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Komi

Komi

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Komi
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  • I've noticed a lot hate both of these so I'll give my two cents. Illumination could be more worthwhile if its effect persisted after leaving its radius. Whether its only for 30s after leaving it, or permanently until the boon is snuffed. The main issue is you guys made a Boon that wants you to leave its AoE, which is awful. Quick Gambit also sucks as no matter how much you buff the numbers, ki
    1 comments 21 views last activity
  • Been seeing a lot complain about accidental tunneling, and myself hate it when I get a kill before hooking everyone twice! Is there a reason why this isn't already implemented, as it seems like it would actually decrease tunneling, at least by helping those who weren't intending to.
    7 comments 81 views last activity
  • A silly idea I thought of that could have some merits. Generators have wheels, so why can't survivors move them? If 3-gens are an issue then give the players an in-game method of tackling it. Basically survivors can slowly move generators. The killer will be able to see this with Gen auras moving so they're aware which ones are being moved. At first pushing is very slow, but as more gens are co
    1 comments 41 views last activity
  • Felt like making this thread because the amount of people assuming the recent changes was a buff to DH is wacky! With the latest changes, the fears of having the first chase extended, the risk in a lunge, and waiting out the inevitable DH are all GONE . Now you will always know when and who has it, and can rest easy knowing it'll stay gone if its wasted in chase until the next hook. So there
    1 comments 61 views last activity
  • Right now they sit at being the most underwhelming addons and do practically nothing too useful. What I propose is to make dream-pallets now overlay actual pallets in the Dreamworld. To explain better, sleeping survivors cannot drop pallets that have been dreamed by Freddy, preventing them dropping ones hes trapped. Ones without this can still be dropped as normal, but this allows Freddy to be an
    5 comments 41 views last activity
  • It isn't nearly as used as anticipated, and essentially does the same as using sprint burst and taking damage afterwards. In matches where its used, I do notice it but it just feels like seeing any other exhaustion perk used, stop and decide if I should chase or not, and even worse is they're injured. So am I crazy or is this just a mid tier exhaustion perk at best? And to anyone using it, what
    55 comments 731 views last activity
  • There should be a way to personally mark players so you know to avoid them in future lobbies. Since blocking ingame does nothing, just change it to add an icon next to their name so you know to avoid them. Would make tracking cheaters easier, at least the survivors hacking
    1 comments 11 views last activity
  • This is more an observation, but have any survivors had trouble escaping a killers reach after being hit out of a snowman? I've only been able to play Killer, but the distance a survivor gets without the speed boost is still decent, obviously worse than with it. But this made me think, what if survivors didn't have that speed boost, and they needed to work around a killers cooldown? Those who wou
    0 comments 81 views last activity
  • I havent had time to play the PTB, but are boon totems time costly? On paper, a survivor has to search for a totem, bless it, and if injured, self-heal. Then seek it out if they want to heal, if they dont already need to bless it again if it were snuffed out. And this isnt factoring in Thrill of the Hunt or Mangled/Coulrophobia. So to all witchy survivors, does it feel time consuming? And to ki
    6 comments 71 views last activity
  • With the cooldown and basic attack limitation being removed from this perk, will it still work with Hatchets/Trickster Blades/Vile Purge/etc.? Secondly if this is the case, will it be blocking pallets at the source of the damage or the location of the killer? If its for both, I can see this being a powerful perk, cause even on melee killers its going to be interesting. Any thoughts, synergy ide
    8 comments 121 views last activity
  • With the new system eliminating depips and giving no info on how MMR is calculated, matches have become a lot more enjoyable. I no longer feel stress as either role because it doesn't mean anything to win or lose, and I can just focus on messing around more and actually enjoying the game than worrying about if I'm gonna derank due to being outperformed or losing early. Only issue so far is the
    5 comments 81 views last activity
  • I recently recieved a ban because the game couldn't connect to the servers. My internet was still working fine, so it seems like the game just bugged out, and yet the game still treats it like a penalty as if I abandoned the match. I've seen other players/streamers also go through the issue where it clearly isn't them abandoning, just server problems. So is there any chance to make ban penalties
    Mod
    10 comments 121 views last activity
  • This isn't gonna be "Take a Dump on Trickster - Thread #79" but rather a thread for people who have managed to have some luck with him. For example, I find he becomes a lot better during the endgame due to a lack of gens, making all survivors group up for unhooks, where his power really starts to shine. Outside that, I only find his daggers useful after a pallet drop, because going for basic atta
    13 comments 191 views last activity
  • TLDR; Boring Killer without any impact on how a match is played for both sides without interesting addons to back him up, is actually the One-Trickster-Pony. I was really hoping the Trickster would be a lot better from PTB, but his biggest problem still remains. He has zero impact. Looking at what most consider to be "Bad Killers", like Legion, Clown or Plague, they at least have some way of sl
    6 comments 181 views last activity
  • As the title says, allow Freddy to make fake walls when using his Pallet addons, that burst when either he or a survivor passes through.
    4 comments 41 views last activity
  • Like, what the heck? I lumped both survivors who threw in red because they were essentially the same breed of bad. But this is without a doubt the lamest reason I've seen for suiciding/giving up. And yes, Clown's feelings were hurt.
    2 comments 81 views last activity
  • It was my understanding that the PTB was a beta meant to collect data on future updates. But right now the live servers are still "testing" The Twins with a wishlist worth of bugs/issues. So between this, the Discordance rework, and the Bloodlust Removal Weekend, why are we even bothering with the PTB when the devs will decide to randomly add things that weren't even tested or discussed to begin
    4 comments 61 views last activity
  • Often in Solo, builds can be dwarfed by other players actions, if not outright ruined. Unless its a SWF, there's no way of knowing that doing a chest or an unhook will hurt someone who had planned on doing those primarily over generators. Maybe add a small indicator (like how Leader does) to show you if a nearby survivor has a much better build suited for doing the action you were planning on, th
    2 comments 32 views last activity
  • Reduce the length of its total stun based off how much time has passed since activating. For example; For every 15/20/25 seconds after activating, decisive strike loses 1 second of its stun, for a minimal 3 seconds. This keeps its anti-tunneling use, while also stopping the way it punishes killers who have already left and chased another survivor.
    0 comments 11 views last activity