantly downs you when you’re saved just because they’re mad about losing a totem that would have made the game difficult. It’s objective to cleanse hexes? Especially powerful ones like devour. And now you’re angry I did that? You’re mad I didn’t let you get insta downs and moris? Just had the third game of the day where a wraith camped my hook standing still and the second I got saved he downed me again just because I did his devour. It’s not always wraiths but I see it the most in that killer for some reason.

    I know it isn’t even fun to just watch someone sit on hook, so it’s gotta be just spite and the desire to ruin the game for everyone else. Because you can’t win without devour/ruin?

    He still managed to walk away with 30k blood points because no one wants to just sit on gens and leave after quing for 15 minutes. The whole gen rush counter is bull. Survivors are punished no matter what they do. It’s either try to actually play the game, which means attempting to get a risky save (since the killer won’t leave) and try to get chased, leading to most likely being face camped or slugged. The other option which is considered the counter to this is not enjoying the game at all and walk away with maybe 8k points from doing gens and leaving, wasting time you could be in another game actually having fun. Either way, not only do survivors not get any points from these matches, it is literally a waste of time.

    I’m not saying camping and slugging and tunneling are toxic on their own. It’s one thing when killers tunnel and slug and hard camp for strategy, it makes sense a lot and if that’s the best way to win the game then it is what it is. But it’s obvious when it’s out of petty spite. Four gens and two hooks in you have to hit me off hook and immediately kill me because you lost a hex you decided to bring?

    I just don’t think it’s fair how killers are rewarded for this game play and survivors are punished. We either get no blood points and no game play and live, or die and maybe get 2 seconds worth of any game experience. If we try to do the second option the killer walks away with a bunch of points. If we do the first the killer still mananged to achieve what he wanted which is ruin the game for everyone out of spite. Not all killers are bad or spiteful of course, and some play like that for tactic which I respect, but I hate the lack of punishment and power they have to just do that with little repercussion.

    Its call using the best strategie to win. The killer took a risk true if the perk stayed the entire match maybe he would not have tunnel, camp or slug but the survivor remove his perk he had no choice but to adapt to the situation. The killer is not pissed or anything he just doing what he think its the best strat to win the match.

  • @BlighTown said:

    It counters a lot of survivor perks such as aura perks like Object of Obsession and Bond or exhaustion perks like Sprint Burst and Dead Hard when they're injured.

    Its a good perk on mobility killer

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