Trail of torment buff
After kicking a Generator, you become Undetectable for as long as the Generator is regressing or a Survivor is injured by any means.
During this time, the Generator's Aura is revealed in yellow to all Survivors.
Trail of Torment can only be triggered once every 80/70/60 seconds.
Now this perk has a few major issues. If the generator you kick has very little progress, you get no value out of this perk and it goes on a very long cooldown. It also doesn't work very well with pop as if you kick a gen, the progress will immediately go down alongside your duration of your undetectable. It also warns survivors that you have this perk, so they'll know that that gen is regressing and they'll know that you are undetectable, meaning they'll be more alert.
After kicking a Generator, you become Undetectable for 16 seconds.
Trail of Torment can only be triggered once every 60/50/40 seconds.
This is a very simple change that fixes a lot of problems.
Comments
Small note but it does work with Pop. For example, say a gen is half done, i.e. 40 seconds. Then Pop takes off 20 and you get up to 20 seconds of Undetectability, more than the 16 you’re proposing.
Also a subtle thing here is you can use your Undetectability to detect if someone touched the gen you kicked. The moment you lose Undetectability you can immediately go back to that gen if you want and know a survivor is near it (unless of course it regressed completely, and if that’s the case then great!)
I’m not saying the perk is good or bad overall, just pointing out a couple of small plusses.
That's fair. I think that the main issue is that it warns survivors that you have this perk. If it was just:
After kicking a Generator, you become Undetectable for as long as the Generator is regressing or a Survivor is injured by any means.
Trail of Torment can only be triggered once every 80/70/60 seconds.
I think it would be perfectly fine. I just figured that without the yellow aura, it's basically a guaranteed hit unless the generator was very low and that 16 seconds might be more balanced for a shorter cooldown.
An interesting gimmick this brings up is combining Trail of Torment with a Blindness effect like Hex Third Seal or Fearmonger or a Blindness add-on since it hides the generator aura.
Honestly, the Generator's aura just should not show up to Survivors. Thinks about it: