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Komi

Komi

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Komi
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  • What if the effects increased for as long as you were in chase? Like for every 30s-60s in chase you gain a token which adds another 5%. This way the perk would significantly give power to those brave, SELFLESS, survivors who run the killer all match who are then rewarded with a one-hook facecamp death. Quick Gambit should be the perk for survivors that love "juicing"!

  • Hi, I wish to add information I've found:

    Upon encountering this bug in the Bone Chill event, I used a snowpile AND used it to make a snowman. Afterwards the bug was fixed and I could place traps again. This occurred on Springwood Elementary.

  • Resilience is Fired-Up for survivors, a perk that will undoubtedly provides benefits when needed. Survivors rely on perks such as this to have an edge during chases, activating when a 9% difference is important. Remaining injured to take advantage of these benefits goes both ways as any surprise visit from the killer can render this perk useless, and players should be rewarded for taking that risk to crank out gens faster.

    tldr; I'd focus more on playing around/building around gen defense before making a boogeyman out of a 9% boost.

  • I'm not sure where this sentiment of it "griefing" people when its a valid, yet annoying, method of play. As a person who uses it, simply having a solo lobby with even one perk like Tenacity, UB or WGLF completely counters it. The strongest asset is it obscuring the aura but Bond, Empathy and Aftercare also ruin this. If anything its a single perk that can be thwarted by multitude of perks, so it's really just a perk variety issue.

  • Why is it always a want for "Competitive"? What about a game mode that's expressly made for total casual player, like a timed match where survivors cant die and the match is spent farming points by seeing how many hooks/repairs can be achieved. It feels like what we currently have to play IS the competitive mode for better or worse.

  • As cool as it would be to wish all console players a merry GGWP, that would be a whisper to the bellowing howls of salted rage bm. Not worth it.

  • The only time I ever got an immediate response to a report was when I included a link to a pic in the report comments, so maybe a single piece of evidence does go a long ways.

  • @AbsolutGrndZer0 said:

    Okay, then start showing us the Prestige of the killer and who it is, because I don't want to sweat either.

    And now matches will never start because its a 1/4 chance a survivor will hate your killer and leave lobby. I prefer just keeping both hidden because its a schrodingers box where the players are both good and bad simultaneously.

  • The one that hurts the game the most is the way SBMM made the game all about winning. This mindset is why people tunnel out players immediately and do gens as fast as possible, because they NEED to win. Having it be a points based system wasn't perfect but you had to earn it by playing as much in the match as you could, compared to just needing to kill/escape, which just pigeon holed everyone to sweat and run the best perks/addons.

    I'd argue that the other points don't matter as those are things that can and eventually change, but the root problem is SBMM and it seems that won't be changed at all.

  • You haven't explained yourself at all, so I'm going to assume you have a bone to pick with Tunnelers.

  • They probably forgot about that and gave each of the chapters their own offering. Though is Dvarka a planet made by the entity? I'm not caught up with the lore.

  • Isn't this already achievable right now in the live servers? If anything the new Kick regression will make 99'ing a generator harder as they can't just hide and then tap it when the killer leaves.

  • @o7o said:

    just what more bad actors need.

    Explain how this will make tunneling a player even easier, cause I don't see it. All this will do is make players think "Oh I only have two hooks on the same guy, maybe I'll chase someone else". And if they don't, they were going to tunnel regardless.

  • @[Deleted User] said:

    For those not looking to 12 hook or just play to win it would encourage tunneling. Unfortunately.

    @Donkeybqlls said:

    Strongly disagree!

    Maybe you try not to tunnel, but A LOT of killers do ... You don't want to remind them who's the target at all time

    I solo q most time and love teams mimicking 1 skin just to try and rule intentional tunneling out and even that's not a guarantee

    Wouldn't a tunneler just keep tunneling the same survivor? They aren't switching targets so they wouldn't need to track who's been hooked. The only method I could see this helping them at all is if they're tunneling two survivors, which isn't really tunneling so much as it is targetting.

  • It could be you're getting survivors that just escaped a lot. Since it isn't counting the match's events and just an escape, survivors could be on a hot streak of escapes, leading them to your MMR bracket.

  • I think its the fact you hard countered their build with one perk. As someone who's played Doctor against a 4man Calm Spirit team, I get it.

  • It's especially odd how his Main Menu theme is a hip hop track only for the chase theme to be EEEEEEEEEEE WEEEEEEEEEOOOOOO. If its supposed to be going off his lore, then wouldn't it make sense that his music would work off survivors screaming in-game? It is very strange, Legion only gets it because of the mixtapes but not the actual musician.

  • It's the same for both sides, neither has an advantage towards obtaining perks as P1 gives the respective character perks to every survivor/killer. All P100 does is give you a pretty icon to show the time you've wasted spent enjoying this game.

  • It would be nice if they were all active and allowed you to play matches like regular. The system of making you do one at a time is why they're an issue because now you're going into matches specifically for one goal. On that note, the Glyph challenges should be something all players have access to, not just the specific player with that challenge. If they were incorporated into regular gameplay as a new element, I could see it adding more objectives for both sides to work towards for the benefits they'd bring.

    As they stand now, they're a nuisance at best and a detriment to a match at worse.

  • We might get another with the next chapters release, as we also hadnt seen a new Boon perk until now with Alan Wake.

    Me personally, I see this as them taking what they learned with the last batch of Scourge Perks and are holding off on adding new ones. It would suck if another one got abandoned in favor of Pain Rez

  • If you want an in-game solution, you could always bring Whispers as it prevents that 'tactic' from working. It's one less perk slot for the match but if it's aggravating you, then might as well bring it.

  • It would be cool if they showed us a picture of the current map and its layout/floors. The addons could be used to reveal totem locations, generator spawns, etc.

  • It only works if the regression is paired with a hit to the current progress. Fo example:

    A generator affected by Ruin, or one of the targeted Gens by Opression, it will not be counted.

    However, a Gen affected by a Kick, Jolt or Pain Resonance will be counted as its paired with an initial hit.

  • @Ghouled_Mojo said:

    I haven’t been paying much attention lately. Wth is this bs?

    Generators can now be hit (Kicking or Perk) a total of eight times. Kicking is now 5% hit to the gen progress, and also requires a survivor to repair 5% of total progress to stop its regression.

  • @Xyvielia said:

    Well, i never needed a 3 Gen solution to begin with; Nor have I (and others) needed some of the many solutions that have been forced on us all, to pacify the Dead by Daylight masses.

    The Devs are at the helm of their vessel, though there are many passengers plotting its course.

    I, happily, reluctant to have hopped off at the last port, am just relaxing on this serene beach, thrillingly, watching all the good citizens of the DBD attempting to navigate the many hurricanes amidst their journey.

    May have to take a chopper back out once that thing regains it’s good bearings.

    It's more of a windy day then it is a hurricane. All this did for me is buff my chase-oriented playstyle for free.

  • I can't see this as anything more than a buff, as even in extreme circumstances (Oppression/Surge/Pain Res./Eruption build) it would require all those perks hitting the same generator to reach the limit (4 from Pain, two from Eruption, one from Jolt and Oppression), which is about 5 Hooks.

    If that's somehow not enough to guard generators then face the music and accept it's time to get better.

  • @Zenislev said:

    Have you considered that this is a god awful compromise? Because it is. This is just twisting the knife that was already lodged firmly into the spine of all gen kick perks. Why would anyone run nowhere to hide, or surveillance, or oppression (not that anyone was using that joke of a perk as it was) or dragon's grip?

    Surge, pop, and pain res, and maybe ruin (but not really, its numbers are still abysmal) are now the only regression perks worth using, until survivors start complaining about those too and they get nerfed. Oh but hey, trail of torment will last very slightly longer now, I guess. Yay.

    What exactly are killers getting that's comparable to the death of both gen kick regression and gen kick info perks?

    Assuming a Killer even manages to kick a gen eight times, thats 40% regression on one generator without perks. While you're right about this diminishing the use of Gen Perks, it's going to make it easier to contest generators without relying on perks.

  • Manhunt_20170807174204-1280x640.jpg

    A chapter/paragraph that adds content from Manhunt would be amazing as it already has an obvious survivor to choose. While James Cash isn't so much helpless as he is deadly, him avoiding being spotted by his opponents is already his thing.

    That said, the dream part of this would be having the Director, Lionel Starkweather, make a return and narrate the match as you play! Whether it's cheering your recklessness or heckling you for getting hit or hooked, it would amazing to have a narrator for matches. And so far the only thing close to that is Good-Guy and Naughty Bear.

    The reason I mention "paragraph" is that there isn't too unique of a character to be a killer proper, so why not bring everyone as cosmetics/legendarys for various killers to wear!

    s8fFpKY.png

    (Would also be worth mentioning that the narrator idea even works in the case of adding Danny from Manhunt 2 as a legendary, as you'll instead be hearing Leo demand you to engage more with the killer, instead of Starkweather.)

  • You know how Demo-mains preach that STBFL will make you worse with him due to avoiding shreds? Its the same, those two perks prioritize using Blights power. Sure it could be a flex for some, but it is a very good way of weening off perks as your main method of 4k'ing.

  • The snowskulls need to stay in some way, theyre just a really fun source of bloodpoints. And convincing entire teams to have a snowball fight has been more satisfying than any 4k I've had.

  • Adding to the above, this is also impacted by Chests as well. Experiment with cut coins to see if spawns improve with two being removed for the match.

  • @LordGlint said:

    With the batteries included change, I've been wanting to try something pretty cringy. Just finished a match where I WATCHED a survivor team finish the last gen so I could get it's full value. Thought? Lol

    https://us.v-cdn.net/6030815/uploads/BUA975ME7DIP/1703220378333302185286724084586.jpg

    Had the same brilliant idea, but with Dark devo. and Game Afoot instead of Surge/Noed. Zooming around the match and then watching survivors run into Hag-shaped walls is super fun!

  • It makes me wonder why they arent planning on making more general perks, hopefully its to instead focus on the ones that already exist but not much has happened. If anything the general perks should be on par, if not stronger, than paid DLC perks. Everyone has access to them, so they should be impactful without having to rely on buying a chapter.

    Its a mystery how they can review every perk and have the data for it, and yet haven't touched perks like Beast of Prey, Septic Touch or Dying Light as examples. I wont even mention survivor perks when everyone who's played survivor knows them. (Looking at you Up The Ante, whopping 9% luck, and only if everyones alive.)

  • Pretty fun, had killers bring unusual builds so thats neat. And a many snowballs were thrown, I find it easier to form a snowball fight with everyone as killer than when I play survivor. Mostly the same honestly, makes me wish they keep the skulls and snowman in some form, I really like what they add to matches

  • Glad I wasn't the only one who woke up realizing how boring Nemmy actually is. The zombies are such an abysmal element that only rarely does anything, even rarely on purpose. And the whip/infection should've inflicted an injure from the beginning, unlike Wesker where they only get infected if you charged in the open.

    Either of these could be boosted and he'd be a lot better, but for now he is such an underwhelming killer that plays like one that released with the game.

  • The best way to farm stacks is by taking a hit for an injured survivor being chased, and bodyblocking a survivor being carried. For the latter you can bring Breakdown if you want to add some Oomph, but you generally don't need perks due to MoM's unique effect.

    In my personal experiences, you want to obtain it as early as you can, then save it, due to its power during Endgame where it can potentially negate an Expose hit.

  • It says a lot about players when they not only abused this the first time, but immediately pounced on it again. Every survivor needs to report them, because playing "fair" shouldn't been seen as an anomoly or a disadvantage.

    It Sucks man.

  • @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603352#Comment_3603352

    You are purposefully explaining Pigs kit, just to get her nerfed, again. T_T

    Pig is actually the killer we should be complaining about, Skully is basically a free win compared to that beast of a killer!

  • @brokedownpalace said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603365#Comment_3603365

    Oh god, what if the only badges and banners they release are tied to purchasing cosmetics??

    Untitled Image

    Knock on wood

  • 100% Agreed, you don't even get one for prestiged characters so it's not even really a feature unless it's really the "Good Guy Player card feature"

  • @brokedownpalace said:

    People like to say they just really love her kit, she's fun to play. I don't believe it. You enjoy playing her because you know survivors hate playing against her.

    Oh yeah who could possibly love having on demand Undetectable, injuries without needing to be there, or pairing add-ons to gain faster action speed. If players hate that someone is enjoying these, then that's unfortunate but not proof of a sadist.

  • Can we not persecute a player over a single screenshot? I've seen 4man DCs happen over something simple like the wrong map offering winning over another, it's not hard to believe domino effect happening after 1dc.

  • That's weird, I play Skully and don't do any of that. 😉

    But no, that's the nature of players being pigeon-holed into the "meta" playstyle for her. I personally like her for adding risks to staying in the same area, but man is it a case where playing nasty works (see Pyramid Heads torment/never caging)

  • This thread has confirmed that the devs made a huge mistake in even adding toolboxes and perks that modify repair speeds. On launch it was the exact same, killers running ebony moris to instakill survivors because they instarepaired gens. I hate to say but nothing has changed at all, it is the still the biggest issue in this game.

    If generators were guaranteed to always be repaired in the same time then killers would actually focus on actively hunting down survivors, instead of turning the unhooking action the biggest proponent in tunneling. I would actually love to see the results of a PTB that tests this, maybe even players testing it out themselves.

  • Nah, I'm immediately booking it to the exit gate, I spend all match being a team player, they can figure it out. 🚶

    Also I've seen many die trying to add that 1% because the killer chased them to a gate, so really it's up in the air how worthwhile 99ing is.

  • His main issue in the PTB was just Main Event being easily abused, as it is now it is actually worse than before the "buff".

    At this point I would rather have Main Event let you throw daggers while retaining base speed, or anything really. I mostly feel bad for the few Trickster mains who got shafted, but to the point they deserve a Trickster rollback until you can nail a rework with him.

  • @not_Queef said:

    Yes, and the timer should pause while in chase.

    "You give them an inch, and they take a mile."

  • When it says "60% kill rate" does that mean each individual survivor has a 60% likelihood of dying? Of course the actual match itself determines the results, but a 10% slant towards Killer is an interesting number to be satisfied with.

  • The mention of haste stacking makes me wonder if a hardcap would be better, like "Ok, we get it, you like going fast, but only x% total".

    But I digress, imo BL is fine because it's the chase version or PWYF, which both suffer from time consumption. It's haste is less desirable than PWYF, as you can't enter a chase with 3 stacks from the gitgo. Hope could maybe have it's time limit restored, but it's a nice reward for surviving 5gen repairs.

  • @Beatricks said:

    Absolutely!

    Also, can we pretty please with a cherry on top get rid of the skill check as well? Nowadays it serves no purpose but to penalize less experienced survivors and it's just a leftover remnant of a bygone era.

    You know that's something that could happen as a buff. Only reason not to would be if you're "saving" it but it'd be nice just to always guarantee it's use.

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