FruityCocktail
FruityCocktail
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- Username
- FruityCocktail
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Comments
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🤣🤣🤣🤣🤣🤣🤣
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It's crazy... the terrible players have made excuses for 5+ pages.
They cry for the game to be altered to their expectation.
And then when it gets pointed out how ridiculous it is, it's nothing but absolutely and totally poor excuses.
DoNt RuN tHaT pErK iF u DoNt wAnT 2 bE tUnNeLeD
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So when Survivors meme and do this... yall still lose?
Yall mad about slugging?
This happened to me on RPD when I was running thrill. All 4 were running Boil Over, 2 were running SOUL GUARD, and 1 was running No Mither.
It's clear their only goal was to annoy me (I was playing the Twins LMAO!!!!!!!). Yeah, it was an obnoxious 15 minute game, but I did it.
Boo Hoo... Cry me river. I bet some of you clowns run double pink add-ons.
Sick of you crying nonstop.
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@Mandy said:
The killswitch is there for something that's absolutely game breaking and can crash the game or be severely exploited where the game cannot end for example. Neither of those apply here, survivors can be slugged etc.
Whilst I appreciate RPD can be frustrating right now, it is something that has been brought up to the team.
You tell that cry baby!
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2774053#Comment_2774053
They didnt... They only got 1 gen done before he closed the hatch
And he's complaining because of the awful "killer power" of anti-loop whips?
Oh. Ok.
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How did they manage to get ALL 5 gens done when you tunneled one player out of the game at 5 gens?
Also, Nemesis needs reworked along with Deathslinger and Pym Head.
You can't make anti-loop Killers when Survivors only have looping to survive. And looping SHOULD BE THE ONLY thing that lets survivors "rank up." Swan diving the hooked survivors and only doing gens isn't useful as being able to loop a Killer who refuses to concede the chase.
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First 2 comments are exactly why Devs should make Borrowed Time basekit and killers who proxy-camp stop the hook-timer bar.
Playing Killer requires way more multi-tasking but as the Killer you are NEVER removed from the game because of cheap and <<UNFAIR>> """""""""tatctics""""""""
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Bump.
Sidenote: all the """"opinions""" of the banned profiles should tell you something.
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Look... I SAID WHAT I SAID. I'm waiting for that Dev with the Pig avatar to come in. He's the one that changed Hex Ruin. Akimbo?
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@Mooks said:
Skin/hair color makes it really unlikely that they are directly blood-related.
also we really have no clue where Mikaela is from? Best guess I have seen is Scotland, based on the last name.
it’s also very clearly different types of magic, Hag has voodoo going on and Mikaela wasn’t an actual witch but was a little bit spiritual, burning herbs to cleanse her Appartement and such.
The first line of your reply lets me know you don't know what Creole or Mulatto or Louisiana is all about. But go off.
The Devs are French Canadian and so I have a real big hunch they are related.
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@Marik13 said:
I mean like half the time the damn zombies are usually stuck against a wall somewhere and are beyond useless, but hey pop off I guess.
Please record and post the footage since that's not at all my experience or many others on Reddit and in my Discord.
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/285668/zombies-cause-nemesis-to-overperform
They are 65 % of time useless,20% of the time used for tracking,10% a nuisance & 5% good
I'd like the link to those made-up Killer Main statistics.
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@WishIcouldmain said:
Laughs in Admin Wristband and Mikhail’s Eye since base zombies are terrible
Stop trying to derail with your corny forum lingo and slang.
The zombies help the Nemesis overperform well more than they should.
EDIT my bad, you were mentioning the zombie add-ons.
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@legacycolt said:
The zombies are just annoying. Not scary or anything
That doesn't address the effect they have on gameplay. Nothing in this game is scary after about 50 hours.
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I hate Deep Wounds... it's so corny and pretty much the reason I hate going against a Deafslinga.
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@Bennett_They1Them said:
I think Mikaela's magic is closer to neo-paganism/wicca than hag, who I think is using a more Haitian voodoo influenced magic. but, that might just be me.
I'm not sure. thoughts?
Edit: I mean, in media representation. not actual people.
But Lisa/The Hag and Mikaela could be related... like if Lisa/Hag had a brother or sister. In Lisa's Tome, they did refer to her grandmother as saying something along the lines of, "dont draw symbols you DONT understand!!!"
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@steponmeadiris said:
they're girlfriends 🏳️🌈 #lovewins
Girl, fall back.
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SWF aren't this big ol boogie man everyone likes to claim.
Most SWF get too altruistic or cocky and those two are ALWAYS their downfall and leads to mega salt in the post game chat.
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Anytime I load into a game as a Survivor and see it's a double red add-on Freddy... that's definitely a sweaty.
Anytime Survivors brind a shroud of binding + toolboxes... that's definitely sweat.
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"Both perks however, primarily Zenshin, are very useful for learning for new players by using custom games, where they have immediate access to both of them anyways."
This is why the perks should be in the basekit game aka "free" perks that aren't locked behind a paywall or iri shards.
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I'm talking "basekit" as in free perks like This Is Not Happening / Resilience / Iron Grasp / Monstrous Shrine.
Good grief, everyone around here is uptight.
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Windows and ZT should be basekit for newbs.
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Freddy's basekit is loaded and that's why so many people play him... he's like a Killer with training wheels.
P3 Claudette's are complete garbage 94% of the time.
SWF are easy to counter cuz they are super altruistic and inadvertently throw the game by not leaving anyone behind.
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@indieeden7 said:
Did they even do anything beforehand?
Yes.
The only exception was the Sapphire Lens, it never stated "stacks" so I never paired it with anything other than a grip or battery.
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Honestly, they need to swap the broken status effect with a built-in slowdown of 6% if you are sick.
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I love the look of the Siren and her cosmetics. The realm looks wonderful!