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bleep275

bleep275

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bleep275
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  • Scratched mirror myers is one of the most popular and mutually enjoyed builds. After the death of map offerings, it became so much harder to enjoy and rarer to see. Now it is an IRI addon so it will be even harder and rarer to play as. Scratched mirror myers isn't even particularly strong. Its just funny for everyone (unless you get the lame ones that just camp by the hook). Scratched mirror nee
    6 comments 182 views last activity
  • I think a large portion of players have noticed a massive uptick in tunneling since the chapter release. And since the unfortunate and undeserved death of Off the Record…things are only worse. So I am BEGGING yall. Please post your new / best we can do builds for anti-tunneling. I'm running borrowed time and shoulder burden to help team mates. Then running DS and Dead Hard along with a styptic
    5 comments 81 views last activity
  • been playing survivor today to grind achievements and my god….the amount of hardcore tunneling has been insane. it started off rough with constant slugging…enough to proc the new abandon feature several times. But now the past few matches have been the most intense tunneling I have ever seen. Like normally I can take a down for the guy being tunneled…now its just getting slugged while they contin
    0 comments 41 views last activity
  • Thank you. two of my three matches i was slugged to full health three times by the new myers. Let me leave penalty free so i can play a round where im not crawling the whole time.
    4 comments 131 views last activity
  • There has been more DCs than usual with survivors lately. so my question is…how does the new DC penalty system work? I remember them reworking it…the disabling part of it…and i honestly stopped paying attention after that. Before it was one tier per day…what is it now?
    11 comments 262 views last activity
  • Right now tunneling feels like the "efficient" strategy, which is why so many competitive minded killers default to it. The problem is that it makes the game miserable for the tunneled survivor and leaves the rest of the team with less to do. If tunneling is the most rewarded strategy, people will keep doing it. Endgame Feedback Instead of always showing "Entity Pleased" when you 4K, make t
    18 comments 191 views last activity
  • I remember seeing something about MMR changes coming but I don't remember where or when or if the source was even legit. there definitley needs to be MMR adjustments. I feel perpetually stuck in mid mmr where a lot of survivors are just…so so bad. But because im solo Q (my firends quit DBD), I often die as a result despite me being the only one to complete gens, survive chase, and heal and resc
    4 comments 61 views last activity
  • Please. I play jumpscare myers and a few other jump scare builds on different killers. I had a map offering on and in 20 games…not once did i get the map i wanted. Its sop bad im convinced i didnt get the map because of my offering…but just out of regular RNG. Not to mention map based achievements are so much more difficult now. just please. make them at least viable.
    0 comments 1 views last activity
  • I am so excited for it. tried 1v4 for the first time in a while as survivor….and each and every single match…one dude was tunneled immediately. the moment of unhook they would stop whatever they were doing and head back to hook. had an unknown drop chase with me just to warp back. a spirit phase away just to get back. a ghost face camp just far enough away to mark anyone with the unhook and tunn
    74 comments 2,154 views last activity
  • This picture says it all. It is the absolute worst experience of any killer. Nothing like getting one hook, a 4k, and still nearly 40k points at the end of it all huh. Match was like 30-40 minutes too because it was just constant picking each-other up. There were even a few unbreakables this match too and still this is the result. How is this fun for anyo
    34 comments 503 views last activity
  • So this has been my DBD experience for the past few days, too bad the anti-slug only works if everyone is down. This is generally my experience with most huntresses and is why I absolutely loath going against them. This huntress slugged me and sat on me until i bled out. She slugged me earlier in the match too because i took the down for the person t
    78 comments 1,671 views last activity
  • I have barely played at all since the update and go next prevention. I know the gist of it but I would like clarification. Since he can no longer just not hit the skill checks to die fast on hook stage. What is even the point of those skill checks? If I don’t hit them does that count towards the new DC penalty or am I good to just watch TikTok while i wait? honestly just remove the second stag
    1 comments 41 views last activity
  • This is to help those of you trying to do this achievement as it isnt super clear what you need to do. So for a perfect grab, once you tentacle grab a survivor for the damage state, you'll see a lil button pop up right before (LMB on pc). Hit it at the right time and it'll be a perfect grab. You'll know from the broken piano sound upon hit. Also general blood moon event tips for killer: don't
    4 comments 761 views last activity
  • I think a massive QOL improvement would be giving us the option to level up characters we are not queued up as. For instance, right now I am awaiting a match as Freddy for a daily, but I have 1.5 million BP Id rather spend on a character I actually use, be it killer or survivor. But as of now the only way to do that is to have the character selected so you either have to be actively playing as th
    2 comments 91 views last activity
  • I think this thread will be good for people to post injured builds to help with the essentially guaranteed first hit with the new killer. Or games against legion/plague. so post ur injured builds below! Mine is: Resilience (obviously) Windows (see where there are no pallets) Iron will (make avoidance a lil easier, normally id have inner strength for the heals but there’s been a lot of boons
    5 comments 683 views last activity
  • Can we please stop giving survivors the challenges where you have to unhook during the end game collapse? Most of the time survivors don't even start the end game collapse until everyone is at the gate because of blood warden. Or challenges where they have to survive, seeing how they're designed to die 60% of the time it gets pretty tedious. Its even worse for solo q survivors or killers who play
    7 comments 201 views last activity
  • Names: Now I understand the argument as to why we cant see the name. If it is a streamer, we can just go snipe them on twitch and give us a big advantage, at the very least allowing us to see their perks. However, the killer can do this to the survivors, although not as impactful it can still be problematic as they can hear/see the plan or location of survivors. I will admit the primary reas
    9 comments 161 views last activity
  • How the hell did you guys get these done? Im solo q since all my friends quit this game. I cannot for the life of me escape without being hooked once with spine chill or finish 4 gens in a SINGLE match with dark sense. They're the last two challenges I need to get done and they feel impossible. Can the devs change these to make them more feasible or not as infuriating at least? Like at least
    30 comments 511 views last activity
  • Ive gone against a few people multiple times and they're consistently a horrible experience. Does blocking a player prevent me from being paired with them again? if not it needs to.
    3 comments 502 views last activity
  • Just had a dude in Taiwan play with over 200 ping. Had another huntress from Europe with ping in the hundreds as well. I regularly get French people with ping in the 200 range. I'm on the East Coast of the US. For god sakes can we get something to curb VPN and high ping players? it ruins it for everyone. Make a max ping limit or something. I know companies are able to block known VPN servers. D
    6 comments 82 views last activity
  • i think adding random items and addons would make chaos shuffle a little more chaotic and interesting. Right now survivors bring stacked items to carry bad perks and killers bring stacked addon for the same reason. Making the items and addons also random would hopefully make the game a little crazier and less sweaty
    0 comments 1 views last activity
  • This comes in response to rampant slugging meta going on. I have been running exponential to counter it. However, if i go down and my totem is snuffed the entire team gets to experience crawling on the ground for several minutes. I think a perk that would re-bless a totem after it was snuffed would be cool. It could require specific actions to trigger it even, like repairing x-amount of a gen o
    2 comments 61 views last activity
  • it takes like 15 minutes to spend all your bloodpoints if you hit the 2 million cap. It is so tedious I have stopped spending BP entirely. My friend has 6 million BP saved up because they cant be bothered to spend a half hour pressing a single button, but she racks up the points from challenges. just plz….give us a spend all option
    3 comments 31 views last activity
  • So the twins isnt a very good killer, i will admit that. The devs made an attempt to change the twins but it wasnt implemented because it made the slugging problem worse. so my soultion is…. just activate deep wounds or something. That way it would give slow down. Make it so a second or third pounce debuffs the survivor until healed. im just so tired of bleeding out against them. Just had a
    31 comments 471 views last activity
  • Looking at the steam charts there has been a steep decline in player base. With the peak for the year being in June at around 99k players. The game is now 36k on December 16th. Now after the Vecna/Laura Croft chapters in the June time frame, it makes sense that there would be a surge in players for the release and decrease afterwards. That being said the decline was very stable until around Sep
    125 comments 4,397 views last activity
  • Holiday horror collection is out now with some returning cosmetics. But im sad to not see the dwight elf cosmetic or the snowman dredge. Will these be coming back or am i out of luck?
    3 comments 171 views last activity
  • With the release of the new chapter came taurie cain with a fairly decent anti tunnel perk to help trade hook states. I have had three different killers today who openly admitted to targeting me and tunneling me specifically because of that perk. The thing is…I wasn't even running it. what are your thoughts on this? Is this considered griefing?
    31 comments 1,021 views last activity
  • I think it would be cool to have incentives for killer mains to branch out and try lesser used killers. It would have the potential of giving the balancing team more data for adjustments. While also making it so huntress isn't virtually every match. Data and variety is always nice. before the inevitable attack for wanting variety: Playing against any thing in any game over and over again gets b
    4 comments 61 views last activity
  • Plz stop. there are too many. As killer and survivor I cant escape the hum. please try the other options. What do you think the huntress pick rate is for 2v8? i feel like shes 80% of my matches
    7 comments 191 views last activity
  • Bloodpoints are nice, but lets be honest. After a certain point alot of players dont care too much about bloodpoints. I dont even spend mine anymore unless i need something. I think a good option is through iri shards. either as an outright reward or bonus player exp to increase the speed you obtain them. I think this would drastically improve qeue times as iri shards are more sought after tahn
    1 comments 21 views last activity
  • So I totally understand the purpose of the gen speed boost and regression, and i support that. However, I think the math is off and is way too punishing for the killers. The gen speed boost per cage stage is pretty high for the number of survivors it effects. I'm not saying get rid of it, just decrease it a bit.
    7 comments 131 views last activity
  • SUMMARY OF THE ISSUE: If death slinger has someone speared, and the killer downs a survivor who is not the speared survivor. The chain immediately breaks and lets the survivor free. PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I shoot a survivor as death slinger and begin to real them in. Meanwhile my team m ate in another location downs a survivor. Causing my chian to
    3 comments 101 views last activity
  • Greeneville (The Unknowns Theater map), has an issue with good proper gen distribution. The theater and garden gen are fine. However, too often are the other gens bulked together in the center. There needs to be a wider separation of gens. I have yet to see a gen in the parking lot, put one in there or something. Most gens are in a line from shack to the other side making it possible to set up a
    1 comments 21 views last activity
  • This is the one killer i cant STAND playing against. Ill be clear behind cover but because the hatchet made contact with the air I exhaled 5 seconds ago, I take damage. It makes it so hard to stay motivated against a killer whose ranged weapon hitbox is like 3 survivors wide. Now there are some arguments one being killer connection. Well to that I say….can we get a solution to VPN killers? Cant
    0 comments 51 views last activity
  • The purpose of this is to give each side an idea of the mentality as there seems to be a worsening division and growth in angry sentiment. Explain why you play the way you do, why you react to playstyles the way you do, and where you think this community is as a whole. ill go first. I started playing survivor after getting bored of killer after about 4k hours. As killer I play very forgiving.
    60 comments 1,591 views last activity
  • I think having a perk that allows you (the survivor) to teleport at random to a different hook/ cage location than the one you're currently on. The idea is that this would help with proxy camping and what not. We saw something like this in 2v8 where the survivor would teleport to another location if the killer lingered near by. another, which i saw in another forum post. is to remove the unhook
    0 comments 2 views last activity
  • In 2v8 they had a wonderful mechanic where those on death hook had unbreakable and could pick themselves up. This was a wonderful addition and helped counter the matches where killers would aim to slug everyone. Plus it gave the survivor an extra chance in those miserable matches Option for a fast blledout. This way we dont have to sit there for a couple of minutes bleeding out because lawd alm
    12 comments 111 views last activity
  • Its kind of crazy to nerf an anti aura reading perk then rework a couple of killer perks to give them aura reading. If anything that is more reason to maintain distortion. There are an insane amount of killer aura reading perks already, never mind the aura reading addons as well. Maybe make it so tokens are charged by doing objectives that way people cant use it to just hide all game. Start with
    3 comments 91 views last activity
  • Let’s ignore the usual “it’s toxic”. This time it’s about the growth and player retention. So through this event I got several people to play the game and try it with me. About four. At first they were loving it. They were terrible, but having fun despite their mistakes. There was laughter. And then the tunnelers came. Now they quit. Now they won’t get back on. Because “how can I play an
    47 comments 942 views last activity
  • I think a great buff/QOL would be adding a visible anti-face camp meter on a survivors portrait. This will tell survivors if a killer is camping, how close they are to getting off due to camping, and if they’re causing the meter to pause. This will work to help punish and discourage camping even more, while also giving solo Q teammates valuable information in the same vein as seeing who is on
    1 comments 21 views last activity
  • so either there are alot of people intentionally losing matches to abuse less skilled players. Or MMR is. A total joke in this. For example I have two people who I convinced to get the game for the 2v8 mode. They both tried regular while I watched. Both, despite being first time players and not even in a swf were versing p100 killers that absolutely dominated them. The same happens when I p
    8 comments 171 views last activity
  • I LOVE the new search option to find characters since there are just soooo many. that being said I think the ability to mark a character as “favorite” then also having a “favorite only” filter would be a nice QOL addition. Especially for killers like me that bounce around between characters a lot and get tired of typing in the names lol
    0 comments 1 views last activity
  • in the new tome, I cannot claim any reward from completed challenges. I currently have two killer mastery challenges shimmering gold, yet when I click on them I get an archive error and I am brought back to the menu. I also cannot claim the completion rewards despite finishing the prerequisite challenge. the challenge I cannot claim are : phase warrior Iridescent blade Core memory: stray
    2 comments 91 views last activity
  • idk if it’s the event but huntress hitboxes seem more absurd than usual. Like flying way above my head in the corner of my screen but hitting me. Or when I’m behind a wall, but I get hit because the hatchet flew next to the wall. I KNOW some will say it isn’t huntress but the survivors. But my point stands. These hitboxes are insane. Only killer I experience will hitboxes as insane as hers.
    5 comments 61 views last activity
  • this is mostly in reference to me playing survivor. 1v4 killer is still fine as killer cuz I can use my fun builds. 2v8 killer is a blast too cuz I can play with my non killer main friends who suck and make me laugh. But there is a vast difference in survivor experience between the two modes. I did several 2v8 and 1v4 matches to get a decent idea of the difference in fun FOR SURVIVOR. No contest
    7 comments 132 views last activity
  • spending bp can be a tedious task. Especially when you get past 1m blood points. I think an option to automatically spend every BP in your bank would be so nice. having an option to prioritize certain bloodweb rewards would be good too. So when you do auto complete a bloodweb. You don’t have to manually choose the map you want or add on you want
    0 comments 11 views last activity
  • for the first time in god knows how long I haven’t been tunneled or camped. I’m actually having fun as survivor. And as killer I get to play with my survivor friends and meme or laugh at how bad they are. Is so action packed and fun for both sides Y’all gotta make this permanent. I’m dreading going back to regular
    2 comments 41 views last activity
  • platform: steam Mode: 2v8 Playing as: killer Playing with friend: via steam invite to lobby while playing as trapper it is sometimes not allowing me to pick up traps even with zero traps in inventory. I will go through the animation and noise but I will not have it in inventory and it is still on ground. Took me 12 tries to pick up one trap After playing as trapper I chose huntress and read
    6 comments 171 views last activity
  • PC on steam I’ve noticed this mostly with Lara when running her vault speed perk. But the exit gates have no opening animation. It’s opened by them just standing and staring at it. also idk if this is a bug or if I’m blind. But in the store, even when I click on and look at every item. The character portrait still says there is new items
    0 comments 11 views last activity
  • slugging has been an issue in this game for awhile and all too common. Even the devs know it’s an issue. So my proposal is. Once a survivor reaches the halfway point of the bleed out timer, they should be given the option to give up or at least bleed out faster. It is NOT fun for anyone having a player lay on the ground for 4 minutes. If killers can open exit gates as a surrender survivors nee
    23 comments 511 views last activity
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