SasukeKun
SasukeKun
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2592203#Comment_2592203
I- alright, one more time.
That is the design of boon totems. There is no real purpose to boon totems outside of them being relit over and over. That is the design niche they are aiming to fill and removing that is tantamount to removing boon totems as a whole.
Side note, as the killer you should want survivors to be going to the same totem multiple times instead of lighting new ones- that way you know where they are and they aren't scurrying off into the dark to hide.
what you said in your last park makes more sense to me, thanks
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2592170#Comment_2592170
If it doesn't need a nerf then it's continued presence in the Trial isn't a problem. Remember, it's supposed to be present most of the time- it's supposed to have downtime when the killer snuffs it, that action is not intended to be permanent.
Any balancing decisions have to be made with that fact in mind: it's supposed to be present for a majority of the Trial, if the survivor wants it to be.
The range it has currently i think is fine but i still stand on if you can use it over and over and why like you explained. The totem should still not stand after being put out. You'd just not be able to keep going back to the same totem
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@BattleCast said:
https://forum.deadbydaylight.com/en/discussion/comment/2592047#Comment_2592047
Oh if it was that minor I wouldn’t really care. As long as Feral Frenzy is kept intact I would be happy.
Oh yes keep feral frenzy im just trying to see if having all the members in the trial could work even if they didnt do anything other than appear for fear
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@SlothGirly said:
I'm wondering why it is that BHVR seem to always be in radio silence mode. We rarely get to know any of what's in the works until the patchnotes are dropped a week before they launch, or in todays case, we get the patchnotes as the update drops.
Why can't BHVR tell us what it is they're currently working on adding to the game and fixing? I'm not expecting anything like "oh well the next killer is going to be X." rather information like killers they're currently looking at, and what they're planning on changing. The prime bugs they're working on fixing. Perks that are currently having buffs or nerfs proposed. Features they're working on, etc, etc.
I feel the community at large would be far less upset with BHVR if we at least knew what to expect coming into new patches. Rather than, here's your notes, Deathslinger has been murdered and also the game doesn't work. But instead we get complete silence until the next update which makes it incredibly hard to keep faith in the team. Especially with the recent fiasco to do with Pinhead.
They don't answer questions directly when asked either. It's always a run around answer half the time it feels like.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2592126#Comment_2592126
Precisely! It'd be given the same restrictions as a Hex despite not being balanced or designed the same way. What a weird decision that would be, solely because some people on the forums don't like the perk very much.
If the perks are too strong then the perks need to be tuned down; the mechanic itself is designed in a very specific way for a very specific purpose, and breaking totems on snuffing would ruin that.
Not really, not when you have 3 other people who can use blessings, OVER AND OVER mind you. It doesn't need a nerf but seeing how you step on the totem it being destroyed or something only makes more sense to me.
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@Roadrunner said:
Are there any plans to nerf Boons or will they stay as they are?
Boon totems should be destroyed when you snuff them, meaning the totem is gone.
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@JayDoesGames said:
Its really not cool to have people buy the DLC, then disable the perk that likely made them want to buy it in the first place. We also have challenges in the event tome for it, and it's still disabled? o.O
You mean you don't like giving out money to be told you can't use it for an unknown amount of time??? \
It's almost like you should have every right to be angry. Considering how they said it would be back on in the next bugfix. Another disappointment i guess but i hope not. I don't like it but it being new and not be able to be used is really bad
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@jesterkind said:
How many times do we have to teach you this lesson, old man..............
So, there are two things to say here. The first is that the idea of the perk is to provide a continual safe haven- both for the survivors to get buffed, but also to keep them off generators + out of position for the killer. If the perks are single or limited use, they won't achieve that goal; it's not a question of balance, it's a question of what the perks are for.
The second is your allusion towards Hex perks. They're not the same mechanic- they shouldn't function the same way. It's not just that it's obviously fine for Hexes to be removed on use and Boons to be continually blessable; there's no point comparing them that way at all because they're not designed the same way nor do they do the same things.
You can still use the perk just like a killer can use a hex, once it's gone its gone. Let's get off the easy mode mindset
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@BattleCast said:
Yes to unique chase music for legion.
No to their power including the entire gang. Their current power is fine it just needs a few touch-ups.
I wouldn’t mind having the entire gang hanging out around the map just chilling. Maybe cheering on the active member when they get a hit, but that’s as far as I would take it.
It wouldn't be multiple killers chasing you, it would be seeing the others in apparition like the doctor.
Maybe even a new effect called like "Hysteria" (Yes i know it's a perk its an example) where sometimes you see mulitple versions of the killer or something.
It would be loosely based around that
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@Mandy said:
It's not changing the perk itself, just changing how the detection works - previously it was all based on the killers ping, now it's server sided.
Yes, this wasn't a buff for DH lol it was a bugfix
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@SunderMun said:
The 'dev bashing' you're referring to is them being held to account, isn't it, rather than those that attack them for having a different idea on balance?
This forum, and in fact any forum for gaming communities, is always filled with people attacking devs in uncouth manners for a difference in opinion on balance. The latter, though...this only really happens to a select few companies and bhvr are really bad at addressing it unlike, say, Blizzard did recently.
If people don't like reading comments on a Forum then why log in?
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2576341#Comment_2576341
https://us.v-cdn.net/6030815/uploads/ODGOUY6K0MU3/so-you-agree.jpg
This is all I see when I read your comment... >.<
i love you <3 lool
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@slendermansmoom said:
https://forum.deadbydaylight.com/en/discussion/comment/2576912#Comment_2576912
quinten smelled worse then anyone before he got his new look
hey quniten pass the WeEeEeEeEeEeEd
https://us.v-cdn.net/6030815/uploads/WGA3SOSC17HW/e5virrjviay3ixn.jpg
I like the new Quentin pic and MIkaela is okay, she looks better without the glasses and hate though
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@some_guy1 said:
the midchapter sucked out all fun he had and turned him into a boring huntress version
he only had his insane chase power and NOTHING else
he cant sprint at high speeds across the map, he cant even have his 24 terror radius anymore(atleats more people can listen to his beautiful terror radius theme music)
thanks for nerfing his already useless ads movement speed addons by the way, it gave me a good laugh before his death
they seriously need to revert on some of these changes, it's overkill
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2576160#Comment_2576160
Nope, same here. Only Circle of Healing and not Shadow Step though.
yup they just put it cuz it causes crashes. that's kinda ass though whens the bugfix patch then?
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@Mike_Steele said:
I genuinely only see a legacy survivor once every ~3 months now. Are we slowly dwindling away?
I remember things such as;
- Loops that were actually infinite
- Facecamping could block any interaction with a hook
- Trapper could place a trap underneath a hooked survivor, guaranteeing a trade
- Exhaustion wasn't a thing and each perk had it's own respective cooldown
- Sprint burst's 20 second cooldown even when running
- The harvester was the biggest meme in the game
- Before balanced landing was introduced, there was no fall recovering speed penalty
- Decisive strike was not an obsession-specific perk and you could use it instantly on any survivor
- Instablinds
- That time instablinds took a literal meaning due to a bug that came up when the devs tried to fix freddy's blind bug
- Wraith had no bell hitting animation and the bell sound just emanated from him
What fun/nostalgic memories of DBD do you all have?
when sprint burst and others were pink perks, and you could activate sprint burst with no exhaustion just cooldown, was great
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@TragicSolitude said:
After the Trickster and Resident Evil and Hellraiser ones, this is definitely a step down. Maybe a few steps down. Mikaela's model looks low quality.
ehhh i mean i agree and i don't, cinematics are always gonna look more polished
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@jarjargist21 said:
We have recently have the rift open and guess who is our killer is... That's right the worst killer in game.
He moves to slow!! And his blade are ridiculously because all the survivor has to do is do a small loops.
I'm honestly pissed off at dbd because they picked trickster to do the rift. I do apologize for the rant but honestly I don't play trickster and I was paired up with high grade survivors. The small buff they gave him awhile back made him less then ok.
His power needs to be kept full and you can activate it whenever, this bull crap they have now doesn't help you at all even extending the timer, which why does it even have one?
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2576341#Comment_2576341
I think they are against SWFS, not so much in Selfish q.
But, yes, hexes have always been RNG reliant
It shouldn't be random that a survivor can spawn next to my hex as well. lool,
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@bm33 said:
It's to be done over multiple matches not "in single trial."
Yeah you do it over multiple trials, let them leave before you
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2576149#Comment_2576149
I don't run hexes, to much rng involved, unless it haunted.
So you agree with me then it sounds like, otherwise why are you hesitant? is it because idk it's weak as #########? lol
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2576145#Comment_2576145
That was so much more rare than killer slugging for a 4K. Now there is no way out.
You hide until they die or get hooked, they don't sit there forever. You can't say that's not fair
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@Roadrunner said:
Pls delete Boons. Its absolutly no fun to go against them and they feel like you cant counter them
@OldHunterLight said:
Inb4 some survivor mains tell you, just break bones.
Those perks are absolutely bs and hopefully they get nerfed to the ground.
How did everyone not know these were gonna be chaotic and ass powerful when they were on the ptb for so long and still complained about but now it's booming
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is that photoshop cuz mines good boo
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@Clevite said:
High risk, high reward, right?
No, it's high risk, high loss chance tbh. Play it in high ranks and come back
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@DbDCasual said:
I don't get it. Is the extra kill that important to you? I think that's bad enough but what is with killers who slug the last guy just to watch them die on the ground? Why? What's the point? How is that fun for you? Standing there for however long while the survivor bleeds out?
I do no get it.
@Sluzzy said:
It's an unfun no-win situation for the survivor. Now there is no counterplay to that tactic with how keys and hatch have been nerfed.
Another killer sided mechanic.
Yes it's definitely worth it, you know how much better it feels knowing someone isn't across the map crouching for 20 minutes while other crap is going on? Even survivors complain about that.
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@Meg_Survivor said:
Im seeing so many killer mains complaining about boons, "boons are too op", "what perks counter boons" , "boons should be nerfed more"....Like everytime survivor mains get perks that benefit us killers always complain? Yal have BBQ, Ruin, Corrupt Internvention ect...NOED....literally way better perks then us survivors. We should be able to escape as well....idc about the hatch/key nerf because i never bring keys anyways, but the amnt of complaints is crazy if you think boons are still too op maybe play something else?
all survivor mains complain about is NOED, that's how i know this is half satire and biased. Let's have a real argument here, boons can be applied over and over by multiple people and they are strong benefits. All those killer perks can have no helping effect as they run out for the rest of the trial. That's not the case the other way around
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@Princesse_nico said:
So, the iri add on video tap remove all her 4 traps and put them on survivors head. The problem with that is that most of the time survivors can remove them very quickly, it is very hard to even have 1 traps activated. So this is very bad and she cant even put more traps... This is terrible. Why not keeping her 4 traps. This is not iri add on
They nerfed tampered timer and they nerfed the box search...
I am so disapointed she will be now a z tier killer
Deathslinger got gutted the most, but Amanda i think is in a better spot than she was. Other than the Iri ######### up i agree with most of her add ons got changed for the better
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@EntitySpawn said:
I know a few survivor perks got some nice buffs like windows, vigil etc. I wont list them all but there was a good amount of improvements
Was just curious if any killer ones have been made good/ worth running? I honestly cant remember any if there was or if they was changed since PTB
Use Hex:Blood Favor with Undying and other regressing. Works for me on some killers
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@ReverseVelocity said:
I honestly think Boons are in an alright spot, they just need to fix all of the unsnuffable totems and make it so blessing a Hex totem actually gives you a notification.
Totems all together get placed POORLY, i say kid eye spy difficulty all the time
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I know right? Why can't we talk about it ? lool
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2575751#Comment_2575751
to 'generate' a unit or even the fraction of it, a computer is doing a specific algoritm/puzzle. but the more it needs and if it's meant to be 'traded' etc the puzzle get's so complex that you need entire 'farms' for just one unit every minute or so.
Which greatly benefits oil and other fossilfuel companies who are making actual money out of it, and some hardware manufacturers because of the thus created shortage of computer hardware which drives the prices up.
Okay im with you, and then so DBD devs purchased the unique pinhead models ?
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@dallasmedicbag said:
Seriously, this is getting out of hand. I down a survivor in less than a minute and they DC immediately. Anyone knows when the DC penalty is gonna be back? also blight > nurse/spirit :)
The game crashes and then puts penalties on anyone which wasn't fair. Be nice if we could have a smooth patch for once
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2575731#Comment_2575731
The amount of energy needed to process crypto transactions is enough to power a small home for 3 months. It's ridiculous.
Why do they need so much power??? I'm sorry if these are stupid questions..ive read stuff and still didn't quite get it
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@cracker said:
They look plastic compared to the others with a more rustic vibe and stick out to much. Prefered them before
why the ######### would you want those ugly ass portrait's returned? maybe your eyes just have them singed into your retinas like me and anything looks odd
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@Elena said:
You asking that is like asking me to read the entire bible to you in one day.
Anyway, BHVR announced they had used NFTs to bring Pinhead into the game (before this they denied ever using NFTs, thanks to @Impose for pointing this out).
NFTs are problematic because a lot of them are scams and they damage the environment drastically.
People are pissed that BHVR thought this was a good idea.
That's the summary of it.
please explain why NFT's are bad for the environment
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@Objectively_speaking said:
Ignore them unless you directly see or hear them otherwise pretend they do not exist. They are here to stay and will most likely not see any changes so be prepared to suffer until they are changed.
This ^
Also yeah just snuff them they take like a second but can be re blessed
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@Pulsar said:
yes
why can't we have just a smooth update for once lol, now things probably gonna get disabled for a few weeks cuz it wasn't ready blah blah
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@Jarol said:
I'm sorry if I offend someone who plays a lot with him and is sad about this horrible change, but I'm right, I saw some streamers and my friends play with him and it's horrible, before his nerf he had more action speed when reloading and aim, now and dare I say.
That this is the worst nerf of all dbd. Now he is much slower and with a great radius terror, now it is difficult to aim, I really feel a lot for those who play with him, but it is not worth playing like him in his conditions.
His nerf was worse than Sprits and they need to roll it back some
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2569558#Comment_2569558
Im gonna quickly oversimplify this:
NFT = Bad
Bhvr + NFT = Bhvr Bad
Bhvr said they werent using NFTs, so
Bhvr + Nothing = Bhvr
It turns out they were lying, so
Bhvr + Nft + Lied about nft = you know, a 10 page discussion.
Why is NFT bad tho?
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@BlueMeansDeep said:
https://twitter.com/deadbybhvr/status/1450160150753562624?s=21
They straight up misled into believing they weren’t a part of this, absolutely abhorrent and unethical behaviour.
SOMEONE needs to pay for this. Whoever approved this needs sacked, I’m genuinely sickened. Shocker that they announce this the same day as the collab with for honour, almost like they’re trying to hide this!!
i still don't understand...
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@illusion said:
Hopefully never. Massive nerfing is never the solution. They need to buff or rework sub-par killers, to make them all viable, and stop nerfing good killers. They are already reworking the maps, and it will take some time to get to them all. IIRC, they said they will not be adding any new maps until they have reworked all of the older ones. Other than that, they need to address the mechanics of the game. Buffs and nerfs are just band-aid fixes that don't do anything to deal with the underlying problems.
Btw, you should not be wasting time chasing a survivor you can't get. If they are in a god loop, go after the players working on gens. You should not be chasing a player for 3 gens. You need to learn when not to chase.
a good kick in the ass to survivors is def needed
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@Eeni said:
I can not count the number of times killers have hung around camping players preventing other survivors from helping, knocking everyone down & leaving us to bleed out, and other BS.
If I DC, I get penalized. Why can’t killers also get penalized for their bad behavior?
Not_queen said that camping is a strat but its not liked by any means, same with slugging
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@GenJockeyNance said:
That is some petty bullshit if I've ever heard of it. Some of you salty people need to take a break from this game if looping / two windows gets you feeling all these types of ways.
I agree slugging and camping can be strats but at that point, they're not strategies, they're just you being salty.
Sigh, If you don't wanna hear it nobody is bending your arm to write something lol. This topic is about how slugging is the answer(i mean if you want) to people who just continuously loop you at high rank.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2567041#Comment_2567041
Dead Hard 'for distance' does not involve dodging an attack.
Dead hard for me is over powered because not only do you gain life saving distance from the killer, you're also immune to dmg in that time. So even ranged killers don't have any counter play against it. It should just be distance
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2566939#Comment_2566939
Can you please elaborate on how to mind game Dead Hard 'for distance?'
You'd be doing the entire community a huge service and would stop many complaints about the lack of counter-play to Dead Hard 'for distance.'
Dead Hard is another bad one on another topic i made about it. It's a gross bailout that needs a change
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2566821#Comment_2566821
There is a difference between killing the Survivor or let them be slugged on the ground for 4 minutes before picking them up. The Killer player is just a dick at this point and I really hope that someone does not complain about teabagging when basically doing the same to Survivors (but even worse, since you are actively wasting someones time).
forgetting about survivors t bagging at the exit line until the timer runs out. Slugging also runs out
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@DemonDaddy said:
Its the Killer's choice in how they eliminate you. Survivors that don't like the alternative methods should focus more on avoiding the killer's attention.
Thank you DemonDaddy, a gentleman
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@Shaped said:
Keep it up and you are going to transcend Sluzzy.
lol i actually will heed this advice.