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bleep275

bleep275

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  • @kit_mason said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007892#Comment_4007892

    Oh that's my intent - lots of games came out this month so I'm going to take a break until counterplay is found or BHVR forces some to be added.

    Maybe Civ 5 can be in that rotation lmao

    im currently staying far away form survivor till they get a new balance team.

    Right now im doin another run of ghost of tsushima, then ima do silent hill F once october hits. Then ima bounce around between bf6 and some other halloween type games like mortuary assistant and phas

  • the devs confused anti-tunnel update with pro-tunnel update. they got some issues with communication over there.

  • @GuardianoftheCrystal said:

    To all those killers that respect Bardic and let the survivor who plays it escape, thank you. You are the majority that makes survivor a lot more fun and easy going, please keep respecting the guitar players :)

    I ALWAYS dance to bardic and teh tamberine. but then kill u for stopping thjose sweet tunes.

  • We can add this springtrap bug to the list of additions this update. When the fireaxe is implanted on a survivor…its just chillin on the ground lmao

    image_2025-09-27_213106824.png

    Took this at exit gate cuz less grass. Also weird seeing another touka. thought i was the only one

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007919#Comment_4007919

    The craziest part for me still is that this is supposed to be the year of health. 😭

    RIGHT. Meanwhile I feel like this has been the most unhealthy year this game and any game i have played for that matter, has ever had.

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007906#Comment_4007906

    Even Jim had to leave...

    The tambourine is his legacy.

    How many heroes need to die before they become the villain…..

  • @ImWinston said:

    • I've always "defended" the devs, but I'm also starting to think that the buffs to Krasue are EXCLUSIVELY to incentivize sales. Just look at all the TikTok/YouTube videos coming out these days. Of course, all new content is successful on social media, but in this case, it's even more so when defending or saying "op" to Krasue. All free advertising. The priority is money

    Im with you here. I always give them the benefit of the doubt…but holy cow is something very clearly wrong. Is it lack of quality control? Poor leadership? Not very good programmers/developers?

    Its been SO bad

  • I NEVER want it to be gone. Its my favorite thing in dbd right now. Saw a tiktok where it covered the entire sky

  • @SlowLoris said:

    I don't think people realize just how strong new Scratch mirror is. With one brown addon, you can be a 110% speed, perma undetectable, normal lunge killer with wall hacks.

    It was the buff it needed without map offerings, but it should stay IRI, because it would be mind numbing to permanently verse people running it with haste perks.

    Ah that makes sense then. I never play scratched mirror to win. I play it for jumpscares so i never really paid attention to all that. Thanks for the heads up

  • I def prefer the old maps. They were darker and spookier and fit the vibe that DBD was trying to have. The fog offerings were actually useful back then.

    I also miss the old matchmaking system built off ranks. It felt WAY more balanced and consistent than it does now. Im convinced the current ,matchmaking system is a lie and is a lottery system lol. Its so bad.

  • @Mistfit said:

    Bring back old hatch. Not the hatch standoff but the hatch spawns early. Realistically no ones really going to be happy about the changes but I say tweak the current Slugging Update (in terms of numbers) and bring back old hatch

    I got an achievement for completing gens and escaping while being the only person alive because of the old hatch. It was a huntress and they sat on the hatch for so long I did like two gens and left. Actually did that again recently against a VPN pyramid head who also spent the match humping and hitting on hook. Idk why VPN players are always so toxic.

    I HATE the old hatch system. It sucked for survivor and killer. People would just rat around until they found it then hide nearby. Back when I played Identify V on mobile, their hatch would shift around the map after a certain amount of time. I think that would be could. Honestly that would be a cool idea for 3 gens..though I don't want to punish the killer because survivors made a goofy mistake by gen-rushing themselves into a 3 gen lol.

    I made a post on my suggestions a few weeks back. One was psychological priming by subtly shaming tunneling via built in mechanics. Like if you tunnel the entity will be displeased or something. A lot argue its the most optimal way for a win. So if the game frames it as not a less of a win and more of a disappointing act…it may convince a few to stop or at least counter their arguments supporting tunneling.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007540#Comment_4007540

    So when are you gonna start talking about what we can do to actually solve tunneling instead of just slinging insults at people for playing in a way that you don't like?

    To start, I think something like Pain Res basekit would be a better reward for unique hooks than empowering the Killer's next gen-kick, because a lot of Killers (Particularly Killers with low mobility) often can't make good use of an empowered genkick- it'll often take too long for the Killer to reach the gen with the most progress.

    With all due respect your previous behavior and debate tactics has made any discussion with you "not optimal" and cannot be handled with maturity. I am having that discussion in other threads and with other people. But any words with you have been proven to result in personal attacks and trolling. So from this post forward…I'm not interacting with you as it is exhausting and goes nowhere. If you take this as a "win". cool. whatever. take whatever validation you need. The "win" for me is having peace in your absence.

    Future discussions you take part in you would do well to avoid personal attacks, off-topic tangents, etc. Please do consider CBT and self-reflection.

    If another person in this thread would like to talk about potential tunneling fixes, I will be happy to have that conversation.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007538#Comment_4007538

    See what I mean? Absolutely no interest in actually solving the problem. Only interested in saying or doing whatever it takes to paint yourself as the victim and everyone else as the bad guy.

    The IRONY 😂 at this point I'm convinced you're rage baiting

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007534#Comment_4007534

    Pragmatic? You refuse to discuss practical solutions to credible problems in the game's design, simply because I refuse to apologize for tunneling. I understand that a lot of Survivors find it frustrating, and I honestly do think it needs to go, but I won't blame myself or anyone else for doing it when it's completely legal according to the game's rules.

    I've said it before and I'll say it again, you wanna brainstorm an anti-tunneling system that feels fair to both sides, I'd be happy to, but that doesn't seem to be what you're interested in here. You seem much more interested in doing character assassinations than actually solving the problem you claim to care about so much.

    Not at all what was happening during this "discussion?". You should start from page one and reread it all tbh. You should have someone else copy and paste the "discussion" and cover the names so you can help eliminate bias when going over it.

    "You seem much more interested in doing character assassinations"

    For real? You've been doing personal attacks for awhile now and even tried to spin me as a bigot in a very off-topic rant lol.

    You: repeated insults, saying you feel bad for ppl who know me, trying to spin me as a bigot

    Me: Tunneling is selfish

    You: THESE CHARACTER ASSINATIONS BY YOU CANNOT STAND 🤬

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007502#Comment_4007502

    Here's one more thing you learn from being non-binary (Hopefully the last I'll need to share): Just because you're a minority in the population doesn't mean you aren't entitled to the same dignity, respect and empathy as everyone else. It's not okay for things to be unfair for one group simply because another has a numbers advantage over them.

    And here's some fun facts about being trans/non-binary: It was treated as a disease by the field of psychiatry until fairly recently. Whether or not a trans woman was diagnosed or allowed to take HRT was based on how attractive the doctors thought they were. Trans men were infantilized and seen as unable to make their own decisions. Non-binary people were dismissed altogether.

    Anyone who's marginalized, anyone who doesn't quite fit in the uniform mold of society, has been pathologized and treated as a problem to be solved by society, because of people like you.

    People with some sort of gripe, who are desperate to find someone else to blame instead of doing something about it. People who feel owed power and control, and see the absence of that power and control as a humiliating insult. People who are unhappy, but also deeply unwilling to investigate why or change anything about themselves or their lifestyle.

    I don't say this to claim that you're a bigot, by the way; your behavior simply follows a similar pattern.

    it'd be totally bananas if i was also non-heteronormative and a minority but the difference was I'm more pragmatic and you…to be respectful…aren't. It'd also be crazy if i was in grad school for psych.

    Crazy work turning this from a discussion about the issues of tunneling to personally attacking me and passive-aggressive lectures about your orientation. Like this isn't even about DBD anymore lol. Like what are you doing? 😅

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007484#Comment_4007484

    You're wasting your energy at this point. For some players, tunnelling is so ingrained (or if they've tunnelled themselves into an MMR bracket that they don't belong in, they truly see it as necessary to compete at that level) that asking them not to is akin, in their mind, to asking them to lose every game.

    Yeah in general. debates dont change the minds of those involved, just makes them sink their teeth further into their argument. I do it mostly for the audience and those left undecided so they can form opinions from shared logic. For situations like this it feels like an attack on their identify and they hunker down and get hostile…which is what is now happening.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007492#Comment_4007492

    "Oh, look how mad you are, simply because I chose to believe a bad, dumb, wrong thing on purpose!"

    You are not the first person to try and pathologize me simply for having a bit of self-respect, and you will not be the last.

    Why would I respect someone who stubbornly refuses to listen to reason? Why would I respect someone that has no consideration for the feelings or plights of others? Those are not respectable qualities.

    "Why would I respect someone who stubbornly refuses to listen to reason? Why would I respect someone that has no consideration for the feelings or plights of others? Those are not respectable qualities."

    The hypocrisy in this statement. Especially since you're personally attacking me because my argument is in favor of the majority while yours is in consideration for you alone.

    "Why would I respect someone who stubbornly refuses to listen to reason?"

    You made me repeat myself like a dozen times in this discussion….so who refuses to listen?

    "You are not the first person to try and pathologize me simply for having a bit of self-respect, and you will not be the last."

    If this is a regular occurrence for you then you should take some time for introspective thinking. What about your behavior causes this to be so regular? If i had to guess you've developed a highly defensive maladaptive coping mechanism due to disapproval and negativity in your life. CBT will help with that. Therapy is not about affirmation. It is about the identification of maladaptive thoughts and behaviors.. and challenging them to improve yourself. The purpose of therapy is to help people better understand themselves, manage their emotions, and develop healthier ways of thinking and relating to others so they can live more balanced and fulfilling lives. At its core, it is about growth, healing, and building the skills needed to navigate life effectively. I would recommend heavily that you consider perusing it, namely CBT. Long term studies show that CBT is just as effective, if not better than typical SSRIs.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007484#Comment_4007484

    Look, I get it. You demand the respect that you refuse to show to anybody else. And if you're not gonna get it through your thick skull that yes, "Cooperation goes both ways" applies to you as well, then you're wasting your time.

    I treat Survivors the way I'd like to be treated, and if that makes you mad, well, that's too freaking bad. Your Rulebook can go to hell.

    Oh you're CRASHING out crashing out now. Straight up stopped debating respectfully and went full personal. Very adult of you.

    if you call me a poopy head next then you're not invited to my birthday party harumph! 😡

    Look. If you cannot have a respectful discussion with logic and not emotion. Then were done here. I would highly suggest therapy based on the repeated personal attacks and overall viewpoint on the world and others. CBT, DBT, ACT, or interpersonal therapy are all good options for you and for anyone for that matter.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007466#Comment_4007466

    Wow. You genuinely have zero consideration for the feelings or perspective of others. You can't even begin to imagine the perspective of someone who finds some aspect of DbD more annoying than tunneling. You act as though your subjective experience of Dead by Daylight is objectively correct.

    Here's some more things you learn from being non-binary: You are not obligated to put your trust in people who have invariably betrayed that trust. You are not bound by rules if you never agreed to them, nor if the agreement was made under duress.You do not have a social contract with someone or something that doesn't have your best interests in mind. And you are not obligated to show kindness to people who don't value kindness.

    I genuinely feel bad for anyone who has to deal with you in real life.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007472#Comment_4007472

    I believe you. I've only ever seen this level of self-righteousness come from some deeply unsavory places.

    More with the personal attacks 🙄

    The irony here is that you accuse me of having “zero consideration for the perspective of others,” while defending a playstyle that literally denies others the ability to participate in the game. Tunneling is not just “another annoyance” like a perk, a killer power, or a map tile. It is the one strategy that completely removes someone from the match within minutes. That is not subjective. It is a measurable difference in how the match plays out.

    I am also aware that my opinion towards tunneling IS subjective. Im not saying its not. However, my opinion is shared with a majority of players. If the majority of anything has an opinion, people usually side with that majority as it serves the best interest of the majority. That's not a me thing…thats just life lol. Literally the reason for votes…to see the majority opinion and act on it.

    You are right that people do not owe blind trust, but multiplayer games do rely on a social contract. The unspoken agreement is simple: everyone in the lobby gets the chance to actually play. That is the baseline expectation in any interactive experience. If your approach to the game is “I am not obligated to care about anyone else’s experience,” then you are proving my point about selfishness driving toxicity.

    And let us be clear. This is not about kindness, nor about forcing people to play “nice.” This is about match health. Survivors make up four out of five slots in every game. If a large portion of them decide they are done putting up with tunneling, the game dies. That is not an opinion. It is math. The OP is evidence of that as they are leaving the game for this reason.

    "And you are not obligated to show kindness to people who don't value kindness." Completely agree, so when you experience toxicity and hate because of YOUR behavior, then feel flustered about it…remember your own philosophy. According to your logic because of your personal attacks towards me, I should be warranted to attack you personally. But I'm not gonna…because I'm a grown up. Remember the personal attacks started with you. Not me. So use that knowledge to think about your quote and the irony of you saying it.

    You can disagree with me, but resorting to personal jabs like “I feel bad for anyone who has to deal with you in real life” shows you are arguing from spite rather than from logic. If the only way to defend tunneling is to attack people personally instead of addressing the actual point, maybe that says more about the weakness of the defense than about me.

    As for your bit about your gender-identity. You don't my identity, my sexuality, my anything, and I plan to keep it that way because it is COMPLETLEY irrelevant to the discussion. And if you make more personal attacks because of me hiding my personal information…then that is a reflection of your hate. Anything about me is based solely off your presumptions and negative emotions directed at me. And what you learned from being non-binary…is something every human ever learns regardless of demographic.

    The fact that me essentially arguing "be good and fair to one another and strive for mutual enjoyment" is met by your personal attacks is crazy lol.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007444#Comment_4007444

    If I were to stop tunneling altogether tomorrow, go out of my way to never hook the same Survivor consecutively (I usually don't even keep track of Survivors' hook states), I guarantee you that Survivors wouldn't stop calling me a sweaty tryhard or baby killer or somesuch. They'd say I'm not allowed to play high-tier Killers, so I'd switch back to Knight. Then they'd say Knight is annoying to play against, so I switch to Wraith. Then they'd say my perks are stupid or I proxy camped too much, etc. etc. etc..

    None of this is necessary; there will always be one more thing.

    And if, at any point, playing with all those handicaps is finally too much for me, there'd be a whole lot of "gg ez" in the endgame chat.

    The Survivor Rulebook for Killers can go to hell. It's a meme, and it should have died years ago. Stop trying to dictate how other people play.

    You are lumping everything together under the “Survivor Rulebook” meme, and that is exactly why these conversations go nowhere. People complaining about perks, killers, or playstyles is just normal salt. That happens in every competitive game. But tunneling is not the same as “people don’t like Knight” or “people complain about proxy camping.”

    The reason tunneling gets singled out so often is because it does something no other strategy does: it removes one person from the game entirely within minutes. Survivors might dislike facing certain killers or perks, but at least they are still playing. Tunneling denies that completely. That is why it is talked about as toxic far more than anything else.

    Nobody is asking you to play with handicaps or to deliberately gimp yourself. Nobody is saying you cannot use high-tier killers, strong perks, or good strategies. What people are asking is for killers to acknowledge that going out of your way to tunnel someone out early is the one “optimal” strategy that consistently ruins matches and drives people away from the game.

    So no, this is not about some imaginary Survivor Rulebook. It is about one specific strategy that has outsized negative impact compared to anything else survivors can complain about. You can play strong, play to win, and still avoid tunneling. That is not a handicap. It is simply choosing to play in a way that keeps the match engaging for everyone instead of turning it into a lopsided stomp.

    Does a survivor typing “GG EZ” remove you from the game and stop you from playing the way tunneling does? No, it doesn’t. And if it bothers you, there is literally a setting to hide endgame chat.

    Does a survivor saying you shouldn’t play high-tier killers prevent you from playing the match like tunneling? No, it doesn’t. Again, that is solved with the hide chat button.

    Does someone saying Knight is annoying actually stop you from playing a match like tunneling? No, it doesn’t. Once more, that can be solved by hiding endgame chat.

    Does being called a tryhard or baby killer prevent you from playing the game like tunneling does to survivors? No, it doesn’t. Yet again, solved with a single button press.

    NOTHING a survivor can do, outside of cheating, can prematurely remove the killers ability to play the game.

    In the past year, despite playing at very high MMR, I have maybe had two or three people say “GG EZ.” And in those rare cases, the other survivors defended me because they enjoyed the match..and I won those matches. The vast majority of my survivor interactions are positive. In fact, I find most survivors match the energy you put into the game. A small gesture like staring at a dropped pallet after someone misses a save is enough to get people laughing and creates positivity in postgame chat.

    From my experience, most survivors are just goofy and fun. It is interesting that the people who constantly defend toxic playstyles also seem to be the ones who repeatedly encounter “toxic survivors.” Maybe that correlation says more about how they play than about the community itself.

    Your frustration and anger towards toxicity is justified, your behavior is not. General rule of thumb for life not just DBD.

    So stop using the toxicity of others to justify your own.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007405#Comment_4007405

    If you really think tunneling is so bad for the health of the game, by all means, ask the devs to change the game. I'll be right there with you; I'd be happy to try and help brainstorm an anti-tunneling system that feels fair for both sides. I welcomed the anti-facecamp system when it first came out; if anything, I sometimes feel like they should have gone even further to discourage proxy camping and the like. I distinctly remember a match when I tried to use the anti-facecamp against a Blight that was proxy camping, chasing me right under the hook, and being disappointed when it failed.

    But that's not what this is about, is it? No, it's not enough for you to simply advocate for practical solutions to problems in the game's design. You want to extract apologies from Killer players, you want to have power over them. If they give reasoning for why they played in a way that you don't like, it's always not good enough somehow. They have to grovel lower, give you more attention, give you more opportunity to farm clout off of their humility.

    Yes, indeed, cooperation requires give and take, reciprocity. If you expect one person to give everything, play poorly on purpose purely to facilitate the other person's enjoyment, while the other refuses to do the same because the rules somehow don't apply to them- and in fact tries to paint themselves as the victim when they demand fair treatment- that is the definition of a toxic dynamic.

    The exact same thing applies to tunneling. Survivors expect Killers to go easy on them despite refusing to go easy on Killers. If you lack the self-awareness to see how everything you say can be applied to you personally… I'm genuinely worried for anyone who has to deal with you in real life.

    You are twisting this into something it is not. Nobody here is demanding apologies from killers or begging for them to “grovel.” What people are saying, over and over, is that tunneling is uniquely destructive to the health of matches. Pointing that out is not about clout or power, it is about protecting the long-term playability of the game.

    Yes, practical solutions are absolutely needed. You will notice that many of us are calling for Behaviour to implement changes that reduce the incentive to tunnel, just like they did with facecamping. That does not mean players are absolved in the meantime. Self-governess matters. You can recognize that something is technically allowed by the system while also recognizing that spamming it at every opportunity damages the experience for others.

    And your “survivors expect killers to go easy” line is a strawman. Nobody is asking killers to throw games or play poorly on purpose. Survivors expect killers to play in a way that allows everyone to actually participate. There is a massive difference between “going easy” and “not removing someone from the match in two minutes.” You can play hard, use strong killers, use meta perks, and still spread pressure instead of tunneling someone out immediately. That is not “playing poorly,” that is playing in a way that keeps the match engaging.

    As for reciprocity, the comparison does not hold. Survivors doing gens or making saves does not erase the killer from the game. The killer still plays until the gates are powered or the survivors are dead. Tunneling, on the other hand, erases survivors from the game entirely. That imbalance is why it is called toxic. Survivors cannot reciprocate something that does not exist in their toolkit.

    You accuse people of lacking self-awareness, but think about what you are defending. You admit tunneling is effective, you admit it frustrates survivors, and you admit it hurts the health of matches, yet you refuse to take even partial responsibility for choosing to do it. Blaming everything on the devs while ignoring your own role in making the community miserable is the opposite of self-awareness.

    This is not about demanding apologies. It is about acknowledging that fun can be mutual, that wins can feel earned without tunneling, and that both system changes and player responsibility are required if this game is going to remain healthy.

    "If they give reasoning for why they played in a way that you don't like, it's always not good enough somehow"

    This is not even remotely the case. You are just being hyper-defensive at this point. The only ‘reasoning’ you have given me boils down to ‘selfishness is fun for me.’ Selfishness is never an acceptable excuse for anything. Nobody is going to fault you for rehooking someone who is bodyblocking or blatantly toxic in a match. That is not the issue.

    What this entire debate is about is needless, warrantless tunneling done solely on the grounds of ‘it is optimal to ruin someone else’s experience so I can win.’ That is what people call toxic tunneling. If there are other reasons, I am fine with it and I will support it. I have even laughed with friends who got tunneled because they were being obnoxious and said, ‘yeah, you deserved that.’ The problem is tunneling based on selfish reasoning. This point was made at the very start of the thread and is made in every discussion on tunneling. Pro-tunnelers need to stop pretending that strawman arguments and ignoring nuance are valid defenses for toxic behavior.

    And frankly, the constant personal attacks and backhanded comments like the one you just made only show that you are arguing out of pettiness and personal bias, not out of genuine concern for balance. If you are getting that worked up, maybe take a step back before continuing this discussion. Also (ima be petty here too), if the like to dislike ratio of our comments says anything…I am not the one that people would have an issue with.

    You keep bringing up the same arguments over and over again that I, and several others have already addressed in this thread. Arguing for the sake of arguing does nothing for anyone. I suggest you take a step back. Take a deep breath. Reread the thread. And if you can think of new arguments and can approach them maturely…come on back to the discussion. Otherwise this is working you up and not accomplishing anything for anyone.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007344#Comment_4007344

    And I say tunneling is not toxic anymore than doing anything else that makes the opposing team lose is. Saying tunneling is toxic is a cool subjective opinion, but over here in reality, I don't hold it against people for playing to win the game.

    I never agreed to play "nice" with the Survivors before I queued up, nor did they agree to play "nice" with me, nor is it against the game's rules to play to win, so why should I fault them for using game mechanics as intended?

    Dead by Daylight is a 4v1 game. If the 1 ever wins out against the 4, four people's days have been ruined. That's kinda unavoidable. But I've got two unfortunate truths for you: The first is that if the 1 never gets to have fun and instead has to facilitate everyone else's fun (Which is absolutely NOT the Killer's job, mind you; they're a Killer, not a Dungeon Master- your in-game success is measured by how many kills you get, not by how much fun the Survivors had), then nobody will want to play as the 1, and you have no game.

    The second is that I know this is difficult for you to comprehend, but people who are different from you are, in fact, your equals, and are entitled to the same dignity, respect and kindness that you demand for yourself. I don't expect Survivors to gimp themselves solely so that I can have more fun playing Killer, and in return I expect the same treatment. But you, on the other hand, seem to think you deserve a level of respect from Killers that you absolutely refuse to reciprocate, and you seem to view being asked to earn other people's respect as a slap in the face.

    You keep trying to frame tunneling as “just another winning play,” but that ignores the unique impact it has on match health. Doing gens, using perks, or pulling off saves might frustrate the killer, but it does not remove them from the match. Tunneling removes survivors from the match entirely, sometimes within two minutes. That is not “just playing to win.” It is the one strategy that directly erases a player’s ability to participate. That is why it draws so much heat compared to anything survivors can do.

    Nobody is asking killers to “play nice” or throw games for the sake of survivor feelings. What people are saying is that multiplayer games only survive when the enjoyment is shared. Survivors make up four of the five slots in every lobby. If the most efficient killer strategy also happens to be the one that consistently drives survivors away from the game, then yes, it is a problem worth calling out. Dismissing that as “subjective” is short-sighted when it threatens the very player base that keeps the game alive.

    And your Dungeon Master comparison misses the point. Nobody is asking killers to be DMs or facilitators. Killers can win, killers can have fun, and killers can play aggressively without tunneling. What people are pushing back against is the idea that “anything goes as long as it is technically allowed.” By that logic, face-camping used to be fine, infinite loops used to be fine, and anything that was once in the game but later changed would still be beyond criticism. Yet Behaviour has adjusted those things because they damaged match health. Tunneling falls into the same category.

    Finally, let’s flip your point about dignity and respect. Survivors are also human beings sitting behind their screens. If your “fun” relies on denying theirs, then you are not treating them as equals. You are treating them as disposable props for your ego. Respect goes both ways, and pretending tunneling is just normal competitive play is ignoring the massive imbalance of how it affects one side versus the other.

    So no, tunneling is not the same as any other strategy. It is the most consistent generator of grievance, DCs, toxicity, and player loss. Calling that out is not asking killers to be “nice.” It is asking them to acknowledge that winning does not have to come at the expense of destroying the experience for everyone else.

    "But you, on the other hand, seem to think you deserve a level of respect from Killers that you absolutely refuse to reciprocate"

    That's rather presumptuous personal attack. When i do play survivor I also play with the intent to not be toxic and do things they hate. In fact when the killer is having a really rough match I let them sacrifice me at the end. I don't, however, respect people who use their free will to make a choice that undermines the enjoyment of quite literally but them. This isn't unique to me. This is a principle that has been the foundation of society since…well ever. Even Ancient Egyptian religion stated that to live with goodness will result in a light or balanced heart and be rewarded with the afterlife. While selfishness would result in a heavy heart and result in the cessation of your existence. Even people thousands of years ago understood this…so why is it so hard now?

    "If the 1 ever wins out against the 4, four people's days have been ruined"

    That single sentence shows exactly how far every counterpoint in this thread has flown over your head. I will redirect you once again to literally every comment I have made where I stress that this conversation is not about winning or losing. I have repeated it because you keep recycling the same point as if nobody has addressed it. I am not the only one who replied to you countering this point.

    You seem incapable of grasping the idea that fun can be shared. You seem incapable of grasping that enjoyment in a multiplayer game does not have to be tied strictly to victory. People can lose and still have a good time if the match is engaging, balanced, and interactive. The fun of Dead by Daylight comes from the chases, the mind games, the escapes, the clutch saves, and the tension of trying to outplay the other side. Winning amplifies that, sure, but it is not the only source of enjoyment.

    Tunneling strips away that dynamic by removing one person from the experience far too early. It turns what should be a tense back and forth into a lopsided stomp where one player is excluded and the others are left frustrated. That is why so many people describe tunneling as toxic, not because they cannot handle losing but because they are being denied the chance to even play.

    If your entire worldview of the game boils down to “killer wins equals survivors lose, and survivors lose equals no fun,” then you are missing the fundamental design philosophy of asymmetrical multiplayer. The goal is not to make one side miserable so the other can feel powerful. The goal is to create matches where both sides are challenged and both sides have opportunities for enjoyment, even if only one technically wins.

    If you want a Dungeon Master analogy. Imagine if the Dungeon Master only targeted one specific player at the start to kill of their character and didn't let them rejoin as a new character. So the player is just forced to watch everyone else play while they were robbed from the experience because of ONE persons pettiness. Or if they were able to rejoin, every time the Dungeon Master repeatedly targeted that one person, killing them off before they even get a chance to enjoy or integrate into the campaign. I am willing to bet the campaign would be wildly unpopular and would dissolve quickly.

    Multi-player video games aren't for your sole sense of validation and ego. Any situation where more than one person is involved is not about a singular persons interest and satisfaction. Quite literally the point of communities and the foundation of society as a whole.

    Your argument: "My enjoyment matters only. Winning is what matters. Fun is impossible without victory"

    Everyone else's argument against you: "Everyone should have fun, even if each of us have to make sacrifices, that balance is important"

    Imagine being in a relationship where your partner only ever cared about their own happiness. You would probably end it, because no healthy relationship can survive that kind of imbalance. The same principle applies across all relationships, whether romantic, platonic, or otherwise. Cooperation requires give and take. Partnership requires both sides to make sacrifices. If one person gives everything while the other refuses because “it is more optimal for me not to,” that is the definition of a toxic dynamic. The exact same thing can be applied to tunneling. The only arguments for tunneling boils down to selfishness. If you lack the self-governess to consciously avoid harmful behaviors…that is a serious problem even outside of video games.

  • @TheGoon224 said:

    it can be for any reason I’m just curious because I just outright refuse to play Springtrap out of sheer disappointment. So lets see who ya’ll wouldn’t touch with a 10 foot pole.

    I avoid the killers I repeatedly have bad experiences with because I don’t want to be lumped up with them.

    So I don’t play:

    Legion (it’s just so boring for survivors)

    Twins (I don’t like being slugged or slugging)

    Clown (I play Santa clown in winter, but otherwise avoid. I get tunneled and camped by them too much)

    Huntress (I get tunneled and camped by them a lot so I don’t want to be associated with that)

  • @TicTac said:

    And thats fine, at the end of the day its just a way to spend excessive bp and watch a number go up.

    But it could be a bit more. The announced rewards (i think it was a banner for P100) are a nice step, but you can only use one at the same time.

    I would like something where you can show all your P100 at the same time like multiple stickers for one banner, so you can collect something. (even if i have only 3 P100 myself).

    What would you like as a reward for P100?

    my max prestige is 69 on ghostface with the scary movie mask. I am a very immature adult

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007025#Comment_4007025

    Every day people tell me I should put other people's satisfaction before my own. They expect me to give up my dignity, my self-respect, my health, my personal life, my name, my identity, my body, and they just keep taking. You might find that hard to believe if you yourself are not marginalized, but I assure you that's not an exaggeration, merely a statement of fact. To survive under such circumstances requires learning not to listen to people who don't have your best interests in mind.

    I'm happy to show kindness to those in need or those who are willing to build genuine bonds with myself and others around them, but this is not that. This is other people expecting me to put their fun before my own, people who have no interest in reciprocating and feel justified in treating me like an NPC boss to amuse themselves with rather than another person behind the screen who's doing their best to win.

    I'm quite capable of kindness, but I am not your bootlick. If you want my respect, earn it.

    And frankly, it sounds to me like we simply want different things out of DbD. There are quite a few Survivor players who are genuinely disappointed when the Killer purposefully plays nice, who wanted to test themselves against a Killer genuinely doing their best to win; that's where Comp DbD players come from.

    So instead of pointing fingers at people who want something else out of the game, why don't you just start asking BHVR for a casual queue? You can play nice to your heart's content, and I can play to win without people yelling at me for using basic strategy. Everybody wins.

    For the billionth time, this isn’t about forcing killers to “play nice.”

    It’s not about survivors being bad.

    It’s not about being a nice killer

    It’s not about crippling the killer role.

    It’s not about babying survivors.

    It. Is. About. Fun. And. Health.

    You can absolutely dominate survivors. Go right ahead. I do it. Every killer does it. But there’s a way to do it without being toxic. There’s a way to win without singling out one person and making the game unplayable for them. No one will be mad if your domination is a reflection of your skill overwhelming them. They will blame MMR not you. Or just be genuinely impressed. At this point, it feels like you’re deliberately ignoring everyone’s actual argument.

    The issue is simple: tunneling is toxic. That’s it. Stop twisting it into strawman excuses. Stop trying to change the topic. Killers can still win. You can still play competitively. You just don’t need to do it through tunneling. That’s not “playing nice,” that’s just not being a selfish, anti-social player.

    Yes, the community has also asked for casual reinforcements, like a permanent 2v8 mode. But that’s another discussion. This thread is about tunneling. Not survivor toxicity. Not ranked vs. casual modes. Tunneling. Period. Tunneling and Casual game modes are not mutually exclusive. Tunnelers will still flock into casual modes to take advantage of the more relaxed gamers.

    even in a strictly ranked mode you WILL get flamed. You would get flamed no matter one in a ranked mode. Study after study shows comp gamers have an increasingly high rate of toxicity especially relative to “just for fun” players. I mentioned a peer-reviewed psychological study in an earlier comment that supports this.

    And here’s the truth: tunneling is selfish. It ruins the match for four or five people at once. Think of it like five friends hanging out. Four of them are about everyone having fun, while one only cares about their own enjoyment. That one doesn’t get invited back. Social activities come with responsibility. If you keep acting anti-social, you can’t be shocked when people turn on you.

    If you want to play a game without the community hating you, maybe it’s time to reflect. You can’t be selfish and then play victim when people react to your selfishness.

    Plays in a way that generates hate and anger → “Why is everyone always mad at me?”

    And then you drop quotes like “To survive under such circumstances requires learning not to listen to people who don’t have your best interests in mind.” Ironic, isn’t it? You wield that as your defense for apathy, when you yourself have no one’s best interest in mind but your own. You’ve grown a shell from being treated with the same indifference you dish out.


    NOTE: I said anti-social a few times. For anyone reading this I’m not talking about the casual use of anti-social where someone is just super introverted. I’m referring to the clinical use of the word meaning a lack of empathy and a disregard for social cohesion/standards.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007011#Comment_4007011

    And I welcome the addition of anti-tunnel mechanics. Y'know… if they're actually implemented well.

    At this point, this argument is mostly about bleep275 passing moral judgment against Killers who tunnel.

    Which, in my view, falls flat when they give no such treatment to any of the things Survivors can do to make the experience of playing Killer miserable. I genuinely find it more annoying to be forced to stay the entire length of a game where I'm already really behind than to be tunneled out of the game early, because with the latter, I can very easily just queue into the next game.

    did you consider that the reason we’re not talking about survivor toxicity is because…that isn’t the topic? The OP described frustration over the lack of the promised anti-tunnel update features. My comments were about tunneling. Your replies to me were about tunneling.

    I’m not going to shift the topic to an unrelated argument. If you want to talk about survivor toxicity…go make a thread for it.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006988#Comment_4006988

    Mate, I'm non-binary. If you think calling me selfish simply for playing the game by the rules is going to move me, you've got another thing coming. Every day people call people like me selfish simply for demanding basic respect or to be treated as an equal.

    You're the selfish one here, shaming others for not playing according to your arbitrary standards, despite the fact that it's a completely valid way to play the game.

    I’m not calling you selfish to provoke you. I’m calling you selfish because your stance is exactly that. And I doubt people are labeling you selfish for the reasons you assume. If your arguments here mirror how you behave outside this space, then it might be worth some honest reflection on your outlook and behavior. You may be misattributing the criticism. You think people criticize you for one reason, when it’s really another. But that is a whole different topic and one meant for a licensed therapist.

    Back to the topic at hand.

    Your argument, boiled down, is: “Tunneling is fine because I enjoy it, only my win matters, and everyone else can suck it up.”

    Meanwhile, everyone else’s argument is: “Tunneling isn’t fine because it ruins group enjoyment and fosters toxicity. Videos games should be fun for everyone involved and tunneling destroys that.”

    See the difference? Your reasoning revolves entirely around your own satisfaction. The satisfaction of one person is all that matters. The counterpoint takes into account the experience of the larger group. One view is self-serving. The other is community-minded.

    So tell me how me advocating for a healthy mutually enjoyable for all 5 members of a game trial play style is selfish. But you only taking into consideration one player (you), is not selfish.

    Explain to me why wanting to balance the game in a manner that doesn’t leave the lobby and the community as a whole in a state of hate and disarray, is a problem. But you supporting the behavior that causes so much strife is totally ok.

    Video games are meant for fun. Multiplayer games are meant for mutually enjoyable experience. If you only care about you, what affects you, and not at all about the overall health of the game. You should not play multiplayer games. Go play a single player game and live out that power fantasy. You can be as “optimal” as you want there and won’t ruin the day of other gamers while you do it.

    Here’s a little exercise for you: play a few rounds with friends, or even strangers. Pay attention to how much laughter there is, how people talk, and the overall mood. Try it two ways: once where you “play optimally” with nothing but your win in mind, and once where you play with the goal of mutual enjoyment. You’ll notice the difference. One style leaves people frustrated and quiet. The other leaves people laughing, positive, and actually having fun.

    Every online survivor friend I’ve made came from matches where I played well as killer. I was entertaining, impressive, or just plain funny at times. Even when I dominated, the match stayed positive because the goal wasn’t only my satisfaction. Even when I let the final survivor live they refused to leave the match because they enjoyed the experience that much.

    And honestly? I don’t know why I’m even spelling this out. You’ll probably brush it off or pretend it doesn’t apply. Empathy, perspective-taking, collaboration, social responsibility…all those skills that make someone fun to play with…just aren’t showing up here.

    Plays selfishly…”why does everyone call me selfish. Am I selfish? No, it is the children who are wrong”.

    Doesn’t play selfishly…”what a nice experience we’re all having”

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006956#Comment_4006956

    You know, Dead by Daylight is one of the only games I've played where people will consistently try to paint you as the bad guy simply for using an optimal strategy.

    If you can't handle losing, or in this case, losing early and not feeling like you had much of a chance to do anything, then maybe playing Survivor just isn't for you. That isn't a judgment, merely a suggestion. It's a teamwork-dependent role where you can easily be deprived of all agency, and that's how it will remain.

    Even if we put an end to tunneling once and for all, you're still going to have games where the Survivors lose early after the Killer snowballs, or games where you're just left to die on hook because your teammates screw up or the Killer proxy camps, or games where you loop the Killer for a full 10 minutes but die anyway because your teammates don't know how to do gens, or they leave you on hook after the exit gates are open, or the Killer has Rancor, or some nonsense like that.

    dude. Just reread my other posts. Already addressed all of this. Quite literally addressed the “can’t handle losing” thing in like every post. Take the time to reread. Really focus on it. Let it sink in. Then think about the consequences of selfish behavior. Probably a good exercise in general as it’s applicable to the real world too.

  • @littlehoot said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006935#Comment_4006935

    I'm just commenting to say I appreciate how thoughtful, researched and reasonable your comments on this issue have been. You've been really articulate in explaining what the primary issue here is, why it's such a problem, and why it isn't comparable to any survivor behaviour.

    Because nothing a survivor does (short of cheats) can make a killer physically unable to play the game, the killer will always have agency. A survivor who gets hard tunnelled out is just flat out being denied the chance to even play at all.

    Thanks for the affirmation my pretty bird themed friend ❤️

    its just mind boggling how a simple concept of mutual enjoyment is lost on them lol.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006940#Comment_4006940

    Doing gens. Not screwing around with totems or other side objectives, just doing your main objective as efficiently and effectively as possible. Because in case you've forgotten, the Killer's objective is to kill the Survivors, and tunneling is generally a very effective way to accomplish that; once one Survivor is out of the game, the rest are in a greatly weakened position and can be dispatched much more easily.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006935#Comment_4006935

    I'm sorry, but fun is subjective. There's lots of things I hate more than tunneling, even when playing Survivor; I'm genuinely more upset by a Killer who chooses to BM and be a jerk in the endgame chat than a Killer who plays to win in the scummiest ways possible.

    So unless you've got some way to prove that your subjective experience of DbD is objectively correct, it's simply your word against mine when it comes to which optimal strategies are or aren't "problematic" or worthy of condemnation.

    And I disagree; the biggest source of toxicity in this game is BM. Because there are plenty of incentives and rewards to use optimal strategies that might upset the other side, but there's absolutely no material benefit to taunting your opponents other than upsetting them. There's no real excuse for it.

    You keep framing this as “my subjective experience versus yours,” but tunneling is not just a matter of taste. It has measurable effects on match health and community health that go far beyond whether one person personally dislikes it.

    Yes, BM is toxic. Nobody disputes that. But BM is just words and taunts at the end of the match. Tunneling actively removes people from the match itself. It is not comparable. BM is salt after the game; tunneling is ripping one person’s controller out of their hands two minutes into the match. Which do you think drives more disconnects, ragequits, and uninstalls?

    And again, doing gens is not equivalent. Survivors doing gens does not erase the killer from the match. The killer still gets to play. Tunneling erases survivors entirely. That is why it is unique among “optimal strategies.” Survivors can push gens all they want, but the killer still plays until the exit gates. A survivor tunneled out has no match left to play. That is the difference you keep glossing over.

    You also say fun is subjective. Sure, what we all find fun can vary. But there is a broader principle here: multiplayer games require mutual enjoyment to survive. If one strategy systematically causes mass frustration and drives away the larger player base, then it is not just “subjective dislike,” it is an existential problem for the game. Survivor already makes up 4/5 of every lobby. If enough survivors decide tunneling makes the game unplayable, queue times collapse and the game dies. That is not subjective. That is math.

    Finally, dismissing player choice as irrelevant is weak. Yes, Behaviour created systems that incentivize tunneling, but players are still responsible for how they act within those systems. That is where self-governess comes in. You cannot hide behind “the system made me do it.” You make the decision every chase whether to lean into tunneling or not. Players who constantly choose the most destructive strategy are not innocent bystanders. They are part of the reason the community is in this state.

    So no, tunneling is not “just another optimal strategy” or “just a subjective annoyance.” It is the most consistent generator of anger, disconnects, and survivor attrition in the game. If the goal is to keep DBD alive, then both system changes and player responsibility are needed. Anything less is just an excuse to keep playing selfishly at the expense of everyone else’s enjoyment.

    You want evidence that tunneling is a problem? Just scroll through the forums and you will find thread after thread of people complaining about it. You will find thread after thread of people saying theyre leaving because of it.

    I honestly don’t know how to make this point any clearer. I have said it countless times, yet people either ignore it, pretend it was never said, or prove they have no grasp of basic interpersonal emotional intelligence. The reality is simple: tunneling is one of the biggest sources of grievance, anger, toxicity, and player loss in this game.

    Multiplayer games are built on mutual enjoyment. If, being generous, 30 percent of the community enjoys tunneling but the other 70 percent despise it, then balance should reflect that majority. The goal should be to create an environment where the larger share of players can enjoy the game, not where the enjoyment of a minority comes at the direct expense of everyone else.

    It is like being at a house party where nine out of ten people want cheese pizza, and one person asks for anchovies. The anchovy guy would still be perfectly fine with cheese. So what do you order? You get the pizza that satisfies the majority. You do not pick the one option that will ruin the meal for almost everyone just because one person insists it is “technically valid.”

  • @GuardianoftheCrystal said:

    In all my 5k hours of this game, I've never seen a generator and firepit merged together. Shouldn't this thing logically be like imploding on itself? Fire and oil don't mix bro.

    https://us.v-cdn.net/6030815/uploads/TS0UACVHCUYY/20250925231910-1.jpg

    Yeah that's a serious issue right there…better nerf decisive strike

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006907#Comment_4006907

    I'm sorry, but just telling the other side in an asymmetric game "Don't play in a way that I don't like" just isn't gonna fly.

    Would you find that argument persuasive if I said something like that about Survivors? I mean, obviously not, or the conversation wouldn't have gotten to this point.

    There's a whole tangled mess of incentives and rewards for Killers to tunnel, and until you deal with that, tunneling isn't going to stop anytime soon. You can scream at Killers until the end of time that they shouldn't tunnel, but I'd bet my life on it that plenty of them will keep tunneling anyway so long as the game allows it.

    The sooner you accept that, the better; the sooner we can move the conversation in a productive direction and embrace solutions that actually work.

    Blame the individual if you want a handful of rare exceptions, blame the system if you want results.

    Or in the meantime, if you really hate tunneling that much, why don't you just main Killer? There's plenty of things to dislike about playing Killer, but getting tunneled most certainly isn't one of them.

    Its not about not playing in a way I dont like…its about promoting a healthy mutually enjoyable experience for everyone. As I have stated a multitude of times. You can have fun as killer without tunneling. You cannot have fun as survivor by being tunneled. What people are saying is “don’t deliberately play in a way that destroys the foundation of the match.” There is a difference. Survivors doing gens, using perks, or pulling off saves might frustrate a killer, but it does not erase them from the match. Tunneling does. That is why it is not just another asymmetric annoyance.

    Yes, incentives and systems push killers toward tunneling, and yes, Behaviour absolutely needs to fix that. But pretending player choice doesn’t matter is letting people off the hook for knowingly making matches miserable. The system creates the pressure, but individuals decide whether to lean into it or not. Both can be true at the same time: the devs deserve blame for design failures, and players deserve blame for choosing ego-driven play that ruins the experience for others. you are not absolved from responsibility because there is someone with more influence than you. There's a term for this…its called "self-governess".

    And telling survivors “just play killer if you don’t like being tunneled” is a non-argument. That is like saying if you hate cheaters, just play single-player games. It dodges the issue instead of addressing it. Survivors should not have to switch roles just to avoid being removed from the match in two minutes. I would also like to mention that I AM a killer main, but I would like to play survivor more because after 3-3.5k hours of killer…I want something fresh. Unfortunately all of my friends quit survivor due to tunneling and I cannot stomach it anymore…due to tunneling. And a third point against your "just dont play survivor" argument is….queue times. Remember when you said the game would die if killers left? Well the game would also die if survivors left. Take a moment and imagine what would happen if all survivors who are tired of tunneling just didn't play survivor. Survivor is already 4/5 of a lobby my guy.

    If the goal is “productive solutions,” then we have to acknowledge reality. Tunneling is the biggest source of toxicity in this community. Saying “it will always happen so stop complaining” is not a solution, it is surrender. The only way forward is both: systems that reduce the incentive to tunnel, and a player culture that accepts you can win and have fun without leaning on the most destructive strategy in the game.

  • @BoneEnjoyer said:

    I usually enjoy this game, but after constant terrible balance changes and decisions, I'm just not finding much enjoyment anymore. Almost everything that I loved in this game has been either made irrelevant or just down right annoying to use. I love this game and don't want to just quit, but i don't really know what to do anymore. Does anyone have any advice on what to do? I would really appreciate it.

    Im an ex-die hard killer main. after about 3.5k hours of killer i got bored of the role and felt similar frustrations as you. That being said…if you want to have fun as killer again and avoid toxic survivors. I HIGHLY recommend goofy meme builds and playstyles. Not only are that incredibly fun but they're hilarious and every enjoys them post match.

    Jump scare builds are a super fun and popular one to play as and play against. Scratched mirror myers is the go-to but i also get a lot of success with ghost face. With jump scare builds its not about the 4k…its about scaring the crap outta the survivors lol. I like to wait at teh top of the basement ominiously when someone goes down there. Or ill hide around a corner while they heel and smakc em once they leave. its so fun.

    My scratched mirror mike:
    Coup de Grace (really helpful for the tiny lunge)

    Haunted Grounds

    Undying (gives you two uses of haunted grounds)

    And whatever third perk. i usually do pop for slowdown.

    My jump scare Ghostface:
    nowhere to hide

    franklins demise

    weave attunement

    Nurses calling

    You can also use lethal and floods of rage. The goal is to just have constant aura reading for the spooks.

    ill post some other funny/fun builds I enjoy.

    Vault god Myers (hysterical vaulting this fast in chase and their reactions to it):

    fire up

    bamboozle

    batteries included

    superior anatomy

    Backpack Trapper (so funny):

    Agitation

    iron grasp

    Starstruck

    infectious fright

    I also run non-injuring traps but also the one that injures them if they disarm for the memes. Basically you carry around a survivor and one shot down their friends while holding them. I do surprisingly well with this build.

    Dredge (I use this to try and get locker grabs because its funny):

    Darkness revealed

    Lethal pursuer

    BBQ and Chilli

    Friends till the end

    For addons do whatever helps ya see ppl near lockers.

    Stealthslinger (can be really funny):

    Trail of torment

    Hex: Plaything

    Dark Devotion

    Pop (slowdown)

    Addon: iri coin

    The point of this is to have no terror radious and snipe em when they dont expect it. In the hospital map in the main room. Its hilarious to hit the gen with trail of torment, go upstairs and watch the gen, then snipe em as they go to repair it. Its also unironically a good build and became my main death slinger build.

    Working on trick shots with slinger is also fun.

    Stealth Bubba (the best thing ever with snowmen):

    Trail of torment

    Hex: Plaything

    Tinkerer

    Weave attunement

    Addon: Begrimed Chains (makes em drop their item when hit)

    Basically you sneak up on em and their panic from an unexpected point blank bubba is hilarious. Even better during winter cuz you can sneak up to them in a snowman or out of it (they'll never know cuz no terror radius) and you pop out revving it.

    Bubba Goes Where Bubba Pleases (Its viral right now):

    Infectious fright

    Forced hesitation

    Lethal pursuer

    floods of rage

    addon: Iri flesh

    You down a dude with the chainsaw and instantly get back all tokens. Infectious fright will tell you where the others are while forced hesitation hinders them so they cant get away. I get mixed results on this build.

    Sniper StealthBilly:

    BBQ

    Gearhead

    Tinkerer

    Lethal

    Addon: Apex Muffler (silent chainsaw when no terror radius)

    Focuses on aura and no terror radius for teh unexpected cross map snipes.

    Hag Build (this is just evil especially on midwitch):

    Weave attunement

    Frankies

    Make ur choice

    whatever fourth you want

    Addon: Mint rag and Rusty shackles

    Survivors LOVE their items. so were protecting them. make them lose their item then put a trap on it. The addons allow you to teleport to any no matter what and dont give them a notification if they trigger one. So you jumpscare em when they try and get the item back.

    Heckin good boi Drac (You are only allowed to be a dog and use dog perks):

    Beast of prey

    Bloodhound

    Territorial imperative

    trail of torment cuz wolves are sneaky and stalk their prey

    Addons: Whatever will help ur wolf form

    I generally play as a dog and spare anyone who gives me pets or plays fetch with me. You can spam the power or A and D keys to wag ur tail.

    Not so Wraith (You will lose but the confusion post game is funny):

    Distressing

    Unnerving presence

    Unforeseen

    dark devotion

    Addon: The beast - soot

    Basically despite being cloaked we still have a terror radius…but at least we can transfer it right?

    other than that i kind of just think of silly builds and make all killers stealthy. Which is funny on nemesis and huntress cuz they're loud no matter what.

    Otherwise you could try survivor but i owuld stay as far away from that as possible right now. The tunneling has been absolutley insane and there is only DS left to help out. But if you do..my "im gonna die but itll be funny" build is"

    Scene partner

    Quick and quiet

    head on

    blast mine

    I like to 99 a gen…put blast mine on it…and when it stuns the killer i run up and pop em. The reactions can get pretty funny. And of course wear your craziest outfit. I have the mad hatter hat and shirt with ace's speedo.

  • I see a lot of tiktoks of people getting tunneled out so fast they get this warning.

    Crazy how they wimp out of an anti-tunnel update but keep in a system that reduces a survivors grade for being tunneled and destroys the ONLY "free" anti-tunnel perk.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006822#Comment_4006822

    Do you hear me complaining when Survivors use optimal strategies? Because I can tell you right now, nothing feels worse as Killer than watching gens fly by and feeling powerless to do anything about it. Or just not being able to catch anyone in chase. Or getting flashlight/pallet/wiggle saved after a long chase- I played my heart out to earn that down, only for it to amount to nothing.

    And if I'm doing badly as Killer, I don't just die and move on to the next game; I have to keep playing the match until the very end if I don't want a DC penalty, keep watching the game slip further and further from my grasp. I'm essentially at the Survivors' mercy until the last one finally leaves.

    Should I also intentionally run chases badly because Survivors don't like being downed? Should I not take free hits or use Exposed perks because Survivors find it unfun for chases to be over too quickly? Should I not use gen-control perks because Survivors find it annoying when they're blocked from doing their main objective? Should I not use Hex perks because Survivors find it annoying to find and cleanse them? Should I not play strong Killers because their powers let them ignore key chase mechanics? Should I not play Killers with side objectives because those can annoy Survivors?

    At some point, we have to acknowledge that in virtually any game, players will naturally gravitate towards winning strategies. It's intrinsic to how games work; winning is essentially the game's way of telling you that you played correctly, that you played better than your opponent and deserve to be recognized for it. Chastising people for playing to win a game is like chastising a chef for cooking food to perfection. And (In tabletop games at least) if you don't like a particular strategy, you don't just point fingers at the player who used it; you change the rules to make the game more fun.

    Name one player-versus-player game where people don't play to win; I'll wait.

    And it went over your head again. So let me say it very very clearly…again.

    YOU CAN PLAY TO WIN. JUST DONT DO IT IN A PROBLEMATIC MANNER.

    You keep trying to lump tunneling in with “every other strategy survivors dislike,” but the difference is obvious. Survivors doing gens, using flashlights, or bringing perks does not erase a killer from the match. You still get to play. When a killer tunnels, the survivor is gone in two minutes and has no game left. That is not the same thing.

    Yes, losing as killer can feel bad. Watching gens fly or getting saved after a long chase is frustrating. But those things still keep both sides playing. Tunneling is unique because it directly removes one side’s ability to participate. That is why it generates so much anger and toxicity compared to anything survivors can do.

    You asked if you should avoid perks or strong killers just because survivors do not like them. No one is saying that. What people are saying is that tunneling is different because it undermines the foundation of the match. The fun of DBD comes from the back-and-forth, the cat-and-mouse tension. The moment a killer hard focuses one survivor out, that shared experience collapses.

    And yes, players naturally chase winning strategies. But this is not chess or poker where both sides can sit through the whole game win or lose. This is an asymmetrical multiplayer title where participation itself is part of the reward. If the “winning” play is also the one most guaranteed to make others quit the game entirely, then it is a design issue and a player choice issue.

    Nobody is saying killers should throw or play poorly to spare survivors’ feelings. What we are saying is that there is a difference between playing to win and playing in a way that drives the other half of the playerbase out of the match and out of the community. That is why tunneling is not just “another optimal strategy.” It is the single most destructive one, and pretending it is the same as survivors doing gens is ignoring that fundamental reality.

    so let me say it again. Because for whatever reason no matter how many times we say it. yall don't grasp it.

    The issue isn't with playing to win. The issue is a specific playstyle that targets one player and prevetns them from being able to play at all. I don't tunnel. I dont camp. I win. And i do it without tunneling or falling within the realm of that childish example of "oh i guess we just need to need to baby and not actually play killer". like no dude. Just don't play in a problematic way such as tunneling. Winning isn't problematic. Trying to win isn't problematic. Preventing a dude from playing the game (tunneling) because you are desperate to win…is problematic.

    "Chastising people for playing to win a game is like chastising a chef for cooking food to perfection"

    In this case…it isn't like that at all. You see a chef cooks food so the other people can enjoy it. The tunneling equivalent of a chef would be instantly firing a co-worker because you're worried their dish would be better than yours.

    That chef metaphor does not work here. Cooking food to perfection does not ruin anyone else’s meal. In fact, everyone benefits. But tunneling in DBD is not like making a flawless dish. It is more like a chef deliberately serving one guest their full meal while taking another guest’s plate away halfway through. One person is satisfied, the other leaves the table hungry.

    That is why your comparison falls apart. Winning strategies in most games still allow everyone to keep participating until the end. Tunneling is different because it cuts people out of the experience entirely. It is not about “playing perfectly,” it is about knowingly removing another player’s ability to even play.

    So no, calling out tunneling is not the same as “chastising a chef for cooking food to perfection.” It is pointing out that the chef is serving a meal in a way that leaves half the table excluded.

  • @Ravenpuff22 said:

    Stop giving me the power rangers as survivors when I play killer-not even as a P1 killer and survivors who don't do anything as teammates when I play survivor. I'm at the point where I'm tempted to delete my account because that's just how terrible matchmaking is. Put the survivors who don't want to work together in matches together and give me teammates who actually play and stop giving me prestige 30+ survivors when I play killer- my highest killer prestige is 5- I should NOT be getting survivors that high of a prestige.

    There is an MMR rework coming soon. I feel ya though my guy. Had a match where I did 4/5 gens by myself while also doing most of the rescues and healing. The MMR system is a joke. Tried to get my brother to play killer solo after 2v8 so he could get into the game. Dude never played killer before. Like 10 hours tops in the game. 3 p100 and it was a streamer bully squad.

    I would honestly rather no mmr or the old emblem system where ranks mattered. Felt more balanced then.

  • @Arylios said:

    Thank you behavior for killing off the record. Now we have only 1 anti tunnel perk. Since the update, every match, we get tunneled, and we have only 1 perk. Thank you

    Only one perk that you need to spend real money to get. At least Off the Record you could get it for free via shards.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006824#Comment_4006824

    For sure. I try to have everything else in my life in order so that DBD can be one of the very few negative things I keep around. 😝

    Dude, exactly. Thats why I keep bringing up external validation to these guys. They really need to experience satisfaction in real life so they dont take out their dissatisfaction on people just tryin to have a decent time.

    Personally if you live near water….try surfing. even if you cant stand up on the board swimming out there alone and chillin on the board is a different kind of peace i wish more ppl could experience. So much more to life than being really really good at a video game. Theyre meant to be enjoyed…not be your purpose of living lol.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006719#Comment_4006719

    I admit I chuckled, but unironically it's not a bad point that DBD players could benefit from CBT. I'm sure a lot of us are prone to forming bad relationships with people or things. It's definitely not healthy to stick around where you're miserable.

    Even outside of this community everyone could practice some CBT. Though hyper-competitive "win at all cost" "I'm nothing without a victory screen" players need it way more than the average joe.

    You're right that a lot of us are prone to forming bad relationships…so many are attached to this game and are attached to toxic behavior lol.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006719#Comment_4006719

    I don't even personally tunnel all that much; I just don't decry people who do, because frequently enough, it's the optimal strategy. Players should never be faulted for using optimal strategies; if the optimal strategy is not fun to play against, that's on the developers, not the players. But the players themselves should not have to play with their opponents' fun in mind. The Survivor's Rulebook for Killers essentially shouldn't exist. I think the only thing that should be unacceptable is BMing, taking the game hostage, or stuff that's so broken it makes the game literally unwinnable (e.g. Infinites in early DbD).

    By that same token, I don't fault survivors for doing gens, flashlight saving, pallet saving, stealthing, bodyblocking, prerunning, bringing powerful items/perks, or any other viable/optimal strategy, apart from pure stalling.

    If it's a winning play and not designed purely to annoy the other side or keep the game going forever, it's fair game. And if you find it unfun, blame the developers, not the players.

    So, do I think tunneling should be addressed? Yeah, sure. But there needs to be appropriate compensation given to Killers in exchange; the PTB's tunneling changes were too heavy-handed and too easy for Survivors to use aggressively, especially in combination with the anti-slugging changes. Things would have gotten a LOT worse for Killer players if the changes were allowed to make it to live, especially those who played low-tier Killers.

    Frequently enough, the Killer simply has no logical option but to tunnel somebody; sometimes they can't find anyone other than the last survivor they hooked, sometimes the last survivor they hooked just shows up out in the open, using the anti-tunnel mechanics as a crutch; sometimes you're playing a Killer with little to no mobility and you need to chase the first Survivor you find, even if it's the last Survivor you hooked; and usually, the value of getting a Survivor out of the game as quickly as possible simply outweighs the value of getting a fresh hook.

    And in case you've forgotten, there is in fact another human being behind the screen playing as Killer, and their fun is important too. Killers can't just be treated like an NPC boss for Survivors to defeat; if they are, then eventually DbD will wind up like VHS where nobody wants to play Killer and the game dies.

    You keep circling back to the idea that “optimal strategy” automatically excuses tunneling, but that line of thinking falls apart in a multiplayer game designed around mutual enjoyment.

    First, nobody is saying killers do not deserve to have fun. Of course they do. But tunneling is not the only way to win. It is simply the most miserable way for survivors to experience the game. Survivors cannot enjoy the match when they are tunneled out two minutes in. If your fun requires denying another person’s ability to participate, then it is not “just an optimal strategy,” it is toxic behavior. Multiplayer games cannot survive long term if the “optimal” strategy is also the one most guaranteed to drive players away.

    Second, blaming the devs does not absolve players. Yes, Behaviour deserves criticism for walking back changes and failing to address tunneling. But players also have free will. You choose how to play. You can chase someone else, you can spread pressure, you can make decisions that still allow the game to breathe. Hiding behind “well the devs made it possible, so I’ll abuse it” is just ego masking as logic.

    Third, your survivor comparison does not hold. Survivors doing gens, saving teammates, bodyblocking, or bringing items are not equivalent to tunneling. They may be annoying but it doesn't remove you from the game. Survivors doing gens does not remove the killer from the game. Survivors flashlight saving does not delete you from the match two minutes in. Tunneling does. That is the fundamental difference. Survivors can use their tools and killers can still play. When killers tunnel, survivors cannot.

    Fourth, your point about killers “sometimes having no choice but to tunnel” is overstated. Yes, sometimes the person you find happens to be the last hooked survivor. That is not what people mean when they criticize tunneling. The problem is killers making a deliberate and sustained choice to hard focus one survivor out of the game as fast as possible. That is not about necessity. It is about ego and efficiency at the cost of enjoyment.

    And finally, you keep framing survivors as wanting killers to be NPC bosses. Nobody is saying that. What is being said is simple: killers can win, killers can have fun, killers can play their role effectively without tunneling. The problem is not killers existing as opponents. The problem is when killers lean on the one strategy that strips away the shared experience the game is built on.

    So yes, the devs should be fixing tunneling, but let’s be real: players who knowingly abuse tunneling are not innocent bystanders. They are making a conscious choice to play in a way that causes anger, disconnections, toxicity, and uninstalls. That is why tunneling is not just an “optimal strategy.” It is the single biggest source of community frustration.

    Dead by Daylight thrives when both sides get to participate. If your enjoyment relies solely on shutting down someone else’s, then it is not “optimal.” It is selfish. That is exactly why tunneling remains the most destructive force in this game. I cannot think of a single person who stopped playing this game because the killer was playing fair and not tunneling. I can however give you about a dozen IRL people I know who blacklisted this game because of this behavior. I can point you to these very forums where people are leaving because of tunneling. You say the game will die because killers will leave. Except the evidence is that its survivors who are leaving in mass, not killers. So choose how the game will die. A death fueled by hyper-competitive selfish "optimal" gamers, or one because those same players are no longer allowed to poison this community. Personally id rather a slow one where i can play the game and enjoy it than the current state where people cant even stomach the idea of playing.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006719#Comment_4006719

    You know what gets me about you pro-tunnelers? You argue as if tunneling is the only way to win, as if the only way to enjoy the game is by forcing a victory.

    This always puzzles me, because I see so many people in the forums defending it, yet I don't do it as killer nor do I see that much hard tunneling in my survivor matches. So, like most of the forum, they are vocal minority. But when you do come across it in game, it'll be more negatively impactful on your mindset than your last ten matches.

    The purpose of video games is to have fun. Tunneling eliminates that possibility for everyone except the one selfish player who does it.

    Quite a lot of people here argue that "fun" and "win" are synonyms. They can't distinguish between the two.

    The hyper-competitveness in gaming is so strange to me and is a pretty modern phenomenon, but many players are young enough that it's all they know. That and streamers, who have really killed the vibe.

    I blame streamers and esports for the downfall of casual enjoyment. Their popularity is influential and everyone wants the prestige of being on par with the best. And in their quest to do so they watch these people and take every word as scripture. If the streamer or comp person says only specific playstyles or perks are viable. They won’t even try to play in ways the streamer doesn’t endorse. The crazy part is…they blindly follow their tactics and builds to the point they’re not even truly winning. The streamer is winning and they’re just a bot with their build.

    They all say “oh you need corrupt or you’ll lose” “oh you need gen regression or you’ll lose” “if you don’t play these arbitrarily ranked s-tier killers you’ll lose”.

    Meanwhile I’m out here with no gen regression or slow down and getting constant 4ks on meme builds. If I can go full terror radius wraith and 4k…they don’t need to tunnel. Heck backpack trapper has YET to make me lose lol. It’s so good and yet I break all the cardinal rules of “optimal” comp gamers.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000545#Comment_4000545

    Playing Killer optimally isn't a "cheese strategy". When you go into comp DbD, camping, tunneling and slugging are all expected, and if the Survivors can't deal with it, well… too bad.

    A cheese strategy would be a strategy that wrecks bad players but usually fails against good players, which tunneling isn't.

    Now, sure, tunneling can lead you to win games you'd otherwise lose, but the same can be said for any good Killer strategy. And it can lead you to neglect Killer fundamentals or neglect other aspects of Killer strategy, but focusing only on getting better at chases and neglecting Killer macro, or focusing only on defending generators and neglecting chase, can have a similar effect.

    You know what gets me about you pro-tunnelers? You argue as if tunneling is the only way to win, as if the only way to enjoy the game is by forcing a victory.

    I’ve been playing since 2016/2017, almost entirely as killer, racking up around 3 to 3.5k hours before even touching survivor. And in all that time, not once have I tunneled. Not once have I camped. And guess what? I’ve still won the vast majority of my games.

    Tunneling is not a fundamental. It is a shortcut. A crutch for players who lack the skill, patience, or creativity to win otherwise. You frame it like it is some essential mechanic, but really it is selfishness disguised as strategy.

    Think about it. In any community, certain behaviors are called out because they drag down the experience for everyone else. Cutting in line at a grocery store is not illegal, but most people avoid doing it even though it is technically “optimal.” Why? Because it is bad behavior. Because it poisons the environment for everyone.

    That is exactly what tunneling does in Dead by Daylight. It does not just create frustration; it breeds toxicity. It is the embodiment of toxicity in this game. And if your default playstyle regularly causes anger and resentment, that should be a sign you are contributing to the problem.

    And no, survivors are not mad simply because they lose. This game is designed so survivors lose often. They are mad because tunneling strips away mutual enjoyment, which is the core of multiplayer gaming. You can win without tunneling. You can win while still allowing everyone to feel like they played. That is sportsmanship 101, something most of us are taught in kindergarten: winning is not everything.

    So tunnelers have a choice:

    A) Win at the cost of the community, feeding only your own shallow dopamine hit.

    B) Still win, but in a way that supports mutual enjoyment and strengthens the community.

    If you choose A, then either you are extremely selfish or you have tied your self-worth to constant dopamine from winning. In that case, therapy can help. Cognitive behavioral therapy in particular is a good start because it challenges the belief that losing means you are worthless. There are healthier ways to build self-esteem: creating art, hiking, exercising, or finding non-competitive skills and hobbies that reward progress rather than constant victory.

    And this is not just opinion. A growing body of research links hyper-competitiveness with worse mental health, poorer relationships, and more toxic communities. One peer-reviewed study by Beres et al. (2021), titled “Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming”, shows a clear connection between competitive gamers, moral disengagement, and antisocial behavior. The study found that players with these traits are far more likely to justify or rationalize toxic playstyles.

    The purpose of video games is to have fun. Tunneling eliminates that possibility for everyone except the one selfish player who does it. And in real life, when someone only ever looks out for their own benefit, they usually are not very well liked or tolerated.


    ”the same can be said for other strategies”….those don’t nearly cause as much resentment and hate as tunneling. 🙄

  • @MechWarrior3 said:

    With this being said, I am going to take a bit of a break from here. The atmosphere here as of lately is just full of hostility, hate, and tons of people that are willing to just downvote you instead of having a meaningful, productive conversation. The insults people throw at you for having an opinion is absurd.

    Thoughts and beliefs change ALL the time. Its about working through all of this together but people would rather do the above. I am going to reserve my energy for now and come back later at a time when the atmosphere is a little less heavy and hopefully just a little kinder. I might be asking for too much though.

    Sadako & HoundMaster Mains I wish you the best in your feedback/discussions as I would for anyone here. <3

    Take care friends,

    See you in the Fog at some point.

    yeah this community is just increasingly toxic and it gets worse as more people fall into the “us vs them” propaganda. It’s not about mutual enjoyment anymore. It’s about them and what will benefit them and their playstyle alone. It’s become a very selfish community.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006173#Comment_4006173

    All you get little wrong is its not first is killer tocic towards survivor and then they are to the killer but it goes both ways, sometimes someone wants to play chase oriented ghostface and all he gets is toxicity and salt so after few matches he goes meta and plays hard for win it works on both sides all it is just vicious circle with no end.

    kinda figured this was implied. Circle metaphors are to basically be like “insert start at any point and it’s the same result”.

  • toxicity is a circle. Killers are toxic to innocent survivors→ innocent survivors then become toxic from repeated abuse → survivors are toxic to innocent killer → cycle continues.

    Point is…. Toxicity breeds toxicity. Enough of it will poison and erode even well intended players (like you) and cause them to develop anger. The way we stop this is by not caving into those negative thoughts and not feeding toxic behavior.

    As killer. You get a survivor just trying to get your attention the entire time by tea bagging and flashlight clicking. Ignore them. Even if you lose and they get out. Don’t bother. When you give in and chase them then camp and tunnel. You’re not punishing them, you’re making them laugh and feeding their ego because they say “the killer NEEDED me, I gave him so much trouble they targeted me”. It becomes bragging rights for them. Ignoring them…they get bored. By not humping them or hitting on ur hook..you show apathy and disinterest in them. Survivor bullies feed off attention…don’t give it to them. Just be a good person and have a healthy match with the others.

    As survivor. Camping killer? Don’t feed it and focus on gens. Camping works because yall can’t resist altruism. Let em die if that means gens get done. Eventually they’ll realize camping is boring if no one comes to the hook and they’ll lose. Tunneling killer? Leave ur team mate on hook as long as you can to do gens. Gen rush and get out. This will at least keep them in the trial for a little longer. Personally I just stopped playing survivor because the tunneling was eroding me and making me mad and become toxic. The queue times will be their punishment for toxicity.

    But in general. Bagging and mocking are insulting…but it doesn’t stop you from playing the game. Toxicity is an infection, don’t let it infect you. The more we as a community stop giving these ppl attention and views…the less we deal with toxicity.

  • @JustWhimsical said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005994#Comment_4005994

    Respectfully, what tangent are you even going on here? Rapid’s point was clear, he wasn’t asking for killer buffs, just pointing out that the changes felt undercooked and affected things they really shouldn’t have. I get that people are frustrated with how bad this update turned out, but that doesn’t mean the discussion has to get derailed. And calling everything hyperbole when it isn’t even relevant isn’t an argument, it’s just tossing around buzzwords. That doesn’t make your point stronger, and it doesn’t change the fact that Rapid’s criticism was fair and not really an exaggeration especially when they expanded on it. Please learn when to use the word hyperbole because you are using it incorrectly like the first time you used it was ok, but now you just are misusing it lmao.

    reread my first reply to them on sept. 24. my only point to them. my only argument to them. Was to stop using the word "objectively" for an opinion. That word is becoming a buzzword and used in hyperbole to make opinions seem like fact. I see it used everywhere and never for truly "objective" things…only ever opinion. Like when im in a lab and they instruct us to record objective observations only…im not gonna be like "I really feel like this bacteria is cooler than the other ones". Its a pet peeve of mine. Seeing words like "objectively" tossed around willy nilly until they lose their meaning entirely.

    TLTR: I wasn't arguing their point. I was telling them to stop using the word "objectively" for opinions. thats it.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005989#Comment_4005989

    It's only subjective to those who are disingenuous in wanting a "fair game" like people claim, because if you want an actual fair game, there is zero chance you looked at those changes and claimed them to be fair for both sides. When a set of changes intended for one purpose, extends far beyond that one purpose, yes… they are in fact horrid changes that shouldn't have gone through.

    That doesn't mean anti-tunnel or anti-slug mechanics in general are a bad thing, it means the ones they did and tried to implement were horrid.

    if its subjective to some, then its not objective at all..so plz…no more hyperbole. Its great for story telling, poetry, and manipulation. Not real discussion. And yes...I loved the changes as killer because it gave me a massive buff for a playstyle that i have already been playing for several years prior to the PTB.

    Things that ARE objective:

    2+2=4

    Triangles have 3 sides

    A kilogram is 1000 grams.

    Things that are NOT objective:

    Anyone's opinion ever.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005895#Comment_4005895

    It's so funny people bring up them scrapping the anti slug and tunnel like it's some "we hate survivors!" thing, as if those changes weren't objectively horrid. They were changes that affected beyond what they were intended to affect.

    don't use "Objectively" for your opinion. Hyperbole has already ruined most of the English language.

  • @RpTheHotrod said:

    Im not sure if this was intended or not, but I've been able to see hook states as a killer. It's been a significant positive change for me, because now I can far more easily spread out hooks on matches where survivors are having a difficult time.

    Essentially, im an underdog fan, so I mostly focus on killers such as ghostie, slinger, pig, and so on. This essentially means having to go in with your A game, especially when many of your matches are facing off against p100 4 stacks. Those weaker killers have little room for error at experienced gameplay levels. The downside is that sometimes matchmaking gets weird, and you end up going overkill on some survivors who actually AREN'T playing sweaty. Im not out to make for a miserable experience for anyone, and since the patch, I've been able to quickly see with the UI between which survivors to chase or to avoid hooking if I have the opportunity to hook. This lets me spread out the hooks evenly and delay player elimination to give them some breathing room without flat out stopping gameplay for a while. While I still almost always give last hatch, seeing the hook states has made "backing off the pressure" a lot more fluid while maintaining gameplay. Before this, I would have to just afk until they catch up on some gens, but now I can ensure hooks are being distributed evenly and avoid accidentally player elimination.

    If this was intended, this is a great boon for the kinds of who prefer good sportsmanship over winning at all costs. Thank you!

    Its intended. This with the Off the Record nerf. This wasnt supposed to be an anti-tunnel update…this was secretly a pro-tunnel update all along. Oh boi oh boi did these devs sure bamboozle us.

    As killer i also like it because I dont tunnel and often let ppl live so this helps me remember who i should not hook. But lets be real…its gonna be mostly for tunneling.

  • there isnt. Swap to killer. I was a killer main for probably 3k hours of my play time. got bored of killer earlier this year and swapped. I went back to killer after this update its been so bad. But im still bored of killer so im not even really playing at this point. Gonna do some silent hill F tomorrow and today…idk I have a project due for a college elective in like two weeks so maybe ill just work on that.

    Crazy when devs fumble so hard people would rather do a hella boring project than play ur game.

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