Smash Hit buff idea: Deafening
I know Smash Hit isn't a very great exhaustion perk so I was thinking about making a buff to it to help you escape after you land it.
When you stun a killer with a pallet while not exhausted(Aka when you get the speed boost) you deafen the killer for 5(8?) seconds.
This would let you escape more easily while also buying you a little extra time even if the killer does find you again. This also fits in with the whole record music theming of the perk(A silence after a record scratch aka pallet drop).
Do you think this would make smash hit a viable exhaustion perk? Or would this be too strong, or too weak, and/or just not a good direction to go with?
Comments
I like your idea, but I wouldn't extend the effect for longer than the sprint duration.