Feedback and Suggestions

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  • Honestly too many treat ptb as a teaser mode than actually test stuff and majority of these forum complaints i feel didn't go on the ptb to give feedback or try the stuff out since it wasn't a big content drop. adding incentives would give the testing more consistency and be better chance to make sure things drop balanced
    1 comments 11 views last activity
  • In The MacMillan Estate, simply go to the top area of the main building and get downed with the boil over perk. It's now impossible for the killer to hook you. I had people abusing this every time I played the map. Either disable the perk or disable the map. It's not fun at all to play against this. To combat this, what I've been doing is camping the body of anyone who abuses this. If they run u
    5 comments 51 views last activity
  • Just wanted to say that I really like the white glyph challenges. They're really fun and I hope to see them more.
    8 comments 931 views last activity
  • Derp. Here's some envelope event BP! But also now you glow light orbs all over your body and the killer can more easily spot you.
    6 comments 61 views last activity
  • Ok, so, i was a mobile player a long time ago, recently I moved to the pc version, and I noticed some differences and some things that I think the mobile version does better, I will list them below: Daily Tasks Unlike the base game, the mobile version has 5 daily tasks, which reset every day, and give you more rewards besides BP, such as addons, shard
    27 comments 401 views last activity
  • This game has been becoming too survivor sided nowadays, so a good balancing factor that wouldn't physically impair survivors would be to make map offerings put up by killer more likely to be the map the trial is sent to over survivors because home field advantage should always be the killer unless all the survivors put up some type of offering to combat the killers home field advantage. After al
    0 comments 21 views last activity
  • Rework to hide them better? like, 2 maybe 3, since survivors may run boon perks.
    2 comments 41 views last activity
  • I'm calling it now since it took the Devs 1.5 years to look at the Deafslinger and Pym Head. The zombies boost so much of the Nemesis. The zombies are equivalent to the old Hex Ruin. The Killer has no input but massive outcome. The AMOUNT of times I've been harassed a generator, KILLED the zombie with a very good pallet... only to have that stupid thing respawn and come at me again is R I D
    36 comments 431 views last activity
  • Right now, ultrawide monitor users lose vertical FOV compared to 16:9 ratio monitor users. I've read some speculation that this is due to concerns that ultrawide monitor users would have a material advantage otherwise. I'm skeptical that the horizontal FOV thing is really much of a balance concern considering other highly competitive games support ultrawide aspect ratios, but even if that is the
    0 comments 1 views last activity
  • I'm astonished this went live as is - it should be called 'Grief On Ye Crazy Griefer Man'. In my 5 games today, 2 of them have been people using either an Eyrie offering or a RPD offering and some sort of anti-slugging perks to essentially take the game hostage by refusing to finish the final gen and just sitting in the library/main structure. With Boil Over as is, you are forced to fall to ho
    23 comments 311 views last activity
  • This intends to make the game more horror like without ruining it completely Map sizes increased by roughly 1/3 of their original size (might be different for some maps like doctors) with same number of gens hooks and totems etc. spread over that distance. (eliminates 3gen situations hopefully and makes putting a gap between the final generators even better) Killers like trapper would have sligh
    6 comments 81 views last activity
  • So recently i've been having a particularly bad time while playing DBD. When boons weren't in it was a fun game where I felt I didnt need to sweat to even have a bit of fun but since then the newly added boons and different perk changes have been what I feel like for me as a killer hell. I play killer to try have a bit of fun. I bring BPS on killers that have it so other people can enjoy the game
    0 comments 31 views last activity
  • Hi. I've never posted here before but I felt the need to share the general consensus among Koreans to the global community. I visit a variety of websites where Koreans talk about DBD, including Twitter, Twitch and a community website similar to Reddit. Practically every Korean in every community finds most of the Trickster's cosmetics shocking. In other words, native Koreans are not on board wit
    26 comments 2,011 views last activity
  • So I was probably one of the 2 people who used Gearhead in my builds. It was fun albeit very weak. So I was excited when I heard they were “ buffing” it. Unfortunately they decided to Rework it and make it arguably worse than before. So old Gearhead worked after 2 basic hits and lasted 30 seconds. So already killers like Huntress or Bubba are off the table. The effect was that any survivor hitti
    8 comments 711 views last activity
  • So recently the Boon: Circle of Healing was "nerfed" to take slightly longer (I think just 2 seconds less when self healing) and it doesn't seem to address the issue of organized survivors or SWFs putting up boons wherever and whenever they can. I play both survivor and killer and I feel like there is a great imbalance between boons and the respective hex totems. Currently Killers can use Hex per
    8 comments 121 views last activity
  • Now the following is only the case for pathetic Pig killers who feel they have to tunnel to have any hope of securing kills. I've had a match recently where I got one trap off only to have another put on after my second down. Search 3 boxes and had some rotten luck. No worries, have 1/4th of my timer and I know where the last box is. My amazing random teammates have opened the gates and aren't le
    33 comments 131 views last activity
  • It would be nice if Accessories were a separate feature for outfits cause i prefer them off some clothing items. Please please
    0 comments 11 views last activity
  • On the last Q&A, people were thinking that there was a hint about BT becoming a base kit mechanic in the future. I just wanted to say that the more i play solo q survivor the less i can play without BT anymore. I need that one perk in all of my builds, and not running it always end up killing my team. So, if BT would eventually become base kit, i would gladly welcome that new change. The curr
    17 comments 91 views last activity
  • The stipulated 24-hour period has already passed, and many players on different platforms, who meet the requirements, are still not getting their iridescent shards.
    0 comments 11 views last activity
  • Boons are great, but in practice quiet strong. Maybe boons don't stack because we don't know what new powerful boons will arise. And/or, make boons take longer each time you activate them. For freddy wake up, the time increases. Since boons let everyone heal and can be applied infinitely, the time to reactivate boons should double for each activation by player. Another idea is to let the
    9 comments 131 views last activity
  • I think it would be really neat and more artistic to have the Pyramid Head P3 cosmetic look more like the Silent Hill 2 version You can see where the blood and the metal meet thank you for reading this.
    0 comments 11 views last activity
  • Hi everyone, I recently came up with a simple idea about hooks that would actually change a lot of things, without even touching the core gameplay. It will probably never become real, or if it does, it would turn not into exactly this, exactly that, but hey, maybe it can bring another fresh idea for us to talk about. Right now and since the last Q&A of January 2022, we know that hooks do
    7 comments 101 views last activity
  • Playing a game of killer as the Huntress and a team of 4 playing survive with friends all using boon totem perks, the perk which allows survivors to wiggle out faster, and what seems like soul guard. They all swarmed the library at first and set up boon totems while one survivor went and worked on gens. I chased them around the top of the library getting countless downs but it was impossible to m
    4 comments 151 views last activity
  • Simply that. Useless, a lottare of people dont play dbd for the grind. Match vs farm friendly killer are a waste of time, but ok only because everybody farms. Boring, and not players Fault, but Behavior fault. Yellow and most of green perks are patetic (not consider bad purple perks). Most of people hate perk tiers. Someone in the company is blind to players feedback.
    2 comments 31 views last activity
  • So I'll say it, the new sound effects when loading into Coldwind are so cool! Are the devs planning on adding sound effects for every realm? Because now Haddonfield, Midwich, and Coldwind have their own little themes.
    1 comments 61 views last activity
  • This map gives me headaches. I find myself struggling on every chase in this map. I know Haddonfield is bad, but badham is almost as bad. I clocked at least 3 dirty house loops, a killer shack, a basement with a literal God pallet you have to break, and a breakable wall you have to break before picking up a survivor or they get free. (How is that fair?) Unless basement spawns down there, and...
    12 comments 161 views last activity
  • Who remember old offerings that allowed to play a different killer in trial? I used one of them a few years ago to play trial as Bubba. And for that single match I received 6k shards, and I even don't have Bubba.
    6 comments 111 views last activity
  • So overall I like the option of the toggle, but in its current form it kinda sucks not gonna lie. Its either all on toggle or all on hold. All I really wanted from the system is toggle on gens rather than hold. Unhooking with toggle is just a nightmare and a lot of the other actions are fast enough where hold feels fine. So I would love the system expanded so we can pick which interactions
    4 comments 22 views last activity
  • I was thinking about it. Keys are purple/pink items and if you look at it in that category, they should have a usefulness equal to those of a killers. How about this, it becomes an alternative objective based on sportsmanship. As you gain BP through the match, that ‘powers’ the key. (So you can’t just hide in the corner waiting for the hatch to spawn). It will require an amount of BP from al
    4 comments 41 views last activity
  • So I just switched on pc and realized I can't link my Xbox account on pc which is really disappointing because I spent many hours on my main account. Dear Behaviour please enable an option to link accounts between consoles and pc which is a basic option that many games has till now.
    3 comments 21 views last activity
  • https://www.youtube.com/watch?v=zQbP95RxM6s We Know that wiggle bar goes back to zero. But in this movie, wiggle bar does'nt looks like reset. Is this a bug or silent buff for surviver? @M andyTalk
    0 comments 31 views last activity
  • Crotus checked. RPD checked. Haddonfield is disabled (for this reason), but... checked. We all wrote in the PTB that boil over buff was too much, you didn´t listen. May I ask why? PS: I´m letting them bleed out, so I don´t get 100% of the bullying
    4 comments 61 views last activity
  • I Believe The Creeper from Jeepers Creeper would make an excellent addition to Dead by Daylight. Weapon 1: punch Weapon 2: (charge weapon) Acient Spear Weapon 3: throwing stars Special ability 1: sniffing out fear (at certain radius depending on the level of fear the player's location would become visible for certain seconds) Special ability 2: fly(teleport) to any where on map.(animatio
    0 comments 21 views last activity
  • For survivors who are camped and are forced to depip and lose mmr, I have a simple suggestion. I think that if a killer is camping (within radius) for 15 or so seconds, any survivor that is working on a generator should get a speed boost such as prove thyself would work.
    9 comments 51 views last activity
  • After you see the aura hanging on the hook, you can easily avoid the screams of "Scourge Hook: Pain Resonance" by letting go of the generator. The display of the hanging on the hook aura should be delayed so that it cannot be avoided after seeing it.
    0 comments 42 views last activity
  • In this forum post https://forum.deadbydaylight.com/en/discussion/301966/thank-bhvr-facecamping-is-gonna-be-removed-soon-or-what-i-think-based-on-what-the-devs-said , I talk about why Bubba and facecamping in general is problematic for the game. Now, I just did a match with cross play off, against super good survivors, with Bubba with Dead Man's Switch, Corrupt, Dead
    19 comments 191 views last activity
  • Just wanted to share some feedback on the event. 1. I love all gens/hooks being event hooks - this is the way it should be every event. Not only is it festive but it also makes events more fun. There's no preventing one side from getting event BP by camping a gen or sabotaging a specific hook. It also doesn't make you feel like you wasted BP/offering when you don't get event BP due to being pre
    2 comments 21 views last activity
  • Basically in the title. i think it would be a good buff, my only problem being that you could inflict up to 3 survivors permenantly with no downside. but that could easily be fixed by having the totems aura be revealed when any survivor dies. How the buff would look = Hex the third seal = when survivors are struck with basic attacks they become blinded and inflicted with the oblivious status e
    2 comments 21 views last activity
  • Hi, please can we have more filter options in the Charms? It takes an age to be able to track down the items I'm after. I'm up to 17 pages and am still to get stuck into the new Archives so can see this expanding rapidly. Many thanks!
    1 comments 1 views last activity
  • CURRENT EFFECT: After kicking a Generator, for the next 30 seconds, the first Survivor interacting with it will scream, revealing their location for 4 seconds, and suffers from the Exposed Status Effect for 60 seconds. Dragon's Grip has a cool-down of 120/100/80 seconds. SUGGESTED REWORK: After kicking a Generator, for the next 30 seconds, the first Survivor interacting with it will scream,
    0 comments 11 views last activity
  • Can she please have some hair instead of 2 random bald spots on the side of her hair looks weird.. lov3 the top thoe oh and I LOVE the cat charm can’t wait to get that !!
    25 comments 923 views last activity
  • I needs me some better merch. I would commit genocide and sell my first born for a schoolgirl spirit plushy or SOMETHING
    0 comments 11 views last activity
  • So I was messing around with Boil Over again and by chance we got Ironworks Of Misery. We were going against Pinhead and he only hooked me once. Every time I got into a chase with him I would run to the top floor of the Ironworks and let him down me there. Every time he would pick me up, I would wiggle out of his grasp. Then at the end of the game it was only me and this Mikaela left. He downed
    9 comments 171 views last activity
  • Killer basekit: Pop Goes The Weasel + stackable 25% bonus BPs per unique Survivor hooked (like BBQ & Chili without aura reading). Survivor basekit: Kindred (without Killer aura) + We're Gonna Live Forever (without 100% pickup speed). With POGTW basekit, Killers still have to work for it while being able to afford to spend more time hunting, while Kindred (without Killer aura) basekit
    5 comments 61 views last activity
  • Slow vaults have been added into the game a while back, and ever since then us survivor mains have been needlessly suffering more. I'm more than sure the only reason they were added was to nerf loops. Though even though that was it's intended purpose it's not what it's been used for. Since the slow vault animation is so slow, since you get sucked back to the window after you'd vaulted it, and s
    45 comments 2,442 views last activity
  • Hope: This perk should work same as lucky break. When you are hooked or in dying state this perk will be paused. Saboteur: This perk should go in cooldown only after a successful sabotage.
    3 comments 41 views last activity
  • 1. A look back button. This would be a great addition especially for console where it can be difficult to pan your camera to look behind you. And there's tons of buttons it could be mapped to. 3. Dynamic weather system that affects every map, except for indoor maps obviously. And it rotates between day and night, with clear weather, snow, rain, and increased fog. Just this change alone would add
    2 comments 11 views last activity
  • I get it, you want people to buy the premium pass by putting all the cosmetics there but it makes the rift look terrible. This rift the free track has less on it than normal making it look even more empty. Fill it with SOMETHING. Shards would be ideal but I get you don't want to give more free cosmetics or characters so instead do Bloodpoints. Just something to make it not look so empty. If pla
    1 comments 41 views last activity
  • Hello. With the release of perks for healing and perks that work from the health of survivors, the ability to leave healing at 99% should be nerfed. I suggest adding a scale regression when repairing the generator. Why this should be added: Many will abuse perks like "Resilience", leaving the healing at 99% in order to be able to repair the generator faster. Scourge Hook: Gift Of Pain. Too man
    13 comments 211 views last activity
  • I think the majority of us can agree that Yui is pretty starved for good content. She gets it, but almost all of it is biker themed or covers her in dirt and grime. This new skin is no different. It's so cluttered and busy that I'm really not sure why anybody would buy it. Of course, it's also biker themed, because Yui doesn't have enough of those. The sad part is I might genuinely use my f
    0 comments 21 views last activity
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