Feedback and Suggestions
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Noed can be very unfair to go against and gives out free Insta down even when the killer doesn’t deserve it. And it can negate your hard fought win. While on the killer side it’s not very interesting and fun to use either, especially when it’s cleansed faster than you’ll be able to utilize it. So with my changes I want to make it more interesting for the killer and fun to use while making it not25 comments 511 views last activity
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Hello. Every Saboteur user should empathize with me. When I save someone from the hook, the game prefers sabotage prompt to healing prompt even I'm standing right in front of my teammate. That means, I waste my perk ability and have to wait for a cooldown. Thank you.0 comments 1 views last activity
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(Or clicks on the collapsed chat box) Even if Chat is turned on, suppress chat unless the Player themself is willing to initiate discourse. Edit: Also do not add any kind of notification on the closed chat that anyone has been typing anything as that would cause a FOMO incentive rather than genuine interest from the Trial itself. Also add in some kind of marker to show who is still in the0 comments 11 views last activity
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I feel like the old Injured animation should be used for the Mending animation, since mending is a slight stab.0 comments 21 views last activity
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Just had a game against an Oni, and something popped up that actually made the game SUPER unfair on the killer's side. The catch? It was nothing to do with what the killer had, but what a survivor had. Specifically, No Mither. I can understand the mechanics between the two of them, and seperately, it's fine. However, this combination alone had allowed the Oni to immediately get to his Demon Fur6 comments 142 views last activity
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I have nothing better to do and this has been bugging me for a while, so here I am again complaining about flashlights. I'm making this post to go into detail on how flashlights work and why I find them an issue. Feel free to post your thoughts below. 1: They Counter Too Many Killer Powers So can someone explain to me why an item in the game has power over killers? Is there really a good reas26 comments 1,415 views last activity
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It's really annoying if you try to bodyblock it as killer perfectly but survivors can still escape within the 12 seconds of invincible status. This game should be more killer sided to prevent bad queue times for survivors and more attractive for playing killer. So a slight buff to basement would be very nice to make it more fun and balanced.18 comments 251 views last activity
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Self explanitory, If you heal 99% when slugged and get the auto 50% wiggle with flop flop and the killer drops you it should stack equalling 100% wiggle next time you're picked up.3 comments 41 views last activity
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Can we have notifications when we are being replied to or replying to somebody's wall? Maybe we already do? I always miss them though if we do and don't frequently check my profile enough to realize when I've got a new response or another player's profile to see when they've responded to me. A notification would be nice, all I'm trying to say.3 comments 21 views last activity
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So, I've been pretty much gone for awhile, the burn out has been pretty intense and I don't have that itch to play anymore. After losing all my data around October I just lost all motivation to keep going. I did log in during December to only get partial rewards and not all of them, which hasn't been reviewed, but oh well. Really isn't a bother if you don't play the game anymore. But, this up33 comments 551 views last activity
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So bloodletting is a skin, I have it and enjoy wearing it. The problem is that I have to specifly play Dwight to wear this cosmetic. I was hoping to ask the devs if they could do what they did with Twitch shirts and have it wearable for all original characters. This would have me able to play more characters and enjoy a skin I enjoy wearing (Red and Black combo really well together). I wanted to2 comments 111 views last activity
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50-75% regression whenever a survivor isn’t on a gen. Then Ruin makes it 100%, 150%, and then 200%. Basically amplifying the natural regression. Like a real curse would do. Players would still destroy Ruin because 200% is much worse than 50-75%. How would that affect the gen perks? Killers are only able to damage gens if they equip a perk that allows them to “Booby Trap” a regressing generator24 comments 261 views last activity
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If you asked me a year ago I would of said Oni was the perfect killer, however due to power creep I think he could use a few buffs and some quality of life improvements. Add ons: Oni has great add ons with the exception of his Iri add ons and one purple. Make his bloody glove function how the text reads (it currently doesn't work as the description says.) His Iri crest should be a 32m range with1 comments 11 views last activity
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as you may know buckle-up is getting a buff this mid chapter here is what it dose now Buckle-up Unlocks potential in your Aura-reading ability. You can determine the Recovery progress of dying Survivors by the intensity of their Aura at a distance of 48 metres away. When healing another Survivor from the Dying State to the Injured State, the Killer's Aura is revealed to the both of you for1 comments 21 views last activity
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Don't really understand why bhvr hasn't tried this solution. Unless they have some data to indicate that more BP incentives don't work. It seems like it'd be a pretty simple solution to a couple problems right now. 1; The grind in this game is agonizing particularly for newer players 2; It would be nice to be able to complete all the surv archives within my lifetime. Seriously go crazy. Give t38 comments 381 views last activity
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Map hard counters trapper. Most maps you can rely on shadows, and brush to conceal traps. Even putting making the traps darker significantly helps trapper in most maps. This map makes his traps stick out like a sore thumb. You can see them a mile away and the brush is in places that are useless for his traps. The maps needs to add dead dry vegetation for camouflage, or some other way for the tr5 comments 61 views last activity
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So the current state of the game seems to be quite survivor friendly, perks are definitely in favour, which I feel is decently balanced, as when you are up against a good killer its still incredibly hard to survive. However, this is causing the majority of killers to tunnel freshly unhooked survivors for easy kills and camping the hooks. I am all for 'play how you wanna play' but this play styl13 comments 141 views last activity
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Remove Boons and Dead Hard General Discussion In the considered opinion of various people such as Charlemagne and Ivan the Terrible, boons and Dead Hard should be removed from the hit videogame Dead By Daylight effective immediately. Please discuss.26 comments 471 views last activity
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I'm tired of hearing friends and colleagues say that the game is unbearable, especially for killers. And the main reason for this is the SBMM. The other older way of pairing players was fairer at least for killers, as at least 1 or 2 kills were guaranteed. Nowadays it is necessary to donate blood, sweat and your soul to achieve at least 1 death. SBMM is unfair when putting 4 extreme18 comments 171 views last activity
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Hey devs. Bought the game and I'm loving it so far (aside from people exploiting things, but sadly this is a problem that all games of any kind, in any platform have and will have until the end of times). Anyway. Did you guys watch the movie Terrifier? I (and people from the specialized media) think that it has potential to be a new star in the slasher genre. It's even getting a sequel this yea3 comments 202 views last activity
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I would love to see DBD get licensed KISS themed skins for Legion. Incorporating the "Hottest Band in the World" into the characters from the most rock 'n roll centric chapter would be epic! Four iconic faces for four iconic killers. You could even have a special roadie skin for Jeff. KISS has licenced their likeness on literally everything you can imagine so I'm sure they'd be down with it.5 comments 61 views last activity
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Dear people of the Fog, I have been playing Freddy for a long time now. I already knew him, well before he got his rework. I surely hadn't "mastered" him back then, since I was a newish player. But I tried my best and came to like him. I loved the aura reading outside of the TR and that he was completely invisible to people outside of the dream. I understand that complete invisibility would be0 comments 41 views last activity
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I`m not complaining and my killer gameplays not fantastic, but how the heck u imagine to play killer this days especially now. I don`t play killer often and my first gameplay on lowest rank as possible was against rank 1 survs???? U fecking serious???? Just because i got purple perks it`s don`t mean i play killer often jezzz, like from 1,5 k h killer gameplay is less than 100 h it`s defo need to36 comments 561 views last activity
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So the new Dead Man's Switch perk now activates on any hook, not just the obsession. This will be a healthy buff for some of the weaker killers where it takes a significant time investment to force survivors off a generator, such as lower mobility killers who have to actually walk there to force them off it. What the devs seemingly forgot to remember was that there are killers who can force sur47 comments 581 views last activity
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So this is my concept for a second/expanded survivor objective, to slow early game and general gen progress down a little bit while making it somewhat interesting for survivor and not be another M1 in one place activity: For the current gen and healing speed you have to have metal scraps (screws,tools etc) and herbs respectivley in your ‚inventory‘. both materials are scattered around the map5 comments 141 views last activity
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The boon totems are supposed to be helpful to survivors, but the blue haze around all the edges of the screen lessens your vision and is just plain annoying to look at.14 comments 621 views last activity
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Hello, I wanna start off the post by saying that Dead Hard is my most hated perk, so I may have a bias against it, but please try to here me out. So, I know that DH is a distance perk and while it annoys the ever-living ######### out of me whenever it cucks me, I understand it's place in the meta and why it's needed. That being said, I don't understand why it makes the survivor phase through the1 comments 31 views last activity
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i still fail to understand why billy was nerfed, the only problem with billy was insta saw and cool-down addons. there was absolutely nothing wrong with his base kit. who remembers in 2019 how you would literally verse a billy every 2-3 games? now you verse one every 2-3 days. i don’t mind his new animations too much as the old ones looked pretty outdated but his new animations caused his hitbo27 comments 361 views last activity
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The addon seems initially insanely powerful. Everyone starts with a bear trap. All four survivors can 99% gen and attempt to take them off before they start popping them or their 60-second death timer commences if they decide to keep them on, or someone is unfortunate enough to fail to remove theirs before someone else decides to pop a generator. It has a lot of pressure but makes perks like6 comments 231 views last activity
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The Trickster's Neon Head-Smashers both have the look and sounds similar to lightsabers, currently there is a blue and a green one. Could we get a red colored version of the Neon Head-Smasher?0 comments 21 views last activity
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I play on console and notice many PC killer gameplay footage videos have a crosshair/dot in the middle of the screen, it would be nice if this could be an option for consoles who can’t customise the game like PC gamers.1 comments 21 views last activity
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https://www.youtube.com/watch?v=2sg6y4JXlxY&feature=youtu.be steam crashed<314 comments 161 views last activity
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I just played a round where The Pig used Video Tape add on and the game was insanely fun. Can't remember the last time I played against a Pig though. Well besides now.1 comments 131 views last activity
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Monstrous shrine, I think we can agree that this perk is useless by all means. In order to make it more usable we will add following things - Whenever a survivor is hooked in the basement, survivors within 32/48/64m of the basement will scream. - Shows the aura of the basement while carrying a survivor This is a good change, which will again, push killers to go after other surviv15 comments 101 views last activity
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Half the time I say "GGWP we had some nice chases ms/Mr *killer name*" it will censor random words, sometimes map names of character names, sometimes perk names ect. I wish you could opt out of the censor so you can actually read what people are saying without #### ## #### all the time. If people want to be able to read someone insulting them/being rude they should be able to opt in/out of the ce30 comments 231 views last activity
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I know this franchise has been suggested before. I think it could work similar to how Twins do, but more emphasis on chase with a small, very vocal Chucky doll so survivors are alert to him. Screwdriver, knife weapons but they can only injure/down, and maybe require you to switch to Tiffany to help pull the body to a hook because the doll isn't strong enough. Or any other ideas that it doesn'1 comments 11 views last activity
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launching crows at gens forces people off them and the fact your stuck glued onto the gen means you can’t repel or even dodge the crows to begin with may need to be looked into30 comments 191 views last activity
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This Idea is supposed to be a Quick Fix until a New Bloodweb is rework happens. -Reduce the BP Level Cap from 50 to 40 -Reduce the Level to unlock all Teachables by 10 levels(20,25,30) -Level 20+ Bloodwebs will show 3 Perks & 1 Guaranteed Survivor Pudding/Escape Cake -Level 30+ Bloodwebs will show 4 Perks & 1 Guaranteed Bloody Party Streamers -Prestige will Reset All Current Perks un0 comments 11 views last activity
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Alright, so, ECG is great for ending the game, but it wasn't actually intended to benefit the killers in any really meaningful way. The developers, or so I've heard from many people, have tested with and considered making the door open timers regress after a period, but didn't like it for many reasons that probably arise from a standoff situation between killer and 1 or 2 survivors with hatch clo9 comments 71 views last activity
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Hi BHVR and DBD Forum goers. Disconnects should count as hooks, meaning if a survivor DC's, it should immediately trigger hook perks - yes including Scourge hook perks. There have been several times where a survivor on death hook will deny me a Pop Goes the Weasal or Pain Resonance trigger, which is frustrating to deal with. Survivor's have gotten several quality of life changes recently, includi8 comments 131 views last activity
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This idea arose from how on the meat plant map or whatever the big flat two story map is how there’s the big yellow stairway that survivors can run up to and vault to fall 3 floors and oof on the killer, and how much of a bunk it is to down someone before they vault, as with most hooks spawning it takes about a billion years to take them to a new hook, and it’s rough. But, it would be cool if th7 comments 521 views last activity
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We will keep the skillcheck with Progression loss of X % if you don’t succeed at hitting the skillcheck, but we will add a faster regression speed when a gen got kicked, instead of 100% it will be 200%. Same as ruin, but it’s not a hex which will do the work for the killer which means the killer has to work for it but get great reward doing so . It will reward the killer if he decides to spend h7 comments 101 views last activity
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Unrelating is probably only used by Newbie’s since it’s a non teachable and helps them out when they’re not good at hitting survivors. I added 1 Simple change which makes it fun to use for newer players instead of just being a bit less cooldown. Unrelenting -Missing a basic attack will apply 3/4/5% Movement speed for 2.5 Seconds -When missing a Basic attack you will recover 25% faster9 comments 91 views last activity
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Thinking about how some of the newer types of skill checks operate where the skill check difficulty changes over time, I wonder if it would be more interesting for survivors if generator skill checks had a similar feature where the speed of the dial increased or decreased as you made or missed the check? So at the start of a match the skill checks go the normal speed, and every time you make a su4 comments 21 views last activity
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You are remarkably focused on your means of escape. The Auras of Generators are revealed to you within 32 metres. The repair progress of generators is shown while its Aura is revealed, shifting to yellow based on progress. Each time a generator is completed, Visionary's progression revealing is disabled for 20/16/12 seconds. (Granting it All-Seeing4 comments 31 views last activity
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To be fair, all of them pretty much sucks. In my opinion, he has the most useless Add-Ons in this entire game. Of curse not all of them are bad, but I still decided to come up with some changes. And I had a few ideas I think are good. At least better than their current state. What do you think? Some of them are still not that amazing, but as I said, they8 comments 91 views last activity
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Doing a gen is the easiest and most pathetic thing in this game and that's one of the reasons why matches are so fast these days. It's so unfunny, boring and easy that it's something we can do while lying down, eating a Doritos, reading phone messages etc. It's tedious for survivors and even killers, as it's so ridiculously easy that gens are easily finished in a short time. - "but th13 comments 271 views last activity
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Remove condition to be injured in order to use this perk. Make it affect skill checks for: Decisive strike Overcharge Oppression Snap out of it4 comments 31 views last activity