Fnatic47
Fnatic47
About
- Username
- Fnatic47
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@kaskader said:
Many players or i can even say majority of players anticipated the meta changed only to see the deadhard nerfed into the absolute ground.
Instead we got something that sounds so extremely terrifying and only ptb will tell if it was a ''Nerf or rather a ''buff''.
Don't be surprised and shocked IF new dead hard turns out to be stronger or even at the same level as it is right now and killer players will leave the game in MASSES.
I really don't wanna another boil over or old legion situation when the game will be simply unplayable for couple of weeks until devs fix the problem.
I suggest a cooldown of 300 seconds after use Dead hard xD
-
People who says this game is 1v1v1v1v1 is just funny xD
-
@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/3023426#Comment_3023426
Okay...... so what specifically made you laugh. And if a killer main shared these same opinions, would you be okay with what was said???
All that i know is that this game is 4v1 and devs even in a Nerf are buffing survivors perks constantly... So yeah buff or nerf on survivors in some things doesn t really matter because is 4 heads thinking against 1 and the objective of the survivors are more ez and Faster than the Killer side. And what made me laugh, i guess it was just a survivor main post...
-
@RakimSockem said:
I'm literally just going to go through the Dev updates in order so it could be a little lengthy. Also while I am a "survivor main", I do play a decent amount of killer as well. That said, I'm going to tackle the base game changes and then move on to the perks. (tl;dr I agree with most of the changes, but found a few to be very questionable)
Generator speeds - I agree that gens were able to be completed too fast in many cases and made perks like Corrupt or Ruin relatively essential. Depending on what killer I played, I often used one or the other. With both of those being nerfed, adding more gen time is a fair exchange. However, they needed to address camping better while making that change which I don't feel they did in a good way and I'll get to that later with the perks.
Killers increased speed on gen kicks, breaking walls, and recovering from successful attacks. This is good for killers all around but sadly makes the "gods" even more powerful (aka Nurse and Blight). It's going to be interesting (boring) to see how quickly THOSE chases end.
"Camping and tunneling" - Tunneling was certainly addressed with a lot of the changes and perks (especially Off the Record) although the base kit 5 second BT means literally nothing in a dead zone when killers have already been willing to wait out the current 8-12 seconds of current BT. Camping was not addressed in the slightest
BBQ nerf - Grind being reduced, fair nerf
Hex Ruin nerf - Fair nerf. It's meant to be an early game perk in the same way Corrupt is. The perk deactivating after a kill means either A: you're in the late game and shouldn't have the perk anymore or B: you hard tunneled someone out the game with 4 or 5 gens still up in which case you don't deserve the perk and I feel no sympathy for your playstyle
Pop nerf - I feel it's always been too strong anyway. 25% is a lot of progress, especially when you're 99% on the gen and get pulled or chased off. Only going down to 20%. Deserved and fair
Corrupt nerf - Probably nerfed a little too hard. I feel like they could've just reduced the timer to 90 seconds tops instead of 2 minutes. I've seen games with very early downs (literally 30 seconds into the match). The fact that your perk can be removed that quickly because you did an amazing job and finding and downing a survivor seems pretty lame.
Tinkerer nerf - Thank god. Deserved. That perk should have never been allowed to go off multiple times for the same gen
NOED nerf - they could've given it an expanding noise radius instead of an aura reveal. That way even when the survivors hear it, they still have to look for it instead of it being shown to them.
Scourge Hook Pain Res nerf - another one I'm happy to see and glad they removed the survivor scream
Dead Hard - Distance removed. That's what everyone asked for (yet people are still upset??). Fair nerf. I've never used Dead Hard so I don't care tbh
DS nerf - Deactivating when the gates are powered sucks if you haven't been caught all game and don't get to use your perk. The nerf from 5 to 3 seconds was wildly unnecessary. This perk has been nerfed too many times at this point and I'm saying that as someone who doesn't even use it.
BT - When stacked with the basekit changes, grants pretty much the same power it had before with a few extra seconds at tier 3. I don't feel one way or the other about it
Iron Will nerf- Don't use it, don't care. But I understand the logic that someone who got smacked by a weapon shouldn't be able to remain completely silent so fair I guess.
Self care nerf- How the hell did this get nerfed AGAIN??? It's been bad for multiple patches now and they somehow felt it needed another nerf. I guess they want people to use CoH??
Spine chill nerf - The only nerf this needed was to not work for undetectable killers. That's it. This whole line of sight thing is dumb, especially on indoor maps where you never have line of sight on anything and as many community members have point out, this hurt deaf and hard of hearing players the most
Non-meta perks
Overcharge buff - STUPID STRONG. Probably intentionally so that people pick it over Pop or other current gen regression meta
Eruption buff - Don't see it often but I guess that's fair?
Knock out buff - Unnecessary and hurts solo survivors more than anyone else
Coulrophobia buff- ???? okay i guess
Dark Devotion buff - Fair buff. Probably still won't get used
Jolt buff - Going to be very strong on killers who excel at slugging or getting multiple quick downs.
Lethal pursuer buff - Actually kind of a cool buff as it helps BBQ and other aura reading perks
SH Gift of Pain buff - Never see it. Don't even know what it does tbh.
Thanatophobia buff - Unnecessary and a pain in the ass, especially when playing a Legion or Plague. Do they want forever Freddy gen times back, because that's what it looks like they're moving towards
SH Monstrous Shrine rework - Kinda cool, anyone who uses it will probably just proxy camp tho
Calm Spirit "buff" (nerf) - ######### were they thinking putting a reduced speed to chests and totems on this. So if I'm nowhere near the killer and I just happen across a totem I want to cleanse or bless, I have a harder time doing it now because of a perk I CHOSE to put on????
Saboteur buff - I am very biased here because I use Saboteur on every build. YES! A+ buff
Botany knowledge buff - Good buff. Might even replace we'll make it in my builds.
Off the record buff - God tier during EGC, still avg at any other point in the game. You have to remember that the effect immediately gets cancelled if they do ANYTHING towards progressing the game. So if you somehow manage to activate that endurance effect 70 seconds after they've been unhooked, it means they've been doing nothing for 70 seconds or you've been tunneling them for that long and were unable to catch them in which case you deserve it.
Lucky break buff - Good buff. Needed a recharge mechanic
Pharmacy - sucks that you have to be injured to use it but at least it works on more than one chest now (assuming they weren't all looted before you need the perk so..... maybe a nerf if you don't need it until late game?
Sole survivor buff - Okay. Still not going to get used
Distortion buff - Long overdue. Needed a recharge mechanic
Lightweight buff - I'm guessing it's a typo that they said the scratch marks fade 5/4/3 seconds sooner. It should be the other way around from tier 1 to tier 3
Deja Vu buff - experienced players still won't use it but that's good for newbies
No One Left Behind buff - Adding the haste effect is perfect. Still won't get used
Dark Sense buff?? - The fact that the perk deactivates after use and is only a one time use is tragically bad
Tenacity buff - Good buff to punish slugging
Hope buff - Endgame perk, good that they removed the time limit
Overzealous buff - Snooze. A perk that makes gens faster is boring in general
WGLF - With botany knowledge being buffed, WGLF healing downed people faster is a boring and useless effect and only matters if people get slugged in the first place. Still adding the endurance buff is cool I guess
That's it. Thank you for anyone who bothered reading all of that and I'm sure someone is likely to disagree so I'm interested in people's opinions.
I don t know why... But i can t take any survivor main post serious... Maybe it may be the toxicity that survivors created in this game, idk... But this post made me laugh...
-
Drinking while reworking on perks is not a good combo xD
-
@kaskader said:
I can believe the change is motivated only to remove pain res and DMS combo.
However completely removing the notification is a terrible idea here's why:
I really hope the devs will someday understand that killers need and INSTENTVIE and REWARD for not staying under the hook and enjoying marshmallows. The notification is a very healthy thing in this perk because it gives you the information and the instinctive to don't camp.
What's going to happen after the nerf is that killers will just simply stay under the hook and camp the survivor because they will be no information to work with.
So please remove the scream so it doesn't work with Dead man's switch anymore but let the notification stay since its a healthy thing.
Devs cannot complain about killers tunneling and AT THE SAME TIME make changes like that.
Devs want the Killers to Stay camping and tunnel is not that obvious ?! XD
-
What...
-
As much that i really want to that happen... it won t...They have to gain money not getting it for free.
-
@Dream_Whisper said:
I think the Infection Speed boost does need to be nerf; as it doesn't cause Damage yet. It also makes zombies into clutch Survivors speed boost when they need to avoid giving Nemesis's Mutation gain with just his Tentacles.
I wonder why the Nemesis can t use the zombie head and put a insect or something... People who played RE3 Remake knows what i am talking about xD
-
Sometimes i wonder.. Why people have to provoke other players... Saying "GG EZ" for me is almost like saying "GG your t****".... I mean... There is no need for that... Its a game guys... Be chill, you guys won t win nothing with that kind of actions...
-
@HexPleaseLetMeSpeak said:
Just so awkward man. The fact these people have the audacity to say EZ in the end game chat whilst they can't loop or win any chases without a get out of jail free card is the corniest thing I've ever seen from a gaming community.
I just hope that the dead hard changes butcher this perk so that survivors will actually have to learn how to play the game instead of going on auto pilot.
I feel your pain my friend... Just ignore those people.
-
S.T.A.R.S
-
@Nathan13 said:
Yeah they need to make the skill check bigger, I understand making it disable at endgame but the 3 second stun duration is ridiculous.
Actually its a good change
-
The funny part here is that you guys complains without testing it... And by the way they buff survivors a little more than Killers so i don t see the issue here... Atleast for now...
-
@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3009331#Comment_3009331
I have 2.3k hours on pc started playing in Jan last year pc and 3k hours on ps4 played since 2017 so total about 5k hours. You are not understanding that you cant be "stealthy" while you loop right lol. yes they don't like it because it hurts the team again proving its not a 4v1 is this conversation going over your head? I think I'm going to stop having this conversation with you since it seems like its making you think to hard and you cant comprehend what I am saying.
Sorry for breaking your heart but i play since the beta of the game xD You know the beta right ? When survivors could constantly doing fast vaults and i mean it very fast vaults because the slow vaults never existed xD The beta that the Killer check had 2 Windows and 1 pallet... I guess i said everything bro... Lets end this confront because this not gonna help in anything... I don t discuss playstyles because i can have fun with any of them espacially now with this actual meta perks... XD
-
@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3009320#Comment_3009320
So then you don't get chased lol exactly which is why solo q sucks because its a 1v1v1v1v1 if your being "stealthy" then your moving slow and not getting anything done while someone else is taking the attack you are literally making my argument for me.
Bro 207 posts i wonder how many hours of dbd you have... And since when you start playing the game ? Trust me i am really fast doing things in dbd xD Most of the survivors don t like the stealth playstyle ya know xD
-
@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3009315#Comment_3009315
You literally just said you never see the killer so how do you get chased.
Read again bro i didn t Said "Never saw the Killer" my play Style is stealth...
-
@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3009302#Comment_3009302
Exactly you get out because you gen jockey for the people who get chased they don't get out and I bet you get out because you don't go save them thank you for proving my point. Making it a 1v1v1v1v1
No bro... I do a little bit everything, save, heal, chase, etc etc... Solo or with a Squad the trial Will always be 1v4... 4 Heads thinking against 1 xD Its just pain... I don t even understand where that (1v1v1v1v1) came out xD
-
@Sludge said:
If they mess with Iron Will Jeff needs an emergency hotfix
Lol xD
-
@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3009288#Comment_3009288
Thats not true tho its a 1v1v1v1v1 since getting out is the objective so without communication there is no teamwork. Try playing some solo q's and tell me how it goes. I cant tell you how many times my teammates don't try to come rescue me off hook after looping the killer the whole game just so they can get out and raise their mmr and mine goes down. So yea definitely not a 4v1 bud
Bro i am killer Main However i play survivor too, Survivor i play most of the Marches solo, and believe me i don t fear the Killers at all and even without communication i escape 96% of the Times... When i am in full Squad (SWF) its even worse... The gens are done way way fast and i almost don t see the Killer in the match xD
-
Killers should be much powerful than survivors because is 4 heads vs 1 and between the Main objectivo from both sides, survivor objective is way more Faster than the Main objective of the killer... I guess you guys who love this game know what kind of message i am trying to give...
-
@Mazoobi said:
This overhaul will either open a chance for the game's health or shatter it to even more pieces. I'm hoping for the best.
Are we talking about the same devs who work in dbd ?
-
The funny thing is, in the devs mind, the Dead hard is ok xD
-
@EntitySpawn said:
I just hate the fact I'm seeing the meta perks mixed with the highest rarity items.
Like do you need 4 BNP lol
True...
-
@UnknownKiller said:
Ive been literally in 80% of my games where surv just repair separates getting crap of points.Its crazy...
I am gonna be honest everymatch that i am doing in this event is just facecamp with Bubba... Alot survivors are saying that i am ruin their event experience xD i don t really care xD Why should i CARE when survivors just gen rush and tbag xD if you guys wanna Blame someone Blame devs for not balance the game since 3 years xD
-
To be honest i rank up and have fun better alone than in a SWF...
-
I am a killer Main and deal with a few SWF teams sometimes its a pain in the a** but, i don t think that "remove" is the best solution to be honest... I guess the Main problem here is the Meta perks and the gen repair speed... About meta perks devs said that they are reworking 45+ perks overall (Something that i am afraid off...) About the gen repair speed the Dev (Patrick) in a Q&A Said that the gen speed "its not a problem".... So... I see people with 1000h+ time spent in the game, and a Dev that probably has only 10h time spent in the game says that the gen speed its not a problem... I don t know maybe we are playing dbd wrong...
-
I wonder what he is saying...
-
@GoodBoyKaru said:
Just got out a match with the fabled 4man clicky squad (I was playing Sadako, rip) who seemed to be enthralled by the fact they could do the Dead Dawg Saloon locker blind but literally everywhere on the map. Like, I get it, we had to have lockers added because of Dredge, but did we really need double lockers within 2 centimetres of each other so that hooking was a genuine nightmare?
Like, I still got 7 hooks that game (0k, I like to go for the 12 hook games as Sadako because I cba to play to kill, MMR was a mistake so the least I can do is exploit it for my own benefit as everyonw except Pyramid Head) so I'm kinda chuffed with the overall performance, but it wasn't at all fun hitting someone and having them run towards the Safe Space:tm:, with 2 people in lockers and the other two just sat there waiting. And waiting. And if you tried to chase them then out jumped the other two as the original waiters found another locker within licking distance and in they went.
Like, I tried. I got some sick ass mindgames. I'm actually really happy with how I played, I just don't know why we really needed to do this? Like, at least only have them spawn when facing Dredge because this was highkey kinda stupid.
Anyway, rant over, remember to play Pyramid Head both for clear skin and so you can deal with this :sparkles:
(And devs, can we make it single lockers, or at least add some walls in places like Cow Tree so that both lockers aren't safe and at least one of them is a death trap, cheers m'dears)
Addenum: oh as a little edit, they brought a Coldwind offering, they had clan tags. They knew what they were doing, and it was the fabled clicky 4man. I check these things before I make claims.
They decided to add more lockers because Dwight needed more bathrooms to hide...
-
@Blazelski said:
No suggestions (except to not nerf him), he's extremely fun to play, and no bad meme addons. He's got map presence, scare factor, anti-loop, and mindgames. And Nightfall is incredibly fun to play during. This killer is a resounding success to me so far. Great job on this one, BHVR!
You trolling right... He is fun to play ? 50/50 yes. He is the best killer made since blight ? No at all...
-
@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2999217#Comment_2999217
Well Nurse is literally the strongest killer in the game. So of course she is still noticeably better than Dredge.
BUt I just can't agree. If the Dredge is played well, his decent anti-loop and his great map pressure make him a strong killer that can keep up with good survivors. And whenever Nightfall hits in, he becomes a very big threat.
Nightfall is a joke bro... And nightfall should be a perk and not a passive power... Thats what survivors need, pressure... Something that i don t see in the Last 2 years... When i see someone playing with the dredge good or a bad user i just literally ez escape and i get even a bônus bp for running with a chicken trough the entire map while the 5 gens are done... And i am a Main killer... Imagine what a Main survivor can do...
-
@anarchy753 said:
There's only 2 things that really annoy me about playing him:
- 1 locked locker in a group of lockers forces you to teleport to the locked one.
- Pressing CTRL too early while holding right click just cancels the power instead of teleporting
Bro i struggle more playing against a good Trickster than a good Dredge user...
-
@ad19970 said:
This is definitely a skill issue, sorry to tell you. The Dredge is not a weak killer, easily A tier, his map pressure is great, his teleport definitely shouldn't be any faster, it's already fast enough considering the relatively low cooldown.
I did the adept The Dredge right after i post this, However i think he is a weak killer. When i play survivor against him or he just quit chase the survivors or just Rage quit and the funny part is i can t be mad about it because i understand the pain when someone play with him... By the way i faced Trutalent youtuber and he is a really good playing killer and i still got only hooked 1 time and escaped... Its fun play with the dredge yes a little but its not a killer that i fear to face... I fear more playing against The Nurse than a Chicken...
-
@DootLord said:
https://forum.deadbydaylight.com/en/discussion/328026/my-opinion-about-the-dredge
If three buttons are too much, then maybe it's a skill issue?
No its not a skill issue at all... The issue is devs giving US weak Killers when the State of the game is constantly gen rushed.. I bet that they don t play the game more than 2h or less to finally realize of bad this issue is and they are not taking it seriously...
-
@ad19970 said:
I know some some people will not like to hear this, but I personally do think certain aspects of Dredge need to be toned down just a tiny bit.
None of these nerfs will impact his effectivenes when playing as him in a big way though, these are all just smaller changes to make him more fair for survivors. I do think that he is a lot fun to go against, but there are certain aspects that should be looked at.
First of all, his tunneling potential. It's too much.
- The range to a hooked survivor in which lockers are blocked should be increased from 12 to 16 meters
- Lockers should stay blocked for 3 seconds or so after the survivor is unhooked
The range of 12 meters is not quite enough in my opinion. But the second change is the more important one. He shouldn't be able to teleport back to where the survivor was hooked immediately after they were unhooked. That's just too strong.
Second is his Nightfall ability. Some people are having too much difficulty with it, and I can understand why. The biggest problem in my opinion is the fact that sometimes, it's unnecessarily hard to see even within the range that you are supposed to see, because certain maps, or certain areas of certain maps, become too dark.
One of my main problems is the blackening of the screen edges. You can only see within a limited space in the center of your screen, and that really needs to be toned down, if not removed completely.
Whether the visibility range should be increased could then be seen. Because I am not sure if that is needed or not. Interestingly, it says that the vision radius around survivors is 18 meters, but it doesn't really feel like that in game.
The Gloaming Cooldown during Nightfall should also be increased from 4 to 8 seconds, it being 4 seconds means it pretty much has no cooldown at all, which I think is a bit overkill.
Third is regarding his anti-loop.
- Bloodlust should be canceled as soon as Dredge starts charging his power
- Increase the time it takes to teleport back to your remnant from 0,25 seconds to 0,6 seconds
The one change that 100% needs to happen in this category is to cancel bloodlust and bloodlust buildup as soon as he starts charging his power, and not only when he teleports. Since chaining loops is one of his main counterplays, him gaining bloodlust while trying to zone you or leading you away from certain loops is absolutely bad. That should 100% not be a thing.
The other nerf I would suggest I am not 100% sure is needed, but I do think it would be good, as it would add just a bit more counterplay for survivors. I would simply increase the time it takes to teleport back to you remnant from 0,25 seconds, to 0,6, maybe 0,7 seconds, or maybe even just 0,5 seconds. This way, survivors would also have the option to counteplay while looping loops that don't break line of sight, instead of just chaining pallet loops or running away from the loop to force him to dectactivate his remnant.
This would only be a very small nerf, because survivors already have other options to counterplay Dredge, but it would make looping him at simple pallet loops, at least the smaller ones, not impossible, but mindgameable. That means Dredge could still get hits with the help of his remnant, but if survivors predict when Dredge will teleport perfectly, they have a better chance of getting back to the pallet the other way around the loop.
The odds of getting a hit as Dredge will most likely still be higher, and increasing the time to teleport beyond 0,7 seconds I am pretty sure would be too much. It would make camping pallets a bit too good for example.
Making sure a killer has fair counterplay for survivors as much as possible, without stripping him from counterplay against survivors, is the best way to design a killer. I do think the devs already did a good job with this regarding Dredge, but it could be improved with this very small nerf. Dredge has some counterplay against holding w, survivors should also have a bit of counterplay while looping at least most loops. Right now, it's only the ones that break line of sight that allow for mindgaming his remnant while looping.
Bro the Dredge is already a Nerf himself...
-
@DoritoHead said:
I'm having fun and doing well with him. "Too many buttons to press" Is something that you get used to after like 5 matches. Afterwards it is not complicated at all.
The Main problem is not the fact that you have to press alot buttons bro... The problem here is the gens are done too fast even with slow down perks and devs didn t mention nothing about that problem... If they don t want to Nerf the gens thats fine... However at least give to the people a killer that is fast doing things not a killer who is even slower to teleport like a turtle.. And looks like a chicken....
-
@Pumpkinbros said:
WHAT DOES A "SMOKE BOMB" DO?
Simply put, the smoke bomb DOES NOT blind the killer the same way flashbangs or flashlights do. Instead, it obscures the auras with the blindness effect, as well as obscuring the killer's sight with the visible smoke as well. This would be a fun alternative to typical blinding and flashbangs. I specifically would like to add that it only gives the killer the blindness effect while in the area of the smoke, as soon as the killer exits the smoke, the auras return to the killer.
Possible addon Ideas
To start off I will not be listing the separate addons that essentially only upgrade the ones prior I.e. slightly to moderately.
- Iron Fuse: Slightly/Moderately increases smoke bomb duration
- Tear Gas: Makes the blindness effect persist after the killer exits the smoke for 3 seconds
- Gunpowder: Slightly/Moderately increases smoke bomb range (also could include by distance ex. +3 meters)
- C4 (ULTRA RARE ADDON): Grants the ability to "Place Smoke Bomb" once placed Press The Second Action Ability Button within 10 meters of the placed smoke bomb to activate Smoke Bomb remotely.
Slightly Decreases Smoke Bomb Range
Moderately Increases Smoke Bomb Duration
Final Thoughts
Honestly, I think that we need more items to play with as survivors as well as different interactions to have with the killer and other survivors. I'd love to see your ideas with the possible additions to survivor items as well as new offerings, should we be able to modify how the trial behaves more? let me know!
Thank you, love you all!
Whats Next ? TNT ? XD
-
@Sluzzy said:
I had a match today that didn't sit well with me. No, it wasn't due to being camped to death and neither was it a Blight slaughtering everyone at 5 gens remaining. Not this time.
I was on an awesome team and the killer mostly played fair. He didn't tunnel or camp anyone. Everyone stayed alive as long as they could in chase and they were glued to gens when they could and was never idle. He even abandoned chase with me because of Tinkerer. There was two different occasions where I had a gen at about 90% and it would have finished but he had the hook perk that removes objective progress and I watched this gen go from about 95% to about 75, and then he walked over to the same gen and removed even more progress and it becomes 50%! Two perks stacked together with POP! This is not fun to witness. So not only did we have to deal with Ruin at the beginning, but it was also POP and Scourge Hook. This is bad and I hope that the meta reworks is truly going to put an end to it because I am very tired of a decent team losing an entire match against a mediocre killer being carried by perks. The Demogorgon places portals next to the gens so he has all-seeing map wide information of what all is going on making him have a very unfair advantage.
Demogorgon should not be able to put portals close to gens, which is the survivor objective.
You can see from our tally screen we all had a lot of points. It was not a bad match, there was a lot of chases and it was mostly a good game. However, the survivors still lost horribly because 2 gens were left unrepaired on the map. The hope dwindled away fast when people started dying which reiterates the point that there shouldn't ever be a point when the match is unwinnable.
The killer won because he had all slowdown perks. We could not finish the gens because he was stacking them and he had tinkerer which basically leads a horse to his water. This is a reminder that BHVR better use this opportunity to make this game fair by preventing slowdown perks from being stackable. It is too much advantage.
It is NOT fun losing because you were outclassed by perks. When in this case, the survivor does not have a means to overcome it.
Maybe the same reason Dead Hard and DS carries survivors... Ups... XD
-
@Laluzi said:
I do give hatch. /thread
But seriously, nobody deserves hatch. It's not an obligation. It's just a nice thing the killer can do, or a way to reward someone for a fun game, good chases, or a consolation prize for being screwed over by their teammates. If I don't give hatch, it's because the last survivor BMed or I didn't think they were a good teammate.
Why should Killers give the hatch when survivors constantly tbag, click click flashlights and gen rush.... I mean... Lets not forget those survivors who just camp near exit gates waiting for the Killer to start tbag or.. just waiting there for the end game time finish... I don t even understand the point of this post when the answer for it is just way way to clear...
-
All hooks should be scourge hooks xD
-
I am a killer Main and i don t think SWF should be removed because thats not the best way to deal with it... However i would likely wanna see 5 perks on the Killer that could be awesome xD
-
@DNM said:
Bc it doesn't change anything but I do think you shouldn't be able to change your char/build either after searching for a match or x amount of time it won't happen though bc again they are exactly the same
Maybe... But still i think in some aspects they should treat both sides equally ya know.
-
@Devilishly_Rowdy said:
(Almost 700k hours killer main here) So i decided to switch from killer main to survivor main for a week and dbd has been much fun lately. My heart isn't pounding through my chest from the stress of playing killer, 4 people aren't taunting me, i'm not irritated of the second chances survivors get, it's been a much chill experience. Hell even losing as survivor is fun, cuz atleast i don't get 4 people rubbing it in my face "hey you lose, we win". Now the problem is, i don't wanna go back to playing killer at all, why stress my ass off playing killer in this survivor sided game when i can actually have fun as survivor? Gaming is supposed to be fun anyways. So to the killers mains who switched to being survivor mains, did you guys go back to playing killer? Or stuck to survivor?
Its funny how idiot people who is Main killer or survivor complains about their sides when devs don t give a ######### about it xD
-
@SilentShepherd said:
This is really needed. I am tired of Bubba getting instadowns from the 1st minute of the game because his BASEKIT allows him to swing his chainsaw and STILL turn hard corners and chase anyone down.
Everytime someone complains about this, a lying poster will say "just turn corners to force him to hit a wall" but this never works. Bubba's can turn ANY hard corner and keep swinging and then instadown you from healthy to dying state.
He doesn't have to charge up anything, doesn't have to stalk you, or use an add-on. This is beyond stupid and toxic. This is UNFUN for Survivors. I get it, Bubba players love it. But if something is really unfun for one side, it needs balancing.
Another baby survivor on Bubba List... Hell yeah !!
-
@GannTM said:
Pig needs a nerf.
Survivors needs a nerf
-
@clarissamjarrett said:
Usually play survivor but I thought I’d try the killer for once. Press Y to find a match. Will not find anything. Waited 15 minutes. Switched to survivor and immediately found a match. I play on Xbox
Thats not a bug i guess.. I play on PS4 and sometimes that happen to me when i go play Killer of even survivor it depends how many people are actually playing on each SIDE.
-
@Mandy said:
This is looking like an issue on PSN side for right now I'm afraid...so nothing we can do from our side.
Yes it was a psn problem and looks like its been resolved. Thanks for the attention @MandyTalk. You can close this report now.
-
@HexDaddyissues said:
I got in an accident on Tuesday (3/22) and spent the whole next day (3/23) on the couch playing dbd (everyones fine, car needs a new fender and bumper though.) in that time, i played maybe 11 soloq's and in 9 of them, anytime id hide in a locker, another player would come and open the locker, incessantly, until the killer showed up and downed us both. granted, i spent the entire match doing only gens and being one of the only survivors to actually do so, i was being trolled by fellow survivors who didn't do a damn thing to help the rest of us out.
4 of those 9, i actually made it out alive. the other matches were spent trying to distance myself from said survivor as well as killer.
I don't know what to do in those situations, wondered if anyone else noticed the same thing.
@Mandy said:
I think players in general never like it when others play a playstyle different to their own. So I wouldn't worry too much about it.
Sorry about your accident, I hope everyone is ok and that the car damage can be easily rectified.
I guess thats the points in the game has a survivor ya know like don t being seen and don t get caught. But that doesn t being happening lately since alot Nerfs on the Killers start..
-
The most funny thing is they do surveys but in the end nothing Change... XD
-
@ElleGreen said:
This seems like a lot . It also encourages NOED. Survivors have been getting nerfed left and right and killers keep getting buffed. I guess constantly complaining about things gets results. The new Haddonfield map looks really good something positive to add to this lol. Hopefully Laurie and Michael get new cosmetics too!
Killers are getting Buffed ? Thats new bro and thats such a main survivor thing 🤣 Should i revive your memory that Deathslinger got nerfed because of you baby survivors crying that playing againts him was "unfun" ?! Do i need to revive your memory that your survivors received alot buffs since the boons totems ? Like perks without cooldowns ?! You want examples ? I give you atleast 1 because the list its way way long alright, devs gived you (survivors) a rework perk windows of opportunity without any cooldown... Now... Why are you complaining about Killers using NOED especial now the way the game is right now with alot more Gen RUsh and trials that is finished like in 5 minutes or less... For those survivors who has a QI -1000 and decide to answer this by saying "Get good". Those survivors can go **** ********** alright 😏 How can killers be better if killers only have 5 minutes a trial and probably only 1 or 2 hooks... PS: I am Rank 1 Killer/Survivor.. Has a survivor if a killer tunnel me or facecamp me i don t blame the killer actions or decitions he made for doing that.. Because it is the way that the game is atm... So please bro.. Do me a favor... actually not just to me but for the hole community... Think before post something so rediculus on forums ok... Have a nice day.