FeelsBadMan
FeelsBadMan
About
- Username
- FeelsBadMan
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
They diabled it which means no one plays survivor cause the "event" doesn't give ######### for points on surv. Meanwhile the camping & tunneling killers get 30k+ BALANCED!
-
Ngl the event is kinda garbage. Last year the snowmen were added cause it was the way to earn some ingame cosmetics. This year they literally do nothing. I am gonna finish the tome challenges and then go back to play other games.
-
Same goes for the 3-4 man stacks bringing map offerings and toolboxes. How is a killer supposed to play 'normal' without completely throwing the game? Like you won't even get a single hook before they already wait in the exit gate t-bagging you followed by some "ggez" in end game chat...
-
I played killer the whole day. I literally ONLY encountered 3-4man swf with toolboxes and map offerings - no wonder killers tryhard if their experience is the same as mine.
-
Perk: Build 5.2.0 - puts the game back to how it was after Hellraiser release.
Honestly the game was in one of the most balanced states before they added Mikaela and boons - change my mind...
-
@Emeal said:
They will be back next year.
Judging by BHVRs recent actions they will be back next year and the ones you can buy for shards now will probably be "auric cells only" then LMAO
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3284690#Comment_3284690
They will not become purchasable with shards, these themed seasonal outfits are exempt from that.
LMFAO u guys make a big twitter post how and I quote "all non licensed outfits will become available to purchase with shards after 4 weeks from now on" and since then literally all non licensed outfits you released have been limited-time only ones that don't become purchasable with shards at all - amazing! π€£
-
@Chocolate_Cosmos said:
In worst case, I will just not play the Killers that are negatively effected by Snowmans (Ghostface, Twins, etc.).
I am sure Survivors will love the same killers over and over again who bypass snowman protections.
As if it isn't already the same killers over and over again with the exact same builds who tunnel and slug - won't be much of a difference.
-
Just accept how it is or get a SWF. 6.1 proves BHVR doesn't give a ######### about soloq. All the surv nerf and killer buff are aimed at soloq (to reach their desired 60% kill rate) since all nerfs left SWF completely untouched and just as strong as before. Which is also why we won't see a soloq buff any time soon.
I am barely playing these days and if I am playing I am only doing some tome challenges until I am fed up and then I go play something else.
-
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3279781#Comment_3279781
- This is the incorrect way to fix this problem. The ONLY perk on her that is a problem is starstruck. Is Jolt? Sloppy? No. The correct fix to this, is to give her a tiny terror radius, but then give her a 40 meter lullaby.
- They already nerfed range addons and this is actually incorrect. At this point most of her addons are bad, or they make her less punishing or are flat out memes, the addons are not a problem.
- This just makes her harder to play, but doesn't actually "nerf her" top tier nurses will still use the information to gauge where the survivor is and blink right on top of them.
- Sure, why not.
As a nurse main, the proper way to "fix" her is to:
- Increase her movement speed to 4.2
- Halve the range of her blinks and make them charge up faster (so you get the same time/distance ratio as now, just the max range is half what it is now)
- Give her a secondary ability that lets her charge a blink on a 60 second cooldown. This blink targets like the cenobite chain and is global (can blink anywhere on the map)
- Give her a tiny terror radius of 8 meters, and give her a 40 meter lullaby.
This allows her to keep her chasing power strong, while weakening her map control but putting it on a cooldown. The way to make nurse more interesting is to make her blinks less powerful, but more frequent, so there is more opportunity for both the survivor and the killer to outplay each other.
LMAO so your "nerf" as Nurse main is to buff the ######### out of her - I dying π
-
Just play on EU central and you gonna learn it automatically since most Russians refuse to type in English in post game chat but still gonna type some monolgue in Russian about what they did with your mom last night LMFAO
-
And those who this patch was supposed to affect (SWF) are just as strong as pre 6.1. They should revert all the changes.
-
Its literally next to impossible these days, change my mind. Given I mostly stopped playing and only play to finish the rift these days I am literally stucked at BRONZE ranks LMAO
-
@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3250493#Comment_3250493
https://us.v-cdn.net/6030815/uploads/MAGWWJWO6F6I/image.png
Dunno man, Jonah doesn't seem to have glowing markings on his neck and arm.
Well then it's Jonah's dad Β―\_(γ)_/Β―
-
The survivor is literally just aged Jonah (or Jonah's dad) - exact same hair cut/beard. How can the design team be so damn uninspired?
-
Played agaist a few but the last memorable one was against Hens a couple of weeks ago. The lobby was full soloq players (everyone joined in 1 by 1) and someone did 'dare' to bring a Badham offering.
He played Pinhead and played in the most tryhard way one can imagine. He found the box first, chainhunt up and then tunnel and camp at 5 gens. Game ended with a 4k with 5 gens left. Everyone had like 4k points and he really complained about the map offering that one guy brought...
I used to really like watching him play but his playstlye changed a lot over the course of time (I guess thats inevitable when you literally only play DBD) and nowadays I can't even stomach watching him for longer than a couple of minutes when he plays killer or his tryhard SWF squad.
Makes me happy I mostly stopped playing this game and only hop on for a couple of games every other week just to realize how unfun it is and then go back to better games LMAO
-
I see how much 'fun' these people had playing against you with the points they got - and this during an event that basically doubles the BP's...
Midwich offering, range and recharge addon + that build screams "I need all the training wheels I can get and gonna sweat as hard as possible on top and then act upset if people don't want to play against me"
YOU are the prime example of why people DC against Nurse.
-
Since DBD uses AWS this is probably never gonna happen.
-
99% of the survivors bringing Dead Dawg offering play super immersed and just crouch from bush to bush...
-
@Friendly_Blendette said:
Nah mate youre about 81 prestieges away on every character.
LMAO I was thinking about who I would like to keep prestieging but I just can't decide. Guess I am just gonna dump most points into Legion since I need addons π
-
Sheva you look quiet down with that big sad eyes and that big fat frown - PUT A BANANA IN YOUR EEEEEAR π΅πΆ
-
@TheycallmeLix said:
https://forum.deadbydaylight.com/en/discussion/comment/3203948#Comment_3203948
Nice! I accepted it ;)
Do you have discord so we can talk easier while we in a game? π
Ferrox#2444
-
@TheycallmeLix said:
Iβm interested! I have 1.9k hours on PS5. Discord name: ChuChus #5056
DBD ID: ChuChus___#d180
Send a friend request :)
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3200959#Comment_3200959
You do know that slugging a survivor to immediately chase another is a slow down tactic early game? You force another survivor to get off a gen to pick up their teammate while you chase another. That's three survivors not working on gens. If survivors can pick themselves up nobody is going to come for that save so you are forced to abandon chase on a survivor to pick up the slug. All the while two other survivors never stop holding M1 on a gen.
The ability to create early game pressure is now lost.
And thats why the basekit UB is gonna be great! All those Nurses with Lethal and Infectious now can't just down 3-4 ppl within the first 2 minutes of the game anymore but will actually have to play the game (some) shocking!!!
-
A pip or just a fun (close) game - which usually results in a pip.
-
It's funny cause the exact same people say now there should be an incentive to leave the hook instead of any form of punishment - guess why LOL
Even if they added any kind of incentive tomleave hooks, people would still camp and tunnel. They are just scared BHVR is gonna add something that is actually gonna punish them.
-
Tell me you never play (soloq) survivor without telling me...
-
@Friendly_Blendette said:
Dredge. I love it to bits on maps it works well but some maps just feel miserable and I'd rather play Freddy or Demo hell even Sadako.
This. Was having a fun time playing Dredge the other day until I got Haddonfield twice in a row - haven't touched him again since then...
-
@HugTheHag said:
Once the auto DH hacks are dealt with, the perk is fine and I wouldn't mind if it was very popular once more.
Right, they are gonna deal with it right after buffing soloq and getting a better anti-cheat LMAO
-
I had a match against a wallhacking Wesker yesterday TWICE in a row on the EXACT same map (Sanctum, no map offerings involved). He had 0 aura reading perks, yet he knew EXACTLY where everyone was the whole game. Best was when he chased the 2nd last survivor and I went into a random locker on the other side of the map just before he downed the other guy and healed up with Inner Healing. There was absolutely NO way of him knowing I was in there yet he came STRAIGHT to my locker after hooking - and now the best thing: he first opened the locker right next to mine and right after mine. It was SO obvious this guy was cheating and saw my aura enter that locker. I called him out in endgame chat and he said "lucky guess" - yeah, sure and then I COINCIDENTALLY get the exact same killer on the exact same map again - where he did the same thing again as well. He carried someone far away to a hook, I went into a locker to heal and he came straight for me again.
The anti-cheat is a joke and reporting takes way too much time and effort.
-
-
I ran it for a couple of days but tbh it's kinda usless my number one complain gonna be that you can't use it from top of basement. If the killer camps the basement these days, he simply stands ontop of the stairs so there is absolutely NO way to activate it on the hooked survivor without going down yourself.
-
Her voice is obnoxious. I really dig her looks but that voice is the reason I never play her - she is just WAY too loud.
-
@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3191768#Comment_3191768
Its the same for me, as Survivor I play only Solo and while there is maybe 1 or 2 decent games usually is disgusting and Killer feels so easy now I dont really have much fun either, I feel like Im being spoonfed like a little baby.
Yeah, exactly the same for me. Playing soloq is just torture. Just got left to die by 2 teammates when they were both healthy and I was hooked next to an open gate and the killer (Nurse) didn't even had NOED. Just gonna stop playing this ######### game.
-
I have 5k hours. I used to play every single day for multiple hours and never got bored but ever since 6.1.0 I found myself playing less and less cause I am really not enjoying the game much anymore.
-
@Tsulan said:
But... there are more people playing survivor than killer.
Also, your idea would force people to play the "meta" survivor instead of the one they like.
If there are more ppl playing surv than killer why are the incentives a permanent 100% on the survivor side?
-
@get_barted said:
Im trying to figure out how they think a 39% escape rate means things are balanced.
I mean I don't play it myself but I am pretty sure they took these balance ideas from hockey!
-
@MikaelaWantsYourBoon said:
61% is honestly good rate to balance around. But i also wanna see how much kills comes from solo survivors and i hope some buffs for them.
It's pretty obvious the whole 8% increase in kill rate are from soloq so they won't do any improvements for soloq anytime soon since they literally said in that dev post they like the new kill rate.
-
It's a joke these recolors are Auric Cells only. I actually saved up 14k shards to buy both survivor shirts.
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3187366#Comment_3187366
I am so confused, bro. I must have misread your post or something, but I am too lazy to verify it. I will say I agree with you at this point. As a face camp God, I do not care if they DC.
I AM NOT ENDORSING DISCONNECTING FROM YOUR MATCHES. I AM A STRONG, INDEPENDENT KILLER WHO FOLLOWS THE RULES. PLEASE FINISH YOUR MATCHES, DO IT FOR THE BUDDHA.
But yeah, I would totally take the free win. No doubt. All I am saiyan is that removing the DC penalty has ALWAYS been the biggest killer buff. Even Behavior could not accidentally create a more powerful change to the role. Try as they might. Killers moving at 200% speed would result in a lower kill rate than a patch with the DC penalty turned off. Facts is facts.
Cringe but thanks for confirming I am right, I guess.
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3187357#Comment_3187357
No, it is not. You would need to prove killer mains cared about survivors DCing, and also that they are the same types that defend face camping. It is truly some nonsensical stuff you set yourself up for there. I have no idea what you thought your point was, but I do appreciate the laugh. Feelsbadman. I was not trying to type your name, I am just using the expression.
Dude a killer who hard camps and tunnels doesn't want to play the game. You think he cares if the survivor on the receiving end DC's/suicides? No he is probably laughing and congrulating himself.
If the killer hardcore camps and tunnels he clearly doesn't want to olay the game so why should the survivors?
I am just gonna say, I nearly NEVER have any DC'ers/suicides in my killer games and it doesn't matter which killer I play (even on killers like Nurse and Legion) and you know why? Cause I don't camp and tunnel. I run info perks like BBQ or Thrilling on all my killers. I love chasing people as killer, outplaying them and getting better. If you prefer to stay 3/4th of a game infront of a hook then don't cry if people don't want to play with you.
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3187332#Comment_3187332
As a killer main, I would not care if DC or suicide players were punished. I am not sure if you are aware of this or not... But it makes the game a free win for killer, buddy. Pretty sure your beef is with survivors. They are the ones actually punished for teammates giving up. Lol.
If you are going to do the whole us versus them bait, you have to cater to the proper side. It doesn't just work because you said one side hates it. You have to actually trigger killers if you want them to respond in a capacity beyond correcting you.
If you check my post history, you would see I play both sides so your whole post is invalid.
-
@Sava18 said:
Every other game will suspend you or even ban you for the amount of dc's some survivors perform in this game. It's truly baffling that people find it ok.
https://forum.deadbydaylight.com/en/discussion/comment/3187332#Comment_3187332
Very terrible take. It's ok that I dc because I don't like the game state, then as suzu said don't play the game.
I honestly only see people DC'ing when they get hard tunneled - which basically happens every game these days. Ppl like you forget something: this is a GAME. Games are supposed to be FUN.
I never DC (unless it's a cheater in my game) but you can be sure I am gonna suicide on hook if it's the 3rd or 4th game in a row I get tunneled off hook at 4-5 gens left after getting proxy camped by the killer.
-
Killer players: don't punish killers for camping and tunneling, give em incentives to not do so.
Also killer players: punish the DC'ers/Suiciders!
How about we give solo survivors (I doubt you see many SWF quitting) "incentives" for keeping playing - the incentive is called F U N btw. which this game is seriously lagging since 6.1.0.
-
@TheWheelOfCheese said:
Pls give back old Coldwind, the new one is just so hard on the eyes and doesn't fit the game's theme at all.
Me every time I load Into Eyrie of Crows...
-
Pls keep posting pictures like this in here, it's giving me a good laugh π
-
@TheGentlemen said:
https://forum.deadbydaylight.com/en/discussion/comment/3185791#Comment_3185791
Give me one good dose of creatine and I'll be ready to bench press them all.
I see you enjoy suffering as much as I do π
-
Nice. Now do it again against a SWF who bring multiple toolboxes (+BNPs)
-
I really like Rebecca. I would defo play her if her moans weren't actually piercing my ears - esp when she gets hooked. The few times I played her I had to throw away my headphones whenever I got hooked.
-
I can tell by your post history (as well as some of the other replies in here pointed out) that this happens A LOT to you which implies you hide a lot. Guess what: people who actually play the game (do gens, loop, unhook fellow teammates and want to power the gates) don't like to carry the permanent hiding Blendette who didn't do nothing all game.
If I play survivor and its just me and someone else left, I will always try to do gens. If the killer starts chasing me and I happen to run Bond and I see the other survivor not doing ANYTHING while doing so, you can be sure I am going to rat that person out. I don't care if I die but I see this play style (to wait for the team to die so you can take the hatch/gate with your Left Behind/Sole Survivor build) more and more. Those perks/play style is part of the fact why soloq is in such a bad spot since you are one out of 4 people going into a match with no intention at all to do 5 gens if the game doesn't go perfectly fine cause you happen to get carried by your teammates.
