jakesotto
jakesotto
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- jakesotto
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1955749#Comment_1955749
What perks and addons did he have
My guesses were
Tinkerer
or Iridescent Brick
No he had none of those things, the add on is just glitched and so are a lot of killers abilities. I've gone against leatherfaces with silent saws aswell.
He had whispers, pop, bbq and blood warden. The second add on he had was dads boots. I know the muffler makes the saw silent outside of the terror radius but he had nothing that altered his terror radius and it was still silent.
Also, I dont know what killers this affects but Monitor and Abuse also removes onis chase music right now.
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@bjorksnas said:
Outside factors, apex muffler makes no chainsaw noises outside the terror radius which means they have other perks and addons to reduce terror radius or to reduce range inside the terror radius even more
I know, I played against a billy who didn't have any terror radius altering perks but his terror radius and saw would both alternate being completely silent. I'm not new to the game I just wanted to make it known that it isnt working right.
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If you look in the direction of the trap when you trip it, it won't force your camera to look at it
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I've played this game for almost 3 years now and this is the first update that is actually unplayable.
I agree entirely with this post and I won't be playing again until this is patched, hopefully in a hotfix soon.
For those who havent experienced it yet or only play killer, it's basically as if every killer has a constant 250% lunge.
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@poli That's a really toxic and unnecessary comment. This is a discussion not a heated argument. I don't play a lot of killer games, it's just my experience as a survivor and seeing videos of people playing against highly coordinated SWFs that make the game unbalanced and unfun.
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@NoFace That's a good idea if they were to make solos more level with SWF.
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@NoFace @CrowFoxy These arent bad suggestions either and I hadn't considered buffing both sides which may be more feasible. Making every match a SWF but giving killers a buff to match that is an interesting concept.
Coordination in this game is really strong and it makes certain perks obsolete which gives survivors additional slots. For example, being able to tell your teammates where you are and if someones coming to save you from a hook makes all survivor aura reading perks useless (bond, empathy, kindred) which are good perks, especially for solo queue.
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@thatguyinktown Honestly I dont know. I just thought having less strong team compositions would make the game a lot more enjoyable for people who play casually rather than having the chance of being stressed or having to put forth insane amounts of effort to achieve their goal of winning.
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I would argue that this game is borderline competitive and has a lot of competitive aspects to it when it comes to skilled survivors.
Party games are generally meant to to be just 4 people playing against each other in a friendly way rather than against one person. While this game isnt centered around competition, when people treat it that way a lot of killers dont have fun playing the game.
I also want you to consider that I don't want the entire concept of SWF to be scrapped, and KYF is always an option for people who want a 4-man SWF. That way people who want a challenge can have it and those who want a casual game with 2-man max can play regular games.