DanDanXXX
DanDanXXX
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- DanDanXXX
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サバイバーがフィニッシュモリが行えるようになった直後に降参するのはキラー側への嫌がらせである。
降参を押した10秒後に退出するように変更してほしい。
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PR + DMS can be avoided by letting go of the survivor's hand when they see the aura of being hung, right?
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Fixed at 36m, stealth killers are dead.
It should be changed so that the perk glows only in response to TR.
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This change is very good.
It was faster for me to heal myself at 50% speed than to find someone else to heal me at 100% speed.
Plus the guys on team don't heal for solo.
This change will change the meta and make it more fun when people are more conscious of recovering others.
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The current DH has several uses
1. use it to gain a second to reach the next pallet.
2. Use it when you see a red light, and if you are lucky, you can avoid the attack.
3. Use it the moment you observe the killer and raise your weapon, making sure to disable one shot
4. Go head first to hit the weapon and disable it.
5. Jump over the trap
6. Disable the axe of the inevitable
Even if you use the new proposed DH
You only need to use it 1 second before the palette to make sure you get to the palette.
In addition, if the attack hits, it will be boosted and the palette will not be consumed.
The window frame may be caught at the moment it is crossed, but
If you are wounded, you will just avoid the window frame, get a boost from the attack, and escape to the pallet.
Traps would be caught, but if they hit the axe, they would get a boost.
This would be a Buff.
Instead of decreasing usage, it would make it a must-have perk for beginners to use.
What should have been done?
Should keep the dash and disable invincibility.
Plus add a 0.1 second activation delay.
This is what you mean by weakening it while leaving it readable with Killer.