jakesotto
jakesotto
About
- Username
- jakesotto
- Joined
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Comments
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@notlonely said:
The top is sooooo cute I'd actually buy the set if they unlinked it but rn its not worth it
I think so too 😔 I'm not sure that they can delink the top though because the skirt can't work on it's own
But I hope.
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I was so confused when I saw he was white when it's a Joey outfit lmaoo. Is it being fixed? It feels wrong. Also they changed the breathing of the male legion character? It sounds like trapper now instead of Frank
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@Aven_Fallen said:
10% off is the regular price. Usually it is 400 per piece, so 1200 for the whole Outfit. If you buy the whole Outfit, you get a 10% Discount.
If a Outfit is reduced by 20%, this does mean that they go for 20% of 1200, not 20% of 1080.
Every sale is typically additive to the prior 10% discount given from auric cells. I find it weird that this time its an exception and listed as 1200
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@Friendly_Blendette said:
no they are always 10% off. Check literally every outfit in the game they all says 10% off. Also what version are you playing on. On PC the sale is working fine.
Would you mind showing me a screenshot of your store?
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Two people cant reveal ghostface at the same time so while you're trying to reveal him by being right in front of him someone at a distance may be trying to break him out aswell
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I also liked the color before better, I hope they change it back because I'm not a fan of editing a skin people already saw and paid for. They couldve released the new one as a recolor
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Am I crazy for somewhat agreeing with this post? Every ranged killer has some sort of wind up or indicator that they're using their power. Huntress cant use a hatchet at every single pallet or she gets looped to hell where nemesis is hardly punished. His zombies also make next to no noise until they're right next to you.
IN ADDITION:
His power can hit you if you dodge back into it, unlike pyramid head. AND he shreds through pallets faster than Demo and Blight AND he can move while doing it. This zones the hell out of people. His power is not designed to be fair or avoidable. It's the direction they've been taking with killers lately and it's absolutely boring as balls to play against.
Is nemesis considered "balanced"? Yes in a 4v1 but he is objectively boring to play against and unfair in a chase because his power is pretty much inevitable... just like Twins, Slinger, etc...
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@LordRegal said:
I would love to use the weapon on the new Blight skin with my existing Blight cosmetics, but the fact it's locked completely removes any interest I had in it. Unlinked I'd be interested. Can agree it's actively hurting their sales at least here...
You would think a lot of their sales come from microtransactions so it makes you wonder how many actual sales they turned away. Imagine if regular outfits forced you to buy the entire cosmetic, even if you hated the torso section of it. I 100% wouldve bought Kate's Greek headpiece and Jane's Greek headpiece had they not been locked so that's already $8 they're missing out on. Multiply that by the number other people that feel the same way about any section of a set outfit.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/2389996#Comment_2389996
I'm still mad about the Twins set. I've glitched it and the head and body have zero clipping issues when paired with other cosmetics. The collection trailer didn't even list this outfit as a set so it must have been a last minute decision. I can't come up with a valid reason why they made that outfit a set.
I'm right there with you, most original characters sets make quite literally no sense and it's actually very upsetting. Especially Jane's headpiece in her Greek skin, it's my favorite of hers
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@Sackboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2389589#Comment_2389589
https://us.v-cdn.net/6030815/uploads/7ZKPEVIA5KEN/image.png
I'll leave this here. they're both the same thing
I think regardless, if you haven't taken a close look at the skin or glitched it yourself to see what it looks like unlinked, it is just an edit of original blight. He isn't really a different character and the pieces look cohesive when delinked. They don't clip and match well with other cosmetic pieces. My entire point is that sets should NOT be sets if they don't have to be. Obviously Chris should not be linked onto Leon, etc. But ORIGINAL character cosmetics that DO NOT clip have absolutely ZERO reason to be linked. I will die on this hill.
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I personally am not spending money on the game until unnecessary pieces of outfits stop being locked into sets. In addition I feel that new killer designs are going in an unhealthy direction. Until these things get fixed I'm avoiding spending anything.
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@Crowman said:
If you don't like the idea of outfit sets, don't buy them.
I like the outfits but not the fact that I can't mix them. What's the point of locking parts that are 100% interchangeable without clipping and yet forcing it to be locked anyway?
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I made the same thread when silent hill chapter came out. I genuinely hope legendary skins get a prestige version, especially considering we pay 3x the normal price of a character for them.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2353550#Comment_2353550
It's been in the game for ages, but only takes effect if the killer leaves you for long enough.
Wow I have been playing for 3 years and had literally no idea that was a thing, so weird
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@Bwsted said:
Wiggle progression decreases over time when slugged. It's intended.
That was never a thing before, when did that change?
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Ive never tagged staff on the forums before but I would genuinely like for this to be addressed just because it's been bothering me for a while that I cant enjoy a cosmetic that I've already purchased. @MandyTalk would it be possible for you to help with the topic of original characters sets not being customizable when certain pieces are fine when unlocked from the original outfit, ie Jane and Kate's headpieces
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It's absolutely unacceptable that the game is unplayable, on top of the constant updates destroying the health of the game this is just makes the game a nightmare to even attempt to play. I'm not spending any more money on a game that I cant even play and the devs REFUSE to address or comment on. And this is coming from someone who's been following the game since it came out
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I'm glad someone else caught onto my partial pun 😅
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/255962/as-a-die-hard-david-main-since-he-came-out
What's there to notice? There's literally such little difference
He looks different. They changed his face shape and gave him cheek filler. I dont enjoy it.
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Zarina and Adam have chinese new year recolors. David and Wraith are getting 5th anniversary recolors. Theres also the 4th anniversary crowns and the upcoming 5th anniversary crowns
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Thanks!
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David!
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@wizencrayfish said:
I thought the release for re chapter was June 15th?
Oh you're right I'm gonna edit my comment. I'm so confused now lol I've heard 3 different dates for the anniversary then
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Can someone tag me if they know for sure? I've heard that it starts July 1st but that doesnt align with the resident evil chapter release on june 15th
Also why are some people saying tuesday?
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Wow I'm surprised I havent seen this done sooner, hopefully they widen that staircase
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@JediWithASniper said:
https://forum.deadbydaylight.com/en/discussion/comment/2230670#Comment_2230670
That was the point of being able to avoid someone. If someone else selects you as a buddy and you don’t want to be, the icon will show up in the lobby. Then you just UN-buddy them.
But if you dont want to play with that person who buddies you, then you would have to dodge the whole lobby and wait for a new one. Why not just add someone as a friend? That way you have their permission to play with them.
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I would rather have endorsement and avoid as teammate features. The thing you're mentioning is something that the other player might not want placed on them. You could just add the person as a friend to play with them in custom games/public games as survivors. Otherwise people might just buddy every farmer they encounter just so they only get farming killers.
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@JHondo said:
Playing a little devil's advocate here but at 25 killers in there's not much in terms of original ideas that can be well implemented. Look at how buggy and jank the twins released and still are or how mechanically difficult Blight is or how bugged the Nurse still is. In my opinion this chapter is more for the Survivors and the newcomers. @PixelBush put out a great video about it and I agree 100% with his sentiments. I think I'll have a little bit of fun with Nemesis, kinda like how I have a little fun with Pyramid Head, they're not gonna be mains for me ever but I'll enjoy playing them occasionally.
I think it's a bit of a reach to say theres nothing new to implement at this point. Where's a fire killer? Wheres a killer who enchants/charms/seduces survivors, like a siren? Wheres the killer that can disguise themselves with the environment/as another survivor? Or create a whole new mechanic like they did with stalking.
Theres a hundred ideas they can go with rather than [mid ranged range attack], but that's all we seem to get. Demo, Twins, PH, Deathslinger, Trickster, Nemesis essentially share the same power, just with different playstyles.
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Just use deja vu
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I'm not a fan of the recycled killers powers either. It seems like most killers released since demo has just been some version of plague/demo/huntress but "different" (not really). I want a killer that shakes up gameplay, like when they released Oni, people spent a while figuring out how to change their play styles against him. Recently killers are just static and lacking interactivity/decision making on both sides
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@TheClownIsKing said:
This is totally incorrect. And funnily enough I was just about to do a post praising Visionary. Both perks do entirely different things.
I’ll tag you in the post once it’s up.
A perk that shows you 3 generators for 60 seconds every time a generator is done and a perk that shows you 2-3 generators within 32m with a 20 second cooldown each time a generator is done are 2 entirely different perks? They're the same thing with different (but not really) activation conditions. The only difference is the reverse cooldown.
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@Jay_Whyask said:
How do you look at both of these perks and think Visionary is worse? Deja Vu shows you 3 gens, Visionary shows you all of them.
Yes I'm aware the purpose of Deja Vu is to prevent a 3-gen setup, but if you have eyeballs inside of your head you can do that with Visionary as well. Also, come on dude, your reasoning for Visionary being worse is that it has a cooldown? It's twenty seconds, Deja Vu is on a time limit, if the timer runs out it's gone until another gen gets done, effectively giving Deja Vu a variable cooldown.
Deja Vu's cooldown could be twenty seconds, it could be ninety, it could just never reactivate at all if the killer has a good enough grip on the trial.
They're still the same perk, why have 2 perks that do the same thing
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2224272#Comment_2224272
Again, visionary and deja vu do not do the same thing.
They do
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@WexlerWendigo said:
They’re completely different perk. I don’t blame you for not knowing though, even the big content creators think deja vu just shows gens close to you.
Its a pretty good perk.
I never said the perk was bad I literally said it was better than Visionary, a perk you have to pay for
@Jay_Whyask said:
How do you look at both of these perks and think Visionary is worse? Deja Vu shows you 3 gens, Visionary shows you all of them.
Yes I'm aware the purpose of Deja Vu is to prevent a 3-gen setup, but if you have eyeballs inside of your head you can do that with Visionary as well. Also, come on dude, your reasoning for Visionary being worse is that it has a cooldown? It's twenty seconds, Deja Vu is on a time limit, if the timer runs out it's gone until another gen gets done, effectively giving Deja Vu a variable cooldown.
Deja Vu's cooldown could be twenty seconds, it could be ninety, it could just never reactivate at all if the killer has a good enough grip on the trial.
Visionary doesnt show you all of them, both perks show you 3 gen situations because if you see 3 generators within 32m it's a 3 gen.... visionary just has a random cool down.
@BananaBlooD95 said:
Déjà Vu give you the location of the strongest 3gen for the first minute of the match while Visionary give you the aura of gen in a 32m radius all the time except for 16s after completing a gen.
Both are kinda meh but I'd argue Déjà Vu is the strongest. Reason being that after you played a bunch of games on each map you know where gen will spawn for the most part and they are not hard to find except on some indoor map (hello Lery). If you do one of the gen Déjà Vu show you, you'll break the strongest 3 gen and that's more than what Visionary give you.
Deja vu was buffed a while back, it shows you 3 gens every single time a generator is completed. Its much stronger than Visionary which does the same thing, except worse, and with a cooldown. You also have to buy visionary whereas deja Vu is a default pwrk
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2210277#Comment_2210277
Good to know. What are the healing and pallet controls? As in, what do you have to change to change one but not the other?
So they're both R1 by default, if I'm not mistaken "Pick up items/interactions" is healing and the just "actions" one is for vaulting and dropping pallets
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@bm33 said:
https://us.v-cdn.net/6030815/uploads/34TD5V9MII1A/ps-app-20201120-031240.jpeg
This is old screen shot of my controls. The only changes I made were to actions and drop item. I set my actions (pallet/vault/locker) to circle. Then made drop item square because default it was circle. Rest I left alone.
As for Dead Hard my right joystick controls camera not movement so lifting off for a second to hit x isn't bad - for me it's same as when I press circle to drop pallet or vault in chase. If you have it reversed that right is movement and left is camera you could bind abilities to your d-pad.
Thanks! I'll keep this in mind. I wasn't sure if dead hard could be rebound. For me I like to have control of my movement while dead harding so I dont like letting go to press X
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@CoalTower said:
Activate ability is what DH runs on. By changing this, you change the DH keybind.
I don't actually know if it's possible to make it a different button for healing/dropping a pallet. I just haven't tried.
If it is possible, you're going to want to switch vaulting R3, and you want DH to be L3, as in when you press down on on the joystick. I hope this helped.
Thank you very much for your recommendations. It is possible to change the healing/pallet buttons. I used to have healing as triangle but it was very awkward and hard to adjust to so I changed it back. I was just curious what everyone else uses
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2206365#Comment_2206365
Man, I have like 2k hours and I can't tell you how many times me playing a Survivor like Nea has gotten me tunneled or killed just for my Survivor choice making the killer want to camp or tunnel. It's not an issue I face very often since I'm normally playing Jake or Steve (And like... who hates Jake and Steve??? They're not played very often.) but I've had my fair share of games where that's happened for playing a popular character.
The guy you're responding to is wrong but he'll never admit it. Killers absolutely hate neas, megs, blendettes, legacies. Then theres the killers who tunnel a survivor because they're wearing a bright outfit. Or because they brought an event item. Or because they hate David in particular. Or they hate elodies scream and want her out of the game.
...the list goes on.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2205886#Comment_2205886
Imagine if someone did that to you for playing Survivor or X Killer.
Happens all the time. "I tunneled X for wearing that outfit/playing X."
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2205822#Comment_2205822
That's honestly a terrible way to treat people, but whatever.
I have no sympathy
As I said, they chose to play something that is genuinely unfun and boring to play against.
I will take 10 stridor, ruin, undying spirits before I ever want to face a slinger.
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Deathslinger by far.
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A better idea is to show solo queue their teammates perks
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2205530#Comment_2205530
And David is a hottie too.
😉 You're telling me
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I'm at a similar situation, I played survivor for probably 1,800 hours and ghostface my other 200 and recently started playing huntress and I couldnt believe how fun she is! Especially with wind up add-ons, she is so strong
Edit: it's also funny because David has always been my main survivor since day 1 so now the whole Lullaby of the Dark characters are my favorites 🙂
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2200641#Comment_2200641
When did it ever do that?
On the PTB, apparently it was a "bug" but I think the devs just kind of shadow nerfed it, considering the description specifically says "aura". You can find videos of what it used to do if you check plagues ptb
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I'm surprised more people aren't mentioning ghostface. Most of his add ons don't do anything, especially his ultra rares
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The perk used to actually show survivors auras but it was quickly nerfed and I guess they never changed the wording.
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I like huntresses lore, it's so unique and original. It fits no cliches in my opinion.
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I agree with this, I wouldve rather they nerfed this instead of the weird movement thing they introduced last patch
