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PabloLovesP4

PabloLovesP4

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PabloLovesP4
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  • Perfect fix: buff solo-Q to the level of SWF then buff kkller to compensate.

  • Ok hear me out..... flashlights and sabo gets the biggest buff ever with this update.

    Flashlights threaten killer and make it so they cant pick up... solution: slug the survivor.

    Sabotages cause a denial of a rightly earned hook state.... solution slug the survivor till the hook returns. At that point the survivors can use flashlights to help make sure you cant pick up.

    Ive gone against bully squads many times. Ive won against bully squads many times. Ill tell you. I have never been more frusturated in this game than when ive played against bully squads (and thats saying a lot because this game is very frustrating at many points)

    I get it... nobody wants to slug for 4 minutes across the map. Thats why the devs should be working on improving information across all survivors. Let all survivors know what the other survivors are doing. Maybe add a way to ping your indended objective (like if your running to a slug or a hook you can ping the aura so people know you are on your way to it.) Once solo survivors are on the same playing field as swf then we can balance things better. Changes like this however are sure to help solo-q a little and SWFs a lot. These changes will also bring a greater rift between balance at high and low mmr. With such a rift, people at low mmr will believe the killer is too op while at higher mmr with more competitive players the killer barely has a chance. These are problems that need solved first. Its easier to balance a scale than it is to balance a circular see-saw.


    Once the balance between solo-Q and Swf AND balance between high mmr and low mmr is achieved THEN we should start the balance between killers and survivors. If you balance everything on a moving scale the balance will never be good enough.