For matches as long as dbd matches, having cooldowns more than 60s is a terrible idea
Looking at Oppression, Dragon's grip, Thrilling tremors etc.
Let's compare DG and Blast mine:
Blast mine is active for 45 seconds and if it didn't work you can reactivate it immediately until it works
Dragon's grip is active for 30s and goes on 80s cooldown if it didn't work. 80s is a full gen time. Survivor only needs 66% of a gen to charge a perk once and forever until it works. Why 80s cooldown for DG? That makes no sense.
Reduce DG cd and make it go on cd only if it worked
Tremors and oppression are not that bad as DG, but cooldown hinders them so much it is usually not worth a perk slot
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