SasukeKun
SasukeKun
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@MedicSpirit7 said:
dead hard itself is working as intended it’s just annoying ass visual bug they hopefully fix
The immunity to dmg makes that perk not fun to go against whatsoever. What if you dead hard forward from a huntress axe? ohhh wait immune, it's bull #########, make it a small burst to dodge something.
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@SunsetSherbet said:
Because he's a unique killer that has existed all of 2 months and it takes time for people to learn how to face a killer. Stats from the first two months are worthless but I'm not shocked behavior is interpreting statistics at face value. They love statistics but refuse to hire anyone who has actually earned a degree in statistics.
Another bad choice by BHVR, seemingly not even going off of in game experience. "Over performing" whata joke
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@Foodnt said:
In my opinion the only addon wich needed a nerf was the fang. the rest is completely fine.
what do you think about the changes
Oh you mean one of the only good add ons he has? Because the box one isnt that great
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@jamally093 said:
Now I'm not saying it pure garbage I mean it's bad because survivors can counter play it to easily by entering lockers or simple hiding behind objects blocked by pallets like near killer shack.
I get the point an easy down of multiple survivors but it's not easy to use and once you miss those first couple shots your screwed I don't think i've ever faced a Trickster who used Main event.
You gotta wait and watch your bar, when it's like 80%+ i wait until im in a spot to use it. I heavily agree it's bad and shouldnt have a timer to begin with.
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@DBD_IS_AWSOME said:
Ok, i know i’m a little late in this one, but why in the hell was Myers nerfed with stalk! Ok, so say there are 4 survivors in one area, ITS THEY’RE FAULT THEY’RE TOGETHER, and you used to get so much evil off of them, but no you can only stalk one. That’s honestly extremely irritating. What do you guys think.
I miss his stalking music...
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@Chocolate_Cosmos said:
Are you talking about the few rare good Nurses that are more rare than chance to get Twins 3x times in row? Because they are good with that killer? No.
Nurse is fine. It is not like she was nerfed like XX times since she came out.
Nurse already got a nerf sooo no shes good
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@Incarnate said:
https://forum.deadbydaylight.com/en/discussion/294315/dh-combos-ruin-this-game-and-needs-to-change
Agreed, DS+BT+DH is a problem, especially DH. Personally I think it shouldn't allow both extra mobility and what is basically a free health state that replenishes it self, I think if anything it should be two separate perks. Also, the dash is basically a free guaranteed exit if used at the right place and the right moment. Besides this, invincibility frame is a big LOAD OF BS, because it's also renders powers useless against the DH user while active.
DS is also a problem if you ask me, especially if it's combined with flashlight, because quite literally, one who have just DS'ed you can basically get a free extra flashlight stun against you, and you can't do anything about it. So yes, DS is definitely a problem as well.
it should just provide the dash and not the immunity
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/277085/remove-unlimited-tier-3-for-michael
Have you played Myers before? It takes a while for it to be infinite. You or your teammates fed him stalk.
is this a troll post? who ever said t3 was op
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@Kiikii said:
https://forum.deadbydaylight.com/en/discussion/294315/dh-combos-ruin-this-game-and-needs-to-change
If dead hard was removed the game would be way more balanced.
THANK YOU BB
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2630341#Comment_2630341
and they're a nurse main...
shocker
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2633405#Comment_2633405
I mean you could give actual reasons instead of stupid whataboutism, but whatever.
loool "whataboutism"
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/294315/dh-combos-ruin-this-game-and-needs-to-change
Well, remove ruin, pgtw and b&c also. Every killer use this perks
BARBAQUE AND CHILI??? wut
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@HaunterofShadows said:
DS is in a perfect spot rn. Dh arguments are understandable.
Yes, DH is the main focus here
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@GannTM said:
People are still complaining about DS? Lmao let’s just nerf everything to the ground.
My post has been changed to highlight DH, sorry for the confusion
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@Bwsted said:
and the third is always either Unbreakable, Iron Will, Urban Evasion, or Fixated)
Wut?
If you want to criticize dh, I don't care too much, because sb is superior anyway.
I'm baffled that anyone wants even 2021 DS to be nerfed, though.
..
I agree, i edited my post to mainly talk about DH because DS is anti tunnel
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@NomiNomad said:
Those darn OP perks Fixated(or whatever the hell it's called now) and Urban Evasion.
Dead Hard I get the complaints for.
DS is made to counter one thing. If you don't want to get hit with it, don't tunnel.
The post is mainly complaining about DH TBH i just don't do a good job at making it highlighted because there's a lot you can do with DH so
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@Laluzi said:
I won't argue about DH, but DS is only loosely meta anymore, and if you trigger it, it's entirely your fault. It's not even like Borrowed Time where you can use it offensively despite it being a defensive perk at its inception. If a player off the hook is really aggressively trying to bait a chase and getting in your way, count to twelve, down them, and leave them there. And if you tunnel, there's always the chance you're going to eat a DS. You can get right back to tunneling after that if you really need to, and they can't DS you again. That's all there is to it.
Urban Evasion and Fixated are nowhere close to meta. Iron Will and Unbreakable outclass them by miles. Urban Evasion is mostly for people doing flashy plays and Fixated is mainly to make Sprint Burst more tolerable.
Yeah i definitely count sometimes when i down someone depending but sometimes in matches there's a lot going on.
Sorry i'll rephrase it's more Unbreakable, and or DS<DH<CS<IW
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@Sluzzy said:
Every patch brings a killer with little to no counterplay.
The new killer is an even stronger doctor where nobody but a few elite teams can even possibly survive against her.
All gameplay mechanics need to be called "killer sided mechanics" instead of being fair. The hatch mechanic is now designed strictly for killers alongside end game collapse.
Maps becoming more and more killer sided.
In my recent matches, all Iridescent survivors and an Ash-Level killer is winning.
When are we going to start getting patches that address the imbalances and bring the power of killers down a few notches?
sluzzy play killer you will swap titles on this topic
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@Sunbreaker7 said:
Ever since the new boons got introduced, I have been absolutely struggling to keep the pressure up as the survivors keep re-booning the same old totems and making the entire map their healing zone with speeds that I simply can not match in injuring survivors.
Just 1-2 survivors carrying the healing boon perk is enough to make the game extremely hard to win, the likes that have not been seen in the history of DBD. People are literally making YouTube videos showing people just how ridiculous the healing speed can be in its max potential, which is as fast as pallet-breaking animation. How am I supposed to compete with that?! People can literally heal themselves up in mid-chase like no one's business.
I don't want to be forced to tunnel. Over half of the Killers that I used to play and enjoy are now facing impossible matches because their powers are not enough to deal with the boon users. It's like BHVR didn't think about Killers at all when designing this new perk.
Out of all the killers I have tried to fight against the boon survivors, only hag has come out strong enough to compete, as she can lay down traps to surprise and down injured survivors before they can reach boon zone. Everyone else is at the mercy of Boon squads without a chance of a fair fight.
Anyone else struggling against Boon survivors?
I literally have a post talking about how people would team her perks so. I said what i said and nobody listened
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@Sir_Child1234 said:
why do 4 man teams now have the option of infinte unbreakable heal and lucky break with the boon totems its broken and i am done i kick the totem but they legit can just spam it how the ######### is anybody gonna counter this with the ######### killers not only that i need to watch 7 gens 5 totems and 4 surv all at the same time boon totems need nerfs and only needs to benefit the person who has put it up its legit making me uninstall bye bye dbd
See i totally feel you, boons are dumb feature i agree, somethign that could help is Hemorrhaging perks and Bloodhound, track the blood
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@Shaped said:
I think @Huge_Bush posted Michael in a suit once. I want that one.
Michael in a suit? I think the closest they got to silly with him is the hospital gown lol
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even the 80's one could be called the "classic Shape face" or something like they did with Ghost face
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2620491#Comment_2620491
TBH I also don't see the need for DS to have a skill check. It's caused more problems than it's worth. Also the survivors who are getting the most use out of it are hitting those 99.9% of the time anyways.
Survivors don't need another free Bailout especially since DS got balanced and now people are looking for ways to bring it back to that state. No. Ludacris
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@Hektic3000 said:
Look at your phone or alt tab out, you'll be out of the game in ~4 mins just accept it for what it is.
You think the killer enjoys all your chase extending perks? Accept you got beat it doesn't last infinitely
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@ChampagnePapi said:
Im sorry but I just can't take it anymore. This perk literally is just a survivor crutch because the way survivors use it and then t-bag and send a message saying " get better you trashcan" just annoys me. I know I use this perk on survivor and I see how bad it is for the killer to deal with it. I honestly hate it so much when I play killer because its just a 3rd health state for survivors if they screw up. Its crazy how when killers screw up it pretty much cost them the entire game but when survivors screw up 9 time outta 10 they can patch it up with a bandaid and still come back and win. To be honest I'd rather be exhausted on the ground than to get hit validated every time. I know I may sound like a hypocrite but like I just didn't know how to explain how much I hate dead hard. Might just have to play plague and use blood echo and thana for now on so I wouldn't have to deal with exhaustion perks whatsoever.
Have you seen the thread talking about how DS shouldn't even have a skill check? Then you have people who actually defend DH to no end when they don't want their super power taken away. Bad players is what it is, also delusional to anything that goes on in high rank killer most likely.
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Ds isnt going to ever not have a skill check. Better save your tears for the pillow noobs
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2616101#Comment_2616101
It means the game is bad optimized lmao. Or do you seriously think DBD is some next gen advanced game that a PS4 Pro can't run? It's literally a 5-player game with PS3 graphics.
If you're so bothered by it, you can buy me a PS5 from the scammers that are selling it for double the price here in my country, I wouldn't mind.
because i just know what ps4 you have lmaoo
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2615482#Comment_2615482
Imagine complaining about someone who wants a perk to function properly.
Play better.
No Sir, just because your old system freezes during the game, that doesnt mean anything
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@GuyFawx said:
Plague needs a Plague doctor outfight too even tho doc got it
i could see that, maybe the mask could be burned or something
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@OmegaXII said:
I stopped playing since half a year ago because all the bullshit killers have to face (Yes I’m killer main). I was totally sick of it.
I just came here to see some updates.. holy they’re not good.. it seems like the game is now even more unfun for killers than before. I don’t have the slightest desire to play this game after seeing the updates.
Never felt so good to leave the game i loved before in my life. It feels like a relieve for not stuck in playing this game, to be honest.
PS: Just want to share my feelings here.. please don’t hurt me :). If anyone here happens to feel the same burden of playing killer, i advice you to take a break. It totally worths it (even if it feels bad for first or second week)
oh i feel you, but i wouldn't quit, i just take small breaks here and there
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@Pulsar said:
I actually just think even without a Med-Kit, CoH is just too good.
It def needs a healing speed reduction i think overall, too strong.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2615451#Comment_2615451
Everyone's bringing DS anyways. This just allows them to use the perk that they brought.
hit the skill check
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2615451#Comment_2615451
Just don't tunnel
Nah, i have seen this game run like water on Switch, this guy probably has an ancient console with dying parts. Thats not anyones fault
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2615462#Comment_2615462
If you need to rely on survivors missing skill checks to win your games that's more of a skill issue than a platform one.
if you can't hit your skill check than that in itself is a skill issue. How much of a bail out do you need?
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If DS were to automatically go off because your systems can't handle the game that makes it worse for a whole other section of players lol
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@D3spair said:
https://www.youtube.com/watch?v=aAcL-VV2YaY
Can anyone still defend the Circle of Healing as "Balanced" after watching this 3 minute video?
Sarcasm level 1000000
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@D3spair said:
https://www.youtube.com/watch?v=aAcL-VV2YaY
Can anyone still defend the Circle of Healing as "Balanced" after watching this 3 minute video?
This makes me lose faith in the devs like 100x after watching that. lol
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@stvnhthr said:
I would like to play with friends, but most give up after a week because they say the game is too hard.
I don't think the basics of the game are too hard, it is expecting a new player to come onboard and play long enough to get good while wading through all the toxicity and learning all the perks and add-ons.
My ideas would be to give them "training wheels."
Some ideas would be perhaps a cosmetic which shows they are new, like an armband or special skin which would disappear after 50 games of play. Along with the training wheels idea I would increase the skill checks good and great areas and have them slowly shrink as they progress. I would also decrease their struggle meter and increase the killer stun time on a shake free escape; again the struggle meter would increase as they progress. Perhaps one survivor or killer would be given to them with all the perks at level 3 for them to use for the first ten games.
I really would like to see new players try this game and stick around.
Giving Killers different Mori Animations to buy with shards or auric cells so we dont see the same one over and over. It would bring variety to each one
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2614769#Comment_2614769
She is, I'd say she always was strong but I don't enjoy her playstyle that much. Maybe if I played her more I'd enjoy her but Demogorgon and Nemesis are enough for me
yes Nemesis and Demo are fun too
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@Adaez said:
I love it in Resident Evil but I absolutely hate it in Dead by Daylight.
I can get by the fact the map is a nightmare to play on both as killer and survivor but the random fps drops from 60 to 10 ruins everything for me.
Its the only map I have fps issues on,that makes an already horrible map,literal hell.
are you on console? I love RPD don't disable it
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@Kasamsky said:
So i played against some Deathslingers now and damn.. He is just so easy to juke now. Probably even the easiest killer out there to go against. It's like stealing a lollipop from a baby easy.
Love and prayers to everyone out there still playing this excuse of a "Killer". Stay strong..
they need to back pedal some of his changes. way to hard of a nerf
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2614529#Comment_2614529
Yep, such a banger. Too bad I don't like playing Plague that much
why not shes really strong right now
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@ThatOneDemoPlayer said:
Plagues chase theme should be similar to her menu theme. That would be terrifying and a banger at the same time
I know right? that deep flute sound all ritualistic
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@SMitchell8 said:
Its a swamp, not supposed to be pretty. I kinda like the fishing vibe it gives off and the 2 tier structures are fun
But the buildings are so horrid to play in, those windows in them are obnoxious and there's also so many pallets
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@Yords said:
True, kinda sucks that spirit got hers first especially considering her chases don't last that long. It is great, but I would have prefered if plague had gotten hers first.
I wonder what Plague would sound like, probably something close to her original theme on the trailers and etc. Also Pig(Amanda) should have her own Saw themed chase, they could have done it with Ghost Face as well. Idk why we get the boring default one
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@Viamont said:
Theres plenty of ways to balance boons, but betwen moaning survivors who swear they are perfectly fine and balanced and you are just "salty" or a noob killer, or BHVR adamant they are perfect, but jabs aside theres a lot of options:
Destroy the totem alongside the boon, BAM, they cant still apply it to another totem, its just that they now have to actually search for one and bless it, wich will also make it a true "waste" of time as many claim blessing the totems are.
Limited amount of uses per trial, 4 uses per boon seems more than fair, they can re apply it on the same place but it wil lbe a precious resource that would also need some brain power to take a tactical desicion.
Cooldown. Having the boon enter a cooldown after its applied would be another good option, they will be able to use it again but it will be again a tactical desicion, not just have someone run the killer for a bit and reapply. 90/80/70 seconds based on rarity sounds more than fair.
Any of this would actually make them far more balanced that the actual way they work
Yeah that's what i suggested is that the totem get's destroyed it pretty much solves problems
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@throwaway79465468797 said:
I think it's a wonderful thing to have plenty of content in the game
amen
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@PleassBuiltInNoed said:
Vs all the medkits and boon totems where survivors heal mid chase before killer can catch up, plague is actually strong as hell.
I've been using monitor, agitation, blood echo and lethal pursuer and I must say I've been getting 9-11 hooks in every game constantly. For addons I'm using green increased vile purge effectivity and green charge time for both purges. You can fully break survivors when hitting around 60-70% of your vile purge charge.
Monitor and lethal pursuer helps sneaking in on people early on. The faster you get your first infection, the better.
Agitation allows for very fast transportation to hooks, which is probably the only thing you don't wanna waste time on with this killer.
Blood Echo is kinda insane, even if survivors don't cleanse, you can deny most of their exhaustion perks, especially dead hard, at almost all times in mid/end-game. This makes plague chase potential epic even without corrupt purge as survivors can't just extend chase by another 30 seconds just by pressing a button.
With the buffs her power feels smooth and effective to use. She also fully counters the healing meta, which has been going on for very long and now is enhanced by boon totems.
i love that shes strong now
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@Crowman said:
They are certainly going to get nerfed, because the devs have shown that they will change things if people complain about the counterplay to it. It's basically what happened to undying. Survivors didn't like that in the worst case they had to cleanse all 5 totems and thus it got nerfed so it was always an extra hex cleanse. Boon totems going to see the same kind of change to prevent them from infinitely blessable.
they honestly need it, it's too powerful and was predicted before it even arrived
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@Milo said:
Alternatively, just put a hard count on how many times you can bless a totem.
Why do that when the totem would make it so no party could use that spot again, like pallets and so on