nicnc82
nicnc82
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@ad19970 said:
Spirit is not dead, I really doubt it at least. She does have some actual, none-luckbased counterplay though. Most people are happy about these changes. Trappers buff is definitely nice, so is Plagues. Also, I fail to see how Plague is one of the worst killers in this game. She can keep everyone one-shot, or have survivors cleanse and then gain more access to an incredibly strong power.
Keys were actually gutted, though, another great change for killers.
Yes, the two new boon perks sound pretty damn strong, but I doubt they'll be stronger than meta perks we already have, at least now with the nerfs they announced in mind. Afew survivor perks got some nice buffs as well, but so did a few killer perks, mainly Retribution, and in particular, Hex: Blood Favor.
This game may have used to be incredibly one sided, but it's not anymore. There's no doubt to me that the game is sitll survivor sided at the very high level of play, but winning as killer isn't impossible either, at least or especially when you get a balanced map. You might need to camp and tunnel in too many situations though, but that's a general balance problem, and a strategy that can actually be good for killer.
I doubt we'll see too much of a killer shortage after the patch or in the future. The devs care for both sides, they have shown it again and again, and this patch shows it as well. They just aren't as effective and good at balancing as I wish they were, hence why the game is arguably still survivor sided at the highest mmr.
But there's also the issue of swf vs solo, and that killers generally have an above average kill rate at lower ranks. So just buffing killers left and right will make low ranks possible very unfun for survivors.
You don't need to camp and tunnel. I don't and I face competent teams daily.
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@danielmaster87 said:
That's what happened with moris, right? Immediate nerf, with no notice. It was done on purpose to stop killers from spamming moris, since they weren't gonna be usable after the nerf. Why then were keys handled differently? I question so much of the double standards in this game. All I want is a little balance and consistency. Keys were ridiculously broken, and now we're getting half-measures on the nerf? Now, keys are just getting spammed in regular matches. Some matches contain multiple keys. Why did it take so long to nerf keys? Who knows? It didn't come soon enough, that's for sure. But now we see, without a shadow of a doubt: strong killer things get nerfed to the ground all of a sudden, and strong survivor things maybe get nerfed after people have saved the date.
This isn't even the final change to keys. Both moris and keys are getting changed again. Moris are getting ways for survivors to counter them. Keys are being changed again when moris get it.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2549480#Comment_2549480
Hmf, people DOESN'T DESERVE such kindness. Maybe I've a mmr too much high, but you can't play chill with survivors. Every single game I've (toxic most of the times) people who use the usual small pp build with instaheals and toolboxes with BNP, while I play with brown addons... actually I'd rather do few points but kill everyone IF the survivors that I faced were toxic or play to win instead of chilling than leaving everyone alive by playing fair... You reap what you sow
I dont leave everyone alive. I rarely give hatch. I just don't camp and I very rarely tunnel. I don't let survivors get to me.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2558413#Comment_2558413
Slugging and tunneling is playing fair lol, just because you don't like it doesn't mean these strategies are cheating or whatever.
You're no Killer player, and if you are your 5 hook 4 man escapes damn sure keep you in mediocre MMR. Get to the big boy leagues and try that 3 hook strategy on a non meta Killer, Survivors will laugh you out of the match. If the top skilled streamers know this, you damn sure should know it by now too.
I stayed rank 1 every time before mmr changed and still get matched now with pretty decent survivors. Still can get 3ks. Again, 4 kills every single game isn't my goal. And I can give you my gt to prove I'm a killer main. Again, survivors deserve counters to slugging, camping and tunneling. Don't like it? Don't do those things. I slugged end game on a game the other day. That survivor had unbreakable and got up and opened a door and got out. The other one went out the hatch becauae he was a head of me. I didn't cry and cry. It was what it was.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2558417#Comment_2558417
Hold your tongue, it happened to Decisive. You're scared aren't you? Of losing your free second chances
Lmao, I'm a killer main. I just don't whine and cry about survivors perks. I know I can still get kills without playing scummy
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2558046#Comment_2558046
Every suggestion you have is awful. ANY competent Survivor team will slams gens if you camp, this is a non issue. It may not be fun but it is NEVER a good play, until end game in which it's basically all the Killer can do. As for Tunneling and Slugging, I can't even imagine how you'd remove these. It'd require an entire game rework which is not ever happening, so I say just nerf the crutch second chance perks and be done with it.
I'm so glad the devs won't listen to this and won't nerf those perks. It IS fair they have these perks for the popular playstyles of killers.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2558046#Comment_2558046
Every suggestion you have is awful. ANY competent Survivor team will slams gens if you camp, this is a non issue. It may not be fun but it is NEVER a good play, until end game in which it's basically all the Killer can do. As for Tunneling and Slugging, I can't even imagine how you'd remove these. It'd require an entire game rework which is not ever happening, so I say just nerf the crutch second chance perks and be done with it.
Lol killer main. I NEVER camp and rarely tunnel (if it's end game). Play fair and still can get 3 and 4ks. It's possible not to play like scum to survivors. Keep playing like you are, it's why the devs are nerfing killers. They said in the last stream they're looking into penalizing camping and the reason they're changing moris is they are not happy with the tunneling and camping killers are still doing to get them. And are even coming up with counters to moris.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2551066#Comment_2551066
I want results not promises
I understand you. As a killer main that never camps and very very rarely tunnels, boon totems didn't bother me. I played with them in the ptb. I feel they should take longer for killers to snuff out instead of just 2 seconds. And still stack but reduce the radius to about 16m.
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They said they were working on ways to punish camping.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2544125#Comment_2544125
Or keep tunneling and dispose of that survivor (that's actually the better choice most of the times). This perk doesn't work properly as a anti tunneling, it's still a free escape in the end game, so ironically this perks will enforce tunneling. I want to add a personal anedoct: since I was tired of seeing people winning thanks to perks that "outplay" me every time (tbagging at the exit and being extremely toxic for no reasons), I did an experiment: I started to play optimally, without caring about the fun of the others (I must also thanks some survivor mains on this forum if I started to play in that way) and I must say that it works MUCH better.
And I stopped caring about kills and just played and didn't try to ruin the survivors fun. Works our better for me. I still get 3 and 4 kills most games. Don't tunnel and never camp.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543883#Comment_2543883
Killers tunnel because killing a Survivor ASAP is the optimal strategy since Gens fly too fast. If you hook everyone equally you get 4 escapes.
I NEVER tunnel or camp. Ever. Still get 4 ans 3ks most games. Was rank 1 before the MMR changes and still didn't play daily. It's not that hard to give survivors time in the game to play and get points.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2543962#Comment_2543962
He has 40+ (discount time chase) sec to crawl away after i slug him. U clearly need to follow your advice if u never saw how survivor can crawl away into gate and he is basically invincible for u.
Then take the kills you did get and move on to next game lol it's not a competition. Killer aren't true wins, of you get 2 kills and pip you win. As a killer main I don't need that guaranteed kill end game. I don't tunnel or camp. If I did endgame, survivors deserve counters whether it be ds, dh or bt.
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@slendermansmoom said:
even camping isn't in there control. I love running the anti camping build (camaraderie breakdown kindred openhanded) which punishes camping by making it take forever to kill me. so no even camping isn't reliable anymore
Add ds and bt to that. Camp all you want, bt and ds will get us out
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@Sandt21 said:
https://forum.deadbydaylight.com/en/discussion/283606/remember-this-is-a-ptb-for-a-reason
I seem to remember when Mettle of Man was on the PTB, and killer players screamed at the top of their lungs how much unbalance this would bring to the game. We were told what you are telling us now. Calm down, just give your feedback and this likely wouldn't be the final version of the perk that was brought to the game.
That perk was brought to the game with no changes whatsoever to what it was on the PTB.
So forgive us if we feel like screaming at the top of our lung about this.
Killers are always crying about everything survivors have that's decent. So many are like toddlers.
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@Mr_K said:
PTBs typically go live with little changes if any.
Lucky Break got nerfed before it was released because killers cried hard about it. And undying got let our before it was nerfed months later. I feel they should just release things as is besides fixing bugs and let all platforms try things out then tweak things as needed.
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2528984#Comment_2528984
Spirit nerf proved that devs are survivor biased
Like killers don't complain and whine also about survivors perks and addons and get then nerfed?
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I think they're fine. Geez killers whine and cry so much it's pathetic.
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Also, why rejoice? Devs have confirmed these aren't the final key changes. Just like moris are changing again to make killers work more for them and keys ate getting another change later 🤷♀️
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As a survivor I rarely used keys. And as a killer, keys didn't bother me. I never whined about how "op" and unfair they are. So I couldn't care less. Other things I like so much better about the new changes. The boon totems are much more interesting to me. Spirit needed the nerf and glad she finally got it. But death slinger didn't really need one imo.
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Swfs is fine. If you wanna go back to waiting for lobbies as killer while survivors try and que up with their friends go ahead.
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@baseballfan4877 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524338#Comment_2524338
stop complaining. you got the key changes that shouldve been in a year ago, but this patch also nerfs spirit and deathslinger. So stop being so ungrateful killer players
Lol where was I complaining? I'm fine with the killer changes honestly. And I'm a killer main who didn't care or cry about keys
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@Nathan13 said:
I thought they said they were gonna tie moris and keys together or something like that??
They said they are but are apparently still working on it. I think they brought this key change out to shut up killers lol for now.
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Yall prove, nothing the devs do will ever be good enough for most killer mains. They made a really good balanced update this time.
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The timer for the key to open ONLY works if the killer closes rhe hatch first. Survivors can. Still make a killer lose multiple kills with a key by gen rushing and using a hatch location spawning offering. They can get there and the hatch opens instantly. The only thing this prevents is losing 3 Survivors to them 3 gening themselves. But this also isn't the final version of key changes
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I mean killers got the key changes they wanted. But you're never happy lol. Yall should know when you cry for survivor nerfs and get them, survivors get something else strong..
I'm a 60/40 killer player. I play killer 60%. The changes didn't bother me and I welcome more challenges. I don't want easy killer games. I also never camp and tunnel. But I also rarely use totem perks. I think this is a good way for killers to decide more is camping and tunneling worth it? They have a totem now helping them
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/2334302#Comment_2334302
I'm consistently a rank 1 survivor every season and I've never experienced tunneling or camping and escape 70% of my matches. I guess I'm just that good.
You probably are.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2334302#Comment_2334302
Teach the rest of us. Including ohtz who camps/tunnels/slugs all the time. We could all benefit from your wisdom
Otz rarely tunnels and camps. He even admitted the other day it was a crappy way to play and not fair to the survivor and if killers played that way they aren't good. He was actually playing survivor and he got camped and tunneled out the game.
I keep pressure on the gens. I also use corrupt and surveillance is good too. I'm not going to ruin survivors games to camp when I can get kills without doing it. As someone who's tried to get friends into this game and they stopped because they weren't having fun being camped and tunneled and stopped playing, I'm not stooping to that low level. Seeing a survivor around the hook isn't camping either. A recently unhooked survivor running back into you also isn't tunneling.
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@spirit72 said:
Let's see if I can explain a bit(Full Disclosure: I am a Survivor main, and occasional Killer):
Not everything is tunneling. There are a number of reasons that a Killer might do what is referred to by Survivor as tunneling. On my own part, most of that 'tunneling' is due to overly aggressive and unsafe saves by Survivors. If you are going to unhook someone right under my nose(i.e. while the hook is still in my terror radius, and I don't need a noise notification to see that the save has happened), then I am going to punish you and your team for that unsafe save by knocking that Survivor over and hanging them right back up. Don't like that? Use Borrowed Time. If you're not going to use Borrowed, then either don't perform an unsafe save....or, accept the penalty.
Another instance where Killers will tunnel for reasons is abusive play by Survivors. If you're going to exploit objects and geography, tryhard, flashlight spam, body-block a hook, or other blatantly exploitive ways to abuse the Killer and the game, I am going to run you down, knock you over, and hang you up. And in really egregious cases, I will camp you on top of it, and just shake my head at others when they come in to save. And sometimes, just sometimes, once the offending Survivor is sacked, I'll go open a gate and let the rest out, just to put a period at the end of the sentence.
That said, some Killers do tunnel in a manner that either speaks to their inexperience(they don't yet realize that tunneling a Survivor for a whole minute plus is actually a gift to the Survivors), or, yes, they're deliberately being a tool, which is unfortunately going to happen from time to time.
Lol body blocking a hook isn't exploiting anything. Devs have said its not cheating and it's fair. They give us killers perks to even counter the body blocking. Your own fault if your don't want to use it. Survivors have every right to try and save their teammate. I played with friends and a killer did what you did. But dc'd because we still got the save with bt and the one saved also had ds. We again helped body block them out too after killer got hit with ds. Don't get mad when you still lose by being trash
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@Edgars_Raven said:
Genuine question op. You come across a gen thats at 75%. Do you walk away and work a different gen that doesnt have any progress or do you work that gen?
Because if youre working the 75% gen you have 0 room to complain. If youve ever worked a gen injured you have 0 room to complain. If youve ever left someone on hook for more than 20 secs to finish a gen, you have 0 room to complain. If youve finished a gen in a killers face you have 0 room to complain.
I dont need to defend tunneling anymore than you need to defend those things
Red rank killer. I NEVER tunnel and still get constant 3 and 4ks. I'm just that good I guess. Never camped or slug either.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2317190#Comment_2317190
Oh yea... That's totally it. And not the fact DS was one of the most unbalanced things ever in game.
Want to do over half a gens worth of progress and still have a get out of jail free card ? DS
Want to swoop in for the unhook and have NO consequences ? DS
The only solution the killer had was to leave you slugged so someone could pick you up and it was unfair and miserable. It was being abused and you know it. And now its turned in to what it's truly supposed to be l. An ANTI TUNNEL perk. It's still strong and an amazing perk. If people still ran it. They wouldn't be complaining so much about tunneling
I'm a killer main lol. I still rarely got hit with ds even then.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2315189#Comment_2315189
Bringing back 60 seconds of impunity to pop gens and save easily...? No thanks
Of course because killers want to tunnel easier
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@DBD78 said:
I stopped with the chase games and now only playing Hag, Trapper, Bubba and Twins with basement builds and camping/tunneling. The days where I cared about survivor fun is long gone. But thank god all of you survivors i don't play killer very often these days. I play survivor because it's more fun and relaxing.
And I can still play fair games without being trash by camping and tunneling and still get 3 and 4ks at red rank. Get good
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@CringeGame said:
1-Long queues.
2-0 perk diversity u are forced to use gen regression perks while survivor have many good perks they can choose from.
3-Bully simulator sweat kids in sfw try to bully killer making him waste time when he is prolly playing clown in haddonfield thinking they are good.
4-Voice comms.
5.Keys give bad survivor a way to win and feels extremely unfair for killer.
6. death threats every game if they dare to win.
7.GENS fly extremely fast if u have normal killer who can't patrol or you are forced to spend hours upon hours to get some gen regression perks and even then gens fly fast.
8. lot of killers are bugged like blight sliding off everything and his power not working.
9.People who main survivor on youtube are mostly toxic and bully kids who give bad influence on survivor players.
10. Stretched and other dumb cheats
So I had 4 games the other night and they all had keys. Guess how many of those games the keys got used? 0. And I didn't camp or tunnel either. And was a Trapper and a freddy
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@gammatsunami said:
Question about jill while we're on the topic. I bought her skirt outfit. Can I mix prestige blood with it? I assume not
No you can't
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@istatefax said:
thats the thing the killer has to deal with BT as well as body blocking which is something survivors do now its just not fair for the killer they have to much time to escape of hook/do gens . and I can't just "chase another survivor" by the time I hook a survivor 2 gens will have been done unless I have the ideal perks as killer which rarely happens and I can hook them by the time 1 gen is done if lucky . survivors are getting to constantly get borrowed timed and are body blocking the killer after the survivor is unhooked and this needs addressing by the devs . if they are borrowed timed twice thats 22 seconds plus being body blocked thats a lost 3 seconds for every body block hit that amounts to 28 seconds plus any pallets that are left thats almost 30 seconds for every unhooked survivor that is unfair for the killer .
Not really. It's not. I'm a killer main and I'm fine with bt
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@latinfla4 said:
Do any of you play haddonfield right now? My game dcs everytime right now 😉 that and last minute key changes...you want a quick game and I am helping you achieve that(to bad about other survivors using offerings).
Nah. I don't want easy games. I like the challange. I love doing basement Trapper on Haddonfield. And I still don't tunnel or camp keys and still get 3 or 4ks most of those games. I'm not scared of keys
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2298648#Comment_2298648
I saw a Leon using Chris's body.
Nightmares.
I saw a Claire head on Jill's body. That was scary for me
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@Orion said:
Because you lost. Do you expect to be rewarded when you lose just because your opponent used a strategy or character you didn't like?
Tunneling is trash lol. I don't ever have to tunnel to get a 3k or 4k
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2284121#Comment_2284121
The build is irrelevant: he would have lost either way. The game needs to be balanced to prevent games like that from happening. By not balancing for good players, BHVR is pretty much saying they don’t care about people who have really put alot of time and money into their game. Why should a killer wanna play in matches that they have no chance in? There is a reason survivor que sucks.
My survivor que at red rank doesn't suck. We get games in about 3 minutes max
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I'm a killer main. I never try to ruin the survivors fun. I don't slug for the 4k, I don't tunnel or camp and I'm rank 2 right now and
I mean it's the truth. Only bad killers have to tunnel or camp. And I'm not talking about when another survivor is around or you have a 3 gen.
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@iloveuimcrazyimsorry said:
I play on console so I just got to start playing Nemesis and I caught a bully squad my second game. I want to enjoy the ######### game. I am actually crying. I want to play the ######### game. I am sick of this ######### this game and ######### its community. I am so tired of it.
So when you say bullying squad what do you mean? Doing gens fast, trying to body blocking to save a teammate or flash lightning you when you're carrying s teammate or looping isn't bullying. Neither is teabagging
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2270966#Comment_2270966
there's nothing trash about either of them but okay.
Just means you're not good enough to get killed without it. And most do it just to ruin the survivors fun, not all but most.
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I'm glad they buffed Lucky Break back close to what it was in the ptb. 120 was too much but 45 was not enough. I feel 60 seconds is good and balanced
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@CornHub said:
Just when you thought keys couldn't get anymore annoying, you can't even get them out the game as killer. Just gotta hope no one picks them up
I mean Franklin's never bothered my swfs team. One of us would bring in a green key and go on and get hit to test out if Franklin's was on the killer. Of so, we just hid the key somewhere. Or sometimes we would immediately hide the key in the beginning 🤷♀️
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@velosinhooo said:
https://forum.deadbydaylight.com/en/discussion/comment/2249752#Comment_2249752
Either way you are working with survivor to gain more points at the end of the match and get more pips and rank up, its just like getting ranked up without having to even bother playing well.
It's still NOT bannable unless you're forcing a survivor to. Please stop being uninformed
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@ClumsyTrapper said:
Pls don't farm just play the game you get enough bp and farming is suuuuupeer annoying for survivors who just waited 5 min for a game
I dont wait 5 minutes or longer for a lobby. A.d sometimes I actually enjoy farming with a killer. Instead of the scummy sweat hard tunneling and camping.
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@Gay Myers (Luzi) said:
Please know Farming is not something we wish to promote and there are a lot of survivors who don't want to farm. Many people queue up to play the game normally and there is always the silver lining that someone ends up being forced to farm throughout several means and it ruins their game experience. Please be very careful with this as it is a grey area and if someone doesn't want to farm, please play the game normally.
And it's also been said by Peanits and Mandy and another dev, it's NOT bannable and never will be unless you try and force the survivor to. Like keep downing them to let others heal when they just want to play and move on.
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@FrndlyChnswSalzmn said:
Pretty much what the OP said. I disagree with the 'just be chill' types, because they offer no challenge and therefore no fun for me on either side, but there's a lot of good advice here.
My bit of advice, and one that has served me well: Exploit expected Survivor behavior. if they go for an instant unhook the first time you hook someone, assume they will continue doing so and patrol or camp the hell out of your hooks. If they unhook and hide, leaving the unhooked to die - kill the unhooked. Take advantage of every mistake they make; you are not there to be the survivors' entertainer. You are there to kill them.
Nah some of us killer mains perfer not to be trash. I'm not going to purposely ruin someone's game. If you farm your teammate, I'm letting them go and making sure you die. But I don't need to camp or tunnel to do that. And posts like yours make me glad the devs sometimes seem more on the survivors sides. I mean that's a reason they said they are changing moris again because killers have been toxic again with them by tunneling off every hook so they are going to make killers work for them.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2270741#Comment_2270741
fair enough but again if you get tunneled and camped afterwards you have no right to complain.
As a killer main I don't ever need to camp and tunnel. I don't resort to trash tactics even If they are valid