Fnatic47
Fnatic47
About
- Username
- Fnatic47
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@MikaelaWantsYourBoon said:
If i did not calculate it poorly, Mid-Chapter PTB should be next week. And what is your expectations from next Mid-Chapter? I will go first:
- Twins changes (Some buffs and add-on pass)
- Sadako buffs
- Some perk nerfs and buffs
- Some solo-q buffs
- Mori base-kit mechanic
Zero hope and trust on BHVR... Its been 6 years... I am done...
-
@BradQuackson said:
https://us.v-cdn.net/6030815/uploads/ULJDDNOND170/nice-ddos-bro.png
WHY THE ######### AM I STILL BEING DDOSED? MATCH STARTS, DOWN SOMEBODY in 10 SECONDS, INSTANTLY DDOSED PACKET LOSS AND NOTHING HAS BEEN SAID, THE THREADS ARE BEING DODGED, I KNOW YOU ALL HAVE SEEN THEM, LIKE #########??????
4 MAN SWF BTW
Edit: THIS IS MY 12TH TIME BEING DDOSED, AND NOW I JUST SPILLED COFFEE ALL OVER MY ######### DESK TRYING TO MOVE MY MOUSE (actually real, not that angry tho. Need to go clean it up)
Because devs CARE less about people who is being DDoS and from the healty of the game...
-
@RaSavage42 said:
I haven't played the game for 7-8 months
don t play it then save yourself...
-
@ByeByeQ said:
A flat 15% for just hooking someone on a scourge hook is already the best regression perk in the game that doesn't require kicking. Getting a scream as well that sets off both Dead Man's Switch and Merciless Storm is just a ghastly garnish making already strong perks into an overpowered combo.
Here's how I'd love to see Pain Resonance:
- Lose the scream altogether.
- Make it 10% regression.
- Bring back the notification from before 6.1.0.
This would make Pain Resonance only a decent regression perk but a better information perk.
Also it would give killers a target so they leave the hook. It would be better for the game.
Is that a joke post ?!
-
@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3186342#Comment_3186342
i don't think it works even on pc, and honestly i prefer reporting from steam (since they actually do work 10% of the time ) but with anonymous mode that has been harder
True.. I forgot about that Anonymous mode... GG BHVR...
-
@AcelynnBen said:
https://us.v-cdn.net/6030815/uploads/GPD4HYAA8IMG/image.png
took me like 5 games mainly because i pressured too hard, and MMR did its thing, still got it and proud of it :3
Well done ! Try with Trickster now 😜
-
@AcelynnBen said:
does the report system even work?
Good question mate 😅 like i said, only on PCs. Forget reporting on consoles 😏
And the system report its been alot worse in the past 6 years xD
-
@Piruluk said:
Seems unfair, since he has insane mobility power and extremely strong chase too, which in every other case penalized with slower speed, like Spirit and Nurse.
Yet Blight gets a free pass.
Why??
Whats the reason ?! The same reason you survivors do the gens quickly 👌
-
@CEO said:
https://us.v-cdn.net/6030815/uploads/XZOXFN8VUBBL/schermopname-28162-29.png
when they have no anticheat so cheaters can just kick u from the game
Nothing happens really xD they just create another account Over and Over xD thats why even when BHVR ban One of the cheaters the same cheater is having fun again because hey just changed nickname and account xD
PS: I think report system only works on PC and not on consoles 😏
-
@Jivetalkin13 said:
What Achievement was very difficult for you to get or are you still struggling to get or have resigned yourself to never be able to get?
For me, the nurse Achievement to blink and grab I've resigned myself to not getting. I play on console and that just seems too difficult.
Mine was getting the adept trickster achievement xD , the nurse grap achievement i did it without knowing that was an achievement for real xD
-
@Dr_Bot said:
I am so tired of camping and tunneling. I run perks like off the record and ds and I still get tunneled and killed. Keep in mind that I actually get value from these perks. Whenever I get off the hook killers come straight for me. Sometimes gens will get done the other survivors will leave but I’m dead because the killer tunnels me. Even when I don’t get tunneled the other survivors on soloque don’t do anything when I get hooked. I don’t even think making kindred base kit will fix this.
Blame devs ma dude 😁
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3185324#Comment_3185324
Honestly just sounds like a skill issue, but for real this time. The game is heavily survivor sided at higher levels. You do not magically skill out of it. You can look up tournament play if you do not believe me, and yes, that trickles down. No, it does not happen every game. But when the survivors are solid, you are not going to be doing much.
Crying about gen speeds? Ha ha ha... Sorry.
Thats not a skill issue at all dude... Thats such a survivor main complement... Even High MMR Killer mains are struggling more than ever dude... Imagine the less player "skill"...
-
@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3184476#Comment_3184476
Where you live? In europe at least there is never incentives for killer it's always 100% for survivors. It can drop to 50-25% sometimes for one match but that pretty much it. Today though happened "miracle" I had 100% for killer 2 matches. I made sure to use it and then it went back for survivor 100%. If the ratio would be 1 to 4 then there would not be bonus for either side and you would not have to wait in queque usually as killer. The ratio is something like 1 to 3 now probably that's my quess.
I am from europe and i never Saw that 25/50% bp for playing Killer only 100% for playing on survivor to be honest ...😅
-
@JoaoVanBlizzard said:
https://forum.deadbydaylight.com/en/discussion/comment/3185264#Comment_3185264
I understand what you mean, I also have this problem, it seems that I play both surv and killer badly, but I try not to get discouraged so much, so I try to give ideas to see what people think I can improve on game.
The problem is that the devs try to fix the game, however, they consider the SWF when making adjustments, the problem is that this adjustment does not consider swf that play in call (on discord for example) as there is no native chat in the game, they adjust the game as if each one plays without communicating with the others, maybe they should consider that in the adjustments
Hold on.. "Also"?... Who said that i play bad ?! XD i am rank 1 both sides and yes i know ranks means nothing right now... I played the game since beta so theres alot story between how devs "buff" Survivors and Killers and after 6 years they still have alot Issues about the meaning of "balance"... We have people and even streamers who play this game 24h a day probably way more time than devs... So those people knows what the meta is and what will be, they will give info to devs and in the end, devs do pretty much nothing or what they will do is screw the game One more time buffing things that doesn t need a buff and Nerf things that is pretty much already nerfed or is already useless... I am not even talk about how many cheaters is right now inside the game and how much people is been attacked by DDoS in the game right now...
-
@JoaoVanBlizzard said:
Currently, I notice that while there are four survivors in the game, the generators have a chance to run out quickly, however, when a survivor dies, the generators seem to get tiresome to complete, not to mention that the killer has perks that pretty much deplete the gens quickly.
One idea I thought of is that when I had 4 survivors alive the generators would take longer to complete and get faster as the survivors died,
another idea then, as the survs died ,the gens would not regress to zero, but rather have a partial regression, example:
-if there are "4 "survivors alive: the generator regresses to zero (as it currently is)
-if there are "3" survivors alive: the generator stops regressing if the regress reaches 25%
-if there are "2" survivors alive: the generator stops regressing if the regress reaches 50%
-if there are "1" survivors alive: the generator stops regressing if the regress reaches 75%
This is just an idea people, I hope you understood, I don't know if I knew how to explain it,
My idea is to make repairs to generators less tiring and give survivors a chance to complete them even with fewer survivors in the game, there are many survs that are tunneled or that disconnect at the beginning of the game and the game ends up being unfair for the game. rest of the team
I'm also aware that some adjustments should be made to favor killers at the beginning of the game, so they don't suffer gen rush at the beginning of the game,
I wanted to hear from you if you have any ideas that could help with this?
I just literally have no more Fade on @BHVR to be honest... Dbd is not fun anymore and they still don t give a s*** about if the game is really balanced or not... They still doing s*** after s*** in the game... Gens still faster to do... When i play survivor i feel myself op has f***, Killers constantly tunneling me and camping and i don t blame them at all... Playing Killer right now is like going to school getting bullying by 4 people constantly ... Now they add the s*** endurance to survivor and i mean "constantly"... Devs nerfed the good slow down perks.. So the new Killers meta is tunnel and camping what make alot of fun to the survivor side right 😏. And i love how devs are so ironic when they say "we are listening" when they are ruining everybodys good experience... Well done BHVR....
-
@NuKeD said:
people think killer got buffed or else, but it's even worse than ever.
just do a single freaking match in high MMR and you realize how gens are so fast, maps are so big and m1 killers are so slow. just do 1 chase and you'll see how much fast gens get popped by the other 3 people.
and don't start with the SOLOQ thing, i know this is a SWF sided game, i feel the soloq pain too, but once you meet a SWF, this game is busted. you become a plaything for survivors.
i'm honestly tired to play a match and having to rely on tunneling or camping to get 1-2 kills per match because of this ridiculous gen speed and this huge map size
no wonder everyone plays NURSE and BLIGHT.
i'll say it again, BVHR is doing everything to pamper survivors (profits-wise) and doing everything to make the killer main players to definitely abandon this bs game.
DBD used to be fun once, now it's all about sweating, tryharding and getting stressed to get just one kill. how disappointing.
Well said ma dude ! In BHVR brain they are thinking like "Its everything fine in the Killer SIDE" :S
-
@SuzuKR said:
Custom music for the older killers would be really lovely. I get it may not be a priority, but a roadmap for when they may happen would be nice.
Probably in the Next 6 years....
-
@Nos37 said:
Title.
Gens are too long for 20 second chases.
Why is it not possible to have gen times change dependant on MMR?
Because devs are survivors mains and don t wanna spend alot time to do a gen...
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3173631#Comment_3173631
Yes it is. Have you read the killer rule book for survivors? Clearly on article 34 rule 128, it states that “survivors using Dead Hard to dodge a killer’s hit and using it the way it’s intended are toxic and not good at the game.” You need to educate yourself!
Love it xD
-
@Peoplesmachine said:
This needs to be added back in. There used to be spawn protection when it first launched. 10 seconds is fair considering that starbreeze only cares about the killers with cloaking which you can not counter, teleportation which you can not counter and masking heartbeat which you can not counter and since every survivor has the basic same perks, we need something to help out.
What Next ?! The first survivor who Touch the very first generator just pop up it instantly ?! Please...
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3173631#Comment_3173631
Yes it is. Have you read the killer rule book for survivors? Clearly on article 34 rule 128, it states that “survivors using Dead Hard to dodge a killer’s hit and using it the way it’s intended are toxic and not good at the game.” You need to educate yourself!
Love it xD
-
@evancalgary said:
10 legions in a row all camping in a row idk why I even bothered reinstalling this game thinking the new chapter would fix anything and if i want to play killer i have to wait 10+ mins
Welcome to Dead by Daylight or should i say Pain by Daylight xD
-
@Shellbell1228 said:
There should be a timer for how long a killer can camp or are able to stay in the area where the survivor is hooked. Maybe disable their attack for a bit when the timer runs out. Makes the game no fun when the killer camps through out the whole game and it happens a lot. Many people have stopped playing the game because of this and it definitely needs to be fixed.
Nerf more the gen rush and the camp and tunnel may be the less option for Killers to do...
-
@OrangeBear said:
Right now as Wesker it's possible to use Distressing + Coulrophobia with a midwich offering to basically make coulrophobia's effect unavoidable. With it's new skill check speed buff + unnerving prescene healing is unbearable.
This can be done with Doctor too so i don't think it's a wesker problem.
I think coulrophobia should just be nerfed because with huge terror radiuses and sloppy butcher it's way too much.
The famous line from survivors GOES to you "Get better".
-
@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3173064#Comment_3173064
I'm a survivor main and since the cooldown removal WOO is my most hated perk to go against as killer. Makes chases extremely boring when you can tell the survivor is just following Google Maps from pallet to pallet.
Thank you... Someone understands me... Now tell that to devs and see their poor respond " Its fine the way it is now ". XD
-
@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3174363#Comment_3174363
I use it with killers like artist, it ain't that bad on her
Alright bro fine but.. i am talking in general ya know xD i am sure that even Before they remove the cooldown the perk was already way more used than Zashin tactics xD atleast alot of my friends used.
-
@Oddbox_geo said:
Is anyone else experiencing almost all killers confirming hook stages and tunnelling people out? Tonight was possibly my worse gaming experiences. I want to try out fun perk builds as survivor but it seems that I have to put on an anti tunnel build which is pretty boring :/ and gives the game a lot less variety.
the bp insensitive is always on survivor. Do people not like playing survivor so much anymore?
killers tunnel more now they know ds has been nerfed. It’s just constant comp mode.
i don’t play that often so I’m not very warmed up when I play so I’m not built for these sweaty games. Maybe if I constantly played I’d be able to evade the conforming hook followed by the tunnel I don’t know.
I’m on the EU server. I’ve heard it’s one of the sweatiest.
Im wondering if I missed the dbd being a party game era.
Well i can t blame them... The same reason survivors don t like the killer tunneling or camping, Killers don t like 2 or 3 gens pop up after 2 minutes of the trial start xD so.... I guess thats 50 50 xD
-
@SimplyPixelated06 said:
Gens are flying so much and everytime I look at what perks they had, more than one person had brought prove thyself. I was suprised to see it untouched in the midchapter update. It needs to be adjusted, ty.
I feel your pain ma dude... But lets not forget devs are main survivors... So we may wait like a few more months for they Change it and to become a "real" Nerf... I say "real" because in devs head, many of their perks rework it was more buffs than nerfs to survivor SIDE...
-
@IsMmrReal said:
Too many killers are just eating the Endurance and the DS stun because there is no real punishment for doing so. 3 seconds isn't enough to make killers respect it. It makes for terrible gameplay and ruins the game all together. I am mainly a killer player and I find this to be boring to do and unfun for myself as well. I think DS deactivating at endgame is fair enough. It is legit open season on the scummy gameplay with how easy it is to tunnel with this change.
Are you sure you are a main Killer player ??? Sounds like a main survivor complain...
-
@IsMmrReal said:
Too many killers are just eating the Endurance and the DS stun because there is no real punishment for doing so. 3 seconds isn't enough to make killers respect it. It makes for terrible gameplay and ruins the game all together. I am mainly a killer player and I find this to be boring to do and unfun for myself as well. I think DS deactivating at endgame is fair enough. It is legit open season on the scummy gameplay with how easy it is to tunnel with this change.
Nope, nope and... Nope...
-
@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3173064#Comment_3173064
Nah, they removed the cooldown on injure for zanshin, so its fair
How Many Killers do you see using Zashin tactics... Please wake up dude...
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3173427#Comment_3173427
they why do you not like the cooldown removal?
If you are smart enough, you find the answer....
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3173064#Comment_3173064
huh? you think its op don't you.
I don t think... It is...
-
@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3173049#Comment_3173049
yes devs are survivor mains. That's the reason why we get 6.1 killer's dream patch. Also why maps slowly loose pallet or two every 2 weeks. Or why haddonfield needed to be reworked, but midwitch is cool the way it is. Or why for last 2 years straight almost all patches (but boon) gave something to killers and very little to survivors. Or why incentives need to be on survivors all the time.
Sure. Devs are clearly survivor mains...
Do you really play Dbd ? Are we talking about the same game or is there any other version of it ?!
-
@VaporLion said:
Remove the breakable Walls from the Aura. It confuses Players into thinking that those walls are pallets and it doesnt really help most of the time. Also it doesnt really fit with the theme because u might as well see any other doorway. I dont see why it would by an "oppurtunity" to see a closed doorway. thats literally the opposite.
I still wonder why they remove the cooldown of that perk... Ho wait i forgot... They are survivor mains...
-
@scawyxd said:
quit shafting the people that play the game the right way and give us the only fun to play with/ interesting perks back (deadhard, ironwill, self care) i dont give a damn about swf or how the killer has 1 out of 20 hard games.
if ur gonna turn every loop into a 2x2 table with a pallet then give me my perks back
Are you feeling the first time pressure of the Killers in the game after 6 years later and you still complaning xD You know that you have perks that gives you a 2 chance escape right ? You know that you have 3 more teamates to work with right ? You know that you have on every map 20+ pallets, 15+ Windows to vault + 2 or 4 God loops right ? And you survivors still complain about it... This is just sad...
-
@Bartlaus said:
My suggestions for balancing in brief:
Tunneling- "killer decides to chase a survivor again":3 sec Decisive Strike basekit + it should be active after each unhook unless all gens are done
Endgame slug:
If there are only two survivors left in the match, then a slugged survivor should be able to stand up after 60 seconds.
Camping
If the killer is too close to a hook for too long, then let the hooked survivor spawn on another hook (PH says hello)
Since DS was nerfed, camping and tunneling has gotten out of hand. I actually have no problem with it. The problem is my mates who give up as soon as they are camped or tunnelled. I think if these unfun tactics were removed then survivor mains would be less upset when they didn't survive.
Personally, I tunnel survivor only when they want to be tunnelled. Still, I win most matches.
Average survivor: 3-4 kills
Good survivors: 2 kills
Chuck Norris and friends: 0-1 kill
And yes, I mostly play against average survivor.
If survivors are too strong after these changes, then you can still buff killers that are underperforming. Map balancing is still important!
What do you think?
I think you don t have any idea what you are talking about... What are you even playing seriously... What about just buff the slow down perks for Killers... Killers camp because of the gen rush nothing more... Congrats they increase 2 more seconds to make a generator... Whoaw... I said Before and i say it again, drinking while making changes or even reworks is not a good combo.... Survivors brain works like this (Killer is camping what a noob, thats not cool or fun at all). Well for Killer its not fun most of the trials after the game start 1 or 2 minutes passed and the Killer is still in a Middle of the first Chase and 2 generators pop up just like that... And please survivor mains don t come here with things like "Ho thats a skill problem) or (Just get better)... Because i have alot names to describe those survivor mains answers but BHVR don t allow it here since they are survivor mains too so... Stay with non sense survivor mains.
-
@UnknownKiller said:
Corrupted items: You can go to a shrine to corrupt your item giving powerful effect but great downsides.
Corrupted Flaslight: The flashlight also deaf killer but your aura will be shown intermitently each 10 secs while the effect of the corruption is up.
Corrupted Medkit: You can get instantly healed but next time you get hit you will be broken for 90 secs.Consumes medkit.
Corrupted Toolbox: Your toolbox repair silent but after it you will be blinded for 60 secs.
Corrupted Key: Allows to see all survivors position but you will be hindered 10 secs after use.
Corrupting items will destroy all add ons that item have,also charges are reduced.
Corrupted items will have entity claws spawning around it.
Just an idea idk which downsides could add you can only corrupt one item per match
Why not just create a perk that curse survivors items...
-
@tendyhands said:
I don't think I've ever seen one.
Welcome to the new Dead by Daylight XD
-
6 years after the game release they still fixing hit boxes, invisible walls, wierd bugs, etc etc... And after 6 years they didn t realized yet that the game is 4 heads thinking against 1, and survivors objective is way more Faster and easy than Killers objective.. And devs (BHVR) didn t realized it yet... DH Nerf was the only huge good change they made since 6 years... But now they buff enduring to survivors... What make Killers to tunnel more and camp... So yes... The game is dying...
-
@Dessa_Lynn said:
DDOS. I am writing this well over an hour after it happened. I still have no connection to the internet through my network.
My boyfriend has been convincing me to find better games together, since the latest update. He’s been playing since release. I just joined February. I’ve been obsessed since and my boyfriend and I use it as our bonding/chill time. Now, I’m considering it.
(Also, for better understanding… My boyfriend’s perk build was—:Borrowed Time, Saboteur, break out and breakdown. My Perk build was—: Boil Over, No Mither, Tenacity and Flip flop)
The last match was against a nurse, who had the Aimbot MOD. My boyfriend had 2 hooks, while I remained with zero. The killer kept trying, and eventually got fed up when he realized even AimBot wasn’t going to help him.
next thing we know, our game crashes. We’ve been waiting over an hour now. Unfortunately, I wasn’t able to get the killers username. Also, having a report and rating options after game is extremely useless, as DBD doesn’t ever check them. Also, no clue why there is a block button when even if we have them blocked, we still run into them.
All dead by daylight is doing is creating a monster and toxic community. I never realized how people can be so upset or pressed about a video game to the point of DDOS, in game bullying (slugging and leading to bleed out.
This has become so toxic, and just all around leaving a bad taste in my mouth from not being able to participate in gameplay, getting a ban for DCing when I’m not the one who should be punished. There is no reason for someone to sit through a game they aren’t even able to be involved in.
I regret putting so much money into this game for all the characters, rifts and outfits. Because now, it’s no longer fun. People take this game way too seriously. It seems like the ones who do, are children who shouldn’t be playing as they’re not mature enough.
finally after all my gameplay I perfected my perk build (just yesterday I tweaked it. Before was boil over, breakdown, tenacity and flip flop).
It’s sad to see there isn’t smart enough people are to come up with their own builds to counteract. They have to resort to throwing a tantrum like a toddler.
I’m sorry my build was too big brained, but that doesn’t mean you screw someone out of their internet for hours.
Please start taking your reports and ratings seriously. Otherwise this game is going to collapse down just as fast as it built.
I guess this patch was the final judgement day for the game to be honest... I am done with the game too... I started playing other games and i am better than ever... GG BHVR xD
-
@MilManson said:
Cheaters are taking steamers games hostage for hours on twitch.
BHVR seems to be not doing anything to prevent it.
They can t fix their own game so, what makes you think they will do something about streamers taking hostage xD
-
@DistortedDream said:
So, the update is a step in the right direction for game health and has made the killer experience a bit better. However, survivors are still the power role.
Gens still go by super quickly even with the extra 10 seconds added and every killer match I've played so far since the update had at least two survivors bringing Prove Thyself and a Commodious Toolbox with BNP, making gens even more of an issue. Survivors are complaining that killers are still running the "slowdown meta", but slowdown perks are needed to get by without gens flying left and right.
Camping and tunnelling were nerfed into oblivion with the base kit BT and OTR changes. Survivors can now save in the killer's face with no repercussions. Grabs don't even exist anymore and if you do manage to grab a survivor, it will freeze the game for 5 or more seconds and the grabbed survivor will be free, benefitting the survivors in the long run.
Maps are a huge issue when it comes to game balance as well. The Game (Gideon Pallet Plant), RPD (Pallet City), Garden of Joy, Mother's Dwelling, and Eyrie of Crows are huge examples of this. What do all of these maps have in common? They're all big maps with an absurd number of pallets and strong loops, which will guarantee the survivors a win 99% percent of the time. Even the most experienced and strongest of killers have a hard time on these maps. Not only that, but infinite loops still exist on certain maps (Ex: The Pale Rose boat loop, Grim Pantry's main building loop, RPD Library, etc). Both Backwater Swamp and Red Forest needs updates because they are from a different time and do not fit the current game. Mind gaming loops is also out of the question, considering survivors can see over most of the tiles.
And on top of all of that, Survivors can still body block hooks, sabotage, and blind killers at ridiculous angles (you could be facing a wall and still get blinded) and you'll most likely lose the carried survivor. Losing a carried survivor is a big deal because you wasted all of that time in a chase for nothing and have to start another chase, most of the time with an uninjured survivor.
Now not all of these things are necessarily bad or unbalanced, but this game is still survivor sided despite the changes and buffs to killers. Survivors are still in need of nerfs and killers are still in need of buffs.
Devs are survivor mains forget more Nerfs on that SIDE xD
-
@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3092262#Comment_3092262
They are not Killing the game this patch was very healthy for it besides some over nerfs or just plain strange ones that don't make sense but overall it's a good patch.
SoloQ will take more time to buff because they have to be careful because anything they buff SoloQ SWFs will get buffed as well.
Camping and tunneling is another touchy issue that will take time because both are valid strats if used at the right time but not when it's tunnel at 5 gens or face camp at 5 gens etc. You can Nerf or Punish camping and tunneling of the toxic Killers without doing the same to those who use them when they are supposed to.
Maps will take ALOT of work to fix thier issues
We are in 2022 son... The game was release in 2016... Since 6 years that we don t see good changes overall... Only content after content after content... And they still having Issues with hitboxes, stupid corners that block the Killer way but survivors can pass through... After this last Patch the gens are still doing to fast... And BHVR after this 6 years didn t understand that the objective of the survivors is way Faster than the Killer objective... Its 4 heads vs 1 the Nerfs on survivors wasn t enough... Dead hard was a pain in the ass yes i agree However i prefer to face 4 survivors with DH and make those gens not been done so fast... Its just sad that even with this Patch the games are done way to quickly... Even Friday the 13th a game that is already Dead like a long time it stills more fun than a trial of 5-10 minutes in DBD... Just sad... XD
-
@C3Tooth said:
Thing is, extending of Gen time make camping more effective, the cooldown buff also make it really hard to unhook against camper, its pretty much exchange hook
It makes survivors feel like they have to rush Gen harder incase they face a camper.
Only if Devs force Killers to spread hooks on survivor, as the first survivor dies at killers' 7-9 hooks, they could extend survivors' objective.
Devs you mean BHVR ?! The Ones who is killing the game ?! No way !
-
@Adaez said:
I think survivors would play a lot better if bond and kindred was basekit.
I think the biggest problem most survivors are is the lack of communication and information.
If these perks we're basekit and BHVR also added a way for soloq survivors to communicate with each other,there would be no difference betwen soloq and swf if survivors also played well enough,
Bond no...
Kindred Yes...
-
Thank god i gived a break on this game... Things don t Change about gen rush... Devs give a second chance to survivors with enduring etc etc... I quit having faith on them... Once again drinking while reworking perks is not a good option xD
-
You kidding right ?
-
Overall
High buff to survivors
Slightly buff to Killers
Done...
-
@HexPleaseLetMeSpeak said:
BT base kit, the default BT perk got buffed, Dead hard could arguably end up being a buff which we will see in time, DS got nerfed but who cares because OTR got reworked into a perk that's literally stronger than live DS by a mile anyway. Self care got butchered but most people used self care with botany anyway... and botany got buffed so hard that using self care with botany will literally be faster (iirc) than what it is on the live servers right now.
Also botany with a medkit? Game sounds like it's gonna be injure simulator for killers, you're gonna be injuring everyone and then they just kinda heal in your face because 50% speed boost from botany and then whatever speed boost from the medkit itself will just blast through the actual heal.
Meanwhile ruin? butchered, completely dead, no one will ever use this perk again. Pop? Now useless against gens until they get to like... 30%? (and even then it's only knocking off 6%) And the actual base gen nerfs don't even seem like enough to actually warrant the gen nerfs getting pummeled like that. 2.5% is nothing so there is still no reason to kick gens, the amount of time you spend kicking the gen will be almost the exact same amount of time you will shave off of it. There's nothing to gain there.
Overcharge buff is cool but... it's overrated IMO, when has a gen ever casually regressed for 30 seconds without ANYONE touching it. It rarely happens, the killer kicks, goes off to chase someone and there's 80% of the time someone there to work on it again completely nullifying the point of the perk with a build up regression system.
Pain Res nerf just incentivizes killers to stay at the hook when you give them no info at all and they don't know where to go after. Should've at least kept the loud noise notification. Screams going away was fine because of how it connected with DMS, but the removal of ALL info just seems like 1 step forward, 2 steps back in terms of not wanting killers to tunnel / camp.
But that's just my opinion. Seems like every meta killer perk got either killed or nerfed flat out. But then there's survivor perks that were meta and literally became base kit? Because ok? cool? ig. Or arguably got buffed (which we will see with dead hard) OR hell the perk just got flat out buffed entirely (BT).
Just wish I had that treatment. I want BBQ base kit, or hell even pop.
Wait really ?! I didn t realized yet (Joking) Bro since when Killers won a gamechange in dbd probably only after the beta of the game when they decided to add slow vaults and remove the second Window of the killer check xD