Komi
Komi
About
- Username
- Komi
- Joined
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Comments
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@goatslinger said:
The only change needed is make it so mori is not activated from being put in cages. Everything else is fine. I don't want to give anyone too many secrets but there is a very easy way to completely nullify cages and death blow and make him hook you.
no tell us the secret
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new perks allows harry potter to restore a depleted items charges, turn misbehaving megs into toads, and lastly take away gen progress for use in other actions like healing/searching/sabo
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So where does this exactly stand with Wraith, as body blocking while invis is a legitimate strat for him. Is this different than facecamping a hooked survivor to death as bubba, which is deemed fair game?
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any game that receives an exclusive or expensive cosmetic will ALWAYS gain the ire of those around them. especially if it costs more than the content pack required to use it.
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1. They updated the UI and spruced up the loading screens. Wouldn't be too much of a stretch to say they improved some assets for use in the new map.
2. No it just looks that way.
3. Maybe intentional considering there is no synergy with hook perks. Hope this is changed.
4. Nothing. 5. Legendary. 6. Money. 6-B. No.
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The main staircase always spawns on one corner of the map, with a debris staircase on the opposite side within the classrooms. I suggest Brutal Strength or Demogorgon to alleviate your pallet woes, maybe Bubba.
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It'd be nice seeing how well I performed with killers, nice if we could see what perks were in successful escapes, items too
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Unrelenting is a decent perk for getting a swing on landing hits. Plus, it acts as a soft counter to Dead Hard, also allowing you to get a feel for your timing on that. Combine with Mad Grit to make carrying Survivors interesting.
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Imagine being such a weak-willed Killer, you immediately dodge the draft because the axis are packing flashlights. True Killers know the art of Lightborn and Franks Demise, Overcharge becoming a nearly dead technique.
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HEX: Blood-Fueled Beast Build-up
While carrying a survivor, you are unable to attack nor strafe.
If a carried survivor reaches 75% Wiggle, all survivors become in your terror radius become exposed and the killer regains the ability to attack, and moves 50% faster until stunned.
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You have a fanbase where everyone knows the rules, for a game that doesn't have any. Anything will always guarantee one angry comment because while we have a collective idea of how DBD should be like, it all gets jumbled when it comes to Perks/Offerings/Killers/Tools
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1188256#Comment_1188256
If he went after me the others would have tag teamed a gen lol these survivors were on top of gens
then that's that, sorry bucko, game over man. unless banning it, there will always be genstacks, like there'll always be basement camping
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1188246#Comment_1188246
So he has to keep pressure on all survivors? At all times? Lol ok
Uh, yeah, that's how you get 4ks and merciless. I don't know how you play killer, but I've never won by ignoring survivors.
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Quite simply, go to where you just sat by a portal while repairing until climax. While he was actively engaging in three survivors, he ignored the fourth ranger, you. As Demo, the ability to zoom around should've prevented this but he just kept chasing. So while genspeed was strict, he more than easily could've slowed it down.
tldr he no use portal
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as equally as the queue times are willing. i lean closer towards killers as they have way more variety in terms of activities however, but nothing beats a good escape
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To be able to play as Leatherface and clothesline Bruce Campbell with a meat tenderizer is nothing short of bliss. This is because nothing in this game is real or close to being it. So yes I will laugh while electrocuting Steves
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their usual pricing is $6.99 USD, par the course for 1 Killer/1 Survivors DLC
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They are based in Montreal, and will likely release the chapter around noon, which is in a few hours as of this post
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more of an easter egg, the cows on coldwind farms will actually swing if hit by something. try it out with huntress.
another thing would be these statues on yamoaka estate, that actually track you when you aren't looking at them, only to stop once you do
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both survivors and killers have the freedom to be as overpowered as they'd like, the only factor being whether the bloodweb gives them moris/keys/perk setups/etc. and even then, it all boils down to whether you can avoid being hit, or hitting someone, so stop complaining and tweak your difficulty settings
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DS is a free 60 second grace period where they're untouchable. It's bad to always assume every survivor has it, so try this instead; punish survivors at every opportunity. Ignore the notion to let any misplay go without warning just because you don't want to "tunnel". This will guarantee you waste any and all charges in the team before the endgame, where DS becomes extremely powerful.
tl;dr: survivors with DS are usually easy to punish, get the stun out if the way early to diminish its value (its only five seconds)

