chase131119
chase131119
About
- Username
- chase131119
- Joined
- Visits
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Comments
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Please! 800 is way too much per fragment, I've wanted 600 ever since it came out.
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@Zixology said:
I play mostly on a PS4 Pro and I've actually been hitting 60fps 95% of the time since the update and I love it. Not sure what you're talking about.
60 fps? I can't tell if you're imaging things or just lying.
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When the next chapter releases.
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Get good? Lol.
Survivor 360s are easy to hit, a good killer never falls for them.
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@Kumnut768 said:
https://forum.deadbydaylight.com/en/discussion/comment/1569414#Comment_1569414
its pronounced soup jound
Scott Spunned.
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@Kumnut768 said:
there is an issue with slinger that affects the health of the game and im tired of seeing the either "ahh your just angry cause he can actually kill you, dirty looper"
and the "oh i can counter deathslingers your just bad at the game"
you cant react to the shot from 0-12m as you can ads in 10 frames at 60 fps it takes 0.15s ads and then it takes 0.32s in total for the projectile to reach you therefore you cant rotate your character in enough time to the point where the spear doesnt hit your hitbox the world record reaction time is 0.15s so even if you had the fastest reaction time in the world it still wouldnt be enough to react to slingers shot
its so boring to verse that the little counterplay he has is just run straight and put ######### inbetween you.
Somebody been watching ScottJund
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Since everybody is answering with their biases.
Ruin was reworked because it was used practically every killer match. The devs didn't want a perk that every single killed ran every single game. They also didn't want a perk that was so strong but passive, meaning the killers didn't have to work for the pressure it created. The perk itself only punished new survivors but did nothing to the survivors it was supposed to stop, the experienced survivors who knew how to get gens done because they knew how to hit the ruin skillchecks.
They changed the perk so that killers had to actually do something to get the perk to work (pushing survivors off of generators) and a perk that was consistent along all players.
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No, not at all. This would just make the same survivors appear over and over again.
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I agree, it's crappy when people get a penalty because of the game but it's not too long. Watch a youtube video.
A player shouldn't be playing if they have connection issues. Otherwise, it's only five minutes if it only happens once. It's not too long.
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"We paid for it so we should be able to mix and match it"
You paid for a product that clearly states it's a set, you weren't forced to spend money on it.
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Here's a tip, throw on iri head and infantry belt. Hook a survivor and get 24 meters away them, hold a hatchet and wait for someone to save. Once you get the save notification, immediately throw your hatchet. If you're lined up correctly you should get a down.
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1560236#Comment_1560236
Are you just trying to be straight up toxic? Yes I missed my second hit that was just an overcharge, it just looked like he would double back but instead he kept walking, and I overcharged my blink by a little so I couldn't get him. How do you want to say that I am one of the worst nurses for that one single mistake? I mean mistakes happen, even if not often. I was camping on the boat for about 20 seconds because there was a almost done gen on top of it and 2 survivors hiding to finish the gen. I stayed up there for a little because two survivors were wasting their time by just waiting for me to go. And at the same time I could instantly go for a survivor as soon as they try to unhook. Maybe now you understand the thought process of it.
I am maining her for 3 years now and got a lot of experience. I almost never lose my games, one example for that are my 64 4k's in a row for that. This post wasn't even about that, I even said that I made a few mistakes. It was about what you think of survivors running full meta perks since it is extremely hard to beat. And not for people to be toxic.
They were never calling you one of the worst nurses, they were calling themselves one of the worst nurses.
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Camping and tunneling is playing the game properly, there is no set way to play. Stop trying to control how others play the game.
Entitled survivor main example 429525
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Doctor and Clown would be my best bet.
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I always just leave when there's crutch-ED, not dealing with that.
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No, that'd be a miserable experience.
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People are complaining about THIS? Jeez, people have evolved... and not in a good way.
Git gud
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"DS and BT are overpowered!!!"
*continues to tunnel every chance they get*
Thanks, you have now discovered why we are forced to run the perks.
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Entitled survivor main, example 146283.
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I always jump when I activate hag traps!
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Well maybe, just maybe I want to play with friends that are on PC? Crazy concept.
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Yes, I get to run another second chance perk!
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1553080#Comment_1553080
Killers don't slug Survivors for any other purpose than to try and win the game. More to the point, every Survivor that makes it out the door makes it more likely that they lose a Pip. The lower a Killer's Rank goes the harder it is to maintain Pips, let along gain any. If there are only two of you left and I don't know where the Hatch is, you are darn right I'm going to slug you both before I hook either of you.
False, there have been many instances where a killer can hook the last survivor and end the game but they force the survivor to stay an extra 4 minutes by bleeding them out for no reason at all but to be a dick.
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Yeah... I see 4 PC players it's an immediate dodge.
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Agreed, killers should not be able to slug survivors at the end of the game just to be a dick.
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It's not a basic attack lol
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Mori's shouldn't give a huge edge anyway in my opinion, they should be used simply for a cool animation.
A BP bonus would be nice.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1552915#Comment_1552915
Yeah... well... how do I get out of it now. I've had enough of play testing. I sat in a lobby for 10 minutes. I want to get back to my regular games. I don't see how to load up my normal files.
The same way you got into the ptb
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@IMilkNobody said:
they have already said the reason why the ptb wont be on console mutiple times already
And the reason is?
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This is what I was thinking.
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In my opinion, survivors will never use hatch offerings. Increased chances of hatch in a certain area helps the killer, not the survivor. Unless the offerings are hidden, it is useless for survivor.
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...what else are they supposed to do?
"Okay everyone, we've done gens too fast. Everyone just sit in a corner for two minutes"
Apply better pressure maybe?
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PC has an advantage over console because
*looks at notes*
PTB!
Yeah okay lol
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/181646/skilled-huntress-trophy-help-needed
didnt they change the amount to 20?
It's still 100 on PS4 because sony are twats and won't let BHVR change it.
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Getting points at the end = toxic
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Because I don't wanna play killer
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DS is needed in the game, if it wasn't then killers would have a field day tunneling and ruining everyone's game. Remove BT and DS? Say goodbye to the survivor playerbase.
Could probably use a nerf though
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1529407#Comment_1529407
This argument is always dumb, achievements can be changed, i have seen it happen before.
On PC (and maybe xbox) maybe.
On PS4 at least, if the achievements are still doable then the devs can't change then. Sony won't let them.
For example, on PS4 for the "Skilled Huntress" achievement you must DOWN 100 survivors at a range of 24 or more meters.
On PC, this is only 20. Sony won't let the achievement be changed from 100 to 20 because it's still doable, just stupid hard.
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Three survivors can't escape through hatch with only three gens done.
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Ya'll are taking an obvious joke post so seriously lol
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Balanced landing
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Everyone literally calls the DS and Unbreakable the "small pp build", I don't know where you have been.
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Stop playing.
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Thank you for reminding me why DS is actually healthy for the game.
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1503640#Comment_1503640
So it's not meant to advantage anyone, but it's fine that it advantages survivors?
It doesn't, open the door yourself.
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Eight minutes? If you can't win a game in eight minutes, I don't know what to tell you.
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EGC is there simply to help the game, it's not meant for a killer to use to their advantage. Open the gate yourself.
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Four gens, but I had to zoom in the picture to see them all.
Last one I couldn't find until I read the comments.
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@GoodBoyKaru said:
in the first picture i think there are four gens.
second picture i see an exit gate and a red dot in the middle i cant quite make out but i dont think its basement cause youd be able to see the entity too.
that took me literally kissing my screen to see.
The red dot is from EGC
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@Snowbawlzzz said:
Fitting name for this one
Lol!