Snowstruck
Snowstruck
About
- Username
- Snowstruck
- Joined
- Visits
- 850
- Last Active
Comments
-
You can get in trouble for not censoring people's usernames^^
-
@Adamant_Tepig said:
Curious where this thread will end up. For me personally, Blood Echo is one of my favorites to run, specifically on Legion.
Legion, a killer who can get first hits easier than most others, can force survivors to heal against them if they want to keep their Dead Hards or whatever Exhaustion perks they're running, and typically, the counterplay to Legion is to stay injured. Because of this Catch 22 that Blood Echo provides Legion, I run Blood Echo as my main form of slowdown in an unorthodox way as opposed to Pop or Ruin or whatever gen defense.
Autodidact all the way. It's so fun
-
@Laluzi said:
Sets are ridiculous and awful, but I doubt petitions are going to change their mind. The community has been very clear in its dislike for sets and they keep doing them, so evidently people are buying them anyway and the profit differential between sets and regular releases isn't enough for them to go "hey, maybe we should stop designing these."
I think everyone understands that stuff like Minotaur Oni or certain licenses have to be sets, but other sets like pig guts Twins or pajama Feng are just ridiculous when they get linked despite having no clipping issues even when checked with the cosmetic glitch. Meanwhile, we have stuff like lunar new year Feng or fire moon Yun-Jin that clip wildly with their other outfits but aren't linked - and to that, I can honestly say, who cares? People generally like to make things look nice and bad matches will weed themselves out, and for the outfit mixes that look horrible, you can already do that with plenty of unlinked pieces. Seriously, I invite you to play around with Hag's cosmetics and see what monstrosities you can create. Having someone's hair phasing through a backpack or pants that have a belt that sticks out through a shirt is not an issue compared to that.
https://forum.deadbydaylight.com/en/discussion/comment/2986283#Comment_2986283
I would generally agree with this, but I can recall a time where they actually did. In the Q&A earlier this year, they were 100% against bots ever entering the game in any form. The next survey involved bots and whether players would want to see them in custom matches, and fast forward to the anniversary stream, and custom match bots are on the roadmap. So the feedback they got about bots after the Q&A must have been noticed.
That's my point though! Maybe they are finally listening to us? I know it's a lot to wish for, but we've seen some major improvements lately. Who knows
-
@KerJuice said:
I know nothing about programming, but I imagine sets are created to avoid clipping- especially with older cosmetics. It’s probably the way the wire frames are created with sets. From us looking on the outside it may look doable, but if they allowed it we may end up with more monstrosities like that dude’s head on Cheryl body (shivers). Or worse, that nightmare fueled clown with only a mask for a head and glowing eyes (shrieks).
They’d probably have to invest a lot of time to make sure each piece plays nice with everything currently in game, and everything to come moving forward. F13, GTAO, and quite a few other games have sets as well.
They have been fine making skins that don't clip in the past. Even if they do, nobody complained abt it really.
As for skins like Jeryl, that's different. Any skin that straight up changes the character would obviously have to be a set. And like I said, liscensed skins.
For example, the nea set that had a headpiece that was half bald;; it never had clipping issues. It showed that their intent isn't about clipping, it's definitely something else.
-
@Remedicist said:
Where do I sign cuz these skin sets need to go away. Takes away from the fun customization and simply limits variety.
Its linked at the end of my og comment
-
I'm allowed to bump posts like this right?
-
@lauraa said:
I nominate Locker Blight
Meat slab
-
New example
-
Sign my petition to get rid of skin sets!
-
@Sepex said:
I'm sorry but that Felix outfit is just offensive in nature.
That one as a set makes the least sense imo
-
Am I allowed to bump my posts?
-
@Chadku said:
https://forum.deadbydaylight.com/en/discussion/comment/2984314#Comment_2984314
They can't link Rift pieces for obvious reasons and even non-linked outfits from the shop are clipping.
Nea's sidecut clips through the every jacket.
https://forum.deadbydaylight.com/en/discussion/326609/petition-to-get-rid-of-skin-sets
https://us.v-cdn.net/6030815/uploads/6ZAEZ5DCFA6I/93d76cbe96044a21d823a0ea6cabb7a0.png
I'd like to sign your petition if you'd sign mine to make survivors play Nurse and Blight.
Agreed.
-
@ShinobuSK said:
Agreed. If they want they can sell them as a set but once you purchase them, you should be able to mix them how you want.
Also lets add an option to toggle off backpacks from skins or put them on different skins if we want to
I like that backpack idea
-
@ACleverName4Me said:
Ever since the announcement of the upcoming change to the prestige system I have seen a massive increase seeing survivors and killers wearing bloody cosmetics. I'm of course not complaining about it, it makes me happy that I'm not alone in trying to prestige for the reduction of the grind in future chapters.
Seeing killers and survivors covered in blood who I have not fully prestiged makes me want to level up that character next.
I really wanted to write this post to ask who have you p3 already? For survivor and or killer.
For survivors it's: Dwight, Meg, David, Steve and Cheryl.
For killers I'm actually grandfathering myself in with 11 killers as it would be far more easy to focus on leveling up killers I don't play but use their perks than starting over on my all perked mains. But I've gotten bubba and onyro p3 now.
No P3 killers here. I just never saw the need to before so I just got the perks on the killers instead of p3ing them first.
P3 survs: Dwight, Jake, Ace, Feng, Quentin, Cheryl.
-
@Volfawott said:
The sad part is dead with the Red Riding Hood inspired Feng Set the cosmetic glitch prove to get that it can be mixed and matched without any issues. At least you could use different head pieces and different leg pieces without any issues using a different body pieces but still.
But even then as you said it clipping issues answer really that much of a problem hell especially with some of them of the sets clipping into each other
Yeah. It's really sad :/. I'm sure it's BHVR wanting to get more money out of their skins, but making sets is not the way to do that,,
-
@Sepex said:
https://forum.deadbydaylight.com/en/discussion/326603/styptic-agent-has-sky-rocketed-in-usage
I would reword your 6th word on this forum. Using it got me a ban. Just a warning to others.
It's in the rules. Any casual mention to serious issues in order to make a joke (i.e cancer) is considered a rule broke.
-
@sp1n4l_ssnap said:
i just got out a round with a legion (username: theirishmaddox) and he had at one point slugged 3 of us in game but thankfully one had unbreakable.
Once i died i decided to spectate and i saw that not only had he slugged the last two survivors, oh no, he was spinning on them and swinging to rub it into their faces??
i think personally, like a hook chance, you should get a 40% chance to pick yourself up, it is so unfair that killers can just slug you and the only thing you can do about it is to run a one time use perk, or no mither which is honestly the worst idea ever since that just gets you targetted, so what happens if you get slugged again?? nothing clearly.
This wouldn't work.
Maybe if the recovery for survivors on the ground was significantly slower, like took 2+ minutes, it could work. But that's gross and unreasonable, honestly.
Or if someone is being downed consistently without being hooked, the game detects it somehow and does.. SOMETHING? I don't know. Certain things in this game should be added to discern toxicity.
-
@RisingTron said:
Most of my headcanons have to do with the sexualities of the characters so I hope that's not a problem!
Nea, Yun-Jin, & Yui are lesbians.
Dwight, David, and Adam are gay.
Meg, Jake, Kate, Zarina, Elodie, and Mikaela are bisexual
Claudette is asexual & aromantic
Jeff is pansexual
No problem here!
Here's some more of my sexuality/gender hcs:
Mikaela is non-binary.
Ace is ace. Why not?
Nea & Meg are both gay. I think they are girlfriends.
I think Claud and Dwight are cute, they make a cute awkward dynamic as a couple imo!
-
@Barbarossa2020 said:
What's a head cannon?
@ShinobuSK said:
What are my what?
I edited the OG with the definition, hope that helps!!
-
Can somebody link the petition?
-
I just end up with the "forgor" status so I just play like usual lmao
-
No.
The current P3 items make perfect sense in the setting of the game, and the legacy items were different as they were rewarding people who carried the start of DBD by playing the game into the ground. It took extreme work to get even one prestige of legacy items. In current DBD, prestige items only take about 1-2 weeks of grinding per character. Maybe 3 if you do not play often, MAX.
Exclusive items like event items also make sense, such as the anniversary crowns, as there is only ONE 4 year anniversary, one 5 year anniversary, etc.
Changing the cosmetics now would take a lot of time, plus might be impossible for ST characters, or picky licenses like the Nightmare on Elm Street chapter.
-
Especially since it basically makes it so you have to get the 4k, yet gives a 50/50 endgame mechanic regardless of how well you do (the hatch), so if the survivor finds hatch you're basically done for lol
-
Obviously not as bad as old hatch but still
-
@Big_Booty_Jane said:
I myself, enjoy the All-Kill chapter in Dead By Daylight. And I began to think that the characters don't have their own map, and with the archives being related to the All Kill chapter, I wonder why they don't have one already. What would it look like? Would it be a performance stage? Maybe. That would be interesting, let me know! Should they get a map?
Yes duh. It'd be so cool
-
@landromat said:
Question is about SWF streamers only, who get advantage from SWF info
They're getting more info because of discord, is it ok to stream snipe to get more info for killer?
What's your opinions?
I understand you hate swfs but literally watching where they go on a stream is against the rules, as far as I'm aware. Theres a big difference
-
@yobuddd said:
For me, it’s No Mither. But sometimes I hear streamers call it No Mither. Since it sounds so different from what I hear in my head, I dunno, it just drives me crazy!
So here we have it, you tell me, is it No Mither or No Mither?
Definitely "No Mither", it sounds more fancy. "No Mither" sounds wrong.
-
@[Deleted User] said:
So basically, within 10 seconds after a chase ends, use a locker and have Quick and Quiet equipped.
Thank u cookiebear
-
@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2661518#Comment_2661518
https://forum.deadbydaylight.com/en/discussion/comment/2661851#Comment_2661851
ok, maybe with a quick fix, I went overboard
But playing seriously when there are two of you is just silly now
Can then make it so that the hatch would appear? Precisely when two people
Or make sure that there is a guaranteed key in the chests when there are 2 people left
And it turns out that one of them still needs to die
No. Survivors do not deserve a free win if their entire team died. That's like saying if there's 0 gens left the killer should be able to kill the survivors regardless of if they're on first hook or not
-
@Mooks said:
The Firebreather, alt.: The Dragon
Backstory bits:
- The Firebreather was formerly a Firefighter in a small town
- Nothing much to do, always fascinated by fire
- Started hearing a voice inside his head during rescue missions to let the people burn etc, but always resisted
- One time wasn't able to rescue a person and had to watch him/her burn alive
- traumatized after that and suspended, but the trauma wasn't really like those people thought
- He felt miserable because he kind of enjoyed the experience and had to stop himself to become an arsonist
- finally decides to end his life because he is terryfied of himself and that inner voice
- setting fire to a cabin he locked himself into, inhaling the smoke, seeing nothing, closing his eyes and awaiting the flames, but those never reach him, when he finally opens his eyes he stands in a forest with thick fog
Appearance:
He wears masks of Dragons/Lizards kind of like the animal masks of the Huntress, but more mythological.
His weapon is a fire extinguisher.
He is tall and has a wide terror-radius and kind of slower movement speed, since his power is long-ranged.
Power: Fire Odem
He can breath fire kind of like the puke of The Plaque, but not as thin and precise, broader effect area but cant breath over pallets/obstacles. Pallets can be burned down by this, takes some seconds. Gens can be heated, which will make them glow and survivors cant interact for a short amount of time.
A survivor when hit by the fire is inflicted with the new burning-status effect. While burning, the survivor has the haste-status effect, screams loudly and often and either after x amount of seconds or after putting out the fire (e.g. animation where surv rolls on the ground), the survivor will be set to the broken-status effect for x amount of seconds where also smoke comes from him/her. Smoke and fire overlays would be like the green illness cloud from the Plaque.
If a survivor is broken and inflicted with the burning-status effect, he/she will not be set to the broken-status effect afterwards but instead set to the dying-state after the burning-effect is over.
Perk 1: Hunt of the Dragon
Obsession-based perk. After chasing the obsession for x amount of seconds, all non-obsession survivors will be set to the oblivious-status effect for y amount of seconds.
Perk 2: Hex: Burn
While this Hex-perk is active, survivors will be set to the burning-status effect after cleansing any lit Hex-totem.
Perk 3: Vision of Flames
When a survivor enters a radius of x/y/z around a fire-source (fire-barrels, lanterns on backwater maps etc.) their location is revealed to you (with a cooldown so that survivors cant spam it...). They will suffer from the oblivious-status effect in this area (not on cooldown).
Well, what do ya think?
Some of my other concepts (Feedback and suggestions always welcome):
Killers: The Ice Queen, Hannibal, Charlie(The Darkness), The Blair Witch, The Firebreather, The Photographer
Survivors: Aria Morrison, Lukas Schmidt, Paitoon Saeli
Survivor Items: Lighter, Water Bottle, Pocket Knife, Sling Shot, Spray Paint Cans, Salt Pouch, Smoke Bomb, Voodoo Doll, Smudge Sticks
Game mechanics: Horror tropes, Expanded survivor objectives, Exhaustion Rework, Spiderwebs
cool :0
-
@Viamont said:
Concep wise...i would love a piromaniac with a BIG flamethrower as its weapon...it could be an interesting killer but the only way i can tink about it would be as an anti looper.
Its power would be to shoot out the flamethrower and literally make "the ground its fire" places that if survivors step on get burned, perhaps a bit like the plague that you stack "fire" points until you are burned and get a wounded state. Maybe a little bit like pyramid head as in big and not super fast but with a close/mid range play style.
Now that i tink about it, it could be more of an anti palled killer with a bit of anti loop on it.
The fire power burns the pallets so they just are destroyed after X amount of time while the fire works as an anti loop wich needs X amounts of time to hurt
YESS ANTI PALLET dude that'd be so cool!
Imagine if they set the pallet on fire and it burned for like 15 seconds and then went out? Instead of it being destroyed, the next time a survivor vaults it it disappears into ash? Obviously the survivor would be able to tell if it was burned, but still that'd be dope.
As well as yeah, a line of fire. It gives better visibility (lights the area of map its on up a little) but if a survivor steps through it, it's kinda like pyramid head but instead of being "infected" it burns the survivor and if the survivor doesn't put themselves out, they get injured and continue to burn until they put themselves out or go into the dying state. Of course it doesn't progress if you're in a chase, maybe. Also maybe it burns items and you have to put the items out too.
-
@lauraa said:
I love letting something die without making eye contact, a burning or poison killer would be dope
Before anybody thinks I'm a potential serial killer....I'm not I just used to main Teemo
Not the Teemo main 💀
-
yes very pretty dogs
-
@Hunter_Main_322 said:
The situation when there are only 2 survivors left and both are hiding in lockers is terrible
After the killer puts one of the survivors on the ground at death and with a calm soul goes to look for the last survivor, since he can no longer lose, just annoying
Since according to the new rules, the hatch appears when there is only one survivor
It is necessary to make sure that with each death of a survivor, the speed of repairing generators increases
Then 2 survivors have a chance to win
This will even solve the problem with face camping, since after the death of the survivor, the speed of repairing the generator will increase and it will become even more unprofitable for the killer to set up camp or tunnel
No.. gen speed is already horrendous. Giving survivors a free win is horrible. There is a reason they fixed hatch, and even then hatch now is still ridiculous. By hatch's logic, a killer should be given one free kill regardless of how many gens are done. Hatch should be deleted, or only appear if there is one survivor left AND the last gen is done, and only be able to be opened with a key. Killers already have an outrageously hard time against just decent players with meta perks, giving them EVEN MORE gen speed is awful. This game is already severely survivor sided.
-
@Kanchanabry said:
https://us.v-cdn.net/6030815/uploads/7L3RW92IJBHJ/01.png
https://us.v-cdn.net/6030815/uploads/RY8GNRVPL0X4/04.png
Isn't this his boyfriend?
I love this thread but literally every time I see Jonah's face I burst out laughing it's too funny. Guy Fieri got a forehead upgrade
-
@Dino7281 said:
decrease the speed of gens in general is not good way. It's just boring and lazy approach
Spawns need to be fix first imo.
I would buff base regression speed 150% maybe and nerf ruin to same value, so there are other viable perks.
yeah that works too :0
-
@ThiccBudhha said:
Pop and Ruin are old news. Corrupt and Deadlock are what you are looking for. It doesn't really address that one is locked behind shards, and another behind auric cells... But still.
I mean yeah I guess. Just kinda stinky imo
-
I DONT EVEN MAIN KILLER this stuff is just getting stale LOL
-
@Snowstruck said:
Man it sucks when you chase someone for 15 seconds and two gens pop :')
Yes! I understand that you need gen regression perks. But what about peple who don't have $15 to spend just to get some killers perks? Pop and ruin are two different dlcs.
And yes, shrine of secrets exists- yes. But how often do pop, ruin and other perks preventing gens actually pop up there?
They just need to.. decrease the speed of gens in general. Idk ? Ik they already did but it didn't do much lol
And it sucks because if you don't have these perks, you cannot play ANY slow killer besides maybe nurse and ones related (yk). It just don't work out.
-
Survivors shouldn't be able to swap their items once in a lobby or switch characters, like the killer cannot change the killer they are playing.
-
@TheUncoolNiece said:
I don't currently have a VPN, and I'd just like to feel safe if I'm gonna be playing. It's been a couple of weeks now, and I'm starting to get a tad concerned
They could at the very least hide all usernames for now until the issue resolves, ik that's not much but it may prevent a little.
-
@ad19970 said:
These survivor perk nerfs and killer perk buffs are too much in my opinion. Not to mention that people probably wouldn't be too happy with a patch that just nerfs survivor perks and buffs killer perks, seeing as how many bad survivor perks this game has as well.
Nerfing the boon perk effects and then increasing the time it takes to bless a totem would completely destroy these perks and nobody would use them.
Shadowstep is fine in my opinion, I don't really have any problem with that perk. There are situations where it can be pretty overwhelming, but in general I don't think it's op.
Circle of Healing is the only op Boon perk up till now in my opinion. Shadowstep and the upcoming Exponential one seem fine to me. First of all, this game needs a cap to healing buffs stacking, or general to any stack of buffs. You shouldn't be able to buff your healing more than 100%. And you shouldn't be able to increase self healing beyond the normal 16 second healing time.
And then maybe CoH could need it's healing buff reduced from 100% to 90%, as well as it's self healing. 80% would be the absolute lowest, and that already might be too low. Alternatively they could increase the time it takes to bless a totem, but that would also nerf the other Boon perks, which don't really seem op to me.
DS deactivating when entering a locker would be fine, but then DS should honestly be able to be used more than once, so you can use it again when you get unhooked a second time, even if you already used it when you got unhooked the first time.
I don't know how Bamboozle should work on pallets though, because the killer has to vault windows in order to block them, and they can't vault pallets.
Corrupt Intervention seems strong enough to me, and this buff would just further encourage survivors to wait out the 120 seconds that the gens are blocked.
The buff to Thrilling Tremors sounds too strong. 10% regression on every gen that is blocked?I think they just need to decrease the duration a gen is blocked from 16 to like 24 seconds, and then decrease the cooldown from 60 to 45 seconds or something like that, and the perk would be fine.
Only reason I suggest the thrilling change is because gen progression is insane, still.
-
@unclefood87 said:
So as a rule of thumb when it comes to changes in the actual PvP nature of the game I favor fairness and increased interaction possibilities between players. When it comes to changes between a player and a static object in the game I really only value the fairness.
Decisive Strike: I think only things that progress the match should count for disabling DS. That being said there are two actions in the game that progress the game without disabling DS. Inner Healing does not disable DS, and neither does blessing a totem. That should change.
Boon: Shadow Step: I think a better change would be to keep it the same, but instead only let it hide one of scratch marks or auras, not both.
Boon: Circle of Healing: I just think healing speed needs an ultimate cap of you can’t heal faster than X% speed, I think the perk itself is fine.
Bamboozle: How would it work on pallets? Killer walking through an unused pallet? Don’t think I like this one, might make gameplay real narrow-minded, and it kinda renders Blood Favor pointless.
Corrupt Intervention: I honestly think Corrupt is perfectly fine and wouldn’t change it.
Hex: The Third Seal: I think Third Seal just needs a new effect. Blindness is useless against SWF and can be borderline oppressive against 4 solo queue.
Thrilling Tremors: I think I like this one. Be interesting to test it out, because with the right numbers I think this is a good change.
Franklin's Demise: Correct me if I’m wrong but didn’t they change Franklins so that the item doesn’t disappear, but just eventually loses all its charges?
I'm not sure abt the Franklin's Demise thing tbh. I just started playing again, and my friend said it still disappears, so maybe? Sorry if that was confusing.
And I agree with most of what you said! They all make sense :)
-
I like it :)
-
@dspaceman20 said:
Decisive Strike doesn't need anymore changes. Using it from a locker is completely fair. If you have been unhooked and the killer decides to target you and you Jump into a locker your still being tunneled.
Fair, I guess I run into too many swfs that match LOL and then I'm like,, ah who the hell did I just hook?
-
@Pulsar said:
Disagree
Which ones?
-
@unclefood87 said:
Really tired of getting a good/perfect angle on a tricky window to fast vault and the game deciding I wanted to fast hide in the locker instead. My camera is aimed at the window running right at it, but no the game thinks I want to do a skeleton-jarring pivot and jump into the locker.
I understand this but it's kinda unreasonable. You do realize how hard it'd be to alternate? Not trying to be rude it's just.. maybe they could add it as an option, but not like a requirement. A lot of people would hate this
-
@Iosefka said:
I know this community are biased to killers but i just watched zubat's video and new killer is disgusting as hell. I am sure even Scottjund agree with this
C r ou c h
-
@Bradyguy99 said:
I hope they go back and give us maps for these guys
Yeah. If not now, maybe after they're done "fixing" all their maps.
-
@ArchFox said:
Wait, really? No k-pop styled map? That's so lame, it could have had so much potential, #########
Also they hang it over our head in the lobby screen. It's sad. Just look up clips to see.
