SasukeKun
SasukeKun
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@Johnny_XMan said:
LOL
Grow up. Not everyone is playing this game to make others "suffer". Those survivors aren't going to change their attitude because you slugged them, they will move on to the next game without even acknowledging you.
The fact that you have to post about it not only shows that YOU have an issue, not them...but also that clearly you don't enjoy this game.
wow that's crazy
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@UkilledLegion said:
Dear devs u really thing that killers will play after this 21.5 uptade?Heal without medkit and heal 100% speed and survivor can change hex to boon totem (change and brake hex together).How do u think how will use survivors this this things with SWF and voice?How will use with detective Tapp perk? Are u serious?Sometimes I think u hate people who play killers. It is big mistake add this in game.
ur thought?
It is a big mistake, devs have no clue at this point i feel, they don't listen to the community at all. Otherwise something like this would never even be written as an idea
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2566688#Comment_2566688
First of I never defended survivors standing in the exit teabagging the killer. That's toxic too.
Second what sense does that make? Calling out something toxic on one side doesn't mean I'm defending something on the other side my guy. I'm against both.
Honestly your being ridiculous.
You never pointed out you're against both dude, funny how you only labeled me the bad guy
@dspaceman20 said:
Survivors looping is toxic and warrants being slugged to death. Makes perfect sense. Killers like you are honestly terrible.
https://forum.deadbydaylight.com/en/discussion/comment/2566648#Comment_2566648
Killers like this don't like either. They would perfer if survivors spawned on the hook since anything else is toxic.
Let's not forget your first response
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2566658#Comment_2566658
I never said I wanted to spawn in the exit. Yoi have the same mindset as a entitled survivor main. And it's baffling how you don't understand notice this
It's baffling how you're talking about how bad slugging is when survivors will 99% doors and wait till the last second of the EGC and t bag, go home dude
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@NomiNomad said:
This is one of the worst posts I've ever seen on this damned site and that's saying alot
oh boo hoo go to a different one then
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@Aven_Fallen said:
Yeah, lets ruin the experience of someone who just played the game. Go for it!
I've downed someone before the hook and they instantly DC as well, There's toxic on both sides so and camping is a strat and slugging runs out, OH but wait you get to sit at the exit get till the timer runs out??? NO WAY sounds familar doesn't it
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2566642#Comment_2566642
And having to deal with broken loops/structures. Pallet after pallet that people prethrow anymore sounds any better....? But just play better. Am I right ?
They just upsetty they get called out on survivor crap that's in the game right now, MAP design is a dev fault, it's a factor but not toally. Survivors know it's broken, bamboozle only takes you so far with some set ups
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@Aven_Fallen said:
Yeah, lets ruin the experience of someone who just played the game. Go for it!
OKay i'll get right on it
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@dspaceman20 said:
Survivors looping is toxic and warrants being slugged to death. Makes perfect sense. Killers like you are honestly terrible.
https://forum.deadbydaylight.com/en/discussion/comment/2566648#Comment_2566648
Killers like this don't like either. They would perfer if survivors spawned on the hook since anything else is toxic.
Just like you'd like if you spawned in the exit
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@JohnWeak said:
So ye, soon BBQ will be totally useless. Injuring a survivor and chasing another one to apply pressure too as they will be able to heal super fast.
Self care ? No need, find a dull totem and apply circle healing, heal yourself super fast and ######### the killer.
You do a gen ? Find a totem and use shadow step, killer won't see you with BBQ and won't be able to track you after the first hit as you won't leave any scratch marks.
I'm done, bb DbD.
Why can't they see that this ######### Makeala and her perks need a re thought. They might as well taken a notebook from survivor mains with this addition. They really don't like killer mains or players
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@aylawell said:
I'm not sure why people defend these bans when they are legit being handed out like a cascade of skittles to people who aren't legit disconnecting on purpose.. taste the rainbow ppl, its all shades of brown. So sickening that my favorite game kicks me out for trying to play it, then tells me its my fault by locking my matchmaking queue. This matchmaking lock needs to be either disabled permanently or configured in a way that it can tell the difference between a rage quitting punk and a legit dc. Don't tell me its not possible because it knows the difference enough to let you keep your points/rift challenge progress when its not on purpose, but still locks you.
@[Deleted User] said:
If you have an unstable internet connection that makes you dc regularly then matches are still being ruined. During those penalties you can troubleshoot your connection. The penalties aren't harsh if you disconnect infrequently. If you are disconnecting every match, then it will be.
Instead of a textbook response imma say that there should be atleast a ticket system for longer bans for people like this, MOST games have DC penalties and appeals
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@Legionair said:
The mid-chapter notes has caused a lot of players to question BHVR's ability as developers, and to question dbd as a whole. these mid-chapter notes introduced a LOT of changes to both killers and survivors that includes gutting spirit and passing it on as "a skill increase to playing AS and AGAINST her" when in all reality everyone knows this is just a massive nerf.
Another very out of the blue nerf went to deathslinger who, in many peoples opinion, didnt need it. To compensate for this, BHVR gave trapper a buff (a couple more traps), and plague a buff (Yay! she is now moving out of the worst killer tier and into the 2nd-3rd worst killer tier).
For survivors a LOT more things got buffed and is going to be added, namely the Boon totems to the survivor sides excitement.
All in all the survivors get a new survivor, 3 new perks, 3 buffed perks, and boon totems.
The killers get, S tier spirit dead, worse killers made mediocre, 3 buffed perks (debatable on HEX: The third seal) and the inevitable knowledge that they will probably never get to enjoy hex totems again with the release of boon totems. (not that it was enjoyable with your ruin spawning in the middle of the street or next to a gen).
A LOT of killers are expressing their concerns and frustrations with this but it's doubtful BHVR will care as most all survivors love this. How much farther until the constantly unheard 1/5th has had enough? How far is BHVR willing to push this? With as toxic a community the one-sidedness has created I am willing to bet it wont be much longer until the dbd player base starts to crumble with some much more promising games similar to how dbd functions comes out. I would love to hear everyone's opinions on this! (Pls keep toxicity/being rude to yourself)
I don't like the nerfs, i don't think death slinger needed any change lol. Also in general survivor as a whole needs adjustment, it's too survivor sided right now.
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@slendermansmoom said:
go after the weaker links aka
the default dwight
or the ace
ignore the nea and feng
What they mean is go after everyone else except Claudette which they probably choose.
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@justbecause said:
Is this ever gonna be addressed or will behavior keep acting like they can't read?
So you started first chase right? Survivor in chase has unlimited safe loops and pallets because no one wasted any since they're first to be chased... 3 survivors do 3 gens in that time... How are you supposed to get those 12 hooks or 10 or however it takes to get average 2 kills? Because u could have been hooking other ppl so it could take 10 hooks before 2k but by first chase 3 gens are about to be done what they think killers are? ######### wonder woman?
Gen speed should be a little longer, if not that, REGRESSION should stay and one tapping should go
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2554098#Comment_2554098
I'd give it a few weeks after mid chapter goes live until you start seeing the same meta build again.
Yup, if it's not gonna be Dead hard or something in there it will be DS
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2554282#Comment_2554282
2 gens isn't half the game, it's a third. And that's if you're very generous, considering the game tends to slow down really badly towards the last gen.
True i have noticed more and more teams struggle when it's 2 or 1 or even powered, I've had a lot of use of No Way Out
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Tomatoe TomAToE
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@ASurvkillivorer said:
Hex Plaything is complete broken trash on Pig. Unreasonably powerful against survivors not on mics and probably even when on mics. Almost like the Blood Favor Trickster pallet thing. They did not think this through and the result is that perk is SO effing strong on her that it damn near makes her top tier tunneling MACHINE.
Strat is simple. You get an active trap on your head you are SCREWED. Make this an indoor map on top of it? LOL. You are forced to try to get this trap off of your head with ZERO chance to defend yourself because you can't hear her coming and have no idea if you're running TO HER. You are literally forced to put yourself in places she knows to check with ZERO gameplay elements to use in your own defense. This is what people ACTUALLY mean when they say Spirit took away gameplay. There is literally no choice here other than PRAY she doesn't come. When she will...her whole GD build is centered around this. I hope anyone opposed to this actually takes the time to think about what that actually means.
You have a totem that prevents you from hearing the killers TR. You are injured, you are now forced to search boxes with NO WAY of knowing if she is standing RIGHT there.
I've seen this 3 times in the last 24 hours.
Pig has been underwhelming for months and months, shush
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@justbecause said:
Wasting time to find totem, wasting time setting up totem just to risk survivor seeing you and cleansing right after 30 seconds yeah I think I like current state
You like the current state of losing a perk in under 20 seconds or even less? okay buddy
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@Dhurl421 said:
While I don't mind this, now as Killer you have to spend time in the match finding a hidden totem to put it on. Good luck if you have multiple hexes. And if a survivor sees you, it's useless.
The only way to avoid the issues above is to let you choose the hex spawns before the game starts. But now survivors have an extra queue to wait in. No thanks to that.
Most of that is poor development issues, Survivors on the flip side can still hide and get rid of the hex and make it a bless. So The power still heavily lies in survivor teams
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@[Deleted User] said:
No.
yes, actually.
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@Objectively_speaking said:
Common opinions | Hexes are global and affect everyone, Boons are limited to a smaller radius and have a limited effect to their radius and take time to set up. Whether or not these are good reasons depend on your stance but these are some common things to keep in mind. Additionally, always remember that perks are subject to change and they could always make adjustments at anytime.
Secondly, Hexes are High Risk\High Reward <you can shift the game using these easily> while boons are moderate risk\moderate reward <takes time to set up and use and can be snuffed in a couple seconds>.
<Important note> I think hexes, like any other perk could use some updates but I just want to give a little perspective on things.
what the ######### does it matter if it effects everyone or the distance, if it turns off in the first 10 seconds of it spawning next to someone
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@woundcowboy said:
Or maybe balance the game so that more than 1-2 killers are viable. Nevermind, they're actually nerfing killers who weren't good in the first place.
You know like Death Slinger, they really want nobody playing him
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@hiken said:
literally the less and less i want to play this game, 0 variety. you can stand a nurse or 2 same with spirit per day but if thats the only thing you get you start to get really annoyed with this game, and stop playing. it doesnt matter if u lose or win, is still the same.
hopefully something can be done like LOL banning certain killers or something so at least you can get variety i wouldnt mind waiting 10 minutes for a decent game instead of going against 2 spirits in a row or 3. really.
No, if they ever did input a ban type of draft system i guess? There would have to be equal amount of of teams both sides, there's 4 more survivors than there are killers
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@Riif0 said:
Well, i think this game is more and more killer sided... all the new killers have distant abilities.. that make the palets useless.
+ when you are the latest in game and didn't be hook the match automaticly ends and don't gives you a chance to try your 3% chance of self unhook BUT the killer he can strugle the surv to try to find the hatch...
what do you think is it killer or suvivor sided game?
LOOOL
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@KingFrost said:
The idea behind Boon totems is to exchange time on gens for a small area of temporary safety. Any time spent on blessing a totem, is time not spent on a generator.
@Irisora said:
Good question. It will make more sense if it was a 1 time use perk just like hexes. That will justify the absurd boost than these boon perks gives, at least a bit.
I get that it's to spend time away from gens but if doing so benefits the survivors greatly because more people can run it, how does that help the killer? Where's the counter build for that lool. If you try and use the buffed Hex's people will spam bless them.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2554021#Comment_2554021
Put simply, Killers just don't have enough time to do anything but chase or they lose.
That's a common issue with killer that, it just doesn't allow much time to sit and plan or think. 2 gens usually pop after i only hook 2 times and that's been right as the match started to i was on a chase and downed and so on, still 2 gens pop. That's half the game over right there and 2 people were only on 1 hook.
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2553966#Comment_2553966
It's not that simple, and as someone who plays Survivor, the gens still go pretty damn quick when only one or two people still do totems. I run Detectives Hunch and still end games in less than 4-6 minutes doing totems between gens.
On the PTB all the Boon totems did was make it so I couldn't be hurt or caught during chase, and if the Killer went to snuff my totem I would simply leave and hide - losing the Killer all that time, and then immediately start pressuring gens again till they found me again to rinse and repeat.
Not going to lie, it's fact that the boon totems have done more than ruin the game for Killer, and before this update I found playing Survivor too easy.
I mean im having mixed feelings on it since everyone else seems to also have mixed feelings
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2553911#Comment_2553911
Circle of Healing would still be less efficient than just getting a good medkit or using Inner Strength. If solo healing, it's the same as Self-Care, which we all know is incredibly inefficient. The reason the perk could seem busted was because of the stacking, which was removed. Or the multiple Survivor's standing in there healing, but let's be real, how often are Survivor's going to take the time to run over to the Boon totem or bless one, just so they can heal?
Shadow Step is nowhere near busted imo. It's straight-up bad as far as I'm concerned. If the Survivor is Injured you still have blood and sound (if they aren't using Iron Will) to track, and if they aren't injured, and the Aura Reading block barely matters imo. If you suddenly see the Survivor leave no scratch marks, congrats, you probably found their boon totem.
Clairvoyance is just bad.
@Kurri said:
How about the fact you can bless a Hex perk, making the Killer lose that perk for the entirety of the match, but then still rebless any dull totem even if the killer snuffs the totem.
Why even run Hex perks anymore?
^^^^ He's asking my floating question though
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@NomiNomad said:
They only cover a small range, in comparison to Hexes which generally cover the whole game, until they are destroyed.
I am not saying that's a good balance decision. Just that I'm pretty sure that's what BHVR's stance is on it.
Also all her perks? The only decent one is Circle of Healing imo. The other two seem pretty #########.
The Healing one and the No Scratch marks one sounded busted. I haven't seen the new PTB changes in action but i still am confused why even in general the killer can't choose where a hex appears (i wouldn't mind a set up time on killer). Versus Makaela who can share her abilities, i mean maybe the range nerf and non stack made it a little better. I still think if the killer kills a bless totem though, she shouldn't be able to use the same again
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@SasukeKun said:
So 1 person can't even choose where the hex spawns but we gonna let another 4 just run her perks and bless all the totems over and over? How is that balanced? It's not even comparable to hex's and if anything Killers should be the ones allowed to "Curse" totems and use the perk. Exactly like Mikaela, all her perks are just busted new bailouts imo
someone please tell me cuz i can't take these additions lool
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2553875#Comment_2553875
Well I for one have played F13. I wouldn't say it was "just fine". It was okay, maybe not fair, but it was okay.
But that would be too much work and would just not be fun. Probably not even fair. I'm a killer main and that seems dreadful
Not if they spice up the gameplay but imo they seem locked on something or just slugs. They keep saying over and over they aren't looking at new game modes right now...WHY?
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No, you have to go through the whole animation for a survivor to click during a chase, secure the objective and escape the killer. It needs to go just like hatch got an adjustment, i can see this being looked at next
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@DelsKibara said:
I just had to make this thread because reading through the forums gives me a headache sometimes.
I probably should not even be browsing this place right now since I am taking a break from DBD, but holy #########, I didn't think the "Us vs Them" mentality could get worse but it has.
I would just like to remind everyone here that you are not fighting in a war, you're playing a VIDEO GAME. You're playing something for fun. You can literally drop this at any time you want.
Survivor main this, Killer main that... It's getting to the point where no one is actually discussing or talking about anything and just parrot the same ######### over and over again. What's the point of a forum?
Flavour of the week seems to be about Dead Hard and Deathslinger. And instead of any actual discussion about how these two aspects of the game can be changed for the better. It's just a shitshow of people fighting. It's so ######### tiring, I legitimately wonder if BHVR should even listen to threads and suggestions in this forum because it's such an unproductive waste of time.
Not to say I'm not guilty of this myself... But I have gotten weary about it. I have some suggestions for the game which I think could make the game so much better. But I do run the risk of running into people who think my suggestions are rooted in me being "biased" as a "Survivor main" or a "Killer main".
Just... Who gives a ######### about that? I just want this game to be fun for both sides, I want to feel like the Killer is a threat in my survivor games, I want to feel like I have to work for my kills as Killer. How is that not an opinion someone can supposedly have without being a main of something?
I play this game casually, I don't want to feel the need to "git gud". If I make suggestions, it's with fun for both sides in mind. But right now the game is so ######### dull and stale that I just want to see something different.
Urgh... Sorry about the rant, but holy ######### this forum can feel like it's two echo chambers fighting each other. It's enough to drive someone nuts.
These topics are so obnoxious, if you get that annoyed by people's opinions(which is what a forum is for) then don't log onto the forums. Every post says the same crap. Just like you, people wanna speak their mind.
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@WaveyTrey said:
Have you noticed no matter what killer is added the problem stays the same?? Because it isn’t killer that’s the problem. It’s survivor! The devs won’t rework survivors because S Mains complain too much. Survivors complain about the “Big Three” (Nurse, Blight, and Spirit) because they’re the only killers mobile/nimble enough to keep up with them!!! That’s the truth!
Solution? Remove Bloodlust entirely. Give survivors a stamina bar! Rework Exhaustion!
Basically whenever a survivor is running, or performing a rushed action their stamina bar gets consumed. Once it’s fully depleted the survivor suffers from “Exhaustion”. Meaning they can’t used rush actions, or use exhaustion perks again until their stamina replenishes fully. Exhaustion perks will activate if you have any stamina left; However, the perks consume all stamina you do have. Applying “Exhaustion”. Meaning if someone used Balanced Landing with full stamina they will get that ridiculous head start, but now they’re sluggish at the insane tiles they always lure you towards. This pressures them to use the surrounding pallets to get away. Not to dance around insane tiles and pallets all day, running the killer for 5 minutes (This shouldn’t be possible!!). Sitting still, and crouching replenishes stamina quicker. Survivor perks like Vigil, Urban Evasion, and Fixated can be reworked to replenish stamina quicker under a given circumstance. Upon getting hit survivors get a burst of adrenaline. So some of their Stamina returns, and exhaustion is removed. This is to be fair to survivor so they can escape a killer that is persistent on downing them. This also works with Endurance. You can replenish stamina by taking more hits. I know… Even if players can now Smash Hit, Dead Hard, Balance Land multiple times under certain circumstances... The consequence is eventually they’ll receive penalties to their rushed actions! Rework Adrenaline so that it is the only “speed burst” perk that will refill your stamina bar fully with an added health state. As opposed to consuming the entire stamina bar like the other “speed burst” perks do.
Killer now becomes a matter of exhausting survivors to catch them easier. Killers must pressure survivors to rush until they’re too exhausted to rush anymore!
Survivor becomes a matter of managing stamina reserves to keep themselves from getting caught. Even if it means using additional health states to replenish the stamina to do more rush actions. Extending chases this way. As opposed to the busted exhaustion system that lets survivors loop killers for days..!
@Bran said:
That is a creative idea I'll give you that. Idk if it's a realistic idea for the game though.
It is because Friday the 13th did it just fine and if anything even with the stamina bar it was fair, if they did anything else to chases to make them not ring around the rosey EVERy chase it would be a little more fun
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2553790#Comment_2553790
It's fake, there is no "hope" or "maybe". They claim that the only way to get the Chatterer is going to be by buying their Box of BS, but you can go to the in-game store right now and purchase it if you want.
That's so dumb lol
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@Seraphor said:
Leaving the other remaining survivor to die on hook so you can get the hatch is already a thing. I don't see how this will change anything there.
"Do gens or die." Absolutely. Do the objective or fail the game.
Do gens for christs sake. I can't count how many times we all die because I'm the only one doing gens and everyone else is dicking about with the killer getting themselves killed.
It was absolute bullshit that you could be doing your objective as killer by patrolling the gens, preventing their repairs, when suddenly the game just ends because the survivors all vanished down a hole.
Now I do think the hatch should spawn when all gens are done. The survivors objective is mostly complete and the killer doesn't need to worry about gens anymore, so having three potential escape points instead of two is fine.
But having the hatch spawn when there are still gens to repair was always a load of crap. That's always had to go, and now it is. All the issues with keys vanish if the hatch doesn't spawn while there are still objectives to conplete.
I agree, there wasn't at any point a time where the hatch needed to be like this, it should have had this change a long time ago. Click and win crap will soon be gone
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I hope so, in the Update it sounded like they were even open to giving Michael his largely asked for Stalking music back. They should just have the actor do the voice lines like they did with Ash
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@GoodBoyKaru said:
https://egmnow.com/dead-by-daylight-enters-the-blockchain-with-hellraiser-nfts/
NFTs.
They got removed because of NFTs. The things that are helping accellerate the global climate crisis, make no sense, and are essentially a rich person flex to show they're rich.
Those things? They're the reason we don't have the voice line anymore.
And BHVR took part in making this one. It uses their character models. It gives access to their DLC. According to EGMnow, they explicitly helped in the creation process.
This all public information now (since Boss Protocol- the creators of the Masters of Horror NFT) have gotten it up and running; here's a screenshot of their website.
https://us.v-cdn.net/6030815/uploads/D8KSV2PNQCO9/image.png
Enjoy.
EDIT: I'd like to clarify I am not saying this is 100% BHVR's fault; it's entirely possible a contractual stipulation to aquire the licence was to work on this. Considering how there's copies of the Hellraiser DLC included, that seems likely.
EDIT 2: it's very likely BHVR were forced into this by the licence holders
I still don't understand but understand sorta what NFTs are. So if im assuming i might be wrong, even tho BHVR partnered via contract or w/e. The NFT owners got to pull the voice lines? I'm confused
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@ThiccBudhha said:
Ghostface already has the best mori. A second one would fall flat.
You know who needs a better one? Freddy. All his dream world shenanigans and he comes up with the old Wolverine and a pumpkin gag. Sheesh!
all of them could have more that people would like is my point, nothing changing just additional mori kills
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@MrCalac123 said:
Rumors are Pinhead had his lines removed because of a deal with NFT's to make more money.
NFT's basically let you mark a digital product with a seal of authenticity, making it more valuable than a mere copy of said digital product.
This is SUPER bad because 1. It's greedy as ######### and 2. It hurts the planet with crypto farms
are they putting new voice lines in then?>
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@Jarol said:
I was seeing a question about this related and they always say that it is not in the plans for now but always in the future, I also wonder why they do not consider adding a fast mode and a competitive mode, currently dead by daylight today is a mode competitive, are you in a ######### war or playing a game like someone here on the forum said.
At the same time, the community also demands a way to play against bots by choosing your favorite survivor or killer.
A 2v6 or 2v8 mode as many speak.
They always leave it in the future but now I realize that this game is very unbalanced or outdated, both because it does not have game modes such as balancing in games by survivors, killers or perks.
Perhaps there is a future to do it if they dedicate themselves to doing it now, because if they do not comply, there will be no future for dead by daylight.
All this time and money spent on this game and they can't come up with any other game mode than doing gens? It's so tiresome, then again they'd have to be balancing a whole 2 game modes that people would be complaining about.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2549084#Comment_2549084
So survivors can infinitely bless totems and get rid of all your hexes,this will make getting rid of totems overall a bad thing for survivors.
Get ready to be hit with noed every game,good job BHVR.
Woah, i thought they can only bless the totem once, if it works like hex perks, they turn off for the trial and that's just fair.
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@PigMainBigBrain said:
"We're concerned about adding dances to the game that could give survivors an advantage in communication over the killer"
SWF exists.
^ bruh.....Think about that statement for a minute seriously....
like any emotes added pls? lol
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@Shaped said:
They already are. When their hex totems go kaboom.
that is not what we want lol
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@Hektic3000 said:
Nope you're not wrong, its too much work for too little gain. I get that people like complicated killers that require mastery but having you bend over backwards just to get a slight advantage in a situation that could just be prevented by just playing normally isn't great.
Many times with Pin-Head my thought process is if I don't use my power and just chase normally I'll be more successful than trying to use my power that they can break, walls can break, and even I myself can break. Sure you can say that when chain hunt happens he gets more powerful but that's not really something the killer can control and that survivors have 100% control over.
Yeah he needs a QOL buff tbh, you shouldn't have to work so hard for so little to no reward sometimes at all. He is meant to stop loops at pallets and such if you are good with the possessed chains
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@MrCalac123 said:
No that'd be good for Killer, can't have that
ikr too much to ask for balanced gameplay lmao
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Remove invincibility. It's just that simple
"It's absurd really. Dodge moves are common in most games, but you still have to dodge away from the attack. Not INTO it. And no one has ever considered that unreasonable. But somehow, this move gives you free invincibility even if you screw up that obvious requirement. That's not skill, that's just a bailout."
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@Falkner09 said:
Remove invincibility.
It's absurd really. Dodge moves are common in most games, but you still have to dodge away from the attack. Not INTO it. And no one has ever considered that unreasonable. But somehow, this move gives you free invincibility even if you screw up that obvious requirement. That's not skill, that's just a bailout.
I'm quoting you sir thanks for the words, i agree
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@Mr_Critical said:
So Dead Hard is an insanely good perk and is used a lot, (In several games today only one game had a survivor not using it), so if its Nerfed, How would you nerf/change Dead Hard in a way that still makes it a good perk?
My idea would just be to remove one of the two factors of it, The Dash forward / The Invincibility, Though i think the dash is the stronger part so maybe just keep that.
THIS IS NOT A DEBATE ON IF IT SHOULD BE NERFED/CHANGED, JUST HOW YOU WOULD!
So i'd Delete it
Realistic, get rid of immunity to dmg and it would be a different story