nicnc82
nicnc82
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- nicnc82
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@nicnc82 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959617#Comment_3959617
Yes im a killer main. But play Survivor with friends. I feel like doing away with the whole emptying charges things isn't a good idea. I feel like Franklin's should still make the item lose charges. Just either not as fast, or lose a precentage when knocked out a Survivors hands. As in real life an item would probably be damaged anyway.
@ThatRyanB another change to Franklin's if the devs insist on letting the item keep its charge, is when it's knocked out of the Survivors hands it's sent a few meters away. As it is it's knocked out in the exact same spot you hit the Survivors at. This way, Survivors of they want to come back for their item, they will need to actually look for it more. Risk vs reward. But I rather keep this perk where the item at least will lose some charge when hit. The aura reading ability reach doesnt mean crap to me.
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No. There is no killer with this.
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959593#Comment_3959593
Would love to know specifics here. Which aspect of the Franklin's change isn't playing well for you?
Yes im a killer main. But play Survivor with friends. I feel like doing away with the whole emptying charges things isn't a good idea. I feel like Franklin's should still make the item lose charges. Just either not as fast, or lose a precentage when knocked out a Survivors hands. As in real life an item would probably be damaged anyway.
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@Unequalmitten86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945228#Comment_3945228
I disagree. I have self unhooked or attempted too because the killer was proxy camping, my teammates were to busy hiding or doing gens. Also I should not be forced to Stay in a game where teammates eff off or purposefully throw.
Yesterday I could not attempt to speed things up because my 2 were dead and one was hiding in the basement. I was forced to stay on the hook, a sincere waste of time.
I also made a post prior as this system should be paused and not made live.
I also used to go next when I was on the hook and my teammates were farming with the killer and I didnt want to. We all know reporting these doesnt do any good. And also, when games are like this, the killer is tunneling at 4-5 gens, teammates are coming, i should have the choice if I want to go get out of this match so I can go to the next one faster.
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Had 3 games where the killer tunneled everyone. I just wanted OUT of that game. So I just stood there. Tired of being tunneled. Got a warning. I did NOT care. Nothing will force me to play a game like that. The devs need to get it through their heads, you will never be able to force anyone to play a game. Get to the bottom of why survivors are doing it instead. Penalize tunneling more. At 5 gens, it's just being a horrible player to do that means you have no skill and or want to purposely ruin other's game. Its one reason I stopped playing like I used to and now rarely play. So has my whole group I used to play with. When I do play, I play killer more and have been a killer main for 3 years now and it's so easy.
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@LockerLurk said:
Mildly concerned about the perk buffs but this all looks pretty good and healthy for the game.
I really appreciate these Go-Next prevention changes, it fixes a lot of the biggest gripes with them. It also means Survivors will have to save their friends and that not only gives Killers a little more pressure around hooks, but it could also do wonders against the Gens B4 Friends effect in SoloQ - now someone MUST go for that Survivor, so SoloQ Survs should get some relief there. It also punishes people who try to Go Next or do Go Next, as intended. It should always have been a disconnect penalty, and should always have resulted in a Loss for that Survivor period. Hopefully now all the Go-Next types will sink lower in MMR and not ruin games for the rest of us, meaning I will get Survivors that actually try as Killer, and team mates that won't just hop off the ship first sign of a leak as Survivor. I am unsure if Deliverance and Wicked still work with this system but I assume they do; it'd be really weird if they didn't. It also appears that with these changes, trying to Kobe or getting that off one percent chance of escape is dead, which should make people who hated doing the hard work of hooking but then losing it to a random chance happy. Now you need to build around it - and luck offerings have a purpose again. Good rework, Devs!
The map offering change should have been a total removal of them or made them NOT go to that map, but I'll take a flat percentage that is no longer guaranteed and doesn't stack. That should help with Survivors who like to get in SWF and force Killers to unfavorable maps, or Killers who like to force Survivors to maps they prefer. That was always a needed change. Hiding offerings is also a good move, though Killers can always still tell by checking the pause screen to see who brought what since it appears map offerings are secret now alongside Moris. This will help hide Mori offerings, keeping them a secret surprise as intended.I'm not sure if the AFK update is going to really punish hiding enough, but maybe it occurs faster or is harder to remove? It doesn't appear that you removed the trick of picking up and dropping an item to remove crows, which was always a huge issue, but we'll need to see. The rest sounds good, anti-body block was always necessary. I'm sick of trolling team mates doing this to me, and I'm sick of Killers doing it too. It should have been like this to begin with.
That Mori update is chef's kiss, and will greatly make the waiting at the end of an already won round less painful for both Killer and Survivor. Thank you for letting us just finish off the Mori with the second to last person struggling on the hook and the last one downed, but it should really be if the second to last person is on the hook at all and the last Surv is downed. Otherwise we have to wait for the Survivor to go to second stage if the Killer wants to Mori, which could be a painful scenario.
Spawn rules are perfect now, and the shroud items have a use plus counterplay. Much better. Again, good job Devs.
The updates to Artist are… questionable when she is in a good state already, but I get it. It's nice to keep Killers tweaked and ready. The Vecna changes will make him a bit more powerful with a bit more counterplay, which is always good. This may actually get me to learn him, he always intrigued me a bit. Happy for the Artist and Vecna mains!
Perk changes appear to be designed to boost them in viability, which is always good for variety. I'm super excited to see CoB and Thrilling Tremors on that list, and am hopeful this means they will both become viable anti-generator progression perks for Killers - something that feels sorely lacking. Thrilling was always a personal fave of mine for doing two things in one (gen control and info), so seeing it get buffed will be awesome! I'm also happy to see some of the chase perks and stealth perks become buffed, those were always fun picks and I would love to see more surprise attacks from Killers running these - and run them myself. I'm a firm believer that some of the most fun you can have as Killer in DBD is with surprise attacks, and these will cement that if they're made slightly better. I am a little concerned about those Survivor perks since buffing Exaltation could create some nasty scenarios with items. I'm also lightly concerned there may be an increase in attempts to flashlight squad with Champion of Light, which worries me for newer or weaker Killer players who struggle to counter flashlights consistently yet. I always liked Desperate Measures but if adjusted too far I suspect it could become another We'll Make It or Babysitter, and we don't need those two things stacking with it. I'm a fan of the Light-Footed change and hope it will become like Iron Will but for being uninjured.Overall these look quite solid, I just hope the devs put their money where their mouths are here.
How does this force survivors to rescued? Actually, it does the opposite. Since I know the survivor can't off themselves on the hook, im staying on that gen longer. And if I don't want tk be in the game any longer, im doing what others suggested and not rescuing. You can't force anyone to play how you want. We should know this by now since killers still tunnel, slig and camp.
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@Xentarlion said:
Thank you
Finally no more disgusting people ruining the survivor experience. Either play the game or don't play it at all.
Lmao, you actually think these changes are going to force survivors to play the game? Ha ha ha!!! No. I've seen so many state nothing will force them to play a match they don't want to play. They will chase the killer around, throw down pallets, not rescue teammates on the hook…not help.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431863#Comment_3431863
You have to play defensively to win since too many areas of the map are unplayably bad for the majority of killers. It is boring.
Read my comment above. Killer is the easiest it's ever been. I'm a killer main for over 2 years now. With my main Pig, I usually can get 3 kills the majority of my games without camping or tunneling. It's not needed. And it's not fun for the survivors.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431758#Comment_3431758
How is the camping change anything other than a huge buff for survivor? Also, the criticism of no attention to killer is valid. The devs clearly don’t care about the role.
Have y'all forgotten about the nerfs survivors tool the last Mid-Chapter patch? Healing speed nerfs, med kit nerfs and killers finally got their COH nerf they cried about. I'm not sure I understand why killers want survivors nerfed hard to the ground. As a killer main, I feel that while there can be improvements to killers, killer side is the easiest it's ever been.
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@That_One_Friend said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431586#Comment_3431586
Cant watch the stream for a few more hours: did they mention anything about survivors killing themselves on hook?
No. They've already said they won't be punishing that
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@BillsHere101 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298544#Comment_3298544
There will be people playing Dead by Daylight only now there is no SWF.
They have said they will never get rid of swfs. So I wish players woukd just get over it.
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/3286056#Comment_3286056
Yeah, I agree and I have a hard time believing OP, unless it's some other Coconut or it's been taken out of context or something. I mean, Coco has a video from last month where he hides in a locker over and over from a Tombstone Myers in 2v1 and they manage an escape. Seems weird he'd change stances like that.
To OP, would you mind posting the video?
That's the video. He highlighted the devs post about cheating and exploiting in the beginning of it. So my husband took it as he was saying that locker jumping on tombstone Myers was an exploit.
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@GenJockeyNance said:
Wait, Coconut said this? Or did he just post a video of someone else talking about this?
If it was Coconut.... I'm going to be surprised as trying to claim it's bannable to counter an insta kill addon with no hook states sounds a bit entitled in my opinion. Something I never associated him with.
The "it's bannable / an exploit" argument in my head sounds like this to me: Let me mori you! No! You can't jump into a locker, that isn't fair! I wanna kill you, Let me kill you! :'((((
It was one of his videos from about 3 weeks ago. Talking about exploits.
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3212498#Comment_3212498
Oh, that's actually really smart bringing a mori to cover your tracks. I hadn't thought of it !
I don't really care one way or the other about denying the achievement. I've been killed a couple of times by tombstone Myers, but never in a context that would have given them Evil Incarnate. I think I'd let them have it, since it's quicker and opens the door to funny endgame chat, but I respect people who are relentless enough to take it to lockers haha.
This worked then because the mori system was different. You only had to hook them one time. So if they weren't in a swf then they had no clue if it was the mori or tombstone unless they knew a lot about the add on. Plus, I think I faced noobies being a noobie killer then myself. Something like this may work around rank reset.
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@HugTheHag said:
I feel like a lot of people who get the Evil Incarnate achievement get it when they start playing Michael as they face less organized groups in low mmr and less people who know about the locker counter.
As for Left for Dead, I think the only practical way it can happen is if you're spared by killer at 1 gen left and if you communicate that you want to finish it.
I got it when I first started playing killer in 2019. They didn't know about the add on and I brought a mori thinking maybe I would confuse them. It worked. It would be harder for me now if I had to get it.
Not gonna Iie, my sfw team has denied many Myers this achievement. One end game pretty much told us off. He got one tombstone mori. And that's all. We died on hooks but we didn't care.
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I hope the devs continue to punish killers for playing the ways they have been, slugging, camping and tunneling. I have no pity when they buff survivor and nerf killers to try and punish these playstyle. And I play wwy more killer
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@Crowman said:
Tunneling and Camping aren't problems that need to be solved nor are they nooby. They can feel cheap on the survivor side, but it's a 1v4. The killer has a better chance at winning by forcing another survivor out of the game early. Camping and Tunneling can help achieve that.
If you aren't enjoying tunneling and camping, then just don't. If you are getting matched above your skill level, those loses will help readjust you back to the skill level you should be at.
I dont do it because I refuse to ruin the other sides fun and I don't ever need to. It's a very low skill way to get kills. It's that simple.
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@danielmaster87 said:
We still haven't got that buff. You tell me killers can win at top level without camping, you're living in a dream world.
You dont need a 4 kill every game. It IS ptetty easy to get a 3 or 2 kill without camping and tunneling.
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The devs have been holding killers hands for so long now. I've stopped playing killer because it's become so easy and I don't play survivor because it's just not fun with all the camping and tunneling going on and useless randoms. My swf group I played with also stopped playing due to the unfun games on survivors side.
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@GeneralChaos said:
https://forum.deadbydaylight.com/en/discussion/comment/3200507#Comment_3200507
I'm not sure I'd call it super-powered; you have to be slugged for 45 seconds before you can use it.
No you don't. Unbreakable cuts the 45s in half so you are able to get up quicker.
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@Adeloo said:
So what i understand from the recovery is :
- slugged over 45 secs = you can pick yourself up
- unbreakable speed the recovery but you cannot recover fully until 45 sec on the ground
So the recovery from ground will always be after 45 sec. I was worried about Twins as they suffer a lot from using their power. setting it to a 45 secs timer is good and but i think Charlotte should still be able to have a speed boost when running in the direction of Victor to balance it ?
No. Running unbreakable makes the 45s shorter. Peanits confirmed this.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3057375#Comment_3057375
I mean. Good for you. However "get some skill" also applies to knowing whats a good play, and what is not. Sometimes camping IS the good play. Recognizing that is skill. Skill isn't just indictative of your chasing prowess.
I never got upset if i soft camped end game with the gates powered and a hooked survivor had ds or I got hit woth bt and they escaped. Good for them, I wasn't entitled to a kill
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3057375#Comment_3057375
I mean. Good for you. However "get some skill" also applies to knowing whats a good play, and what is not. Sometimes camping IS the good play. Recognizing that is skill. Skill isn't just indictative of your chasing prowess.
If you're talking about staying around a hook if other survivors are around or hooking a survivor in the middle of 3 gens that's not camping. Again, killers whined and cried they can't get their end game kill because survivors had counters like ds and otr to help. Now congrats you got your hand held.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/333901/anyone-disappointed-with-july-developer-update
Nope. You may find very few that are disappointed and share your POV. Camping can't and should not be -heavily- punished. Because there are times where it's neccesary. There is literally no way to tell when it's neccesary or not. Hence you can't punish it heavily.
Yes it should. Get some skill if you need to camp. Killer main and I never camp. I may patrol end game but I even feel survivors deserve counters to end game camping. Which now they don't have.
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@S4ShadowWolf said:
The face camping bubbas really do ruin the game for the rest of us.
Every now and again, I'll stick insidious on bubba and do little jump scares on survivors if I can get a decent indoor map. Now, everytime I run, everyone assumes I'm going to facecamp the hook. I hate facecamping bubba with a passion after my second ever survivor game was just that.
And while on the subject, has anyone realised yet that facecamp bubba is getting a massive buff in the next patch? What's the counter to facecamp? Do gens. But gens are being made longer. And with the new change to monstrous shrine (which every facecamp bubba will use now) killing people faster, the facecamper will get to kill their victim faster and find another in a quicker time.
In the ptb, I had a deathalinger and 2 Bubbas that facecamped and got 3 kills. We still tried to do gens but with the longer gen time and some of their perks it wasn't easy. One Bubba gloated in the end game chat saying "Bubba never looses!"
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@sasnayahdrezka said:
lower every item price by 2k
brown - 1k bp
yellow - 2k bp
green- 3k bp
purple-4k bp
pink - 5k bp
ez and the most important thing is that according to dbdleaks they can simply change bloodweb prices on their side without updating the game
They also really should lower the BP cost of prestiging. 50 is just too much. Maybe 20
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@Slowpeach said:
https://forum.deadbydaylight.com/en/discussion/comment/3036411#Comment_3036411
https://forum.deadbydaylight.com/en/discussion/comment/3036441#Comment_3036441
The apathy of many people in the community and hell the world makes me very sad at times. 'It doesn't effect me so why should I care' is going to cause so many problems.
And this applies to playstyles as well on BOTH sides. And it is sad how selfish the community is.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3041434#Comment_3041434
How do they know that the reason Circle of Healing is so bad to play against is because I'm just bad at the game?? Maybe if people did a little less assuming, came up with their OWN SUGGESTIONS for nerfs instead of saying "No, terrible idea and also let me insult you for literally no reason lmao" and not suggest any of their own ideas or form constructive feedback, this would be a discussion and not whatever this is.
CoH doesn't need a nerf in my opinion. I'm a killer main and they don't annoy me usually. If I snuff them and hear the notification of a boon being blessed, it's usually easy to find out where they are.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3035389#Comment_3035389
Survivors have plenty of other resources besides 80 seconds of endurance in the end game. They shouldn't be guaranteed a free escape because of a perk either. Again, I point to new DS deactivating end game. Doesn't seem to follow suit that OTR does.
No it will ONLY activate if they do a conspicuous action. As it should. Don't tunnel or camp end game and you'll be fine 🤷♀️
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3035335#Comment_3035335
Should not activate in the end game, and possibly deactivate after a full heal by another survivor. Same reason DS doesn't work in the end game anymore, doesn't make sense OTR would.
As a killer main who patrols end game and I've had matches where the killer camps hard end game, the survivors should have counters to end game camping. So no, it should not deactivate. You shouldn't be guaranteed a kill end game
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@sleepy_knight said:
Everything goes back to before it got buffed. Besides adept Kates, noone will run it. Same as what happened to Lucky Break.
I definitely won't be running it anymore. Back to my old meta.
And as a killer, boil over didn't bother me
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As a pig main, I find this hilarious. I have stood in front of a Dwight's box woth Amanda's letter when there were only 2 boxes. It just sucked that the box he needed was the one I was in front of. His teammates tried to get me to chase and even flashlight me. Sadly, Dwight's head popped
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@KerJuice said:
When he has Tombstone, his left hand is “open.” Think relaxed and to the side, as if you were walking down the street with your hands not in your pockets. This is very hard to notice while in chase. But when you do notice it, or see one of your comrades fall victim to it- do like @CookieBear says and get into a locker if he’s on you. If he pulls you out and drops you repeatedly until you stun him, quickly get back into the locker. You want to force him to hook you so you can have another chance.
When Meyers does not have Tombstone, his left hand is a clenched fist to the side.
One side note though- if 3 of your teammates die to a Tombstone Meyers via the insta kill and you know this with 100% certainty- if he corners you in a locker and swipes the air for you to come out- be a good fellow gamer and let him kill you. That means he’s trying to get one of the hardest (if not THE hardest) achievement/trophy in DBD. If he has it already, he’ll most likely just pull you out and hook you. I did it before for someone and he was VERY grateful. Luckily for him we were both on Xbox so he was able to message me what he was trying to do. I didn’t get the swiping thing at first lol, plus i didnt even know it was an achievement. GL.
Nope, my whole team did this to a Myers after be tombstoned the random. We all kept running unto lockers and on gens. He was so mad and sent us some hate messages 😂🤣. I'm not helping with that achievement. I got it myself on 3 accounts. Mine, and 2 old accounts.
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@Murgleïs said:
https://us.v-cdn.net/6030815/uploads/MT70BEGKV81C/toxicity.png
https://us.v-cdn.net/6030815/uploads/9GUI0LPSZ5CS/toxicity-png2.png
https://us.v-cdn.net/6030815/uploads/VKEDKVSXSUZ7/toxicity3.png
Another game with BBQ, Pain Resonance, Noed, No way out. Same strat tunnel someone and kill the rest with no way out / noed. They didn't last more than 3gen left. Also I forgot to mori anyone but it doesn't matter because it seems I should DIE because I have a gay flag on my hooks and I play nurse and blight. Yes, death is what I deserve it seems. Thanks DBD for your awesome moderation.
I am so glad rhe devs hinted that they are working on more ways to punish the tunneling like this. It's low skilled play really.
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@xxshyguyxx said:
Killer is fun until you get higher on mmr, and you immediately hit that brick wall where you go from chill, to semi-chill to sweating every match. It's immediately noticeable hiw different it is.
The difference is simply going against survivors that understand the map layouts, and know the loops that were given to them by the devs.
If 4 survivors know the loops, you will not 4k. Flat out. That's how it was designed. In those matches you have to test the survivors and try to find the weakest link of the 4 and try to snowball it from there.
I've had many high mmr games where I took to much time trying to catch the first 2 survivors I found bc both were good loopers and made it out with less than 6 hooks total and a 4 man escape.
You don't need a 4 kill most games or close to every game. Devs even said that's not what they really want for the game. So the faster killers get this in their heads, they might have more fun. I never tunnel from the beginning at all and never camp. I can still get 2 and 3 kills many, MANY games. And 4 kills some games top. Do I get wrecked? Sure but that's fine. Doesn't make me want to whine.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2773110#Comment_2773110
Oh of course. Post up some videos of your gameplay please.
We would all love to see the secrets to this game you've unlocked with your experience that refutes high-level streamer evidence, comp play, and the general consensus.
I can give my gemertag. They're on my profile. And even stream. Do I get wrecked some games? Of course. But I'm not gonna cry and whine about it. You don't need 4 kills every single game. If you're consistently getting 0 kills, then you're just probably not great at killer especially if you have to tunnel and camp the whole game.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2773025#Comment_2773025
Where have you been? We are working around it. We're slugging more than we ever had, and tunneling more than we ever had. We know it's not fun for you and it's certainly not what we want either.
Hence, the complaining.
I dont tunnel. I CHOOSE not to ruin someone else's game. And can still get kills.
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@CyberDragoon656 said:
It's something in the game, the devs deem it viable and more killers mains agree that it has to be used at some point or another.
So what else make it toxic?
"It'S unFuN" well unfortunately the game is unbalanced and tell me how many thought of that when using the meta perks that has gotten stale as hell ,bm the killer and private message the player to harass them.
The devs confirmed they are working on ways to punish and counter hard camping and tunneling more. They do see its a problem. And I am glad they are working on ways. And I'm a killer main.
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@FriendlyBubba said:
After the ######### shitshow I had to endure and experience with the Boil Over SWF team, I now have to use Bamboozle, Iron Grasp, Lightborn and NOED.
Good games.
Just played a game with boiled over and my team had break out. The killer had iron grasp and agitation on groaning storehouse and still I still got out. He couldn't get to hooks.
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@gendoss said:
A really hot topic I see right now is about MMR and that it's not working or that basing it off of just kills is a bad idea. Well I actually agree with the devs in that kills are the biggest indicator of skill. Not the only indicator, but the biggest.
So a big argument I see against this is that hooks actually matter more than kills. Well do they really? I totally get that 8 hooks with 0 kills doesn't mean you're terrible at the game but if you can't actually get the kills, you can't get the kills. At some point you have to decide a hard win condition. Is this the goal of the game to get X amount of hooks or X amount of kills? Well I think basing it around X amount of hooks is not a good idea. The reason for this is because you are a killer trying to KILL people, not just hook them a couple times and then have them escape in your face. I saw a streamer say that 8 hooks with 0 kills should be considered a tie. Really? 4 survivors walking through the exit gates is a tie? You were a very bad killer in this killing horror game if you can tie while letting 4 people escape.
Let's take other competitive games as examples like fighting games. In Street Fighter or Tekken if you get your opponent to 10% health but die it's not a tie, you died. There has to be a a hard win condition, it's not based around how much health you've taken off. You can still be a good player while getting 8 hooks but if you can't secure the win well there is an issue there.
Another argument I've seen is how could a Bubba that got 3 kills by camping and tunneling be better than a Nurse who got 9 hooks but only 2 kills. This goes back to the first part of what I was talking about. If you're a Nurse and can't out kill the average Bubba well I'm sorry you just aren't a good Nurse. If you can secure the same amount of hooks but less kills it's because you didn't play as smart, that's it. I don't understand how people can totally agree with something like Otzdarva's 50 wins condition which is based on kills, not hooks, but then disagree with kills being used as the main metric for SBMM. It's a logical leap that doesn't make any sense to me.
The last thing I want to say is that MMR is totally working. There are so many logical fallacies about this and I just really want to clear it up. Even on these forums I see people all day say that MMR doesn't actually work right next to posts about how the game is so much more challenging now (mostly as killers). So which is it? Is MMR not working or are your games much harder than the old ranking system? You can't have it both ways. Even Otzdarva said that he couldn't get 50 wins in a row anymore, it's just too hard. The SBMM system is definitely inconsistent but it is definitely working, I know basically everybody is having a harder time as killer and if you aren't, well you're just a god player I guess because even Otz is having a harder time. Long post, I know.
Anyone can camp and tunnel and get kills, that does NOT mean you are good or have any skill. Anyone can just do gens or hide around the map and escape. That's not skill
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@Brimp said:
I'd rather not have something as powerful as BT basekit
Then killers should stop tunneling off hooks
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Noed isn't ever hard to find if you know totem placements.
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@anarchy753 said:
I honestly don't think this will change its place in the meta in the slightest, and dealing with constant boon uptime is still going to be equally frustrating for the killer.
4 seconds doesn't change the fact that every survivor heals rapidly without aid, and it doesn't address any issues with the time dynamic of boons in general, or the ridiculous range they cover.
Personally if I reworked the perk, I'd rather they change it to remove self-healing, and instead show the aura of any injured survivors in range of the boon to all other survivors.
That would be useless
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@beatddb said:
Finally, CoH has been "nerfed". Or was it, really? now it takes an extra 4 seconds to self-heal, and extra 2 seconds to heal someone.
Yes, BHVR nerf to a perk that has been problematic since it was in beta was to add 4 seconds to it. No mention on cooldown to the survivor running it, no multi-floor limits, no token requirement, no permanent totem break after X uses, no. Just 4 seconds.
At this rate, I don't think BHVR will ever make DbD enjoyable for both sides. It sounds dramatic but it's clear they know little about what to do with the perks. I mean, they buffed Boil Over to add 25% wiggle bar after falling, did no one at BHVR stopped to think "Hmmm, maybe this is abusable in some maps, like in thompson house where survivors can go to the 2nd floor and prevent being hooked" clearly they don't.
I wonder what the future of Dbd will be when more devs take the chance at asym horror games.
I really doubt boil over is going to be released as it was in the ptb
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2756197#Comment_2756197
DS and Unbreakable can be played around without bringing a specific build to deal with it.
Boons cannot and if you don't bring an anti-boon build you have to tunnel and/or camp survivors out. There's nothing wrong with perks being good enough that they are meta. There's something wrong when a meta perk limits what options your opponent has. It's the same thing that happened with old MoM. It forced killers to play non-M1 killers, because it basically destroyed any killer who could not deal damage without an M1.
I never camp or tunnel survivors out with boons in the game and still get 3 and 4 kills 🤷♀️
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@GHOSTfaceP3 said:
Circle of healing is really strong but it's not over powered I mean the problem with boon totems is theres no cooldown on placing them ...even then it should only be like 40 seconds maybe 50
Nope I do and I'm a killer main. They don't bother me at all. I still get 3 to 4 kills most games.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2760886#Comment_2760886
hmmm yes putting an 8 second heal to 10 second = useless
It takes 12 seconds to heal atm. With a meditation it is only 6 seconds. With a med kit it's still gonna be fast. You can now heal faster with a med kit with good addons and built to last
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@Laluzi said:
I'm not remotely convinced this will actually be enough, but at least it's something.
Still sounds way better than any other healing perk in the game.
The best is a green or purple med kit with add ons and built to last. I can heal multiple times in only 6 seconds.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2760890#Comment_2760890
5% sounds even better. And everyone inside the boon radius should receive Exposed status. That would be more fare and balanced.
Everything can't be to make survivors very weak. Killers need to get over it
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/306010/possibility-of-bt-basekit
I would have to relisten but I think they did point that out and Patrick clarified no plans for BT now either.
No he didn't.