Snowstruck
Snowstruck
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- Snowstruck
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Comments
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that is perfecct
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Maybe it's a bug then cause' I thought it was just a server thing but if it's happening to that many people,,
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Yeah! The steve picture was the same as that! On the hook upstairs but the hook itself was just.. empty- then when they got unhooked they teleported upstairs
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I love the megathread of someone calling dwight a bad person
The man made a mistake leave the poor bean alone
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1258571#Comment_1258571
There are only 3 outfits for Suzie (none of which are Ultra Rare), Frank and Julie technically have more than that. But I agree. All legion members need more outfits.
Well, Frank may have more but his kinda suck. Susie's are sooo cute :c and Julie's are pretty ugly. Joe got some good stuff too
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@Raven014 said:
Julie also doesnt have any really good ones either... And neither does Suzie... But Jeff needs some too.
Susie gets the most love actually, we just need more frank and julie skins per say, that are actually good.
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@Huff said:
I don't understand why pipping or depipping is the concern here, when practically everybody knows, and the devs have even come out and said, that rank doesn't mean anything.
The thing I'm concerned with is how it will actually affect my playing experience. Rank won't determine that, but things like simply having the missing team mate, or getting significantly less bloodpoints when bringing a survivor pudding or escape cake, and things like that are things I feel are more important than just pipping. These are things I'd like to see compensated.
They were talking about adding survivor "husks" for when a survivor DCs, and IDK how they would do that, but even a brainless AI bot that just tries to work on generators or something would be much better than somebody who just instantly is out of the game without the killer having to even interact with them. Something like that might help relieve the actual gameplay pressure of having the DC. As for bloodpoints, I don't understand why the survivors can't just get a flat bonus of 1000 or whatever when a survivor DCs. I feel like 1000 is even a pretty conservative number, but anything that would make it feel like the team mate's presence in the game actually brought me something.
I'm not saying everyone cares about rank, but for people trying to get achievements, this stuff can really hurt their progress. Especially when it happens multiple times in a row. And I do agree with what you said as well!
But dcing doesn't only affect survivors; not only does it prevent a killer from getting the 4k, it can also ruin their chances of keeping their items at the end of the match.
I do think they should, if someone leaves the game, give you the option to leave with no pip or losing item/offering penalty. For survivors and killer. Because it sucks. The person who leaves first, however, SHOULD get a penalty, because they're the *sshole in the situation.
I think I said everything I meant to say but I may of forgot something Dx I'm distracted rn
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1248515#Comment_1248515
its also unfun if everyone DC and the Killer may wasted some good addons/offering.
YES! It's not just a survivor dcing thing too. It affects all players. If someone dcs, the killer should keep their addons and survivors should at least safety pip. Not sure about survs keeping their items tho.
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Survivors who tough it out and keep playing (usually because they don't want the ban/would like to at least try to safety pip) are real pepegas in a good way. Usually they don't safety pip if the killer is good though sigh//
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@[Deleted User] said:
I've won 3v1's before as a solo survivor.
It's tough and sucks, but it makes it all the sweeter when you're that disadvantaged and still win.
If the killer knows what they're doing though... F in chat for my fellow friends.
And yeah, I hate solo queueing at all anymore. It sucks big dong
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@metalklok said:
yeah if someone dc's survivors should get a gun
survivors should be able to kill the killer smh
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@Peanits said:
CheersTC is correct. Steam will charge taxes in some regions (states/provinces) but not others depending on the local laws. Some places do not tax digital purchases while others do.
I thought so
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@Cheers said:
This could be region based. What state do you and your friend live in?
That's what I thought, but I wasn't sure.
I live in Washington; she is in Georgia. I just thought it was strange.
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1240753#Comment_1240753
And OHHH yeah, I can beat a mori. Can't really beat someone who tunnels with a mori, bud. It's not like you can body block forever, and if you do, that's one more free mori. Body blocking while downed doesn't even work because guess what, they're gonna get M1ed mori baby.
Unlucky person that dies first is guaranteed to lose.
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@Dr_Trauts said:
https://forum.deadbydaylight.com/en/discussion/comment/1240626#Comment_1240626
Literally, if you are this upright about moris, you must be not good enough to beat them then... see how it can sort of go both ways, and im rank 1 both sides sooooo yeahhh. also they earned the hatch? thats pretty laughable seen as the game has the potential to end in about 4 - 5 minutes. also i got loads of keys in my bloodweb and no moris at all, so that argument is completely out the window, friend.
it doesnt take much effort for a survivor to press m1 on the hatch either.
see. your argument doesnt really hold up all that well does it? there are a million reasons from map design to second chance perks that, put together, make keys extremely overpowered. the killer has ALMOST none of this.
so yeah, your argument makes no sense, sorry ;/
And OHHH yeah, I can beat a mori. Can't really beat someone who tunnels with a mori, bud. It's not like you can body block forever, and if you do, that's one more free mori. Body blocking while downed doesn't even work because guess what, they're gonna get M1ed mori baby.
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@Dr_Trauts said:
https://forum.deadbydaylight.com/en/discussion/comment/1240626#Comment_1240626
Literally, if you are this upright about moris, you must be not good enough to beat them then... see how it can sort of go both ways, and im rank 1 both sides sooooo yeahhh. also they earned the hatch? thats pretty laughable seen as the game has the potential to end in about 4 - 5 minutes. also i got loads of keys in my bloodweb and no moris at all, so that argument is completely out the window, friend.
it doesnt take much effort for a survivor to press m1 on the hatch either.
see. your argument doesnt really hold up all that well does it? there are a million reasons from map design to second chance perks that, put together, make keys extremely overpowered. the killer has ALMOST none of this.
so yeah, your argument makes no sense, sorry ;/
It doesn't take that much effort to press m1 on a tunneled and downed survivor either LMAO nice one
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@batmanscar said:
nerf mori , remove no-ed blah blah blah won't survivors ever stop whining ? I also dislike adrenaline , DS , borrowed time , head on , unbreakable e.t.c but I don't make posts every week begging BHVR to remove them , just move on if you don't like the mechanics of this game just play something else . or you know use the perks to try to avoid being mori'd
Did you even read the post
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@Dr_Trauts said:
https://forum.deadbydaylight.com/en/discussion/comment/1238139#Comment_1238139
I mean, the killer still has to find, chase, down, hook, re-find, chase, down, mori. So its not as easy as pressing m1 on the hatch and everyone escapes like keys are.
also, it doesnt get rid of the ability to gen-rush and loop the killer on nigh-infinite loops. ebony moris are fine in the current iteration of the game, and are very rare in the bloodweb for a reason.
https://forum.deadbydaylight.com/en/discussion/comment/1238143#Comment_1238143
its not rare if you have a swf that know what theyre doing, but alright i understand that most of the time 4 people wont be alive when 5 gens are powered. what about the cases where, lets say, 2 people are still alive and 2 gens need to be done. it will go from a fairly even match to, hey, guess what. your patrolling a generator as killer and you see that the last 2 people have escaped. wow, that has such great counter-play and fullfilling gameplay, even if you play PERFECTLY as killer (bearing in mind if you loop the killer hard enough ebony mori wont come into play), then you can just get ######### over by a very rare, (not even ultra rare), item.
and the craziest thing, you can find them in chests, so you cant always equip the necessary things to deal with it pre-game.
Literally, if you are this uptight about keys, you must not be good enough to beat them then. If all four of them go through hatch, that means they got all the gens done and EARNED the hatch.
Moris are not RARE at all. I got three ebonies in ONE blood web, and then the next one had two and a green one. They're not rare, so that argument is completely out the window, friend.
They ARE broken. It doesn't take much effort for a killer to tunnel once they've hooked someone, unless someone has borrowed time- even then, they can easily go after said person and get them again, which is an inconvenience. Moris are NOT balanced, not that they're going to fix it, but your whole argument on keys is bull.
If you hate keys this much, I'm sorry, but it's a skill problem. Hatch after all gens IS earned, sorry to break it to you. If a few people leave through hatch at 1 gen left, again, they earned it, because there are 4 gens done at 3 people left. It's not COMPLETELY balanced, no, but it's not nearly as broken as a mori.
Your arguments don't make much sense, sorry.
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@AnnoyedAtTheGame said:
https://forum.deadbydaylight.com/en/discussion/144815/mori-nerf-suggestion
Mori are fine as they're. When moris are used they stop survivors gen rushing so much.
Have you seen a killer who moris and tunnels off first hook? Probably not, huh..
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@Dr_Trauts said:
https://forum.deadbydaylight.com/en/discussion/comment/1233682#Comment_1233682
the all 4 people was best scenario. Most often its a 2 or 3 people escape because by the time a few gens are done and the hatch spawns 1 or 2 people should be dead - nevertheless it still steals kills from the killer without them having much of a chance. And gen rushing IS a thing by the way, so on certain maps you can have 5 gens done by the time the killer has 2 hooks.
Also yeah, the killer can close the hatch. AFTER they've all escaped through it with the key, which doesnt really bode well now does it.
The killer still has to find the survivor, chase them, down them, hook them, find them again, chase them again and then down them again.
All the survivors have to do is m1 on generators for a 3 minute match and escape through the hatch.
Keys are overpowered and have no counterplay what-so-ever for the killer.
Is this a case of git gud..?
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Maybe make it so survivors get points for being moried so they don't depip..? maybe that would work
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1219589#Comment_1219589
I feel like neither of the effects are worth being a Hex perk separately(Though would likely make a strong normal perk), but together they would be strong enough to match the likes of Ruin and DH.
I think your idea of blocking healing is pretty interesting and definitely worth trying.
:)!
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@Waffleyumboy said:
You mean Creations?
As for your perk idea, it is useless against swf so nah.
As for my idea, here's what I got:
Hex: Envy's Sting
Each time a generator is completed a random dull totem is turned into a hex totem with this effect: The survivor(s) who completed the generator are healed and unhooked by others 50% slower outside of the killer's Terror Radius. Cleansing a hex totem, including this one, will leave a dull totem in its place and all dull totems will be blocked by the Entity for 120 seconds.
The Hex effect persists as long as the related Hex Totem is standing
It is useless against swf yes, but not everyone is swf. So it could be a situational perk, but that isn't record breaking. There are a lot of those already so it doesn't matter much.
As for your suggestion Envy's Sting (I love that name btw):
I think the blocking totems thing should be a hex perk on it's own honestly. And, I can't dictate your idea, but I do have an idea to go with it. Instead of the slow healing speeds, it could be that all survivors near the completed generator are afflicted with the broken status affect for 15 up to 30 seconds, if they are injured. If they aren't injured, they are unable to heal other survivors for up to 30 seconds.
As for the one where it blocks it, that in itself would be awesome! I like both of them as separate concepts for sure regardless of my suggestion :0.
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@PlantCollector said:
I think your idea isn't bad, but i don't think a lot of players would like it. If you can only mori people on death hook, it's sometimes more efficient to just hook them because it takes less time than a mori animation. Im not a fan of mori's, but some people usually use them to get an advantage. The option to only mori people on death hook kinda makes it unnecessary to use them.
I would change it this way:
Ebony Mori = Grants the ability to kill one survivor who has been hooked by your hand.
Ivory Mori = Grants the ability to kill one survivor by your hand, after you have hooked a total of 4 survivors.
Cypress Mori = stays the same.
3 Survivors can still escape if they play well and still have at least a chance to survive. This may not be fun for the survivor who's getting mori'd, but at least the rest of the team can still perform well. Also it would make perks like devour more unique, because you can't mori more than one person with a mori offering. (Just my Thoughts/opinion)
Imo, I like the moris as is, but I made this suggestion because I feel like others may like it. Also, when I bring moris myself, I think of it as a "this is gonna be a fun game" or if, as a survivor, I see a mori, I say, "Who's getting moried first?"
It adds a more lethal aspect to the game and I love the plays. Unless they camp/tunnel, then it sucks..
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@PigMainClaudette said:
Well, if other people cleansed totems like everyone says they should, then sure.
I've also never called it broken, just badly designed. No warning for the most powerful status effect in the game is only a feature on two perks: NoED and Devour Hope. Devour Hope at least requires you to hook 3 people and run away quickly. It has an activation requirement, unlike NoED's "have a dull totem".
It can also rob some survivors of a well earned escape since it activated in endgame, unlike Rancor that only gives the Obsession Exposed and killable, but this effect is only active after 5 generators powered.
Make it notify when the perk activates, not on first hit and only active after 5 gens complete, then it is more in line with every other perk and is fair for bith sides. Still a VERY strong second chance perk for a struggling killer, but not a spit in the face because my teammates can't carry their own weight.
It's a good perk, but I do say it could use a rework. Just slightly, to give people a reason to actually cleanse totems.
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@Giraffee said:
Killer: If a survivor should DARE uses DS, I will tunnel and nod.
Survivor: If the killer doesn’t let me get atleast one flashlight save, I DC.
I like that one LOL
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@JamesBondIGuess said:
I get it, the game is impossible to balance due to the disparity of the skill of the players, that is why they dont buff killers or nerf survs or gens. In high ranks(20-10) the game is easier for killers because there are killers that have deranked to farm new players and also some of them just went back to the game. There are some good survs that just came back to the game in these ranks too but since u play with other 3 survs that are usually new to the game the matches are in killer favour most of the time but if u are good surv u can obviously rank up very easily.
The point is that, due to the previously said, the devs can´t buff killers anymore or any new player would have a terrible time playing and probably would stop playing so they lose a potential skin/DLC customer. But keep in mind that this is exactly what happens to red rank killers playing againts a coordinated SWF which happens a lot of the times.
So the only reason to fix this is to remove SWF in red ranks or give some kind of adventage when playing againts SWF as killer: maybe having a mori by default, depending how big is the SWF could be green or iridiscent, for example.
At this moment the game is completly broken in red ranks vs coordinated SWF: there are a lot of pallets, a lot of OP perks in survivor side, a lot of windows and a gen is done in 80 secs by a single survivor. So its impossible to get more than 1 kill if the SWF is good at the game and are tryharding, doesnt matter how good u are as killer.
I dont understand why there isnt even an icon showing the ppl that are in premade on the lobby. We dont want to be checking profiles all the time to avoid getting SWFd.
I never DC like many survs do and did in the past (actually insane how many DCs after getting caught). Keep in mind that killers cant suicide into the hook if they are not having fun like survs can do. They have to deal with the ocasional SWF bullies and waste their time until they decided to stop pressing CTRL in the gate and leave.
If u are not gona remove the SWF abuse, then make it visible and clear what we are exposing ourselves to.
If you're a good killer, you don't have to worry about swf because you can.. kill them? Seriously..
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@EvilJoshy said:
Killer: You bully me, I will use an ebony on the next group of survivors I come across and blame it on you :P
https://forum.deadbydaylight.com/en/discussion/comment/1216410#Comment_1216410
My favorite part is when trapper says "Wait, the trapper isn;t allowed to use his traps? Let me check. Yup. Survivor rule number 138......I uninstall now"
I love how Samination makes the Legion look like an idiot. As a Frank main, it makes me laugh while simultaneously wanting to explain myself. I like how all the killers have personality traits that make them seem terrible, it's funny.
Killer rule: Spin in circles at the exit gates if it was a fun game
Survivor rule: If there's an afk killer, run in circles around them for bps.
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@BlindMole said:
Survivor rule: if killer actually goes out of his way to be more than fair, or give us as much points as he can i usually make him kill me so he gets points as well
Killer rule: you t bag, I'll tunnel the living ######### out of you.
If i get a non toxic team, I'll let at least one escape
Killer rule: If you flashlight stun me you die, end of story
Survivor rule: Always boop the killers if they're farming
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@letathe said:
https://forum.deadbydaylight.com/en/discussion/comment/1215053#Comment_1215053
yes, I guess I will switch to ultra as well, looks way better haha
Haha. Just a warning, it lag spikes sometimes if your pc isn't ultra quality. Mine does it sometimes.
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See the differences now? Here are the blurry ones:
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@letathe said:
https://forum.deadbydaylight.com/en/discussion/comment/1214420#Comment_1214420
That was also my first thought but he plays on medium and I play on high quality...
Weird. Also I fixed it. I just put my settings back to ultra, now the skillchecks aren't blurry. It doesn't make sense that on low it would be blurry but yikes. I play ultra OK, it just runs a lil' better with low. I gotta try new things. I'll send a SS of the normal skillchecks soon.
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@letathe said:
Me and my friends noticed this too but i don't have it all the time though...
I think I figured it out, might have something to do with low quality settings.
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@chase131119 said:
I... don't see what's the problem with it?
What quality do you play on?
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1210537#Comment_1210537
I still don't see it :/ please like you said,put a ss of a normal one
I can't yet, because mine are still broken. I'll just zoom in
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1210527#Comment_1210527
I'll send a ss of the normal one
Look at the skillcheck zone, it's oddly blurry
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@luka2211 said:
I really don't notice the difference at all
I'll send a ss of the normal one
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@immortalls96 said:
Your teams must be horrendous..nurse isn't even the best anymore..too much free gen time
A great nurse player can eat a whole ass, trust me
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@HellDescent said:
so rank 20 nurse OP?
NoOO
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I see a lot of you guys think I meant rank 1s in general. I meant, specifically, a rank 1 nurse main, who knows how to play her and how to play her good. Does that clear up any miscommunications? Sorry :(
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Aven, it won't let me reply to you- but yes. I agree with that : )
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Also guys, I was playing solo last night and got assaulted by a nurse. That's why I made this post. With good perks, and addons, she's near impossible without a good team, communication or no. But like, baby nurses are cute. Don't get me wrong. Everyone loves a baby nurse.
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@BigBrainMegMain said:
https://us.v-cdn.net/6030815/uploads/065/42ZR4BYKEJXU.png
That's me, the Meg.
The day I was playing with Puppers, we went against a Rank 1 Nurse.
We all got out.
And don't say "Well, you're a SWF, or blah blah blah."
We have 0 comms. She got 2 hooks and that's it.
YOU'RE WRONG.
I like you, that was a great way to come back to this post without being an ass LOL, do you stream? I'll follow :)
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holy ######### you guys, it was like 3 am and i was tired and thought this was funny, i'm probably not gonna read any of these
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@feechima said:
https://forum.deadbydaylight.com/en/discussion/comment/1207426#Comment_1207426
Hawkins is the smallest map and the worst map for survival for a reason. It has the same terror radius problem as the game but not on separate floors- when someone is in chase with the killer it sounds like the killer is right on top of you. There are blind corners everywhere, hard to find gens, almost all pallets are unsafe , and for every door you run through you can be cut off from another angle. It has more dead ends than any other map. Bloodlust is my biggest issue with this map, killers don't really have to break anything except for one or two pallets in the middle. Even the gates are really unsafe. Atleast on the game there is a pallet and high dumpsters right near the door you can loop. On Hawkins if you're injured and the killer comes to that door, it is game over.
True.
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@feechima said:
I used to hate the game as a survivor, but once I got used to it, it is not that bad. It is also a nightmare for killer when it comes to hooking. I can get the most saves for my teammates on this map with saboing if I scrounge up a toolbox. Most people hate this map, but I think Hawkins is much worse.
The terror radius doesn't both me except with Doc. Because of it he can shock you from either floor. It is a nightmare facing him on that map.
With a bit of tweaking it could be a great map!
Why do you hate Hawkins? I personally have a hate/love relationship with it. Why do you dislike it?
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@ZoneDymo said:
this happens to all survivors tbh, go figure, you copy paste the same animation on all your survivors, no custom per so ez work...and you even can do that 1 animation correctly.
lolz, true. i guess they can fix it.. if they want.
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@Pulsar said:
Well, I've been suggesting changes to Legion for a long time so here are a few of mine.
Reduce the stun time on FF to 3 seconds and/or get rid of the darkened screen.
Give Deep Wounds some sort of penalty until fully healed, but reduce the mend time.
Extend the duration of FF or reduce the cooldown.
Remove the swing and the power completely cancels. It can be very difficult to hit FF on console, so make it drain half the remaining bar per swing.
Remove the drain on the power from hitting a basic attack.
Rework the add-ons that extend Killer Instinct range, they really do not benefit you, you won't ever get to them with FF.
Rework Frank's Mixtape and Stab Wound Study.
I like most of those, and the console idea. I do agree, I played on console for a while.
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@LemeTheMeme said:
https://forum.deadbydaylight.com/en/discussion/143026/buff-the-legion
Well, the mending bar actually only goes down as long as you are running, being in a chase has nothing to do with Deep Wounds anymore. Not only will this not work out, because they've already tried this, but it doesn't work balance wise.
Yeah, but everyone trolls by waiting last second to mend, and then mends, which is kind of dickish. Not only will it prevent that issue, but it will also make the legion a genuinely better killer other than just being a nonce.





