Snowstruck
Snowstruck
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1279059#Comment_1279059
Probably shouldn’t be recommending/suggesting this in the forums. It might get you banned.
Actually, it doesn't do anything. Nobody loses their offerings either, so all it does is dodge a bad game, in most cases.
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1280674#Comment_1280674
By that logic, Survivors should not get BP if they finish the first generator too fast. I mean, since the Entity wants the match to be longer..
No, by that logic- survivors shouldnt get survival points by opening the hatch
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@TheOneTrueTristan said:
Some people are on here talking about how people who use moris are the scum of the earth like there isn't both a daily mission for killing a survivor and multiple Tome missions that require killing survivors.
I get it, some people suck but damn calm down. We aren't all out to ruin your day.
Woah calm down dude, read the comment above yours. Don't freak out over nothing, nobody said every person who uses a mori is a garden weed.
Just said people who tunnel and mori off first hook kind of smell like fish. K? Read what I said before seething.
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@gibblywibblywoo said:
I only mori on the final hook. Feels cheap otherwise. And I enjoy longer matches.
Not saying every killer mories off first hook. A majority of them do, though, sadly.
@MrDardon said:
I just hope Moris and Keys will be nerfed very soon. Me and Claudette yesterday had Plunders + Ace in the Hole and basically both of us picked up a Skeleton Key out of a Chest and both escaped seperately in front of the Killer where he probably could've 4 man'ed.
Bringing keys into the match isn't the problem because you can prepare. But getting a key during the match almost every match with Plunders is just unfair, especially if you get a milky glass with it or a weaved ring.
And I agree.
Keys are ridiculous, and the least they could do is make a different item for the hatch completely.
Make lock picks, maybe, that take just as long to open the hatch as the door, with maybe some addons that slightly increase speed. That way the killer doesn't get slapped in the face with the hatch, and it's not a definite they'll make it out if they have said item. It also gets rid of the incentive for killers to tunnel people with lock picks too :).
As for moris, uh.. well. They should make a huge timer on them so you can't just tunnel and then mori. I'm sure they'll fix it already, though, with maybe a better idea, since they are discussing changing them.
Sadly, since survivor is a way more widely played aspect in the game, keys might not be changed. But! We can always hope :)
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@Speshul_Kitten said:
On the latest Q&A stream, the devs said they’re working on ideas that would change the way Mori’s work.
I know that lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1278756#Comment_1278756
It's a current legal battle I assume, like with the Switch question, but there's a chance!
PLEASE. My money would fry at the sight of Quentin cosmetics.
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@ezmindgames said:
Why is it that whenever a survivor has borrowed or ds they act stupid? I had some person i was going against do a gen right infront of me not even close to being finished just because she had borrowed then ds and then endgame shes angry cause i tunneled
Cus they think it's funny and get cocky, they want you to grab them.
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@GoodBoyKaru said:
I'm not @Fibijean but I have yet to see their godly comments, so here's my version of the dev stream summary.
This is relating to the live QnA from Home on 14-05-20, featuring Not_Queen, Mathieu Cote, and Patrick Harris.
For some clarification, any direct quotes will be placed into quotation marks (" "), otherwise it will be my own words to summarise what was said. I'm also writing this as I watch it, so if information gets repeated that would be why. With that out of the way, here is the stream:
-The anniversary stream is on 26th May 2020. No new content was explicitly discussed in this stream. That is being saved for then I believe. Thank you to @StardustSpeedway for pointing this out.-
@MrCandyKiller - Will we ever see Devotion rewards?
There are no plans to reward Devotion levels currently, however they are looking into adding bonus rewards for prestige. "There is a design in the pipe." (Mathieu)
Several People- Will we have an option to disable anti-aliasing?
For those who don't know, AA is a technique to smooth out the pixelated edges in a 3D game. When turned on it usually looks prettier, however it has a cost to performance, and many people dislike the effect that it gives. Recently the ability to disable AA was accidentally removed. This is being worked on as we speak. Designs for menus are being worked on, and the menu system is also being redesigned for more options. Expect this in the "Not too distant future". No patches given yet. (Patrick)
@denis_ssssswwww - Any news on fixing hitboxes/hits through windows?
Yes, many hit registration issues are being looking into now. As an example, they are considering having the sever validate every hit that goes through. This should make a lot of hits a lot more fair. (Patrick)
"Hits through windows is by design. Hits through windows when you're already super far away is not." (Not_Queen)
@LeoCookie - Are there any plans for a "Story Mode" with AI?
Mobile opened this door, however DBD is still very much so a multiplayer game, and you can expect it to remain that way. (Mathieu/Patrick)
@youngkingthoj - Are you going to improve graphics and hair physics in the future?
The devs are constantly working on new improvements to graphics. Hair physics in particular have given a lot of trouble (although this is basically all games). Improvements have been made, and will continue to be made, however there are no specifics right now, although some lighting/shadow improvements are planned for the next patch. It's harder in DBD to do this than in a lot of other days, because visibility plays a massive part in DBD and they don't want to give any specific advantage/disadvantage to certain cosmetics. "We will continue to do whatever we can to make it better." (Not_Queen/Mathieu/Patrick)
@vlas1tan - Are there plans to add a Dedicated Server located in Russia?
No, there are currently no plans, although there are efforts to improve Matchmaking to work on locating players in the best possible place.
@lucasdoamaral - Are there any changes planned for Memenro Moris?
The developers don't believe moris to be perfect, and they want to fine-tune it to being perfect. It's on the list, and the design team are considering and discussing ideas, however there are no changes planned for the immidiate future. (Mathieu/Patrick)
@ACUREFORLIVING - Any updates on Quentin's face upgrade or new cosmetics for lisensed characters?
This requires many conversations between many different legal parties, and it's taking a while. There are no changes currently planned for his face. As for cosmetics for liscenced killers, they've shown they're willing and able, they know we like it, and there are high chances for them to exist in the future. There are no revealed plans. (Mathieu)
Multiple People- Have you considered a 2v8 gamemode?
It's something that comes up often, and even at the start of the game it was considered. 1v4 was decided because it was a good mix. To have a successful game, the ratio of Killers to Survivors needs to be ~1:4, and matchmaking/queue times are far from perfect. However adding an extra game mode would split the community and further exacerbate these issues. "It's always a difficult call to make, and so far we have yet to make it." (Mathieu)
There's also the issue of coming up against 16 more perks as killer, or 4 more as survivor. Things could stack in many unwanted ways, and the devs don't want these stacked up that much. (Not_Queen)
"It's a completely different game; it would probably be a super cool game, but it's a completely different game." (Also Mathieu)
Multiple People- Will there be any QOL changes for solo players?
"Yeah, kinda?" (Patrick)
The performance of SWF groups isn't that much higher than solo survivors when looking at stats, despite how it may feel. It's a concern, but not enough to be panicking. WIth the upcoming changes to matchmaking (moving to an MMR rating), it will be able to show a performance increase with SWF groups and change matchmaking ratings accordingly. They'll also be able to change matchmaking depending on your group, for a more balanced match. It's not directly targeted towards SWF vs Solo, but it will have that effect. (Patrick)
@CreepyAmateur - Why did you guys remove the switch to killer/survivor button?
This change was intentional, and back when you had to reinvite everyone back to a SWF game time and time again the button was able to be kept. However, due to a change in lobby structure, that button became very problematic, and even when alone the game acts like you're in an empty lobby with 1 spot filled and 3 spots empty. The cleanest and easiest way to fix the multitude of issues that came with this was to just remove the Change Roles button. (Patrick)
@HamletEagle - Any chance we'll see a new mori animation for older killers?
There is nothing planned for this, and ever since the hag was introduced this question has been asked. There's been discussions, however it isn't a priority. (Mathieu)
@HDwasHere - Could we get the ability to rejoin if we lose connection?
The simple answer: no. From a technical standpoint, it's already really difficult, and since the game wasn't designed with this already in mind it's nigh impossible. Especially because it takes between 3 and 5 minutes, you'd be joining a worthless lobby regardless, as the game would either be worthless to play or already be over. The DC penalties make these even worse. (Mathieu/Patrick)
Unrelated, but since the introduction of the DC penalty disconnects have been reduced by as low as 35% (it's closer to 50%), which is massive. There hasn't been that much of an increase when it comes to hook suicides. (Not_Queen/Mathieu/Patrick)
@Big_Mister_E - Are there any plans to punish facecampers?
No, there aren't. Part of how camping is intentially balanced is that it keeps killers occupied and allows survivors to do gens and totems. They admit, the strategy is bad, and can ruin games, however there will be nothing reportable. There may be rebalancing in the future to make it even less appealing, however provided game rules and TOS aren't broken, then it won't be bannable. The more limitations placed, the more funny, crazy, once in a lifetime things will also be limited. "Player Choice is important." (Not_Queen/Mathieu/Pattrick).
@YellowTrio - Will we ever be able to personalise cosmetics?
That's a direction the developers haven't decided to go with in regards to cosmetics, however they plan to give a wide variety of cosmetics so this shoudln't be an issue ever. (Mathieu)
@xBlackPanda - Will we get the option to add prestige blood to any outfit?
No, it won't happen. The blood is meant to both represent the original cosmetics of the original character, and it would be very time consuming and resource consuming to do so. (Mathieu)
@asedarake - Any plans to make killer ping visible in the lobby?
No, there are no plans to do this, although the devs see the appeal to this. The real problem that the game suffers from is that killers with high ping have "a handful of unfair advantages", and the way the devs plan to fix this is by removing these advantages. An example of how the developers are planning on doing this is through the previously-mentioned sanity checks (the servers validating all hits). (Patrick).
@Hailoh - Will licensed characters have stories in the Archives?
"They're characters. That's my answer." (Mathieu)
The devs are focusing more on original characters than licensed characters, and as of right now any characters needed to complete a challenge will be available with shards. (Not_Queen)
@HDwasHere - Can there be a score event for recovering while downed?
This has been considered. No ETA or promises, but they've considered it. (Patrick)
@AlbinoSquirrel - Have you considered making the hook struggle automatic?
This has been considered several times, and rejected. The devs want the players to feel involved, and so mashing a button helps the gameplay of fighting against the Entity and the sacrifice. They've considered changing how it works, however there are no plans for automation.
@PumpkinKing - Have you considered a stats page to show survivor & killer stats?
This is a cool idea, however there are some issues. The biggest bottlenecks are changing a lot of the UI (menus) and UX (feeling of using the UI), as well as trying to retrive stats from back in time. (Not_Queen, Mathieu, Patrick)
Multiple People - Are there plans to update underused perks?
"YES!" (Patrick)
"Every perk in the game is under scrutiny and at the risk of being changed at any moment." (Mathieu)
There's an order in which the devs want to change these perks, however. (Patrick/Mathieu)
@Superpablog - Are there plans to change WGLF to have another effect like BBQ?
"YES!" (Patrick)
@Reice - Do you think there will ever be a new survivor objective?
There are no plans to drastically change the core of the game, but there will be fun things to do. The issue here is to ensure the changes remain consistant. (Mathieu/Patrick)
@raikko7 - Are there any more changes (buffs) planned for Legion or Clown?
They're looking into clown right now, and work is currently being done. No further information though. Expect to see something before the "heat-death of the universe". (Patrick)
@FilthyQuentin - Is there any chance for survivors to have unique pasives?
This has been considered slightly, however isn't a large priority, and there are many other things they want to work on first.
@P0PG03S - Any chance to change "Slightly/Moderately/etc." to exact numbers?
They're slightly looking into it, going to change the text moderately. There's a tremendous amount, but this is a priority. It's difficult to change it all, and they want to ensure the text is equally as clear to everyone. For example, why add 10 decimal places to confuse peopel when you can communicate it with "slightly"? (Patrick)
The puns were from the dev team, not me.
@BurzoMan - Will we ever be able to buy mori animations in the store?
"Well we don't like to say 'never', but this isn't planned." (Mathieu)
@hagling - Will there ever be environmental risks in the maps?
Making maps more interactive is something the devs want to do. As they go, maps slowly become more interactive. "Who knows what could happen next." (Mathieu)
@LifeByNightlight - Are there more reqorks/balancing changes planned for rarely-used killers?
This is how they started looking into clown- because he wasn't used as often. They want to make killers more viable and interesting to everyone. "Will we be looking at rarely-used killers? Yeah, we're looking at them all the time!" (Patrick)
@EmotionalDaisy - Will Susie and Joey get their own voices?
"Not planned." (Mathieu)
@youghurtmannen - Have you considered adding characters from iconic horror games?
"Oh, you mean like Left For Dead? No, never considerd it!" (Mathieu)
In other words, yes.
@Trebor - Will each killer be getting their own unique chase music?
The plan here is to add in music for new killers. Major reworks to old killers also get these included in the pass. However there won't be a patch solely for, or largely for, adding in unique chase music for old killers. (Patrick)
@thesuicidefox - Are there any plans for a Huntress add-on pass?
There are plans, but no ETA yet. It's on the radar, but this radar goes very far into the future. (Not_Queen/Patrick)
"Sometimes there are things put on the roadmap, but things change." (Not_Queen)
Multiple People- Can we get the ability to preview different (unpurchased) pieces of outfits at the same time?
That would be great, but is not part of their priorities. (Mathieu)
Chat- Will there be more community-designed cosmetics?
Yes! There was a competition going on not so long ago, and the winners will be announced during the 4 year anniversary stream.
@bm33 - Any chance of having 2 sets of daily rituals- 3 for killers and 3 for survivors?
Yes, an overhaul is planned. Rituals currently are very killer-centric. No ETA, but considerations are being made for an entire rework.
@v3ct0r - Any update on the Rank Update Error?
No updates, the problem is really tough. The mori info collected, the better. Please submit reports after experiencing this issue here. (Patrick)
@Ps_One - Any updates on optimisation?
Optimisation is a contantly-ongoing process, and both new additions and old improvements are being optimised ASAP. Optimisation features are being looking into for everyone, but if a specific platform needs the love that isn't off the table. Sometimes the updates are small, and other times they're large. Any specific optimisation issues can be reported here. (Patrick)
@SkylarPup - Would it be possible to gift cells/cosmetics to friends?
This isn't planned, and the only solution is to send gift cards. However this is a cool idea. (Mathieu)
@Harbinger512 - Any new gestures planned for survivors?
It's very delicate to make gestures not for taunting/bullying purposes. The point in DBD was to make them minimal, hence why the point/here/squat. I'm pretty sure this one's a no, unfortunately. (Mathieu)
@Sasuke - Any plans on returning lost Legacy?
This is a recurring issue. They want to ensure Legacy is rightfully given, and want to ensure that the meaning behind Legacy is retained. This won't happen unless the devs have a solid way of checking who did and didn't have Legacy. It's not impossible, but extremely unlikely. Due a difference in tracking, this is unlikely, particularly because of the large amount of ways to cheat the system. (Not_Queen/Mathieu).
@roku1107 - Any plans to add The Nightmare and Quentin Smith to Nintendo Switch?
It's an ongoing legal battle, but in their words, "We'd love to." (Mathieu).
-Also included in the stream was special guest Donella Plastik, User Research Specalist. Basically, she plans the surveys and gains intel on the community. She's part of a team known as "Rover", who use various sources to check on how people make data-assisted decisions.
Player Satisfaction Surveys were completed because of a need to understand personal reasonings not able to be understood by stats. This is also the case for balance- things could seem balanced with analytics, however players feel a whole lot different.-
-Any edits seen are to fix grammar or misinformation.-
Please say they'll add quentin cosmetics :((
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@AssassinZodiac said:
I really hope they keep this bug. I want my Frank to strut like a Julie. Lol
LOL he does end game too! The voice stays as Frank though
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/152666/dc-without-penalizing-others
Why should you be able to dodge killers you dont like? Can i dodge survivor perks i dont like? Freddy isnt hard to counter, just play through it and practice
I don't care if he's easy to counter, he's boring to play against. :/
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1275896#Comment_1275896
I actually had to reinstall the game a few days ago because I messed up the icon files (Wanted ######### icons, then wanted to change them back because I got scared of being banned- realized I might have to reinstall so I did.) it didn't fix it, sadly.
Still gotta reinstall.
^^
https://forum.deadbydaylight.com/en/discussion/comment/1275895#Comment_1275895
https://forum.deadbydaylight.com/en/discussion/comment/1275899#Comment_1275899
Look at my above SS. Just quoting you so you see it!
Also, it did fix the icons. I meant, it didn't fix the issue with it reinstalling every time it wants to update. Sorry my wording was confusing.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1275894#Comment_1275894
No, it definitely isn't normal. Maybe try uninstalling the game and then reinstalling it through steam.
I actually had to reinstall the game a few days ago because I messed up the icon files (Wanted ######### icons, then wanted to change them back because I got scared of being banned- realized I might have to reinstall so I did.) it didn't fix it, sadly.
Still gotta reinstall.
^^
@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1275894#Comment_1275894
Id report it as a bug. It shouldnt do that. Maybe its something with your pc?
@LALYTHIA said:
Thats weird. My updates auto download while my steam is on. I dont even notice them.
Occasionally an update/patch will result in missing game files, so I have to go through the file verification process and reacquire whatever's missing. But never reinstall the whole game.
Look at my above SS. Just quoting you so you see it!
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It only does it to DBD. So it's definitely not my pc..
See, rust just wants an update- DBD full on wants a reinstall.
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@Dead_by_Gadfly said:
No? What platform are you on? Ive never had to do that
PC
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Survivors should be able to shoot killers in endgame, don't @ me
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You can destroy a swf if you try hard enough, trust me. Seeing killers complain about this is really annoying lol it's everywhere
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Has happened to me before. It sucks really bad, and it wasn't even me who DCed, it was the killer.
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These posts are the funniest on the forums. People don't understand that, with ranking up, comes not being a oh so nice killer and actually trying to win. So yeah, you had all the right to let them bleed out. Yeah, it sucks but what else were you going to do. You earned it so shRug
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@Snowstruck said:
Honestly, most of the time it's because people are swfing (survive with friends) with their low rank friends, and the solo queue killer gets the short end of the stick.
This is really unfair, honestly.
If a group of survivor invites their friend, who's a low rank, into their lobby, they should always get high rank killers. Period. The low rank killer did NOT ask for a swf that would kick their ass, it wasn't their decision. They have no choice but to go against them because there is no way to see if they are high ranks or not. For some reason, people who swf with their low ranks almost always get low rank killers as well, which they end up ruining the game for a lot because a lot of them teabag like *ssholes, but that last part obviously isn't a game problem.
On top of that, sometimes there are actual high ranks for no reason at all. Not even a swf. Also don't know why that's a thing either LOL.
Here's an example:
https://us.v-cdn.net/6030815/uploads/578/image.png
A new killer should be able to play against people on their level, and, as they get better, slowly get matched with people that are higher ranks. This, above, should not be happening-
Also, this sounds really salty. I'm not salty, just saying what I think should be done, if it can be done. I'm glad they're fixing matchmaking Dx.
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I know they're fixing it, but I just have trouble playing killer for this exact reason.
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Honestly, most of the time it's because people are swfing (survive with friends) with their low rank friends, and the solo queue killer gets the short end of the stick.
This is really unfair, honestly.
If a group of survivor invites their friend, who's a low rank, into their lobby, they should always get high rank killers. Period. The low rank killer did NOT ask for a swf that would kick their ass, it wasn't their decision. They have no choice but to go against them because there is no way to see if they are high ranks or not. For some reason, people who swf with their low ranks almost always get low rank killers as well, which they end up ruining the game for a lot because a lot of them teabag like *ssholes, but that last part obviously isn't a game problem.
On top of that, sometimes there are actual high ranks for no reason at all. Not even a swf. Also don't know why that's a thing either LOL.
Here's an example:
A new killer should be able to play against people on their level, and, as they get better, slowly get matched with people that are higher ranks. This, above, should not be happening-
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@Soapbar said:
It seems like it helps Survivors more than anything. Regular game, Survs all group up on one generator, you get in there and break them up and kick it, and if you're Trapper or Hag you can setup around it. You can get a pretty general idea of where the survs want to go from there and you've denied them a good amount of progress if you can continue to keep them off of it.
But when I use the shroud and they're separated, every time, I find someone, I chase them, then 3 gens all get done at the same time. I've never gotten more than a 2k with this offering.
I think it should be replaced or even made into a survivor offering.
AGREE! I just had a discussion with my friends about this!
Shroud of Separation is the complete opposite of what a good killer wants. All it does is cause gen rush big time, especially if you commit to the first survivor you see.
They should add a Shroud of Binding for killers, and add Shroud of Separation to survivors. It would make sense as a swap.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1272248#Comment_1272248
I know, that's why it's a risk and not just a simple exchange.
Fair, I just bring toolboxes to avoid that though haha
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No, it has a cooldown even if you don't finish the sabo..
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@Seanzu said:
It's her lip.
Was obviously a joke Dx
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@Seanzu said:
It's her lip.
I know, and it looks like a mustache
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Person was stuck under hook, other person came to unhook me and couldn't
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Yes
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People use the game logs to find the killer before the game starts
Usually to dodge killers they hate or people they've played against before that were *ssholes, or to avoid multiple of the same killer in a row im pretty sure
But it's against the rules (I believe) so you probably shouldn't do it, because some people will exploit to change their perks to be effective against the killer
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@csandman1977 said:
At the moment killer matchmaking is horrid. Played 5 games as survivor (solo) and got 3 rank 20 killers. Im rank 6. It wasnt fun for me and im sure the killer Didnt enjoy it either.
Played 1 killer game and as rank 12 got a rank 16, a rank 8 and 2 rank 1.
Thete just arent enough killers so the matchmaking is throwing any killer almost wherever just to keep the Que times down.
Your killer match might of been a swf. But matchmaking is pretty broken; my friends and I were all rank 1s, and we got into a match with a rank 13.
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@Speshul_Kitten said:
But didn’t you hear, mid-chapter patch 3.7.0 “decreased gen-time efficiency” and was “completely killer sided” while “further needing survivors”
•If you ask me though, this patch did absolutely nothing in terms of helping killers enjoy the game any better. Just look at survivor queue times, they’re the exact same as before.
Agree, as a survivor main- I have come across many killers who are really upset at the end of the game because they committed for just a little too long and the game ended in about 7 minutes. It sucks.
Gen rushing isn't fixed, by any means- Ruin or pop is a very needed perk, or corrupt, or both- which sucks. Why should a perk be needed to play killer?
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Also in this post you don't have to agree with me so don't get angry and try to change my mind, because it's not changing
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I need to level up plague for corrupt smh
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I spotted a fellow quentin main !
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@kosmi said:
https://forum.deadbydaylight.com/en/discussion/151146/when-will-they-fix-spirit
Don't know about your region but i am geting spirits like in every 10 or 15 games. And still easy to juke just need to get mind out of looping mentality like you use for other killers.
It's ridiculous you can't hear her phasing when in the terror radius, it's genuinely broken
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No mither, self care, inner strength and adrenaline
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feng that's gross
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1264698#Comment_1264698
It's great that you can't ruin everyone else's game by DCing.
It was a joke lol, I only play with swf and don't solo queue, so usually I tell my friends first LOL, and honestly the killer, if they're spirit in red ranks, has a very high chance of killing us so idc honestly, it's unfun to me and I want to be able to avoid it.
The only reason I hate spirit so much is because all I see in red ranks are freddies, spirits, nurses and.. thats about it honestly- I just hate seeing the same killer over, and over, and over again.. You should be able to understand why..
Of course I don't actually DC, but sometimes I want to.
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Also this post was literally just me being salty because I am TIRED of spirits, I literally can't even DC anymore which sucks.
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@SpiritLover1133 said:
if you want to counter spirit, simply, don’t breath.
lol jk... spirit is all about guessing and mind-gaming. If you can successfully evade her while shes phasing then you got an extra 10 seconds chase. You only need to loop her 40 seconds to have 3 gen popped.
Yeah, yesterday we were joking like, "We should have an option for our characters to hold their breaths against spirit!"
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@Meroko said:
Any killer that forces you to play differently is a welcome addition. She's not overpowered, you are just conditioned to the same thing with other killers. Playing against Spirit is literally mindgame vs mindgame, who wins?
Learn to play better.
Like I said, you can be nice about it. And it's more so, guessing and hoping she's not faking shrug. You have no indicator. It's not a mindgame, it's more luck.
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@emptyCups said:
so I got the spirt because she looked neat
Player her twice and thought wow this killer sucks I really want my money back.
Gave it a month or so of playing her another dozen times individually then I literally never touched her again because I don't like her power of running fast but no see where they are...
Its fun to see how she is like the most hated/ number one killer and I just think she's so lame... like fast running is all it takes to bring every survivor to their knees.. I can't help but think the 1hk killers are so much stronger... even the ones with ranged attacks but I never see posts about them.
Then again i play puke bae and gigglezap
What do I know
GIGGLEZAP I snorted
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Best counter is gen rush
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@luka2211 said:
This reminded me of summer 2019 with all the spirit posts,when I myself complained about her. Then I started playing her later,stopped but I kind of figured what I need to do,to have the best chances of surviving in a chase against her.
I would say start walking towards her when she's phasing.. IF you know she's phasing. But again, even if you have iron will, if she has stridor- it doesn't work. You're basically screwed, as long as the killer has ears on their head.
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Hillbilly is counter able though except the animations are broken rn so SHRUG
Spirit is barely.. iron will on stridor is literally useless, and all spirits have stridor in red ranks, so that's not really fair to argue with honestly
Of course other people will like playing against her, but the majority will not..
She's just an easier nurse to learn..
There is no indicator, so if she fake phases while you're injured at a loop, you either get slapped because you realize she IS phasing too late, or you vault towards her and it ends up being a fake. It's really unfun and kinda stressful, can you understand why?
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1260201#Comment_1260201
Pig's power doesn't encourage tunnelling at all although a lot seem to focus on already trapped survivors for reasons mere mortals can never understand
Piggies want to see you perish. That's why they follow you around.. to see your beautiful dwight head explode ;)
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@EarthToGravity said:
LMAO the oni pic is so hilarious to me
Wacka steve!
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I love all the weird posts on here I'm laughing really hard reading through these
No, it's not okay to drug people, but if you had a boss who mentally (and sometimes physically) abused you, you'd probably want to get revenge, or at least see them get karma! No, it's not okay- but they deserved it quite honestly. Dwight is a stinky turd for doing it, but in the end I'd forgive him, especially since he was a potato to not realize what he was doing..
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@Almo said:
OINK
Agree, the noise she makes when stunned is enough to make anyone go "OINK!"




