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bleep275

bleep275

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bleep275
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  • character search. This way we can search characters with specific powers like stealth, deep wound, expose, etc. or even just their name to make it easier finding them Playlist player count. I think having an overall idea of how many players are have cross play disabled, or are in an event mode, would help liven up those modes. Have cross play match pc with pc rather than just steam if your on
    1 comments 1 views last activity
  • virtually all of my exper Going against console killers is miserable. I get tunneled, camped, bmed, and griefed significantly more by console killers. But I don’t want to sit in an absurd queue time. Anyone know the avg wait time? I’m eastern US if that changes anything. But I have a vpn
    8 comments 291 views last activity
  • you can be downed by the exposed effect of this perk then hooked. However being hooked and rescued doesn’t make the expose go away. Meaning it can down you twice in one activation even if hooked
    0 comments 11 views last activity
  • usually when stalking a survivor everyone is highlighted in white. However now while I stalk survivors, many don’t get highlighted at all. It’s especially obvious When stalking several at once.
    4 comments 191 views last activity
  • There is a pretty common way to abuse this map. Because of the hook layout of someone has boiled over and god forbid breakout with it. It is impossible to hook them if they’re upstairs. There have been so many methods to abuse this map. Especially with swf. Add a hook upstairs on that map.
    0 comments 22 views last activity
  • I have been getting camped non-stop lately. Not proxy camped but full camped. My meter still goes up…slowly. But not enough to actually let me off the hook before death hook. Also I have been getting camped by victor…but despite being ontop of me the meter doesn’t go up. facecanp meter range need to increase, or at least the effectiveness of it. And the camping victor needs to be addressed.
    5 comments 91 views last activity
  • survivor times are disproportionately harder than killer tomes. Especially if you’re solo q. I have every single killer challenge completed, the hardest ones you can farm easily. Problem is….farming is a luxury for killers only as they control it. A lot almost entirely rely on the killer making massive mistakes which is only reliable in low mmr. some insane challenges: Make killer miss basic a
    4 comments 71 views last activity
  • so I totally understand the reasoning behind it. It’s a 4v1 and someone DCing completely screws the game over. the issue is…we have bots now and instead of dcing. People just kill themselves on the hook, leaving the team without a bot. Who, despite being dumb, at least does generators, totems, and healing.
    14 comments 231 views last activity
  • by variety I don’t mean the number of killers, I mean the number people actually play against. It’s tiring versing huntress, Billy, etc. match after match, time after time. Same 5 killers constantly. There should incentive to play lesser played killers or an extra algorithm so you don’t verse the same selected killer back to back. Adding incentive may increase usage of those characters which c
    8 comments 111 views last activity
  • I think an amazing addition to the game would be Marianne (survivor) and The Maw (killer) from the game "the medium" by bloober team. Both are really cool and compelling characters and the end is perfect for ripe pickins by the entity. If you want to add another survivor to keep the 2 survivor 1 killer tradition, you can also add Thomas or Lilianna from the same game. Idk if this is the correct f
    0 comments 2 views last activity
  • When I play survivor i get the same killers over and over and over and over again. There should be an added formula or something to increase our odds of being paired with a different killer. Not player, but killer character. at the very LEAST, add incentive to play the lesser played killers. Bonus BP or something.
    0 comments 11 views last activity
  • We have the ghost face mask from scary movie. Now it’s time for our favorite butler Hanson from scary movie 2. perks: little hand - pick up survivors faster when in terror radius mashed taters - placing the little hand inside a gen is disgusting. Killer is effected by this and is hindered when breaking it. Bum buster - hansen likes to let loose. All survivors in an meter area gain haste
    1 comments 11 views last activity
  • Currently mmr is based purely on survivor escaping or dieing. this is terrible. Why can I get several iredescents. Safely save/heal multiple people, do several gens, loop the killer constantly. And yet I’m punished because my team is so new they don’t know which is up and don’t save or do gens. It also punishes the killer because I loop them into oblivion mmr should be pip based.
    3 comments 31 views last activity
  • This would help the grind so much more if we could sell the crappy add-ons and offerings we never touch for BP. I have literal hundreds on each killer. I very rarely use add-ons and I never use offerings. Itd make the grind so much more bareable
    0 comments 11 views last activity
  • This is such a tedious challenge. Most survivors will take a hit or even go down before stepping on a trail. Why not change it to hit or down X number of survivors with his range attack. At least that is fun and do-able. I always have to farm and throw the match to get this one done
    1 comments 21 views last activity
  • Does this actually even do anything useful? I have over 2k hours in this game and as both survivor being afflicted and killer doing the inflicted I have seen 0 difference. It's only good for slugging. Hooking a survivor is still visible during the initial hook so that doesn't do anything unless the survivors are obvious
    1 comments 61 views last activity
  • Schoolgirl spirit is my #1 favorite skin of any game. I love it. Please daddy Mathieu Cote, gimme schoolgirl spirit figure or even a keychain. Anything
    0 comments 11 views last activity
  • I needs me some better merch. I would commit genocide and sell my first born for a schoolgirl spirit plushy or SOMETHING
    0 comments 11 views last activity
  • Map hard counters trapper. Most maps you can rely on shadows, and brush to conceal traps. Even putting making the traps darker significantly helps trapper in most maps. This map makes his traps stick out like a sore thumb. You can see them a mile away and the brush is in places that are useless for his traps. The maps needs to add dead dry vegetation for camouflage, or some other way for the tr
    5 comments 61 views last activity
  • I hate having to mentally count or keep track of how many seconds I was chased or doing co-op. Or as killer, how many more pallets I need to break in game. Especially the "complete in one match" challenges. It would be nice to see progression mid match
    1 comments 11 views last activity
  • I thought for each killer there was supposed to be an individual skill rank. But even when I use the worst killer (twins, trickster) I'm verging high ranked high skill survivors. I was so excited for this to make an improvement where I could play those killers and enjoy them. But there been no change from what I've seen
    2 comments 21 views last activity
  • So getting adept with a new killer is incredibly hard at iridescent. Past few games I've gotten 3 red and 1 gold emblem but still no merciless. Meaning you need 4 iridescent emblems for the killer achievement. Frustrating and silly when all survivors need to do is walk out. So here is my proposal without changing the achievement itself. Instead of one end game progress report, we get two. On
    2 comments 11 views last activity
  • Please fix the totem spawns. At least make it so they don't spawn next to generators. Even with hex:undying, my totems don't last very long. Every other match my totem spawns in plain view, mere feet from the totem. My last match in badham preschool my totem was directly next to the generator. Hell even changing the RNG, so you have a very small chance of it starting next to a generator. Totems
    5 comments 61 views last activity
  • Moved to another thread. Posted in wrong one
    7 comments 61 views last activity
  • There are about 81 perks in this game for killer. And each has 3 levels so you'd need to grind out 243 perk levels to finish a killer. There are 19 killers. If I did that math right, that's a whopping 4,617 perk levels. The amount of blood points required to p3 max out a killer or a survivor is ungodly. There needs to be a rework or work around to make this a little more tolerable. Even an ince
    8 comments 181 views last activity
  • For context I was playing clown with the elephant cosmetic, on the game map. I had spirit fury and enduring equipped. After breaking a palet via spirit fury i was unable to walk through that palet area despite it being gone. My view would essentially rapidly stutter if I tried to wak through that now broken palet.
    0 comments 11 views last activity
  • 4 kills. 1 gen done. And I get ruthless. As survivor all you need to do for adept is escape. As killer you have to play absolutely perfectly. You cannot play too well, and you cannot play too poorly. It relies far to heavily on survivors. It also drastically changes per killer as well because of their power mechanics. I suggest reducing the requirements of 3 iridescents and 1 gold emble
    3 comments 32 views last activity
  • It's not unheard of that survi ors accuse killer of lagswitching. With non-dedicated servers, lag spikes and poor connection is gonna happen. I live in an area with poor connection, even with the best. And the people who I share it with often stream...everything. this sometimes causes days with crazy lag but lobby says green ping. It's because of this alot of people attack me and report me for l
    6 comments 122 views last activity
  • Title says it all its beyond unbalanced. Why is it that regardless of whether or not killer finds it first survivors win Only way the killer wins hatch is when survivor os injured across the map with no idea where it is. Otherwise it's free especially with DS
    25 comments 161 views last activity
  • Removing the survivors notification can drastically increase the lifespan and efficiency of totems. If you tap a hex totem and a symbol pops up you immediately know its thrill of the hunt and the killer got a notification. Now you know to break full totems and there's another hex totem on the map As soon as someone is hooked everyone who gets a skill check will know huntress lullaby is in play
    3 comments 52 views last activity
  • Im rank 18 killer, I played 10 matches today. Each one had swf where one was at least Rank 11 and lower. 2 matches where I had a rank 4 survivor and the rest were 8-11. When i was rank 1 survivor my brother got the game and I joined him as swf, each match i was a rank 1 survivor versing rank 18-20 killer. How is this even remotely fair? There needs to be a better system where a high rank surviv
    5 comments 111 views last activity
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