Legionair
Legionair
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2533463#Comment_2533463
Last time I played Nurse the survivors didn't even do gens they just ran circles around me while flashlighting me for 30 minutes straight and then tbagged all way while walking half way across the map to the exit gate. I am never playing Nurse again after that experience.
I had a super bad experience my first few times too, all I can say is its not going to be a easy learning curve but the payoff WILL be worth it. I went from 0 downs to a 4k for 5 games in a row, things will click when your muscle memory kicks in, dont give up.
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@musstang62 said:
I think (almost) everyone is happy with her having 1 tell that she's phasing and where she's positioned (as she is on the PTB now). If she had 2 tells (directional audio + visible footsteps) like they said in the dev update... gutted would still be a strong word, but she would be a lot closer to mediocrity if survivors could reliably pinpoint her position at all times during phasing
I hope they keep her as she is on PTB. Feels like that is a very fair compromise
This is the thing though, killers shouldnt be MEDIOCRE survivors should NOT be in the power role in chases they should have to WORK for it and MINDGAME. now almost every killer has to mindgame out their azz to get a hit if its not a deadzone and high mmr is near impossible if you arent nurse. why should the power role not even have to mindgame anymore? survivors are clearly powerrole but now they dont even have to mindgame because its "too difficult". thats the POINT. stop making all killers EASY
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/284409/i-don-t-get-how-people-say-spirit-was-gutted
I am a Spirit main and I am scared to play her... Can any Spirit mains tell me... Is she gonna be alright? Is she still strong?
she probably wont. From what I have seen high mmr is going to be a far dream for spirit after this, I mained spirit too my friend. start learning nurse
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@GannTM said:
She is still invisible and moves at 176% movement speed compared to survivors’ 100%. Survivors just have counterplay now and it feels like an interactive battle between the killer and survivor, even though the killer has most of the control as they should.
The only thing that was gutted about Spirit was the stand still stupid ######### which I’m glad is getting removed. It absolutely needed to go. It was a cute little thing the first time you witness it but there’s just nothing good about it.
Good Spirit players like myself will be just fine after this nerf and she’s going to be even more fun than before because of the counterplay she has been given.
Also, one last thing I would like to say is I know that this is my 100th time mentioning Spirit since the nerf announcement but I’m just very excited for what’s about to come for Rin.
If you didnt know, before spirit got released in the ptb there was a bug that allowed you to hear her direction in phase and it BROKE her. I have seen recent ptb vids of the spirit chases and now chases as usual unlike before rely on SURVIVORS making the mistake. there is no mindgame like before all you need to do is crank volume up and spirit is cucked
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I am seeing a lot of "not me" and "survivor minded players" votes. kinda shows the devs thinking processes right? "I dont play that role at all, but its obviously way too powerful because since ive never played it but play VS it i definitely know how hard it is to play the other side and thus should be the one to balance it!"
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@Matthew_Ong said:
As someone who plays both sides i dont think theres an issue with boon totems because if a survivor boons my hex totem its the same thing as if they find and cleanse my totem anyways so doesnt matter, and boon totems only work within its radius whereas hex totems have much stronger effects and being in its radius does not matter, I can also push survivors off my hex totems but they can't really disrupt me from cleansing a boon totem I mean what are they gonna do, plus as of now boon totems only provide healing and just hiding scratch marks i dont think they are op and its also too early to say if it will be broken or not
Survs get a self heal as powerful al we'll make it with boons and if 4 survs boon hex totems they can cover 60% of the map with the ranges. I think there is an issue because survs dont lose their boon totems and can pick and choose where to put them, even on totems already hexed
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@Viamont said:
https://forum.deadbydaylight.com/en/discussion/comment/2530432#Comment_2530432
I honestly dont se the logic behind what they are tinking aside from catering to survivors and screwing over killers.
I got the game not to long ago but theres a bit of a vias for suvivor players over killers and it shows
Its because the devs mostly play survivor. I remember at one time when people complained abt how bad hag was when she was released and the dev said "you just arent using her right". He was invited to play against a twitch team live as hag and was COMPLETELY humiliated. after this hag mysteriously got a buff and flashlights got reworked. I think the problem is the DEVS dont play equally so they dont see or care abt both sides, they just care about the side they play most. Which is survivor
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@BastardKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2530422#Comment_2530422
They do not. This is brought up by a lot of streamers. A good example is saying that they nerfed Spirit to 'increase the skill required to play as and against' her. But here is the thing; they decreased the skill required to play against her by making her easier to detect. Making it easier is inherently not increasing the skill required to play against her. And as for playing as her, the things they are adding are not things that can be concealed or manipulated, so there is no skill being added. It's just restraining her.
That and now boon totems get RID of hex totems completely if they boon your hex totem and survivors can re-boon or boon a different totem if you get rid of it. DEVS ######### IS THIS
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@BastardKing said:
BHVR likes survivors better. This is observable just in the way they write their updates.
Any way we can @ the devs to see this and balance things or do they do nothing but boost and handhold survs with 0 input taken from killer player?
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/2526504#Comment_2526504
You are not wrong in my opinion. I just think right now dbd is not ready to divide playerbase to different game modes.
If there was at least 500 000 online, new game modes would become necessary. But currently it might hurt the game.
Tbh my friend I think dbd has hurt their game a lot already by not addressing some much needed to be fixed issues, instead adding new stuff that severely tips the balance in one persons favor or another. Their player base is already wayyyyyyy too divided between killers/survivors already. Only way to fix it is to make BOTH sides balanced and not one sided but unfortunately I dont think it will ever happen seeing as how the past few nerfs/buffs have gone :/. That being said I do completely understand your viewpoint and I get it.
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@FellowKillerMain said:
This game gets a lot of attention on youtube from survivors making the killer look stupid. Sometimes I worry BHVR indirectly, knowingly, facilitates that for free advertising.
We haven't gotten any info on how it's going to work, though, so it could be anything.
We don't even know if hex totems will override boon totems. Can the survivors just occupy all dull totems with boon totems to prevent any killer from using NOED?
Knowing where the devs heads are at rn that will probably be the case. For now im happy they will only buff 6 survivor perks, nerf 2 killers and give survivors more awesome perks in boons that can override dull totems. I wish they looked at this game just once in a killers perspective, killers did NOT need a new obj to take care of seeing how bad gen balance is rn. But hey ho, your game devs, I just hate seing a good game get ruined by closed minded people listening to surv casuals for game balance :/
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/2526472#Comment_2526472
I don't see constant keys and bnp in my killer matches. Sincerely sorry for you if you have all your matches like this.
And I don't think you will relax in casual mode. When you not risking losing the rank you will not take game seriously. You can try to play on PTB tonight or tomorrow, you will see what i'm talking about. Some survivors would play to win and some survivors would just chase you with flashlights. And they all will just DC whenever they want.
Is that kind of matches you would like to play? That not sound relaxing to me.
Dont get me wrong I think we both have very valid points but for me I go against this type of stuff CONSTANTLY at higher mmr but because dbd has taken killer out of the power role for the most part I think a casual mode is a must for the future of this game
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/2526472#Comment_2526472
I don't see constant keys and bnp in my killer matches. Sincerely sorry for you if you have all your matches like this.
And I don't think you will relax in casual mode. When you not risking losing the rank you will not take game seriously. You can try to play on PTB tonight or tomorrow, you will see what i'm talking about. Some survivors would play to win and some survivors would just chase you with flashlights. And they all will just DC whenever they want.
Is that kind of matches you would like to play? That not sound relaxing to me.
That compared to the Iri map and a key with 2 purple addons I had to play against as trapper would be so relaxing rn to be honest
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/2526397#Comment_2526397
And how would it be different from casual mode? In casual mode you may also encouter all sorts of players that desided to give it a try. Some of them will be genrushing sweatlords, some of them would be beginners and some of them will be just memers running around and grief. Casual mode is not rated so you would get same matches as usual if not worse. All that for the price of not losing rating and longer queue times.
it would be different because of mmr????? That way people who want to be sweatlords can get 0 gain from playing casual so they would play ranked and killers could take a break from the constant keys and bnp?
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2526422#Comment_2526422
except now if you queue as killer in "ranked" queue you'll wait much longer than if you sucked it up and went to casual queue.
Splitting the queues won't solve any issue. Grades mean nothing and MMR isn't visible so just don't worry about it.
Ill worry about it when I have had 3 prove thyselves with a bnp and a key in one game
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@Crowman said:
People will just flock to the mode that let's them use the strongest stuff with the least downside.
I would be all for surv mains staying in casual with their key bs tbh, let it happen
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@kaeru said:
It will divide playerbase which is already not that big. So queue times probably become awful on both sides in both modes.
And competitive mode seems pretty casual to me already. It depends how seriously you take it.
Dont take this the wrong way here and yes this is a bit biased for killer but how can ANY killer play casually rn with this mmr update? one game ill get survivors who cant run a TL to a 4 stack swf with 2 BNP with 3 games in between. Thats the thing, there is no casual for killer anymore but if you play survivor its obviously not going to feel too much different unless you win 12 games in a row
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Ill have to make a new poll, it doesnt allow me to add another poll option for "nobody" which im sure everyone will be hitting
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@kaeru said:
Where is "no one" option?
Ill see if i can add that or do a new poll, but someone asked for it i just wanna know if it was surv players or killer players XD