Plaything and Pentimento open up new hex possibilities

I really like the new functioning behind those hex perks: whether it is rekindling totems or cursing one survivor in particular after hooking him... because it opens up possibilities for future interesting perks. What i like with plaything, it is that the survivors cannot cleanse before the effect is applied... and that survivors have to get off of gens or accept the risk. Maybe, in the future, having a perk that would make the survivor exhausted/ exposed/ broken/ slower by a few %/ blind (etc.) would open up new builds. And rekindling totem perks also have the same potential to bring new build mechanics... even if the inability of killer to break the totem under the booned one create a huge uncounterable flaw with that strategy.

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