bleep275
bleep275
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- bleep275
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Comments
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The huntress update was completely unwarranted. The only thing she needs is better hitboxes on her hatchets
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How many hours do you have? I’m rank 1 as survivor and killer. High mmr is easy mode for survivor but miserable at low mmr. Where as high mmr is miserable for killer and low mmr is easy. It could be that you’re just inexperienced
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I stopped playing sadako because of the tape thing. At least give us killer instinct if they grab one or something. Or make it so the tv interaction isn’t instant. I could smack someone at a tv, and they can put it in while my weapon cooldown is going. It’s frustrating.
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I absolutely disdain this mechanic. It also rewards intense gen rushing since after a bit, the killer can’t kick the gen. I’m forced to abandon gens survivors just rush too because I can’t regress it anyway
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@Crowman said:
They made a change already where mmr is adjusted based on how many survivors escape.
wiki says that’s just for swf.
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So long that I flat out stopped using totems.
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I skip it everytime. Flat out refuse to do it.
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You literally just said the perk unrelenting but with a speed boost. Instead of genrushing, break totems. There's a dozen perks and items that show you the location of totems. And boom. Killer has no NOED perk to activate
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I've literally never seen a killer as bad as her. She's just awful. Trapper and huntress alone make her useless
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I always assumed trickster was on the lgbteam. Nea too.
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I think it'd be cool af to play as a clicker or something.
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Having this bug as well. I'm on PC
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November 26, 2021. Still experiencing this bug. Did a 20 second sprint and nothing.
On PC
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I was so excited for this new ranking system. But as far as I can tell. It didn't change anything.
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Chains barely have a purpose. They break so fast. Should be an addon that makes them last longer
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I'm excited for it because I'll finally be able to use the other killers without getting stomped on since each has its own rank. Especially for achievements and variety of killer/perks. Im rank 1 killer. You'll never catch me playing the twins or trickster at my rank. Recipe for disaster. And im forced to play meta perks because of the swf /Gen rush
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As much as I'd love proximity voice chat. This community is too toxic for that lol
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Dude yes. Especially with the 7 pages of perks we have now. Even in alphabetical order it's tedious
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Totem spawns are complete ass
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I would kill for schoolgirl spirit statue, figure, shirt. Literally anything. I hate her basic skin
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This happens way too much
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2 matches in a row
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How is this In any way fair for the killer? Start of the match my first thing was to head to that totem and there was a survivor on it. It's an automatic perk loss for killer
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First 10 seconds, I had to hustle to this thing and a survivor was on it. They didn't even have to attempt to find it. How is that fair? It's basically an automatic perk loss.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2469116#Comment_2469116
But wouldn’t that make the situation worse? Think about it if I’m looking for ruin because I know the killer has it I just go to the areas away from gens and find it easily
No it wouldn't. Because it would still take more time to find a totem out in the middle of nowhere. Than it would by just going to a generator. Especially if it's a totem they don't know you have. Like a huntress lullaby, devour hope, the third seal, thrill of the hunt. The only time a survivor goes out of their way to get a totem is if it's right there next to them or if they know it's active. Ruin is active from the start. These other ones take time to power up. Why have them if they're destroyed with seconds because a survivor was doing the primary objective and saw it right next to it
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I think a good balance is to give the killer an extra perk slot for each survive with friend to makeup for the massive advantage of comms
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2469096#Comment_2469096
They are definitely an issue on specific maps (mainly older ones) but they are inherently rng reliant and these complaints will never end because survivors will always sometimes spawn close or just happen upon one early
That still doesn't mean that they can't make it so dull totems or hex totems wont spawn ontop of a generator. They literally just have to move it. If they can program shifting map layouts, change loops. Im sure they can just not put totems next to an objective
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Totems don't have to spawn ontop of the survivor objective. There are plenty of places for them to go. Hell there are totems on the outskirts of maps. Totems work by housing powerful perks. Them spawning next to the primary objective isn't a requirement for them to work. So no, spawning next to a generator isn't how Totems work. It's how they spawn which is an easy fix
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Let's also not forget that if a survivor DCs (which is very common) you completely lose out, regardless of how well you did
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Yeah I use a pretty old gaming laptop my brother used to own. Weird how that could cause lag for everyone else
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But why would my lobby have everyone with good ping, but they lag like mad once the game starts?
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just had another match and it i think this proves my point. luckily, they didnt connect.
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Update:Decided to try again today hoping it was just an off day. Im Rank 19 and I was put up against 4 swf. 3 of which were below Rank 11 and one guy was Rank 18.Honestly why even bother with a rank system thats ignored through swf
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D'S yes
NOED, no. If you have issues with noed then break the totems before you finish the gens -
Dead hard shouldnt be able to ignore traps especially because traps dont harm injured survivors anyway, just stops them for a bit.




