Opex
Opex
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@VioletCrimes said:
As it is right now, do any of the staff actually read the reports? Because it seems like some of these problems could be solved if they just had people reading the actual reports, instead of implementing an auto ban system that is absolutely going to blow up in their faces.
No, they don't. The only way to get someone actually banned is to get their ID64 / Gamertag and make a ticket at the customer support about them. They don't look at in game reports. From what I know they only use those to find the game and watch it, whilst making a ticket they ask you if you created an ingame report. They most likely look for an report from you for that player and they can specify the match and spectate it to take further actions.
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@DwightyTighties190 said:
What about the fact that their are spots that are near impossible to find or plain impossible to cleanse. For as many plain sight totems, there are hidden totems.
Ye you're also right on that, Maps like Lerys and Hawkins have like impossible to find totem spots. They should just change it so it's the average totem spot you would find in a jungle gym or in shack. Always when you're playing killer you will just get completely open totems like that one whilst you have to search the entire map as survivor to find the killers Hex...
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you can turn 90 degrees, there was an exploit called Jflick which allowed you to flick 180 degrees but it unfortunately got patched. But there is a new technique called Zflick which still allows you to turn 180 degrees, search it up it can be really helpful. Tinkerer and BBQ are really good perks on him, you can choose which others you want, I'd recommend Ruin and Undying.
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Dude give up, they ain't fixing Nurse bugs as long as they only affect the killer instead of survivors. I reported those bugs so often, the exact same deadzone a few days ago, they probably didn't even click on the bug report. They just ignore that stuff, they can tell me to stop reporting the same bug multiple times but they don't think of maybe fixing the bug and acknowledge it.
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I don't really know what you are trying to accomplish. Yes you are right, I totally agree with you, and since the DS nerf you have tunneling and camping killers every single game. And it gets annoying having to run DS BT Unbreakable SB/DH every single game. There are a few perks that I would really want to try out. But I cant since I'm just gonna get tunneled to death or not get any chases because the killer is focused on tunneling someone else. As a killer I can try different perks, as a survivor I cant. But as I said I don't know what you are trying to accomplish. The devs don't care and by just posting this nothing will change either.
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Same issue, since the update I have 100 - 250 ms every game, my connection is completely fine. On discord I have 30 ms, it's the servers.
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@WishIcouldmain said:
It's the only way the devs can nerf her. And make sure there aren't too many Nurses.
they dont have to nerf her, they just had to nerf the add ons because those were busted. nurses basekit was fine but since bhvr is stupid and lazy they put a cooldown onto a cooldown and ruined her ability because its just extremely buggy
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@BigBrainMegMain said:
Because she's HEAVILY bugged.
Nurse mains and dedicated Nurse players are waiting for fixes, like myself.
a year later, nothings changed
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Nurse Spirit
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@MamaEagle said:
Yeah, and there is the secondary blink (the bug where you can’t blink a second time) which is nice because just as they were cleaning up things it fell apart. This whole “fix it with ducktape” patches are very aggravating.
I already made an bug report on that too... for like the 10th time. I lost all my hope of them fixing it because they don't care about Nurse, they only fix bugs that affect survivors, such as Fatigue Cancel, broken Wooden Horse add-on, laggy hits after Blinks. But bugs that affect Nurse and not the survivors are not gonna get patched. I am just reporting all those game breaking bugs or not so game breaking bugs one last time before I completely give up...
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@TripleSteal said:
Regarding the 2nd case - 2nd "stun", which is actually fake fatigue animation, does not affect your m/s and only limits your fov. It looks awkward, but it has been this way for a long while, and it never ocurred to me that post-stun fatigue can be a bug.
Yep, but it still is kind of weird that it gives you that fatigue animation. Back then Nurse did not have that issue so I'm assuming it's a bug and I put it into the same report.
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@Tortel_games said:
https://forum.deadbydaylight.com/en/discussion/comment/2168163#Comment_2168163
the thing is. there isn't any door if you want to stay in the same game genre. People want to play this game because how addicting it is yet the game is unfun because of complexity and bhvr not fixing alot of things, still waiting them to skip chapter just to fix the game.
Another thing is you don't want to leave game where you had good time back in the time or atleast I LOVED dbd back in 2017-2018 until 2.0.0 patch came out.
that means you still want to play even tho you aren't having fun. Bhvr just should take a break in doing new killers or dlcs and they should skip 1 or 2 chapters for the sake of the game.
Yep that's mostly it. The game was so much more fun, seeing a game get worse over time is just sad. I don't play dbd as often anymore but I get surprised every single time how bad this game and the community is. There also aren't really any alternatives, and just saying "don't play it if you don't like it" is not really a good point. A few years ago in the gaming industry the game would've changed if it wasn't good or not fun. Imagine BHVR saying "we don't care we ain't fixing those bugs, just don't play the game".
I payed for this game so I should be able to expect the absolute minimum, a working game. But as a killer main I experience bugs every single game, especially because I main Nurse which is a killer that gets completely ignored by the devs and is the buggiest mess in the entire game. They fix bugs that affect survivors within the next patch as soon as they know about it, look at fatigue cancel or the wooden horse add-on for example. But bugs like Blink bug and M1 bug that affect the killer and are game breaking have been in the game for years, and you have those bugs at least once every single game which gets really frustrating over time.
Playing fun killers isn't really an option either because they are weak and as a killer you cant really have fun if the gens are done in 4 or 5 minutes. As mentioned playing survivor is also a pain, this is mostly the community but also the game design allowing things like that, you cant really play because almost every single killer is just gonna camp and tunnel you down since DS is not as common anymore due to the nerf. Haven't had a fun survivors match in days.
I also kind of lost hope even more after seeing some replies on this discussion, people aren't even reading it and just reply something stupid "Play as survivor then. Problem solved."
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2137653#Comment_2137653
And what do you propose in cases where the killer doesnt kill them all? Where one suicides, or one dcs? Thats not nessecary something what the killer worked for, how would you deal with such situations, since you want it balanced for both sides?
I used to play both sides, but play now solo survivor only, and i get a dc or hook suicide every second to third game, leaving the game very unbalanced. If it wasnt for the hatch, i would just run up to the killer to get killed myself. Its the hatch that keeps me playing.
Also, tunneling has become very common since the ds nerf, and a hatch is a kind of compensation for that.
Ye I understand what you mean, I also have survivors killing themselves on their first hook or dcing every few games which gets really annoying. But the hatch is not really a good solution as I explained. They already got a DC penalty, and they have to make changes so survivors cant just kill themselves on the hook. I would think that the killer and the other survivors cant lose any offering / items / add-ons / pips if someone DCs. Same thing with AFK survivors, the only problem with this would be that it would be really abusable, and since BHVR is a company filled with braindead incompetent dev's they wont be able to ban people that abuse it. But just letting one survivor escape for the killer finishing his objective and killing all survivors before the gens get done is just not a solution and it's stupid.
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Moments like this one are rare but are so funny, I remember dying while this happened. I just randomly blinked up and saw this
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/2137660#Comment_2137660
You are right dude, these 4 green keys are broken...
get it? haha
I do agree that those survivors are not really sweaty, they are probably just a few friends that are trolling around and are having fun. But just because he is playing a tryhard build doesn't mean that he cant complain, doesn't make too much sense though, what are they supposed to do? Remove SWF so friends cant play together anymore? Most people that complain about SWF on here just lost their mind and don't know what they are talking about. :D
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I think they should just honestly remove the hatch completely from the game. Before anyone calls me a Killer main I want to clarify I play booth sides, and I just want the game to be balanced for booth sides which is clearly not the case with the hatch.
The killer plays better and kills all survivors before they finish the gens, clear win / 4k for the killer... right? No, the last survivor can escape for... for what? For playing bad and losing against the killer? You can't even do anything against it, slug for the 4k? They will just wait until their mate bleeds out on the floor. You find the hatch first? If you have bad exits / a large map they can just escape through that. They bring a key and you kill the person with the key? They just pick it up. You kill 3 survivors before they can finish enough gens for the hatch to spawn? It spawns anyways if only one is alive, no matter if they finished enough gens or not. You close the hatch? They open it again. They don't bring a key? There are 3 chests on each map and in most cases they just get a key from one of these chests. I think you can understand what I am talking about, the killer cant do anything about a key.
Also interesting that Mori got nerfed (which is good) but keys didn't, I can exactly remember how a dev (I think it was Peanits, I might be wrong though) said that they work on Mori AND keys. It's just obvious that the dev's are rank 15 - 10 survivor mains that have no clue about their game and just wont get it balanced after 5 years.
Most killer's like Trapper, Deathslinger, Clown have good abilities, the only problem they got is the map pressure. And instead of reworking every single killer one by one the only thing you have to do is make gens slower and your game is already much more balanced. But they wont do that, they even said they are NOT gonna change gen speeds... why????? Exactly, they are egoistic survivor mains that don't care about balance, if they were killer players survivors would have to suffer instead. It's so sad, out of all game developers I have ever seen BHVR is one of the worst. How can a $120 Million company with 700 dev's suck so much at game development? I probably can't do it better, but the difference is that I am not a game dev, those people at BHVR are.
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They pretty much complain about everything the killer does, even if it's just a game and he can play like he wants. And once a killer plays the way survivors want they escape and start being toxic, I recommend just playing Nurse and you will never lose again. I usually just record the whole thing and make a ticket for taking the game hostage, because that's exactly what it is. Not leaving and instead just staying in making the game longer for no reason.
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@eloise said:
Please make one or two day in a week without swf possible. Just for see
Removing swf is stupid, it is extremely strong and as some point you cant really win without playing as Nurse. But they should not remove swf, and there is not any way to nerf it. Instead they just got to balance survivors more, making the gen speeds longer would be the perfect fix, it would make solo q even worse but playing with 3 random teammates you cant talk to is supposed to be hard so it would be fine.
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@CLB198 said:
https://forum.deadbydaylight.com/en/discussion/comment/1587265#Comment_1587265
No trap setting speed add-ons don't affect resetting traps
Yes, I also never said that.
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@Sluzzy said:
I hope so and she needs it. I want a much longer cooldown between throws and a smaller hitbox to only name two things.
She's been unchanged through a ton of survivor nerfs. Badly overdue.
Lmfao, she is totally fine. There is no cooldown needed, it takes skill to hit hatchets and it also takes skill to dodge it. The better player wins.
Just because she was unchanged it doesn't mean she needs changes, the only thing that they should fix are the hitboxes as you mentioned and that's it.
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I mean they already made trap setting speed faster, I feel like it is totally fine the way it is. I mean maybe they could make it faster, the first question is just if it is really neccesary. The second one is that is it even worth it? Why should they use money on such a small change? They should just focus on more important things in this game like matchmaking.
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Survivor can be hard in some situations completely agree.
I would still say that survivor is not really hard, everyone who starts the game can reach rank 1 within 2 weeks. I mean you get a pipe for literally everything, just do 2 gens unhook 1 - 3 survivors and than get chased 3 times for longer than 10 seconds and that's it.
You don't have to be a really good survivor, as long as all survivors are just working on gens and people don't die within like less than 10 seconds in a chase you will most likely win. Of course that also depends on the killer, no matter how well you play you will probably lose against a Spirit or Nurse. And the other way around no matter how good the killer plays he will most likely lose as a killer like Myers, Trapper, Pig.
I did not really understand if you say what you think, if you think survivor is hard or not. I think you were just talking about killers that say survivor is easy but they cant play survivor themselves. I agree they shouldn't say something like that when they aren't even a good survivor, but I still think survivor is quite easy and not really hard to play.
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@Pauu14_ said:
I think that, being an 18+ game that can contain sexual content, and since the original skin includes the thong, they could leave it to them to remove stereotypes about Claudette being a good girl.
Okay, your pretty damn horny ngl. If you want to have that kind of fun do it somewhere else like on ph. I mean yes they could add it this game is fsk 18, there is no need to watch out for young people. But I mean its still kind of awkward to just make a forum post and ask for them to add it back don't you think so?
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I mean they are adding a lot of cooldowns, and it feels like they keep adding cooldowns to every killer. Usually they are used for balancing issues but BHVR is just adding a cooldown on EVERYTHING. Its totally not needed for most of the times and even if it is needed. The game is suppost to be fun, cooldowns are just unfun to play. It is just a lazy way to fix things like: yea I dont care let me just add a cooldown and its fine. I just think BHVR is kinda lazy.
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@Zeus said:
At this rate, they'll soon start adding cooldown to a cooldown timer.
They did exact that to nurse 10 months ago xD. Her original cooldown was her fatigue stun, and they add a cooldown ONTOP of the cooldown.
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Peanits said once in a post that they are gonna work on moris keys. So I hope they will get changed very soon, things that happened to you in that game are just dumb. Sometimes survivors are crying that they get moried after first hook, and the survivor rule book says "only hook after second hook". At the moment I would never say that, what's the point of a mori when you mori them when they are dead on hook anyways?
Only thing I cant understand is if a killer hooks the first survivor, and than instantly tunnels them down to mori them. Everyone who does that deserves 2000 Stridor Spirits and 5000 Basement Bubbas.
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Totally shouldn't get nerfed, spine chill is absolutely fine and doesn't take any skill. We got bigger issue's in this game than Spine chill. (Spirit, DS, Matchmaking, bugs, etc...). Nerfing Spine Chill right now would be about the same as buffing NOED.
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You cant get banned for it, I mean I usually just down them and carry them out of the glitch spot and drop them down.
But still its not the killers fault, its also not the survivors fault. This is a mistake on behaviours side.
If I get a bug as a nurse that I cant use my blinks anymore, do the survivors have to let me down them? No, they will just keep running away and basically take advantage of it, but they still did nothing wrong.
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Damn that's a good question. I think they haven't announced it yet.
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The only thing that the nurse rework did was making her unfun to play.
90% of her add-ons are just trash and straight up troll add-ons, the only viable add-ons now are blink recharge and range.
She is the buggiest mess in the entire game since her rework and the devs are fixing no bugs at all.
Her cooldown was not needed and also just causes a lot of bugs.
I mean she is still the strongest killer in the game so its not that bad, just the bugs should get changed.
But I mean this is not what this discussion is about lol.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1562531#Comment_1562531
Idk man Nurse has little map pressure since they reworked her.
She still has one of the highest map pressures in the game. The rework did almost nothing. You have to wait 4 seconds before blinking, that's pretty much okay. Most of the time people use blink recharge add-ons that also make her cooldown to like half a second. Or people use range add-ons and they can just move 42 meters so the cooldown doesn't really do much.
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@Nikatara69 said:
Yeh, good news for trash killers, who instead of playing only tunneling and camping
Or for nurse mains, most survivors don't even try they just DC every game. I had such a hard time just playing a game :(
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@Veeramid said:
https://forum.deadbydaylight.com/en/discussion/comment/1562552#Comment_1562552
Their reworks were around the same time as spirit.
I mean Spirit came out in September or October 2018 I think. Freddy rework was spring 2019, Doc Rework was beginning 2020. So the only new one would be Doctor.
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@BillyBigBrainBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1562531#Comment_1562531
Nurse? hell yeah she's fun.
Spirit? Nah, I like challenges.
+1 lmao
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@Veeramid said:
The Blight marks a huge step for behavior for the reason that were finally getting fun killers again. Survivors have been plagued with annoying and unfun killers since spirits was released. The biggest offenders of this being spirit, deathslinger, executioner, freddy, and doctor. These killers all are extremely new and extremely annoying to play against. This is just by design and not the fault of the killers but by how the devs designed them. The Blight changes all of this by bringing us a fun to play and play against killer that who with the proper changes will be actually really good. The Blight also has brought us the best killer perks in a long time mainly dragons grip and hex:undying with amazing survivor perks too. Overall great job BHVR with bringing back fun killers.
I hope you know that spirit came out 2 years ago right? Doctor and freddy are even older and up to 3 years in the game. How are these killers new?
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Just play nurse or spirit and they wont be able to do gens.
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@xEa said:
Depends on what the devs are planning.
If it is just a straight killer buff, then no. Killer already had enough buffs and are in very good state right now. If it is something that gives both side something, then maybe yes.
Yep, the only thing thats left for killers are nerfs spirit. And Buffs for weak killers.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1561712#Comment_1561712
Well, right now only rank is used for matchmaking. They turned off MMR around the time crossplay released because it was broken and not working as intended. Right now they're trying to fix it, but no ETA on when MMR will come back. We're currently using the same ranked matchmaking system that DbD always used before the first attempt at MMR.
Oh okay I think I was lost at that point, I didn't know that they turned MMR off. That's my mistake sorry about that.
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I'm not sure but I think that devs were working on an early game collapse to balance gen speeds more. I mean genspeeds are really fast, killers like clown or trapper just have almost no chance to presure gens.
I mean it is not even genrushing, survivors are most of the times just doing their objectives. Its not their fault its the devs fault for making gens so fast, I mean I might be wrong but if two people work on a gen it takes less than 40 seconds. If all four survivors are working alone on a gen its pretty much gg for the killer, he cant presure all gens at the same time. Even if he kills one survivors in like 10 seconds hooks him and stops another survivor from doing a gen. Two gens are still gonna pop and you have another far done gen and one that should also be around 20%. Killers like Nurse, Hillbilly and Freddy don't have that problem because they just got insanely high map presure. But weaker killers just stand no chance.
Clown would be a A tier killer, he just cant presure gens at all and thats what makes him one of the worst killers in the game. Trapper just wastes a lot of time in the early game with his setup, most of the time if you want to win as trapper you just have to 3 gen.
I don't really know, I wouldn't say there's much devs can do about gen speeds. They said that they wont change genspeeds. I think if anyone got real problems with gen speeds he should just wait for the early game collapse and hope for it to fix genspeeds.
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I mean you are right Deathslinger doesn't really have counterplay in a 1v1. You just have to think of it like that: Is that even something bad?
This game is a 1v4 game, so the one killer should be equal as strong as all 4 survivors together. And that also means that a survivor should bot be able to 1v1 the killer. And these killers are just doing exactly that, you cant 1v1 them. But if all survivors work together and work on gens and try to waste as much time as possible, than Deathslinger is just a weak killer and I think he shouldn't get changed. For example other killers like clown are easily to 1v1, they are just M1 killers, the only thing that clown can do is make survivors drop pallets early. With his bottles survivors often have to early drop pallets.
At the same time I can totally understand that its just no fun at all to play against Deathslinger, many times you die to him even tho he isn't really better than you. Even I hate Deathslinger and I never play him because of that, as a survivor I even just DC sometimes. I ratherly play against Spirit than Deathslinger.
But I mean should he really get changes? Think about it. It's not the killers job to make you have fun, the killer is not suppost to be your day care. I just don't think he should get changes or anything like that, they could nerf his 1v1 to give survivors some more counterplay against it. But than they should also buff his map presure if they should change something.
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I might be lost, but I didn't even knew that MMR got turned off lol.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1561671#Comment_1561671
And aren't red ranks supposed to be good? Not to die 20 seconds in a chase
Rank doesn't say anything about the skill level, that's why the now use MMR instead of ranks for matchmaking. Just doing 1 - 2 gens and getting chased by the killer for 30 seconds is already enough to pipe as survivor so it takes absolutely no skill to reach red ranks. And as I said its not their fault if these players are not really good.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1561671#Comment_1561671
Almost none of my friends play dbd, and even if some do, they don't want to play on comms, witch gives me solo queue vibes
Ye I mean that sucks, if you are on ps4 there are communitys where you can find players, on PC just join on a DBD discord. I never played on XBox and don't know how you could find players on there incase you should play on XBox.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1561655#Comment_1561655
Yess i would love to be ######### with 50% gen speed with my solo queue red rank teammates that die after 20 second loop, so much fun
I mean yes it would suck in this case, but its also not the devs fault if some players are just not really good. I mean gen speeds are not really fine. If you make like 2 mistakes in your first chase as killer which is already enough time waste than after you finish your first chase 3 gens are gonna be done.
You could instead just play swf if you don't like your solo queue teammates.
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I'm not sure if you are talking about the early game collapse. I heard about it form a few friends and totally forgot about it. If that is gonna balance the gen speeds I hope they will add it soon to the game. But I don't think the devs are gonna announce any time soon when they will add the date of when they will add it sadly.
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@seasss said:
I was wondering why in this game We can't voice chat or text with the other survivers in game?
There is a chat, I think you are on console because on console most games don't have a chat. It is just complicated to give console players a chat since they play on a controller instead of an keyboard. I don't know about the ingame voice chat they I think they could add that, even tho it isn't really needed.
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@Vetrathene said:
Because the game as it was originally was supposed to have no communication. Then the devs caved in to review bombing ######### and added in SWF and broke the game forever/
Are friends not allowed to play with each other?
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@ToxicMyers said:
I'll thank you for your non aggressive argument as well. Although I disagree with some of your stand points I can understand where you are coming from. If you succeed as much as you claim this could've been really a knife to the gut for you since you were on a roll. But still even if a 4 man runs meta perks and beats you one game, there will always be another. Yeah those perk saved their asses multiple times but you gotta understand how you would've ended all those chases within seconds without those perks. It's called balancing and yeah it may affect other players but it can push them to become better to counter or bait dead hard for example or wait out bt. Smol pp is kinda uncountable but I think that's the only thing survivors had that isn't countable, while killers have multiple builds to make them game hell and boring for survivors.
+1, totally have to agree on everything you said. No need to deny it, I wont be able to answer from now on sorry, its 6 am for me even gamers sometimes just need to sleep.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1560526#Comment_1560526
The first part means that you feel like you should win without having to try. This is a common talking point I hear (this is so stressful, too hard). You’re probably spoiled from winning, since most players suck ass at this game. But against good players, you should have to sweat. The game would be in a pretty poor state if you could beat good players without trying.
Okay about the first part than it was just me not understanding it, my fault sorry about that. Totally agree on most players you should have to sweat. The problem is most of the time these survivors are not really good, in my match the survivors weren't bad, but also not like really good. They were just average survivors. It doesn't affect me I have no problem with losing to that, I just feel like other people that might not be that good just normal casual players. Or people that play a weak killer would have almost no chance to win against it and sweat their balls of, just for the survivors to take these perks with them and play like in any other game.
If I'm not answering after this I'm sorry its 6 am for me rn, even gamers have to sleep lol.
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@ToxicMyers said:
You say it's not realistic to 4k yet you brag about how much you don't lose. Literally fi you lose 5 games per week than you are good enough to where these perks shouldn't affect you. I'm not saying you had to 4k. I'm saying you could have gotten more kills had you been better or made better decisions
That's because I don't play against that extremely stacked up meta perks really often, yes it doesn't affect me but it does affect other people.
