AnnoyedAtTheGame
AnnoyedAtTheGame
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Yeah I'm on PS4 so it's so hard to get anything done. It's always an uphill battle in what we do on this game.
To get better at this game doesn't mean us killer who have limited game play need to be put in with survivors with 3,000 hours gameplay. It's a massive gap that the devs need to hurry up and deal with. I've resorted to deranking as killer now to to get a good game. I've managed to derank to 5 now.
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@Yords said:
Survivors doing their objective is getting out of hand?
It says gen rushing and i don't think you would be writing this if you look at previous updates where it states they already slowed down gen speeds, great skill checks etc but i don't think it was enough. Needs more speed.
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@Ruse_Cruise said:
I just want genuine answers about this as I just vs a streamer in a 3man swf as deathslinger, my perks were M&A, B&C, STBFL and NOED (used to be ruin but go bored of running regression perks as I would get some but not a good amount of value) the game goes well no camping or tunneling or slugging and once its over I go to say gg.
But I was met with things like “yuck console player” “aimbot hes autoaiming” “NOED ruins the game”. While during the match two of them were on a gen and I reel one off only for them to run back on the gen as I wipe and reload and this was repeated throughout the match.
My main point is this has happened before I go to say gg and get insulted for my platform and the killer I’m playing. Why?
Because the console users are about 100x worse than a PC users. PC users have such a massive advantage on this game that it is unreal.
Because you're on console you're going to lose badly to PC survivors. Vice vera if your playing on survivor and get a PC killer.
I've always been a console user all my life, but after going from PS3 to PS4 and realising how bad the consoles actually are for gaming. I skipped the PS5 as I think it's still a step back from what PC users can do. I will more than likely buy a gaming PC one day.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1914052#Comment_1914052
I said search for the weak link. Dont get me wrong, when there is no weak link then you gonna lose with most of the killer. But that happens almost never. Bc most survivor are not good. Thats the reason why the killrates are so high. But that does mean that when you are a good killer you can beat most survivor, too. So you can get better, its far from impossible to beat 90% of red ranks.
I heard its different when you play pc without crossplay. But nothing is stopping you from enabling crossplay.
So basically you're saying to tunnel the weakest link in that game and make them have a terrible game as well? So now there is 2 of us in that lobby having terrible games. Wow! Great advice.
I'm going to put this simply.
Enable cross play - Bad matches because PC can do amazing stuff compared to a console user.
Disable cross play - bad matches because ps is just full of swf lobbies.
If I was on the PC right now and not a PlayStation, I'd be 10 x better than what I'm right now. I didn't buy a PS5 because I don't think the console is good enough for what I want to play.
Yes, I could have bought one. I can even afford a gaming PC right now, there just isn't any GPU's out there at RRP.
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It's actually more fun to face camp than to run around and get a kill.
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As soon as I get to red ranks I'll purposely derank out of it. I'll just play like I'm a really bad killer and pretend to lose chase everytime until I get out of red ranks.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1914190#Comment_1914190
Unfortunately I don't think ranking down will help much, I've never even gotten to green or purple, still consistently face groups of at least 2 red ranked survivors. I've only been playing a couple months, only learned what prestige ranks unlocked so I know what outfits promise I'm going to have a bad time.
What are we suppose to do. Lose each match and score 5k points whilst the survivors get 20k points each because the devs refuse to sort out matchmaking. Devs are probably sat there playing Friday the 13th game. I'm guessing they can't be bothered to actually sort the SWF out and nerf them.
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I've just gone into another lobby and right away a P3 character staring me in my face. Where is the balance in this game?
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This is what's on my level 15 Legion right now.
Discordance T2, Spies From The Shadows T1, Thanatophobia T1, Sloppy Bitcher T1.
Do you know what match making I get for that?
Red ranks from rank 1-3 usually all with T3 perks, really good equipment and add-ons and awesome offerings.
Why does the game keep giving me red ranks survivors who have about 2,000 more hours gameplay than what I do?
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This is why killers lobby dodge.
3 - yellow med pack and extra 8 charge
4 - yellow tool box, 12 charges and increase speed
8 - yellow medpack with healing speed x2
2 - engineers toolbox with a brand new part and 8 charges.
Why do we want to ready up a game where it's just gen rushing and escape as fast as they can. Where is the points I will get from that.
Gladly I deranked 1 level. Le'ts hope by the end of today I will be back in purple ranks.
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@NuKeD said:
isn't this the saddest thing ever? even after bubba rework, his chainsaw still allows him to facecamp. using noed even makes it sadder and shows how much desperate you are to facecamp someone with a one-shot killer.
Bad matchmaking in this game forces a killer to turn bad. If the player can't get a kill unless face camping then why is the game putting that killer in that lobby with those skilled survivors?
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Sorry to bump this. I didn't want to make another topic up. Is there any news on if we're getting KB n M on PlayStation yet?
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Some of that is wrong.
I play in SWF and also sometime solo Q. I can tell you for a fact right now SWF is 100x stronger than solo Q. Solo Q isn't underpowered, SWF is over powered. This game wasn't meant to be used with comms but it's used with mics.
Survivors and killer on PC are 100X better than consoles players. It's fact. What PC players can do compared to console players is god like.
Killer gets ranked up way to fast to red ranks and doesn't derank fast enough so you're always put in with highly skilled survivors who can loop you for 5 gens.
Survivor ranks up to fast and then again your in the same boat as before. You're put in with really good killers who down you in 2 shots.
This is how this game does matchmaking
Rank 20 killer will get a rank 3 survivor in their lobby.
Rank 20 survivor will get a rank 3 killer in their lobby.
To be honest it's SWF that are to overpowered and it's SWF that need the nerf to bring them inline with the solo Q, Using comms in this game is like having every perk attached to each survivor. I for one would like the SWF to be nerfed so that players can have a descent balanced game.
Personally I'd rather have pc survivors join me but not go up against a PC killer when enabling cross play.
I've never heard anyone say this game is killer side. I don't think anybody thinks that. Every body knows this game is survivors sided.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1913084#Comment_1913084
Most of the time there are not 4 good players. Instead of chasing someone for 3 gens, the killer should learn to switch targets and to find the weak link. In my example the hag should have used traps in a chase. There is a lot to learn. So you need to improve instead of giving up (camping). When i started i had many matches like that, too. But i improved and now i win most of the time.
If the game wasn't unbalanced. Why is there a survivor who is able to run a killer for 3 gens in the first place? Why is that survivor in with that killer?
if we're getting matchmaking like that. We are going to face camp.
As I write this. I've lobby dodged about 5+ lobbies as the killer because as all it's giving me is unbalanced lobbies. P3 survivors. Flashlights, Tool boxes, keys, bought clothes, SWF lobbies. I know for a fact that's going to be an unbalanced match where I'm probably going to have to face camp the hook. I really don't have the time for a gen rushing, t bagging, flashlight swf lobbies. It's easier not to ready up.
I was about to ready up and a flash light comes on a survivor, lobby dodged again.
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/223635/camping-is-too-strong-against-bad-players
don't worry, after a couple months of mmr if you get a bad killer you'll know it's because you're abad player since decent killers won't get to enjoy bad survivors any more.
But MMR is suppose to do this. If your better than the killer your level goes up which your chances of a better killer goes up.
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@Mistikus said:
they do play it but 95% of them just play like rank 20
Maybe they get into a swf lobby at ranks with survivor 9,000 and see how they do in the game. Then come on and say such and such doesn't need nefing.
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No not really. I was playing MW but left that for warzone, I left warzone for dbd when cold war broke wz game. I will leave this game soon for another game.
Once I see a game is broke or proper dead, I do move on.
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So first game of the day and I didn't lobby dodge. I wish I had lobby dodged it. If I could go back in time and dodge I would. Now, I'm back to lobby dodging again. No wonder the queue times for this game go up. Bad matchmaking straight away as soon as I'm on this game.
Not even 1 balanced match for the first game.. Nothing like that. Just a straight up loss fest. Just thrown straight in with survivor 9,000's.
I've played unbalanced and dead game but this has taken the no 1 spot on a dead game that is unbalanced. No1 of my life.
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There's only DS that really needs a nerf. The others are ok.
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@[Deleted User] said:
I didnt mention that we as killers are constantly having the odds stacked against us. The only thing we can do is lobby dodge. We cant even switch killers in lobby anymore..
We can't switch killers because it's to do with the new matchmaking system they've created.
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You have been temporarily....
Let's just say I didn't lobby dodge and now lobby dodging is back on again. I wasn't paying attention when it readied up but this time I will be watching for these sweaty lobbies.
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It's bad matchmaking forcing killers to camp the hook. If the killer isn't having fun getting run all over the maps every game then what do you expect them to do?
I had a game earlier where I hooked my first survivor and 3 gens popped. Do you really think I'm going to go away from my only kill? No chance, I'm going to face camp you until dead. I face camped and tunnel my only kill. Well, I think I killed 1 more in the end game.
I'm a red ranked killer, yeah. So why do I get to go up against 4 man SWF lobby when I use my legion? I've a level 15 legion with basic perks. Same goes for Billy at 15, Huntress at 19, Doctor at 24, Pig at 15, Clown at 26, Spirit at 15, Legion at 15, Oni at 15, Slinger at 15, PH at 19. When I use these killers, do you think it's fair for me to go in with red ranked survivors?
It isn't about face camping, it's about how many matches that player has had before that game. Maybe that player had 5 matches against really good players and got 0 killa. Maybe in your lobby your team lopped him for ages.
The game isn't really balanced at all and is putting us killers in with really good teams.
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Hopefully get a descent killer. Blight is only good on PC. Twins are so weak they're not worth playing.
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A rank 1 PC killer is equal to a rank 9,000 ps4 killer. I agree the PC users has such an edge over console users.
If I had a PC I'd be about 50x better than what I'm on the PS4.
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@SocialDistomancy said:
After learning how the game's "mmr" will handle swf (no better than 3 red ranks running with a 17 smurf to get easier to abuse killers) they have every right to dodge suspected swf still. Or to crash the game or close the app in console on the offerings screen especially when they see them stalling to 16 seconds swap out to their swf setup bs. You're just gonna have to deal with it, or waiting forever to get a lobby if the devs ever ruin dodging for kilelrs and don't put bot killers into the game to replace them. Talk tot he devs, don't hate the player hate the game the saying goes.
I'm hoping the game doesn't do what it's now with the MMR system. I don't want to see 3 red ranks and a brown rank survivor after MMR has been put in the game. I really don't have time for the devs to hide the true ranks of players from killers.
Players can close their application before even hitting the offering screen if they see survivors swap all items at the 15 second marker.
If the devs ruin dodging lobbies. It'd just put DC'ing through the roof. Players would just go afk through the game. They never put bot killers in the game. It'd be pointless and a win every time probably.
It'd be nice if the devs actually got on a ps4 and played against a 4 man SWF sweaty lobby and they'll actually see how bad it actually is to play as the killer.
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If the MMR doesn't help me as a killer. I don't think this game is in my future at all.
I'm hoping the game goes as followed on MMR. Just use it like the old style to see what I mean.
Rank 1, 2, 6, 19 survivors. I'm hoping MMR actually goes off the rank 1 survivor so that you get a really beastly killer and not go for the average of the group an give a rank 11 killer. This is what's costing the game killers and players. It keeps giving survivor with 3,000 hours to killers that only have a level 15 killer with 4 basic perks.
so basically put that into new MMR system.
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@NoOneKnowsNova said:
Although I think triple your usual bp is a bit much, I'd be up for a bp reward for playing the side with less players.
Maybe 1.5x would be good.
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That actually sounds reasonable. I like this idea.
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So I decided not to lobby dodge this time and It was such an awful match. I had 2 PC users using macro on the flashlight. Rapid clicking isn't the word. Back to lobby dodging again. As I write this I've just dodged 3 lobbies.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/1911138#Comment_1911138
No it's not toally about Mori's it's the principle of that and killer getting nerfed over and over while survivor already has perk after perk. Mori was just the one thing that put immense pressure. the outcry of bad survivors won
I don't understand why the killers just keep getting nerfed why the survivors are just left god like. I think it's about time to nerf some survivor perks.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1912565#Comment_1912565
No it's not just ignore them and go after another survivor, you going after them is tunneling and if they are following you they are not doing anything. if they get too close you can always slug.
I'm well aware on how the perk works i avoid it constantly by simply playing well, the perk does nothing if you ignore the survivor or slug them if the opportunity presents itself. the bigger issue is when they do gens right off hooks with the perk active since you can't punish it it was free progress on what matters which is the objective to escape.
that's why the only change it needs is to deactivate when doing a gen, if they are not progressing the game they are not winning and if they do go onto a gen you can then chase them without worrying about DS.
You say I'm tunnelling, yeah? Explain this as tunnelling someone.
I hooked player 1
I hooked player 2
player 1 got unhooked by player 3 as I was hooking the 2nd player
player 1 ran up to player 2 to unhook them right away
I grabbed player 1, player 1 then hit me with DS. Player 1 then unhooked player 2 and all ran off.
Where in that is tunnelling? All I did was grab a survivor who was trying to take a player off the hook. Am I suppose to let the player get a free unhook because they had DS?
Please explain me grabbing a survivors off the hook as tunnelling. Then you can carry on saying don't tunnel,
Another example.
I was on Lampkin Lane.
I hooked player 1,
I cross map chasing player 2 and hooked them,
Someone unhooked player 1,
I found player 1 by chance running around, I downed them and they hit me with DS.
Where was I tunnelling then?
I've literally gone across the map and back again hooking a different survivor and I still get a DS to my face. Where did tunnelling come in there?
I've had enough of people making up excuses about people being tunnelled to death but that isn't the case. It's the case of the survivor is trying to force killers to down them so they can use DS on them and get away free.
Like I said before. If the survivor tries to do anything game related then DS should deactivate to avoid it being used as a free escape.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/1908146#Comment_1908146
Why is it PC players' fault?
If you don't want to play against PC player then turn crossplay off. Getting hit from miles away happens due to lag and is not avoidable. Problematic are VPN killers but even that should be fixed with hit validation.
I often see console players with 150ms ping in my lobby, so no wonder you get hit through everything. I would get too. Even on PC.
I agree on the rest. I like to play more POE or swtor lately. Even the huge grind in poe is more fun than most matches in dbd lately.
If I turn off cross play my game times go up and my chances of SWF goes up as well.
I was playing yesterday and my ping was 140+
My friend is new to the game, not even got 3 characters level 40 yet. Even he can say straight away it's a PC killer. Even a complete noob to the game can even tell the PC has such an advantage in this game compared to console users.
I'd personally rather have the ability to turn off PC killers but still accept PC survivors in my lobby.
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The game needs to nerf survivor perks and also to nerf SWF lobbies.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1912409#Comment_1912409
and that isn't a problem as long as they are not doing gens, let them waste time.
also again no reason to go into a locker unless the killer goes for you and this is an anti tunnel tactic so the perk is fine in this regard. you went after them they prevented interaction unless you take the stun, you were tunneling.
It's wasting the killers time. It's giving a survivor 60 seconds of god like time. I got the feeling your a massive DS user and you don't want it nerfing.
I don't think you understand DS is being abused by survivors purposely baiting the killer to activate it. Well all know that DS users will try to do anything because they have the 60 seconds free god like timer. Even I know this because I've it unlocked. It isn't an anti tunnelling perk at all.
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I'm hoping MMR sorts the matchmaking out. If it doesn't there is a really high chance I'll have to leave the game.
All I ever get is sweaty SWF lobbies that are hard to win against especially when my killers are all nearly level 15 with 4 basic perks. The game is so unbalanced.
If it turns out it's just to mask how strong the survivors actually are, it will just cause more people to stop playing killer.
You can't hide a problem. You should fix a problem. The problem is SWF are ruining this game being to strong.
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@cyniChris said:
Pressure gens. Stop over-committing to chases. Bring slowdown perks. Slug someone and chase another person.
Gen speed is not a problem - map size and generator layouts are problems.
I will say Brand New Parts need removing/changing, though, but they're not overly common.
Can you please tell me how a level 15 killer not rank 15, level 15 with 4 basic perks is suppose to gen pressure survivors with 3,000 hours gameplay and all perks?
Gen rushing is getting beyond a joke.
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After getting a not so fun lobby again with flash lights and tool boxes. I think I will stop readying up with any users carrying items tbh. I think I will wait longer and get better lobbies than to go into sweaty lobbies.
Getting beyond a joke now.
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@TheShocktor said:
So I took a short break from DBD and have been enjoying other games but I've recently came back. I get on to play a few rounds of killer and the salt I have in my messages is unreal. I've played a long time so salty messages aren't a new thing, but they've become excessive. I'm talking after every single match. No, I don't camp or tunnel. That playstyle makes no sense to me. I've been accused of doing those things but I think that's survivor talk for "I'm mad you killed me." Don't take that the wrong way, I'm not saying you or anyone else are like that but my experience lately has been nothing but survivors filling my inbox whining about something. It's either my choice of killer, the perks I ran, the addons I had, my playstyle, or just simply playing the game when they thought I should let them go. It used to be funny but it's getting annoying. I don't wanna turn off messages but I may have to. Does it seem like the toxicity has gotten worse for anyone else? Survivors who message the killer, why do you think that's a good idea?
This isn't a knock on all survivors, just my experience. I will say when I'm playing survivor and my team does well not 1 killer has messaged me regardless of my perks or how I played.
The last match I've just been in was a sweaty SWF lobby again where let's just say I'm not in it anymore. This game is bad.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1912118#Comment_1912118
it shouldn't why totems? why heal? why anything other than a gen?
DS should encourage you to do other things as it is active not oh you did this and stealth killer (or any killer really) saw now die, unless of course you tried going back onto a gen right away.
edit: also lockers are fine they have no reason to use them unless you go for them aka tunneling and if they follow you good they are not doing gens :)
Because DS users do anything they can to try and get you to be hit with DS especially hiding in lockers knowing full well there DS will activate.
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This is the worst map in the game. I don't like it and would be good if they removed it tbh
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When a player t bags me on pallets drop. I will lose that game just so I can tunnel and camp that player to death. No other survivors mater when it comes to a t bagger in this game.
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I've started to lobby dodge now because of sweaty swf lobbies making the game less fun.
I've just lobby dodged one because in the last few seconds, 2 flashlights and a med pack appeared on 3 survivors. I wasn't going into it.
Few games before that, I went into the game and I wish I hadn't. 2 toolboxes, 1 flashlight and 1 medpack. Gen rushing lobby wasn't the word on Lampkin Lane map. Let's just say it wasn't a fun match.
I've started to back out of some lobbies that only show 4x ps4 users or 4x others. I usually only ready up now with a mix.
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Plague needs a buff. Once your fully sick it should start a timer and end of timer it downs you. Players are running around sick and not cleansing. The game needs to force the cleanse.
I barely use her and when I do it's because I've a daily challenge.
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My controller on wiggle is now getting screwed because of this game. One controller went in the bin because the left thumb stick is knackered. I hate games where the games forces you to break your controller doing something over and over again.
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@AChaoticKiller said:
No
The only two issues with DS is using to safely do gens and it's timer being way too long AFTER gens are completed.
the simple fix is disabling it if you work on a gen for 3 seconds and reducing it's timer after gens are done.
lastly wow what a great idea let's make tunneling ALWAYS work with a perk, simply awful.
The issue is DS should deactivate once you do anything in game. Gen, totem, heal, be healed, unhook a survivor, go in a locker etc. It all should disable DS so survivors can't keep forcing killers into activating their DS.
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If you want a killer. I think that I should be a killer in game. My power can be to nag you to death.
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@JediWithASniper said:
The only time it’s really been a bother to me is when the killer is lagtastic. Then you lag on the struggle phase and die. Kind of outside the devs control a bit. What do you replace it with though? Pyramid head’s torture boxes were obviously an experiment in skill-checking the struggle phase, but I don’t think that is super amazing in comparison. What’s the alternative?
I don't think skill checks are good for struggle phase. My mate missed every single skill check when he went up against PH first time. He still misses them now. It's just a death sentence for survivors using skill checks.
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Click bait post by the OP.
My game yesterday against a DS user.
I hooked player 1, I hooked player 2, player 1 got unhook and baited me to chase them, I took the bait and followed them right up to a locker. I stood at the locker and started counting. Your not tricking me into activating your DS like that. They exited the locker and I downed them and still carried on counting. I picked them up and hooked them. DS is stupidly overpowered.
DS is overpowered and needs nerfing, it's not useless.
Another game.
I had 1 hooked, 2 downed and 4th running around somewhere. 1 survivor was under the hook so I couldn't pick them up. I picked up Feng and got hit with DS. She unhooked survivor and the 3rd got up and they all run off. Let's just say that game was a 4k game. Don't hit me with DS. I will tunnel players for using DS. DS to me is a bait I will always take. I will kill tunnel and camp you for using DS perk.
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Self care don't need a buff.
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Fun NOED change. If you can't be bothered to search for totems then use small game.
It's unreal how many survivors who can't be bothered to cleanse totems want NOED nerfing. It's fine as it's and I play both killer and survivor. I use NOED sometimes and I go up against NOED sometimes.
Lazy survivors is all I've to say. Cleansing a totem goes towards stopping NOED and also rewards BP for cleansing the totem.
If you want to gen rush and then get bit in the last part of the game then that's entirely your teams fault. Don't blame the killer for survivors wanting to gen rush.