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Legionair

Legionair

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Legionair
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  • @ShadowNurseZFX said:

    i just want to see what the community thinks is good for nurses to do

    Play her nonstop. muscle memory is key

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2582504#Comment_2582504

    Y'know, I'm feeling feisty, so I'll actually take the bait and humour that ridiculous false equivalence.

    So! Two elements to this comment, both incorrect; a real Romeo and Juliet pairing we have here. First of all: Spirit wasn't changed solely to get rid of the stand-still mindgame, she was changed because she had basically zero counterplay outside of guessing. We can debate until the cows come home whether that assertion is true, but it's what she was changed for. The second aspect, though, that's the real doozy- a real behind-penetration of a nerf? My guy, Spirit is absolutely fine, and with some of her new addons she's arguably even stronger. The only thing that's changed is that people who play her have to engage a little more of their brain to ensure they're actually outplaying survivors and not just curbstomping them for guessing wrong.

    Back on topic, though: Shadow Step just isn't that strong. It's mostly annoying for countering BBQ, but I honestly kinda welcome the nudge towards using non-aura tracking perks. It's nice to shake the meta up a little!

    https://youtu.be/P529O1UhBYg

    if survivors are given so much info so as to 360 spirit in her power thats too much for a killer who cant see them. she had plenty of counterplay its called mindgaming. killers are supposed to guess how a survivor will react at a certain loop so idk why survs cry when they have to mindgame and guess where spirit will be? spirit was made to be easier to play and even easier to play against.

  • @Akito said:

    HOW DO YOU BEAT THIS ?!

    Second Question: Does anyone have a hawkins offering? I had tons of them but theyre all gone?

    Play one match of scratched mirror myers

    ggez

  • @jesterkind said:

    Aura reading and scratch mark obscuring really aren't that strong, as effects. Once you know it's in play it's pretty trivially easy to just not rely on auras to know where to go, and to use all other chase indicators to track someone who enters the area mid-chase.

    This effect certainly isn't strong enough to warrant the perk being nerfed that hard, either. Not even touching the attempt at sneaking in the limited-use argument halfway through this.

    I'll grant you that it's incredibly obnoxious on that map in particular, but in fairness that map is already obnoxious as all hell so it's not like the perk is having that large an effect.

    and spirits stand-still mindgame wasnt strong enough to warrant that buttfuck of a nerf but here we are, yes her mindgame may have been obnoxious but it wasnt that impactful as all you had to do was make a read

  • @RenRen said:

    I want to say yes but I feel like no one would run it then. Maybe if they made it a bit harder to find then yes.

    Survs can already pick and choose what totem they put it on, i think that counts

  • @Eeni said:

    I can not count the number of times killers have hung around camping players preventing other survivors from helping, knocking everyone down & leaving us to bleed out, and other BS.

    Why can’t killers also get penalized for their bad behavior?

    So survs dont get penalized for doing their objectives fast but you should get punished for killing survivors fast? I get it isnt what you like but until killer can be in a power role enough to feel safe taking chases and leaving hook thats the way its gonna be

  • @Rizzo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2573251#Comment_2573251

    I wish I could give you some words of comfort in regards this entire situation, but sadly I cannot, the best we can do is to keep sharing our thoughts and opinions on this thread, this is the kind of feedback we need to put out.

    I understand people are upset and angry, don't blame them and they have the right to be, we still have to do our job here, because as much as we discuss, there are people whose life depends on the game and they cannot stop working on or with it, so let's try to be empathetic.

    My empathy for anything BHVR has or will do is none because they give none, they don't care for a lot of their communities feedback on a lot of stuff when THEY should have had empathy and known when not to do it, I feel all this NFT stuff is a bit of karma, why should I be empathetic for BHVR who has never been empathetic for so many of their community?

  • Never said you were, but you would think with all the bs the NFT stuff started BHVR would give enough of a flying **** to tell their mods how to address it or address it themselves. The silence only proves these claims right but I understand where you are coming from

  • Imagine a mod coming to disprove the banning/removal of posts but NOT the NFT stuff XD kinda sus man ngl

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2568518#Comment_2568518

    That’s why Iron Will is a problem. Honestly just wish they’d nerf it especially after Spirit got nerfed.

    Stridor got nerfed, so why not IW?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/287682/get-rid-of-the-hold-w-meta

    It's not a survivor speed issue. It's a map issue. Which I've been screaming about for months now. Even before SBMM.

    Maps are disgustingly safe against survivors who know how to run them.

    They are but if the base movement speeds are touched up either killers can patrol the map faster or survivors cant hold chases as stupidly long.

  • @Infinity_Bored said:

    https://forum.deadbydaylight.com/en/discussion/comment/2568024#Comment_2568024

    Okay, we need more pallets then. Some areas are dead zone.

    12-26 pallets spawn at every map and if its just 12, it is a completely safe 12 pallets. That is plenty enough as decent survs can run those for a good 12-20 seconds unless the killer breaks immediately

  • @Ulquiorraindbd said:

    https://forum.deadbydaylight.com/en/discussion/287398/why-are-survivors-so-strong

    Ok, well no offense, but it's probably a combination of lack of skill on your part, plus the fact the Michael is very weak. Survivors are super strong, yes, but not until you reach the top .00001% of SWF teams. If you're consistently going against survivors that make you feel the game is survivor sided, you're not losing because the game is survivor sided. Hope that makes sense.

    If any survivor runs prove thyself and is semi efficient on gens it wont matter because objectives are imbalanced, a team doesnt have to be strong to win vs killer, they just have to hold m1 on gens semi-efficiently

  • @Vampwire said:

    spirit mains still maulding over not getting free downs lmao

    It was never free. nurse is mechanically even more powerful than spirit but you can still play fine vs her, she just makes you do mindgames instead of killer doing it

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2564209#Comment_2564209

    Sure, lower-rank Spirits are easy to play around, but once you get someone that's actually good with her there's very very little you can do, and any time you escape her it's the result of a lucky guess, not outplaying her. She does know where you are- she has sound if you don't have Iron Will, and she has the scratch marks (or lack thereof if you stop) if you don't. That's more than enough.

    I don't think there's much more to be said on this topic. The bottom line is: even taking the ridiculous assertion that she didn't need these nerfs at face value, people making out like Spirit's been killed are being silly. She's going to be fine.

    There is much to be said on this topic but I dont think you are keeping an open mind to the fact that every killer has counterplay. she needed a bit of a rework but this goes over the line of making her less of a mindgame and more of "Lets put survivors in the power role during a chase". regardless i agree to disagree as it seems you are deadset on your opinion which is fine, thank you for conversing

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2564190#Comment_2564190

    That's not a mindgame, though? The reason mindgaming at loops works is because both parties are lacking information- you can't see the survivor and the survivor can't see you, hence why moonwalking and such sometimes works out for you and sometimes doesn't. With the Spirit, there is no mindgame- she knows where you are and you don't know where she is. Zero input from the survivor, they just make a guess and hope it works out.

    Some specific killers being a little weak in chase doesn't justify the Spirit having zero counterplay beyond guessing, this is a weird point.

    Survivor never has 0 infor at loops. and stuff they can see over has 0 mindgame. also spirit doesnt know where you are, her power makes you invis if you dont run, I have played against so many and since I play spirit it is so easy to play vs them. she has counterplay but newer/less experienced survs are so bad at mindgaming they call for nerfs because its "too hard"

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2564170#Comment_2564170

    Could you elaborate? I'm not understanding your point, sorry.

    for most killers, at a loop they rely on a survivor to make the mistake in order to get a hit because of how loops are set up, they do their best with red glow mindgames and moonwalking but ultimately its up to the survivor to mess up. some killers with a good m2 can still end a chase at a loop regardless but if survivors are good it will take a while. so IF the survivor did/didnt vault, IF they didnt instadrop the pallet, IF they didnt see you moonwalk, then they maybe get a hit/down unless you have Dead Hard. Spirit made survivors guess if she was going a certain way and make their predictions based off of where she last was etc, she mad SURVIVORS have to try to mindgame HER with scratchmarks etc.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2564152#Comment_2564152

    So IF you had a specific perk and IF you didn't rustle the environment and IF the Spirit player isn't smart enough to just cancel her power when they notice there aren't any more scratch marks, you were fine?

    That's not counterplay. That's getting lucky. You, as the survivor, had no cues of any kind to make a read or make a play with, you just had to guess and hope. Now, you'll have those cues- and she's probably still going to hit you because she's very very strong.

    just like every other killer besides nurse being dependent on IF the survivor makes the wrong read to get a hit at a good loop

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2564153#Comment_2564153

    Pips aren't equivalent to winning. The MMR System doesn't factor in pips or what you did in the trial, it only cares how many kills you got. Pips are progress towards your grade, which isn't used for matchmaking.

    In the end the game still revolves around kills, you can get 8 hooks and 0 kills, that in mmr is 4 losses for killer

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2564110#Comment_2564110

    They actually have. A win for killer is 2 or more kills. A win for survivors is simply escaping, and a loss is being killed or sacrificed. It doesn't track anything else.

    I can get 2 kills a game all day and never pip and more often than not depip

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563846#Comment_2563846

    It's giving survivors something they can actually use to make a read, what are you talking about? If they don't know where she is, they're not "making a read", they're guessing.

    Spirit is still going to stomp on people who aren't on the ball and skilled enough to use this information. She's still going to be very strong against people who are on the ball and skilled enough to use this information, it's just not a guaranteed hit anymore. Which... it shouldn't be.

    Spirit only had scratch marks to make a read, if you walked away with iron will you were fine, SHE had to make a read as much as survivors did

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563847#Comment_2563847

    SBMM only tracks if you won or lost. It's more accurate to call it win based matchmaking. The more you lose, the easier your games will be. The more you win, the harder your games will be.

    Yes but the thing is, the devs havent really said what a "win" or a "loss" is and have further went to hide mmr so we cant see if we actually win or lose and what our mmr does accordingly, also sbmm tracks a match a 4 different 1v1's between killer and survivor based on the same amount of objectives which isnt ideal since your team can do objectives while you chase or do nothing and the game counts it as a win for you vs the killer 1v1

  • @Maliken said:

    I still am, but I'm almost exclusively playing Nurse.

    Same

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2562729#Comment_2562729

    It has bigger player base than DbD. Don't use your meaning of fun here, it doesn't fit. Or u rly think all sc2 player hate the game? Don't be silly.

    If they wanted to be fun and not competitive they shouldnt have implemented SBMM, js

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563207#Comment_2563207

    First of all, they said they're keeping an eye on her to see if the dust kicking nerf is necessary. Maybe they'll do it, maybe they won't, but right now we'll be talking about Spirit as she was in the PTB, not with hypothetical changes added on top.

    Her addons look pretty fine. Slightly gimmicky for some of them, but the better killer instinct one and the instant power recharge ones look very solid, so she's not been screwed on her addons. As for her basekit, she still retains all of her actual strengths and she's still substantially faster than survivors-- literally the only thing that's changed is that you can't stand still to mindgame, and very good survivors might not go down immediately if they make a good move. She's going to be fine, calm down.

    Would have been so much easier/better to just fix it so you could hear her in her power even inside her terror radius, the directional and footprints idea was just some extra stuff to knock her down a peg and get survivors more in the power role and not have to make any reads

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563287#Comment_2563287

    Yeah, I don't have that much sympathy there. I do sympathise with something you enjoyed being taken from the game, but I'm sure anyone who used something obnoxious for the other side would find that fun- I imagine old Object of Obsession and Decisive Strike were pretty fun for the survivor side, but they still needed to be changed.

    Deathslinger was given buffs to compensate for the annoying thing being taken away, so that's totally fine. Nothing to be mad at here, just momentarily bummed if you enjoyed quickscoping.

    I agree with some of this but their argument of "he had no counter-play" was such bs XD. Also they took his terror radius to normal and didnt give him a lullaby which is what allowed him to even get a decent hit off in the first place and honestly made him any semblance of a threat.

  • @Gay Myers (Luzi) said:

    Whilst we might not actively respond on every feedback or thread that exists, we do see these and forward them to developers. Feedback is not being unheard or ignored and I understand why this question is being asked. Some of us do engage in discussions regarding the game and such, but we do also still need to moderate the forums, all while the Coordinators to work on other things too. That takes up some time and does not always open the chance to respond at the regular.

    Thank you for responding and shedding some light on this, while I agree you cannot respond to every single existing thread I do feel there is an imbalance of feedback/answers between off-topic stuff and game related stuff. Still I want to thank you for your time to actually respond and give me an answer and I understand a bit better now.

  • @adirgeforthedead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2562547#Comment_2562547

    This is the major issue. I play tend to play in SWF, but rarely on comms. And even with comms we are mostly joking and having fun and not acting like we are some military squad looking to decimate the other player. We die probably in a roughly 6 out of 10 games we play.

    There is no way BHVR can monitor how people play when they play together and effectively nuking SWF will probably do more harm than good in a game like this.

    Like SBMM but ykno

  • @latinfla4 said:

    4 man swf vs killer with 5 perk slots or tournament rule swf(only 1 dead hard only 1 borrowed time, etc.)

    Thoughts?

    Neither, BHVR is focused on keeping survivor in the power role since they are outnumbering the killer and bullying a killer and teabagging at a gate is more fun that playing a match where it could go either way. God forbid a killer be in the power role

  • @TacitusKilgore said:

    I imagine its because anything they say reflects on the status and ideals of BHVR. That could easily get you in hot water with your boss if you say something uncouth on the forum, or promise something that never comes. Not that they haven't done that before, but they seem to know somewhat better nowadays.

    I understand that, but even just saying "Hey that is a nice idea, we will see what we can do to talk about something like this" would be so much better than what they do now which is ignore player feedback

  • @Superyoshiegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2562367#Comment_2562367

    COD? Call of Duty? You mean the series that pumps out a new game annually and has done so every year since 2005? That COD?

    Every single Call of Duty title ceases support the moment their year is over and the next title has released. Maybe you'll get minute bug patches and small content updates, but that's it.

    That doesn't help your point.

    I meant it as a franchise, if COD had not annually released another game and had simply updated the first to be like the next, think of the time it would be alive compared to others?

  • @Superyoshiegg said:

    Well, that's fine.

    The game's over five years old. That's pretty good for a Multiplayer only PVP title. Many don't last that long, before wrapping development and moving onto a sequel.

    COD was MUCH older, was a complete legend of a game and still died in large part to sbmm, idk what the hell BHVR is thinking

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/287054/rip-bbq-rip-injured-survivor

    Killers only use BBQ for blood-points anyway, at least that's what all the Killers say when someone suggests nerfing it.

    ######### is that statement lmao

  • @ChurchofPig said:

    Spirit will be harder than before, but she's definitely not dead. No one was arguing this was a nerf.

    Deathslinger I think his nerf had to do more with disconnects than how strong he is. I've seen about the same, if not more, disconnects against Deathslinger than Spirit. He was boring and there was very little you could do to counter him. The only way I've seen Deathslingers lose is because THEY screwed up, it had nothing to do with survivors.

    For the survivor perks getting buffed: Vigil is definitely more viable but still not the best, Babysitter is only buffed if you tunnel, For The People is barely a buff, Windows should have got that change when Zanshin Tactics did, Repressed Alliance is barely used anyways and this isn't going to do much, Built to Last honestly is a lot stronger now, Any Means Necessary should have had pallet aura reading from the beginning, No Mither still hard mode. Seriously, most of these changes either should have already been a thing or are only buffed if you play scummy.

    Boons are getting changes in live servers and we'd have to test them to see if they're as strong. Also, if a survivor finds your hex now and decides to bless it instead of breaking it, you were going to lose it anyways. To bless it they have to sit there twice as long as if they just broke it.

    A new survivor is just a new skin basically

    Also, people have been asking for Plague and Trapper to be buffed for a LONG time. I don't know why you're complaining that we're getting those even if it is alongside these nerfs.

    Oh let's also forget that they

    Buffed Nurse add-ons

    Buffed Hag add-ons

    Buffed Shape add-ons

    Buffed Hillbilly add-ons

    Buffed (and Nerfed, kinda more balanced) Pig add-ons

    Buffed Plague add-ons

    Buffed Blight add-ons

    Buffed (and slightly buffed) multiple killer perks, not just Third Seal

    I honestly don't know where you are getting the number 3 from. 8 survivor perks are getting buffed and 4 killer perks are getting buffed

    Yep totally a survivor sided update and killers shouldn't deal with BHVRs bs anymore. Absolutely.

    You are totally correct on a lot of this, BHVR themselves tried to pass spirits nerf off like it wasnt a nerf through some glitter sprayed words and phrases, everyone as far as I know never wanted this change to deathslinger so I think that was due to the fact of both disconnects and maybe possibly some salty devs, I did not look too much into the addons so thank you for bringing that up that is a valid point but the buffs to trapper and plague were needed so long ago its not even funny, those were just so they could be more viable, i made this post awhile ago so wherever i got the number 3 from idk exactly (patch notes maybe) but spirit could have been made so her power could be heard regardless of terror radius but this i feel with the direction and visual dust is just the devs not wanting killer to make survivors mindgame (Like every killer has to at nearly every loop). I get some frustrations but I feel this is a bad turnpoint for killers as only nurse can really be considered solid S tier now.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2562005#Comment_2562005

    Wrong. If only three generators are completed, two survivors must be dead for the hatch to spawn. Until the nerf next patch anyways.

    "A Hatch will always spawn when the number of Survivors left alive is one more than the number of Generators that have been completed."

    I just googled it.

  • @nicnc82 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558899#Comment_2558899

    You don't need to camp and tunnel. I don't and I face competent teams daily.

    You never need to unless a game has gone extremely bad and you want at least one kill

  • @ukenicky said:

    https://forum.deadbydaylight.com/en/discussion/286245/why-wasnt-the-key-nerf-implemented-immediately

    This guy made a valid point:

    https://forum.deadbydaylight.com/en/discussion/comment/2552350#Comment_2552350

    But also, old moris were pretty bs. Being able to kill people immediately off of their first hook for a mere offering was extremely unbalanced and promoted camping and tunneling in an unhealthy way.

    At least with keys, survivors need to get all gens done to spawn the hatch and it takes up an item slot. Keys still unfair? Yes but at least they're about to be changed finally. Hatch has been nerfed into the dirt and furthermore if a survivor does escape through hatch neither of you get a change to your MMR so hatch escape will be even more moot for both sides.

    Seriously chill

    Survs can have 2 gens left and 3 survs alive and the hatch will spawn, this is a game fact and has been in the game since the hatch bs started.

  • @Rey_512 said:

    https://youtube.com/watch?v=vDcEdoR7Rh0

    “Most killers move faster than survivors, so running in a straight line will prove futile.” ~ Timestamp 3:01

    Just thought it was funny that BHVR is either unaware or just wants to discredit the “Hold W” meta, where you can sometimes waste like 20-30 seconds of the killer’s time before they are close enough to initiate a chase.

    I love that they say that while showing trickster being unable to catch up to the survivor and having to use his power LMAO they are so freaking oblivious sometimes I love it

  • @danielmaster87 said:

    That's what happened with moris, right? Immediate nerf, with no notice. It was done on purpose to stop killers from spamming moris, since they weren't gonna be usable after the nerf. Why then were keys handled differently? I question so much of the double standards in this game. All I want is a little balance and consistency. Keys were ridiculously broken, and now we're getting half-measures on the nerf? Now, keys are just getting spammed in regular matches. Some matches contain multiple keys. Why did it take so long to nerf keys? Who knows? It didn't come soon enough, that's for sure. But now we see, without a shadow of a doubt: strong killer things get nerfed to the ground all of a sudden, and strong survivor things maybe get nerfed after people have saved the date.

    Would be great if we could get some MOD OR DEV FEEDBACK ON THIS, but they are too busy replying to stuff that doesnt make them take responsibility for what they say/did. am tempted to start @-ing mods here to get some feedback but I know they would probs delete me and still not even look at the OP LMAO

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2561911#Comment_2561911

    Of course. I always try it just sometimes don't go down that way. I am not saying any of them are great because there not (Legion, Ghostface, Trapper, Mike, Pig) but some of them bring more to the table than others IMO. Good talk bud GG.

    same to you, thank you for talking to me :) GG and have a wonderful day!

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558941#Comment_2558941

    That is honestly a wild take. As for the subject of your topic, the developers care about both sides and have shown this time and time again. Keys are getting nerfed indirectly with the hatch not spawning until there's only one survivor left, and now no longer insta-open the hatch.

    Boon Perks seem strong but honestly I don't see them shaking up the meta. Spirit and Deathslinger may be getting nerfed, but they're not being gutted. Not to mention other killers are getting add-on passes to make them better.

    The changes for Spirit are going to make her a lot more fun to play against, and if you find yourself losing then maybe consider that you might not be as good as you thought you were. It's going to take out the guesswork for survivors, and challenge Spirit players to think outside the box.

    The changes for Deathslinger aren't very significant, but ultimately necessary. M&A Deathslinger has a tiny terror radius, and quickscoping created a lose-lose scenario for survivors. When Pyramid Head was creating a lose-lose scenario for survivors, they nerfed him to rectify that problem. This is just them doing the same with Deathslinger.

    While it may mean very little, I am a killer main but I also like to play survivor with my friends for fun. I see the upcoming mid-chapter update as nothing but a net positive across the board for both sides.

    But why does every chase for every killer have to put survivor in the power role? Spirit made SURVIVORS guess and have to mindgame but I dont agree with making every killer "fun to play against", this means the 4v1 turns into 4 different 1v1's with the survivors in the power role while in chase which is SEVERELY unfair if objectives are going well for survivors. survivors SHOULD have to think outside the box for a killer like spirit, they made spirit "fun to play against" for survivor (AKA wayyyyyyyy easier to play vs with audio and possible visual ques resulting in no mindgame when in phase) but she will be so much more powerless in chases if survivors are at a decent pallet. why are killers the ones constantly having to mindgame while survs get it easy, arent survivors the ones being hunted? shouldnt survivors NOT feel safe? this game is called dead by daylight for a reason. not gg ez 4v1 no mindgame for every killer because survivors cant make a read

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2560835#Comment_2560835

    Well even a decent team would struggle when she starts to use addons, and she is getting pretty significant buffs too.

    She already is very strong, and not cleansing doesn't work against a good plague anymore since she has a corrupt fountain by default. A good plague can mow down survivors with just enough to win the game with just one fountain. And most plagues run an apple addon as well.

    Not cleansing against a good plague will end up with everyone dying unless you are on an indoor map. And no one runs resilience btw, a 9 percent increase in speed to certain actions won't change the entire course of the game either.

    Just because she can't compete with that top percent of survivor teams does not mean she is one of the weakest killers.

    I agree to disagree then, its true for some of what you said but still what you said doesnt happen 100% of the time either. you bring up fair points and i acknowledge that but I still think rn before these buffs she is one of the worse killers. Thank you for your input though!

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558969#Comment_2558969

    Sorry for some reason I was not notified you responded to me.

    So in response to you....No. Legion is not better than Ghostface and good survivors can care less about his crap pressure that he can't down with. He can cancel his power but eats a DS giving survivors time to react. Ghostface is much more of a treat hands down.

    This is just 2 opinions that will have to agree to disagree then! we each have personal opinions and I think you bring up fair points but I still disagree, but thank you for being civil and actually responding with a reason!

  • @Aven_Fallen said:

    " I play nurse plenty and still have 3-4 survivors every other match escape!"

    Only because YOU are bad with Nurse does not mean that she is fine. She is the most broken Character in the game and should not exist with her current Kit. And she would not be released nowadays like that, Nurse is from a time where many very busted things were in the game, however, Nurse is allowed to stay.

    Probably only because of the backlash.

    I said every other game, also dont try to invalidate my point with evidence you dont even have, you have 0 idea how good i am or bad I am at nurse so stop projecting false points onto me. with her base speed her entire kit relies on her teleportation and once she teleports she cant magically change that, survivors have fair mindgame counterplay to this, it just requires them to actually be good at mindgames like all killers have to in order to get hits at loops.

  • @Yords said:

     (Yay! she is now moving out of the worst killer tier and into the 2nd-3rd worst killer tier).

    Pfffffffft

    https://www.youtube.com/watch?v=DanVLe-eVew&ab_channel=Yords

    One game of a plague vs an un optomized team doesnt mean she is OP. that is crybaby/fragile mentality. after her power, if you dont cleanse, she is a simple m1 killer, DONT CLEANSE and she has nothing else going for her. plus with resilience this even HELPS survivors. stop being sarcastic and think of what a decent team could do vs her

  • @Sluzzy said:

    First match of the day:

    I queued as survivor against a Wraith that brought a map for the Police Station and his build proceeded to be as follows: Ruin, Devour Hope, Undying, NO Way Out!

    Also used two overpowered addons: Silent Bell and All Seeing! The survivors on my team I actually recognized, very experienced that has played for a long time. We had no chance to escape!

    The Wraith was spamming his silent bell and was downing everyone in little time. We didn't even find the first hex but managed to complete 2 gens before his Devour activated and it was game over.

    Why do killers have these kind of broken overpowered advantages yet things like keys are completely destroyed? These survivors I played with had actual thousands of hours. Can you imagine if we were all new against this kind of Wraith.

    How was it actually said in a public fashion that keys made killers feel unfair? As survivor, the match I just experienced was NOT fair!

    This game needs to stop hand holding killers and constantly nerfing survivors. Devour Hope needs a nerf and so do all Hex perks. Killers such as Wraith should not have guaranteed wins on these maps with busted setups. If killers can end the match early with broken setups, survivors should be able to end the match early. What is fair is fair.

    If that wasn't enough, the Wraith forced the last person to bleed to death and spamming his overpowered bell.

    Fix your game and make it fair.

    Broken overpowered advantages like DS, DH, Unbreakable, adrenaline, the 80 seconds genspeed for 1 survivor just holding m1, the ridiculously sized maps that make it near impossible for killers to navigate to stop gens, BNP, Instaheals, the nearly unmindgame-able 12-26 pallets generated at every map (not including windows) and the 90% blatantly obvious ruin spawn every game? Players like you are why killers like deathslinger and wraith are getting un needed nerfs. Survivors are in the power role from the START of the game, Devour evened those odds out and put him in the power role again. Keys allowed survs to genrush and get up to 3 survs a free escape with 0 effort at endgame, devour makes it so you have to work your ass off and NOT proxy camp in order to get stacks. tell me why wraith is not allowed to run his silenced bell with Devour but survivors are allowed BNP instaheals and a full meta build?

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2560603#Comment_2560603

    Isn't it just undoing the last buff his speed boost got? He was still fine before that last buff, so I wouldn't think this would destroy him (he still doesn't need the nerf at all and they need to cancel the nerfs). Unless they're nerfing him even more than I'm thinking they are?

    Also if you read the reasonings behind each change, you'll notice how the devs switch from "this wasn't performing where we wanted it to" to "Wraith was a wee bit OP" and that he had "obviously overpowered elements". It makes it sound like a dev lost to a Wraith, got angry, and went back to work with the intention of nerfing him just because they were mad.

    To be frank, I feel like the devs did that with deathslinger too, I think one lost to a few in a row and then went back with the motivation to nerf him just because they vsed someone good

  • @SnakeSound222 said:

    Beginning? Some of us have been tired of their BS for years. The thing that finally got me to start seriously considering if I should quit DBD is the MMR system not taking breaks into account. It screws you over for trying to focus on other games instead of just DBD. Did you want to take a break from DBD to play that new game that just came out? You can, but you'll still be at your same rating going up against the same players when you return, so have fun!

    About this patch, while it's not amazing, it's also nowhere near as bad as it can be. I'm shocked that Wraith got through with so little changes when every Survivor and their mother were throwing fits about him. If the devs don't make any surprise nerfs for the live patch I will be amazed.

    They are nerfing his speed boost after coming out from cloaking so survivors can now just hold w and outrun his uncloak max distance attack. I wouldnt call that a little change, he like deathslinger needed no nerfs, this was just in response to bad survs calling him OP

  • @latinfla4 said:

    For me it is playing spirit on console. Plenty of mind games (until the nerf comes).

    Trapper when I can herd survivors onto a big brain trap that was placed near the start of the game and comes in clutch at the end.

    How about you?

    Nurse first off, only killer mathematically and gameplay wise that is explicably in the power role, blight because of his map pressure, pre-gutted spirit, and bubba if you proxy camp

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