Snowstruck
Snowstruck
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- Snowstruck
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Comments
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1201561#Comment_1201561
When noeds nerfed then we can handle ds
As a survivor and killer main, noed doesn't need to be nerfed. It's easily handled if someone tries to look for the totem while the killer is distracted.
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/142681/perks-they-should-fix-buff-bring-back
Old Ruin? No, we are better off without it. I would even assume thet we just got this map reworks bc ruin is gone now. They couldn't possibly make the the maps this more threatening if old ruin was still a thing. Maybe the new ruin is even stronger with the map changes, bc survs are pressured more to do different things than gens.
Deliverance as last surv? Just why, the killer would then just wait for you to get into struggle. And even if you unhook, down you and wait a minute to get possible ds out fo the way. Thats just a massive waste of time.
Old DS? HELL NO! Did you ever have to face games with all four survivors having old DS? That was so completely busted!
Bugged Dead Hard? Thats the only thing I can agree, it needs to work reliably again.
I think for DS they should just get rid of the cool down/timer. It should stay the same otherwise, because killers tend to just wait, so the perk becomes unusable. If they did that, then it would be fair game.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1201085#Comment_1201085
Nice read... not. And nice "us vs them" mentality
Used to be 50:50, currently more like 70% survivor, but that will switch back in some weeks too I guess. Not because of the current changes, but because of just switching to keep the fun up
Sorry, it's not a BAD perk. That's not what I meant. It's only a 50/50 perk.
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The problem with DS is that it only works against tunnelers. It's barely a good perk anymore. They broke it because killers were whining. If they took away it's cool down at least, that would be fine by me. Just something so it's not practically useless, and predictable. I'm OK with it's one time use, but rn it's a big yikes.
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@Deadeye said:
Don't know if Deliverance would work this way. The killer would notice instantly. And a definite No to the other two. As much as I hated the Ruin nerf, with the current changes I see the game proceeding pretty well. So keep old Ruin faaaaar away
Killer or survivor main?
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1201076#Comment_1201076
um.. you left out much needed details about your request. You said make it work if you’re the last survivor. You didn’t say anything about it working UP until being the last survivor lol
Read my post "Deliverance". I clarify more there. :)
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@SurviveByDaylight said:
Decisive needs to be stronger. Should be every time you get off the hook rather than just once. It’s only a 5s stun. Scratch marks are 7s ez tunnel again.
Yes, agree. They should just bring back old DS.
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/142681/perks-they-should-fix-buff-bring-back
What about survivors? Why is this so killer sided?
And did you read the original post? I want them to fix DS and buff Deliverance. :)
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/142681/perks-they-should-fix-buff-bring-back
What about survivors? Why is this so killer sided?
I'm a survivor main haha. I love moris personally, if it's not them insta killing everyone, and they actually have fun with it :).
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@prince_ezrik said:
If they buff Decisive I'm gonna commit Mori
Also, moris are sexy. Especially the legions o . o. Also I'll be adding to this perk/
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@prince_ezrik said:
If they buff Decisive I'm gonna commit Mori
Noo, not buff, just bring back the og.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1200654#Comment_1200654
What's to stop the Killer from just standing by the hook and then slugging the body for 60 seconds to avoid DS? I love the idea of getting more BP, but I just don't see very many Killers leaving the last Survivor when they know about a possible hook escape.
https://forum.deadbydaylight.com/en/discussion/comment/1200645#Comment_1200645
An idea I have seen for a while now is to just give the Survivor all of their struggle points immediately. Giving the Survivor attempts to escape and then automatically sacrificing them if they fail sounds good, but I just don't see that majority of Killers leaving the hook when they know the Survivor could still escape. They can wait out your DH/SB/Adrenaline and then slug you to avoid DS. If you have Unbreakable, then they'll just hit you when you get up. If the Hatch is nearby, they'll just close it. The only situation I could see this working in is you being right beside an open gate and then you just make a beeline for the gate, which isn't a common situation.
You'd be surprised. Maybe just adding it to deliverance would be the best bet.
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@BigBrainMegMain said:
It would be nice, you'll get more points for the chase, hitting your DS, dropping pallets.
Killer will cry foul though, they'll start complaining "more second chance perks for survivors."
It's a great idea though.
Well, it wouldn't necessarily be a perk though. This is more of an overall thing for a last chance for survivors, and yes, killers WOULD complain, but survivors complain about a lot of killer perks too, so it's whatever tbh.
Or they COULD make it to where it's just a Deliverance thing.
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@SnakeSound222 said:
No because at that point you're most likely screwed. The Killer can just wait for your DH and slug you for 60 seconds to avoid DS. If the Hatch is nearby, they'll just close it.
A couple years ago, the last Survivor did not die immediately on the hook, however too many Survivors would stay on the hook for the full duration just to spite the Killer and force them to waste 60-120 seconds just running around doing nothing.
I know, I played back then. I understand that some people spite, but a lot of people actually do it for bps, believe it or not. So maybe they could make it where they get their attempts to escape, but if they fail it automatically completes the sacrifice process.
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Im gonna say this is pretty resolved. Don't be dicks when participating in discussions though guys. Is there a way I can like.. delete the post?
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@Zeidoktor said:
Serious Question: Is there really any difference between Plague then and Plague now, other than the fact that she's guaranteed her blood puke at least once in a game even if the Survivors don't cleanse?
Doesn't this just made one of her add-ons base kit?
Plague didn't give you broken status before
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@plunder said:
https://forum.deadbydaylight.com/en/discussion/comment/1199623#Comment_1199623
I mean to insta down she has to waste time constantly throwing up till she gets that down. I mean if she chased normally and just m1 hits she could get you about the same time most likely so that's a invalid argument.
Cleansing is after the chase or hook not during a chase so again you gave a invalid argument.
Plague is frankly mediocre at best. A tatic I suggest you do which I abuse a lot is take a hit for a teammate. When she goes for a hook to hopefully stall for a escape. Once you take the hit touch something to infect yourself and then cleanse for a easy heal to full. Just a free heal when injured.
I still miss the old plague. Fun to play as and against. I do all of these things, it's either the plague slugs, camps, tunnels or my teammates farm. So maybe it's just my luck, but she seems op as of now.
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Seriously. I'm down to listen to you guys, I really am, but only if you keep it civilized. Seriously. It's not that hard :l
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@swiftgiraffe808 said:
https://forum.deadbydaylight.com/en/discussion/comment/1199749#Comment_1199749
They decrease now from madness 3 to 1 whereas before you could only decrease to madness 2. It also used to be a constant radius in treatment mode so he could walk around and it was a constant shock instead of a rechargeable power. There’s a whole thread about tips on what sound cues to listen to so you know when to go for a vault or drop pallets early etc... You guys really don’t know the killers very well which is why your dying against them or thinking their OP.
I appreciate your.. concern. But no need :). Now if you want to comment on a thread, at least be nice about it? I wouldn't of been an ass had you not been. Some people commenting on this thread are genuinely nice about it. Why can't you be?
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@swiftgiraffe808 said:
https://forum.deadbydaylight.com/en/discussion/comment/1199749#Comment_1199749
They decrease now from madness 3 to 1 whereas before you could only decrease to madness 2. It also used to be a constant radius in treatment mode so he could walk around and it was a constant shock instead of a rechargeable power. There’s a whole thread about tips on what sound cues to listen to so you know when to go for a vault or drop pallets early etc... You guys really don’t know the killers very well which is why your dying against them or thinking their OP.
Doctor isn't OP though lol, I legit said that, though clearly you didn't take the time to read that. I would play doctor 100 times over the plague. He's pretty easy if you know what you're doing, but I shouldn't have to say that since I just did, but you didn't feel the need to read it so I will repeat it:
I
have
no
problem
with
the
doctor.
Easy to read now?
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@swiftgiraffe808 said:
It is absolutely ridiculous. She’s far from one of the best killers. She’s middle rank. Her power literally depends on survivors doing something to complete it. She can’t down you with puke unless you complete her power and even then her downing puke is only available for a limited time. Her puke doesn’t go through walls and you can still loop her by circling and ducking around vehicles. Your just not a good survivor. Your “suggestions” lock her into not having much of a power at all.
Her power before was fine? I played her pre-buff. She was fine. Now she's overpowered. She can just chase you until you're broken and down you, then move on to the next by slugging/hooking. Even if we don't cleanse, she can easily slug and/or down someone in less than a minute. That's EXCLUDING her addons. And if we do cleanse, if she finds you, you're #########. I'm not a bad survivor by any means, I don't know why you have to be a dick about it.
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@swiftgiraffe808 said:
This is ridiculous. There’s like a rotating cycle of mindless noob complaints about every killer. Just like the mindless noob killer complaints about survivors. Can we please somehow delete or mute these people because they don’t add anything good to the game.
I'm not a noob, I've played this game for over two years. I genuinely just can't stand the plague. So get off your high horse. You don't see me complaining about everyone, just the plague. She's near impossible and I hate it. I've seen some ridiculous complaints myself, but my compliant is far from ridiculous.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/142485/whats-with-the-plague
If you think she is to OP then I would hate to hear what you think about the Doctor. There is no one you can hate the Plaque without hating the Doctor too. I would rather go against a Plaque, a killer that you can hide from at least, then a Doctor who just zaps the area and POOF now we all give away our location and are to crazy to do anything. lol
Oh and now madness levels do not decrease like they use to so no point in getting out of his terror radius. Now he is a OP killer.
They're both pretty OP, but the doctor is okay. He's counter able. While I hate playing against him, that doesn't mean he's really THAT op. He has some things that make me go ugh, but not enough for me to complain about it like the plague. I prefer him over the plague anyday for sure imo, but I get you bro.
Also you can avoid the zappies by hiding in lockers if it comes to that
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1199655#Comment_1199655
You can loop her, objects in the map are your best friends. She's not OP but seems you need a little help with her. I am not an expert but let me help you in what I can
First, treat her like a huntress, the vomit might seems like it's nothing compared to a hatchet, but at diference from a hatchet, her vomit might come as a threat later.
Second, Try to find a way between obstacles, trees or walls are your best friends as well, then she will vomit those instead of you.
You can use the t walls with windows as well, if you see her charging her vomit, try to run into the wall instead to the window, in that way she will hit the walls instead of the windows.
Third, If you manage to loss her, don't run, walk instead, in that way your sickness won't grow (if you are in tier I, meaning not broken yet).
Fourth, if you manage to avoid her vomit in a long chase (because she's slower than you when holding her vomit and vomiting), it's probable that she would stop trying to vomit you and will hit you with the normal hit instead.
The thing is that her range is FAR, and I already do loop her around trees and stuff. She can just turn the corner and charge the vomit before I can get away and get me anyways. The only big issue is it causing broken status. If they fix that, she'd be fun.
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And I'm not saying break her either, I'm giving solutions that will make it fun for killers and survivors.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1199623#Comment_1199623
I am going to assume this is a troll post since you have a new account
If she keeps throwing up during a chase good, she is using her power, but she can only down you if she hits you, just loop like any other killer
Well that is your choice, you cleanse if you want to, you can allways try to cleanse the hardest fountain to reach to make it harder for her
And why would I make a troll post with literal solutions? I'm not going "LOl PLAgue Broken xD newZErF!111!" am I?
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1199623#Comment_1199623
I am going to assume this is a troll post since you have a new account
If she keeps throwing up during a chase good, she is using her power, but she can only down you if she hits you, just loop like any other killer
Well that is your choice, you cleanse if you want to, you can allways try to cleanse the hardest fountain to reach to make it harder for her
You can't loop her, she throws up around corners easily
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1199619#Comment_1199619
Excuse me, but... she is a M1 killer with everyone exposed, if they don't cleanse they are just one hit to be down, if they do you win the power. That's a win-win for me.
Exactly.
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@Steel_Eyed said:
God, I’m working on prestiging Plague now and the idea that she is OP is just laughable. Some of y’all should try playing these killers before making up opinions.
I even liked playing her before the buff. It was fun.
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@Steel_Eyed said:
God, I’m working on prestiging Plague now and the idea that she is OP is just laughable. Some of y’all should try playing these killers before making up opinions.
I can play her. Anybody can play her. She is the singular killer I almost NEVER can win against because of how broken she is.
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@Thatbrownmonster said:
She allready moves slow when charging her vomit, and if she doesn't move at all how is she supossed to hit running survivors?
The broken status is to push survivors to cleanse, it's the survivors choice if they want to cleanse or not
Her original is the same as now, the only buff difference is that she starts with 1 pool of devotion
No, she can literally insta down. She just follows a survivor, constantly throws up on them, then hits them once they're injured.
And we can't cleanse, because then she can, again, insta down, because you legit can't loop her. Her vomit is too spiratic, unlike the huntress for example, with is loopable.
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Also, surprise- I'm not here JUST to complain! I actually gave solutions because this is god awful and playing against her is impossible //