throwaway79465468797
throwaway79465468797
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A lot of things removed the survival horror aspect. Dodging through blades and mystical powers left untouched. Magical properties that keep you from hurting survivors. Manifesting enough energy while bleeding out on the ground only to get back up and run at normal speeds for long periods of time. Yeeting yourself off of a hook with no repercussions. Many other things.
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No because I dont stay long enough to ever read them. Killer or survivor.
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It was me against Bubba in a 2v1 on the snow map. My other teammate was down in the main building and I thought she was dead. Well Bubba wanted the 4k. I had already 99ed the gates and was waiting to leave. I ran to my teammate and saw Bubba first. Managed to stun him with a leftover pallet and picked up this gal in front of a locker.
Bubba was right there behind me ready to split me in two. I jumped in the locker and waited out his chainsaw. Other guy opened the gate. I knew they planned on leaving so I was going to run Bubba the other way. As I was leading him along I spotted a wooden fence... my only opportunity to live. I dashed for it with Bubba lusting behind me and darted around the fence and to my amazement he got stuck in a tantrum. The other guy escaped with me and we had a good laugh
And that's how I lived to tell my story
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@Blazelski said:
It's not players getting "fed up" unfortunately. It's just better (and more hyped) games coming out, namely Elden Ring. They'll be back eventually, most likely.
I'm certainly floating here waiting for proper developer balance, but even as a player who thoroughly enjoyed the game before reaching high MMR I have zero reason to come back and play. Havent touched the game in months. I doubt they will ever make the necessary decisions to rebalance the game. In that case I'll gladly remove it from my library
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Yeah its it's frustrating out here. Devs are willingly creating a cesspool for toxicity in the game and claiming they've done nothing wrong. Then you have some of these people on the forums.
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I'm sure there are people out there who are just playing to play the game. The game isnt just about winning for people... sometimes you gotta enjoy it or risk burning out and becoming toxic
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Trapper. You're literally an M1 killer just hoping people step in your traps... eventually
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@Notionless said:
https://forum.deadbydaylight.com/en/discussion/comment/2821372#Comment_2821372
So the least fun way of using your power. Got it.
Its It's the most effective method and the reason why he has that pallet perk... you're almost expected to get stunned a lot playing Billy because you always have to be close to down them
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You're already better off getting bloodlust or just hugging the survivor before going for a sprint so that's what you want to do on RPD
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It's not ignoring the problem. The problem will fix itself as long as you ignore the child. That's how habits are made and also how they are broken
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They dont have the manpower to deal with increasing amounts of cheaters. Most companies dont which is why we have anti-cheat software. To catch the big stuff and ban the rest. Problem is cheats are always evolving and more people using them affects the community.
It's even worse nowadays with streaming because people feel more inclined to play and give their audience content. The best solution I've ever found for dealing with cheaters is simply by not giving them attention. No cheater deserves more attention than another person -- in any game. The more attention you give to them the more they want. Like little children who get their way all the time.
Ignore them and they will find something else to do. Eventually. If enough people start leaving games with cheaters in them it might have enough of an impact, but thats up to the players to decide.
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Boons are certainly exacerbating the problems this game already has
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It was a Nurse so I really doubt they had any intention to kill everyone in that game and could even be new. Nurse is also a pretty boring killer the better you get with her so I can only imagine there's a reason they let you go.
As far as veteran killers go, we already know the reason why. No need to beat a dead horse. The game needs a fix, not a band-aid or new killers with more perks that don't solve the problems in the game. I don't even want to see another perk try to solve issues with game balance.
Simply balance the game and the rest will sort itself out as far as perks go.
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Problem remains that they can boon them for little repercussions
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Took one break. Still on it. Not sure I'll ever play again because I know I'll only play survivor
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I can say for a fact that MMR doesn't have anything to do with what maps you play. This sounds like you have a predisposition with certain maps and certain killers. Then you just assume that if you get this map it's because you're playing this killer... no, you just got the map because that was the server you got
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We're talking such a small, marginal increase that it really wouldn't matter. Just hit the big targets first, then we can talk about how much of an issue stretch res is
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Survivors can fake killers and killers can fake survivors. Everything after that is up to perks not skill.
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@Flawless_ said:
Just wanted to reming everyone of what the devs said regarding the Undying nerf back in the Jan '21 Developer Update:
"We’ve been watching this one closely, and there’s a few things we’d like to address:
- Transferring the same Hex multiple times can get out of hand: Hexes are meant to be strong perks that can be destroyed, and having to destroy the same Hex four times can be a bit much."
Yet they are okay with 4 different people being able to keep blessing multiple totems infinitely so that everyone gets free medkits. Not to mention the time wasted trying to pointlessly snuff out a totem knowing it be back up in 20 seconds, on multiple levels.
After the last Q&A I don't expect the devs to tone down CoH any more than what they already announced, so I just hope they realize CoH is killing the game before it's too late.
CoH isnt a big deal honestly. It is another symptom of a problem that's been around forever. Perk stacking, and especially meta perk stacking. Survivors should have options for dealing with the killer, no doubt -- but they dont all need to use the same perks. Get rid of perk stacking and the utility CoH provides will decline drastically
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@kate_best_girl said:
I keep seeing people say "Killers being C tier is perfectly fine!" And I can't help but wonder why you'd think that? Killers being at C tier literally cannot win and seeing as you're forced into constantly being matched against people who are great at escaping specifically you (MMR) I don't see why its okay for a killer to be in a bad position. Wasn't the standard previously "Every killer should be A tier."?
Killers are not weak at all... survivors were buffed to counter all of their tactics and so a lot of killer players are forced to resort to the lowest form of strategy in this game... camping
So the question should be "Why are survivors so strong? Why are survivor queue times so long? Why are most killer queue times instant?", etc
Dont assume killers are weak and then ask for buffs... killers being weak is a symptom of a separate problem that will probably not be addressed
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After a certain point you really have to stop looking at your medals or gauging your gameplay by a reward system... the game isnt designed to support MMR and the old emblem system together
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2812084#Comment_2812084
They rewrote Nurse's code almost from scratch to fix her litany of bugs (I don't play her myself but as far as I'm aware they succeeded, she just has a new one), they took steps to address Dead Hard validation giving false feedback, they tightened up security, they implemented some accessibility options in the form of wiggle skill checks and the action toggle feature...
You know. Game health stuff.
You missed the part where I said it would be a big balance patch
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2810295#Comment_2810295
...Last midchapter, then?
What did they fix?
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I'll be excited for the game when it has a big balance patch that addresses a ton of problems
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2808300#Comment_2808300
Ah, see, but Monstrous Shrine is memorable for how garbage it is. A truly forgettable perk has to be just passable, not bad enough to be impactfully bad.
I think Nemesis is a decent candidate.
I forgot it existed until someone else said it 😁
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@ukenicky said:
Same except survivor side. Literally every match is face campers on first hook.
Neither side is fun to play lately so I've been just not playing LOL
Yeah I cant say I've been playing either. Gotta balance the game as it should have been and then find a fundamental way to get rid of camping, rather than attempting to solve it with perks.
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@Krimbar said:
https://forum.deadbydaylight.com/en/discussion/comment/2808297#Comment_2808297
No I don't think so, I tested it myself. It's not about the doors leading into the library it's about the upstairs area. There is only one staircase going up and the killer can bodyblock it completely. If the killer knows about it and exploits it, you're just dead if he catchtes you anywhere near the library, which can be very common.
Is this the upstairs library area? I can see that being blocked. I thought for sure there were 2 paths into the main library area because one leads to the main area balcony
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Definitely Monstrous Shrine... dont think anyone is even using it, not even Basement Bubbas
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Doesnt the library have two entry/exit points? If you're 2v1 against the killer then I'd say the game is already lost. With 3 people it shouldn't be an issue because there are 2 paths into the library
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I'll just keep repeating it then:
Survivors dont need buffs and killers dont need buffs. Remove perk stacking. The game will do immensely better for it.
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"You just have to get better"
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2795759#Comment_2795759
I dont really see that, holding w has nothing much to do with perks its just a gameplay strategy just like camping or tunneling.
With DH you can hold W to another tile or pallet. With BT you can hold W until you make it to a loop or pallet. With DS you can hold W until the killer catches you because you have a get out of jail free card.
No other perks besides SB and BL allow you to hold W like that... even Smash Hit requires you stun the killer first.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2795746#Comment_2795746
I dont really get what you try to say with that? What does this have to do with perks?
In lower ranks people are more likely to try and loop the killer because they dont all have the same perks... DH, BT, DS, etc. Take those safety nets away from 3 players and they're more likely to loop. And most killers will be more successful, even the ones most people assume are weak
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Disable perk stacking. No more holding W and most killers will be stronger because of it.
That's it... just disable survivor perk stacking
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Makes sense from a BP standpoint... urban evasion doesnt even need to be in this equation. They are simply getting more points than you because you're in a chase for 3 gens and got hooked and likely died in the process. So at max you could get 8k points, but you did go down and get hooked so I doubt you even got close to 8k. Meanwhile all the other survivors are doing gens or totems to fulfill their BP requirements. They will statistically get more BP than someone who goes down and dies after one chase
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Yet they can still carry their own weight thanks to stackable perks. One of many reasons why SWFs are a nuisance for this game
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All you have to do is play Killer for a considerable amount of time to see that the game isnt balanced competitively. Even knowing that, it will likely never be balanced. Instead these groups will continue to try and profit from this game and people who like watching it. I just watch my favorite streamers and live vicariously through them instead.
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Ending chases fast means having mobility to do it... so it will be either Blight or Nurse. Huntress counts if you can hit your hatchets.
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Well theres always a reason. Maybe they had no clue it was Bubba. Maybe they were just playing for fun. Maybe they didnt want a boring gen rush match with little to no killer interaction. Maybe they felt bad for David and wanted to help.
Camping is already such a boring strat for everyone that even some survivors feel the need to interact with the killer and other survivors during the game. I wouldnt play survivor if it meant I just had to repair generators and leave every single game either.
I already don't play killer and very rarely play at all since survivor is the only role worth playing. It shouldn't be a boring match of gen rushing every game... but sometimes it is and sometimes killers will camp. All in all a boring outcome that the devs willingly accept and invite into their game because they cant fix it.
If camping weren't such a viable tactic for these players then they wouldnt do it... but the devs have to be willing to fix it first.
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Now if only they were this fast at really balancing the survivor meta we already have
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You can always re-roll your challenge if you can't complete it
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As long as you're perfectly OK with killers choosing how they play around it, then we can leave it where it is.
If you're not OK with that then theres a problem with your argument
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@lordfart said:
https://forum.deadbydaylight.com/en/discussion/comment/2754496#Comment_2754496
Sorry for the delay was busy, you clearly didn’t read my comment though lol
I wouldn't shrug off an insult just because they said it one time. No one should be a punching bag for insults, because we are not punching bags. Do you want to be a punching bag?
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I'm sure a lot of people switch to survivor for their evening games because all of their friends get on. That and of course the old familiar problem of killers leaving the game...
I think someone mentioned in another thread that just on Steam alone the overall # of players dropped over 10k in the last couple months. That oughta hit matchmaking for a good chunk of people.
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Add-on pass because the power itself is fine. I don't recommend trying to make stealth work when you have 4 able-bodied survivors slamming gens while you're trying to Expose them...
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Your MMR is determined by how many games you win vs how many games you lose. MMR cannot interpret how much "skill" a player has by running the killer for 5 gens and ultimately dying for it.
Not only is that completely reckless for someone to do but it's also belligerent, demeaning and selfish. Now I also understand that Twitch is a performer's platform and some people feel they have to perform for their audience... but that doesnt change the outcome of your decisions.
In a nutshell they're saying maybe you should make better decisions because those are what win you more games. Instead of acting like a tool and expecting compensation for your lack of apathy.
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Spine Chill, Hope, Sprint Burst and maybe Left Behind if you want the hatch. Hopefully you find the hatch during your sprint and not the killer.
But hey, if you do...another free sprint burst!
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MMR is just a number that really has no merit on skill... some people play for fun, others play to farm, some may not have great hardware, etc.
If you really want to see improvement in yourself then you have to take your gaming to the next step and do what others in your shoes would do... record your games, chases, survivor & killer, and find your own mistakes.
If you can find your own mistakes then you can improve. Your MMR wont show that because it's still just a number. A number that goes up or down based on builds, survivors, killers, maps (and map stucture) efficiency, and worst of all just plain luck... skill is just one piece of that puzzle.
Dont chase the number... chase the goal, which is to improve
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If they nerf BT respectably...then they could possibly make it basekit so that other perks can shine.
For the love of the Entity, if they dont nerf a world where all survivors have BT... they better be good at making AI killers
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2760377#Comment_2760377
He plays all killers and also plays survivor regularly. He’s one of the top DbD streamers, I’m surprised you haven’t heard of him, he even does commentary on big tournaments.
Usually watching someone else or not at home 😅 I'll follow him