nicnc82
nicnc82
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@dugman said:
I'm a killer only player and I'm totally ok with the idea of Borrowed Time being base kit, provided that if they make that change they also compensate to keep the overall balance from shifting too much, say by slowing gens down a bit. I get the idea of why they're apparently considering Borrowed Time as a base ability, it's to make it less likely that survivors get hooked two or three times in a row which obviously isn't all that fun for the survivor on the receiving end. But if they did that change totally on its own it would probably be kind of a disaster balance wise, so it really would need to be paired with a change that makes up for it for the kill rates.
They said they have NO plans atm to slow down gens without perks
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/306010/possibility-of-bt-basekit
I hope not that ruins my ability to destroy toxic survivors lmao but for real idk how to feel about that honestly
It wouldn't bother me even as a killer main. Killers need to learn other ways to get kills instead if tunneling.
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@BrokenSouI said:
75 % still isn't enough. 50 % would of been enough
They will never make it the same speed as self care
They admitted that woukd make them useless. 75% is fine. They said of that seems too much they will raise it.
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@Hannacia said:
Good start but the bigger issue is the fact that they can be relighted. I would have been ok if they nerfed that instead of the heal, but i guess thats something.
Its not going to fix the issue since survivors will still be spamming them left and right.
They said they will not be nerfing or reworking them more and like how they work overall and are fine with them otherwise. No one and done. Which is fair.
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@dugman said:
I've said for quite a while that the most obvious way to adjust the balance of Circle of Healing is adjust its healing speed parameter. They can in principle set that parameter to any number from 0 to 10,000% with very little programming needed. So it's not at all surprising to me they did the nerf this way.
Is 75% low enough? Is it too low? I have no idea. 🤷♂️ Guess we'll see over time. But if it turns out it still needs to be slowed down even more that's just another quick change.
They said if it's too weak they will raise it again.
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@ActualPainedFrog said:
https://forum.deadbydaylight.com/en/discussion/306009/circle-of-healing-nerf-confirmed
I wanted Mikaela deleted, but this works too I guess.
They said they WILL keep am eye and if this is too weak, they will raise it. So I wouldn't be too thrilled with this. They also said they will mot be making boons one and done and they like how they work now.
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@Veinslay said:
Yep, I was holding out that they were going to nerf Circle of Healing or Dead Hard, but nope just solo survivor buffs and killer nerfs. Real cool. Still done with killer lol. Enjoy the longer queues
I am continuing to play killer. When I play survivor, I don't have long wait times. The longest I have waited is 3 mins. And that's at night around my 1am if I'm playing then
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@TheOptimiser said:
Dissapointed with part 2 Dev update. No CoH NERF, nerfs to already weak killers, nothing buffed in a significant matter. Killers go down more and more by every patch that comes around.
DISSAPOINTING!
The devs have said they like his boons work now and aren't looking to change them right now. I'm glad. As a killer main I'm fine with this. Doesn't bother me. With all the camping and tunneling fellow killer mains are doing I'm glad survivors keep something. I'm also excited to see the moris and keys change again. They said they were working on changing them again. There will be counters ro moris. Because they didn't like how killers continued to tunnel survivors for the moris.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2729291#Comment_2729291
Why should you be okay with insulting someone just playing to have fun? I mean if you're going to be toxic then you can expect that behavior back, don't dish something out you aren't prepared to deal with yourself, nobody deserves to be insulted for trying to have fun and relieve stress in a game.
And maybe teabgging and clicking flashlights is just as fun to them as a killer being a ashat and camping and tunneling. If my friend is telling a killer to harm himself or things like that yes I would say something. I just ignore the survivors who do those things because I know they want my attention. I go after someone else.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/303037/bubba-lost-face
It's a legitimate concern. Good on them for addressing it. Though Instead of removing them all maybe just the one in question would have been enough.
Nope. Only fair to remove them ALL if they removed one.
I'm glad they removed them all.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2729122#Comment_2729122
Yea this game is dying it's starting to fold to sensitive people even though it's a slasher game where you kill your opponents, It has nothing to do with the bubba masks for me it's just getting to a point where everything is complained about because the main problems have for the most part been addressed and now people have to dig deep to find something to ######### about it's annoying to play the game because most people are sore losers with only a few that are genuinely nice and fun to play with , just yesterday I was playing survivor and one of the other survivors who was trying to be toxic clicking and tbagging, hiding inside shack and immediately wasting god pallet on the killer who was oblivious he was even there ,got camped and then insulted the killer in the endgame chat I stuck up for the killer and told them not to be a twat if they didn't want someone to be one back and then I got insulted by him and his friend for not backing them up while they cursed a killer out for playing a damn video game it's just getting stupid these days the fun is gone for me, I love trolling as much as the next but I don't get salty when I lose because I knew the consequences if I was caught and it's just a game.
I never stop a friend off for trash talking a killer who camped and tunneled. Being a killer main, I know there are better ways to get kills. Sometimes I won't rescue a random who had done nothing all game but chase the killer around clicking their flashlight. But I don't care if they bodyblock the killer
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2729209#Comment_2729209
It just blows me away that they listen the complainers and remove bubba's mask when the wasn't even that many but yet the general majority agree deathslinger needs reverts and he's left untouched
I'm glad they're removing ALL the masks for Bubba. Its only fair. I always said if they remove the claudett face, they need to remove all of them.
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@Laluzi said:
I am deeply unimpressed by part 2. Many of the perk changes don't address the fundamental issues with those perks (Furtive Chase, Buckle Up, Remember Me, Distortion) and therefore didn't make them worthwhile. There was no Legion or Ghostface rework. And I'm pissed about the removal of all the Bubba masks because a tiny minority of players were complaining about them.
The devs have said CoH is fine and aren't looking to change it right now. Killers need to just get over it. I don't have much issue with it.
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@Myla said:
Always said Circle of healing was a mistake and I absolutely love running it as a Survivor but it is not good for the game lmao.
Good thing they won't remove it. Survivors deserve something. Since all killers want ro do is camp and tunnel. And im a killer main. I'm fine worh boons
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2708727#Comment_2708727
No it's not. I have played the game for 4 years and watched it go down the pan. Friday the 13th was more balanced than this piece of garbage game.
Lol no. Jason was way more OP than rhe councelors. No. You're not gonna have this game like that. And it shouldn't be. And I'm a killer main
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@NatzAshe said:
https://forum.deadbydaylight.com/en/discussion/comment/2691732#Comment_2691732
Yeah I agree on your last part, but one hit absorbed from a single snowman can change how the match ends. At least, that's how it goes in my server
When I was playing survivor games and got hit out of the snow man, I couldn’t run for like 3 or 4 seconds. Not sure if that's a bug on my side either
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@DragoonSanddune01 said:
Basically a jail get out of free card ... and i propose that it get de-activated when gates are open
Nah, it's fine the way it is. You're not guaranteed a kill end game. Survivors deserve ro have a counter to end game camping and tunneling. Get over it.
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@Anti051 said:
https://forum.deadbydaylight.com/en/discussion/comment/2691723#Comment_2691723
Dude, it throws a wrench in the entire creation process. Nobody is tuning in to watch me screw around with a bunch of balloon snowmen and make next to zero exciting plays in a holiday environment that only adds on to the overabundant pile of holiday content already inundating our day to day lives. So it would be great if the team would just give people the silly holiday art through the tome in the future rather than messing around with gameplay elements and curbing normal operation for 2 weeks.
So many of the dead by Daylight content creators like Otz and others aren't complaining at all about this. And are having fun too
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@NatzAshe said:
https://forum.deadbydaylight.com/en/discussion/comment/2691718#Comment_2691718
Well I say both ideas are [Bad word]. Maybe stick with finding rifts or adding special gen/hooks? That didn't mess much with the gameplay balance.
It's not even messing with the game play balance. I had no trouble still getting survivors after hitting them out the snowmen. I have no clue why people are whining so much. But ive noticed that's all killers want to do. But maybe I'm just the oddball killer main who doesn't let things nother me as much and play fair too. Don't camp rarely tunnel. I will slug. Don't feel terrible needs to be any nerfs for EITHER side. Some killers definitely need buffs. But I feel the game is way more balanced than in 2016 for killers.
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@Anti051 said:
https://forum.deadbydaylight.com/en/discussion/comment/2691687#Comment_2691687
Let me get this straight. I literally can't do anything against the survivors in my rank pool on my main because of this silly event. So that means zero non-meme ghostface content for my channel for 2 weeks because reasons...Is that about the speed of things? Because if so, that's a pretty hefty amount of suck that you're asking me to just be quiet about.
I'm a killer main. I'm still having fun. Still getting kills. But 4k isn't always my goal either. Heck I even played survivor and a Ghostface had fun woth everyone and the snowmen. I made made him kill me at the end so he could get a little more BP but he wouldn't. So I died by end game collapse
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2688143#Comment_2688143
Oh yeah very fun for the survivors. What do killers get?
For so many events, killers had it easier. All we had to do was hook the survivor and we would get things towards our cosmetics. But the survivors had to complete full gens and escape to get rewards. Not very fun for them. I'm happy for once the devs made it more fun for them and easier.
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But oh look another 100000th killer main complaint thread
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2687958#Comment_2687958
Play trapper
You can fake placing a trap at their feet, and when they jump out get a free hit
I've played 3 matched and found 3 ways to not only deny the cosmetic but also to turn their so called safe haven into a death trap
I don't think killers need to complain about this one
And survivors can also hold the game hostage and force you to hit them. Had a survivor stand literally on top of the hatch and I couldn't close it. They also couldn't go in it with the snowman. I had killed all the others and they had 2 gens remaining so no way to start end game collapse. After about 20 mins I just gave in and hit them and they were then able to go through the Hatch. I rarely complain as a killer and I'm a killer main but that was annoying.
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Had a Feng yesterday with the name toxic *blank*. She brought in a purple flashlight with the offering to keep it if she died. However, whe stayed around a lot clicking and doing little spins like she was hot stuff. I did not tunnel her, when I got her I didn't camp her either. Left her. Kept running into her. Had Franklin's on too. Thing with the white ward offering, you have to have the item IN your hand when you die to keep it. Woth Franklin's she didn't. She was the first to die and only got 9k points compared to the others who got 20k. I got a 4k that game. But i knew she was trying to annoy me. When I know you're trying, it doesn't get to me. I ignore you. Not gonna give you the attention you want. I won't tunnel you or camp. I'm better than that.
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@cantelope said:
https://forum.deadbydaylight.com/en/discussion/comment/2686032#Comment_2686032
Tunneling is a dev approved strategy and face camping is rarely what people are talking about when they say camping is a strategy tho. Camping that isn't hard face camping is also a dev approved strategy.
Actually the devs have said they do not approve of hard core tunneling which is why they work on perks to counter it. And proxy camping (ie walking around the vicinity like 20 m of the hook is what they are fine with) not Actually standingg within 12 meters of the hook.
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@Anti051 said:
Please turn this event off and just give people the silly holiday art.
No thank you. Most of the community had. Even asking for devs tk keep doing holiday events. There was an uproar when it was asked should they not do them anymore. And I like this one the best out of all since to me it's more balanced than all the others. Especially since survivors don't have to escape to get the rewards.
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2673420#Comment_2673420
Then we have completely different MMR ratings.
My escape rate is mixed. I can't say what it would be. Playing swfs I die a little more. Playing killer which I play more of, I get more kills, very rarely do I not get at least 1 kill and I don't camp or tunnel.
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@Laluzi said:
So many games would have been winnable, or at least allowed 1-2 people to escape through the gates if everyone played their cards correctly, if people hadn't given up at the first sign of trouble and suicided on hook/ran straight for the killer if somebody unhooked you before you could die. Christ, the number of people who've told me they quit because the game was doomed, and the definition of 'doomed' was because someone got hooked before the first gen was completed...
Yeah, no. If you're going to bail on me, then at the very least, I'm going to farm some points off of your unsportsmanlike ass. You ever considered that if you even just ran in a straight line instead of trying to burn through all your hook states immediately, you could buy the rest of the team enough time to reset, or cram a gen?
I've had a spate of ragequitters on first hook lately. A few salty Deliverance users who never got to activate the perk, a few wannabe god loopers who couldn't handle getting downed too fast. Screw them. I will absolutely unhook you out of spite, and I cheer every time a killer chooses to slug someone who's trying to exit the game at the expense of the other players who are still fighting for the team. The only valid reason to quit a game early is to try and get the last player hatch, or if you have some kind of IRL situation to get to - and for that, you can just step away from the computer anyway.
Nope. If I have a emergency I'm not stepping away, I'm turning everything off and idc who it makes mad.
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@Laluzi said:
So many games would have been winnable, or at least allowed 1-2 people to escape through the gates if everyone played their cards correctly, if people hadn't given up at the first sign of trouble and suicided on hook/ran straight for the killer if somebody unhooked you before you could die. Christ, the number of people who've told me they quit because the game was doomed, and the definition of 'doomed' was because someone got hooked before the first gen was completed...
Yeah, no. If you're going to bail on me, then at the very least, I'm going to farm some points off of your unsportsmanlike ass. You ever considered that if you even just ran in a straight line instead of trying to burn through all your hook states immediately, you could buy the rest of the team enough time to reset, or cram a gen?
I've had a spate of ragequitters on first hook lately. A few salty Deliverance users who never got to activate the perk, a few wannabe god loopers who couldn't handle getting downed too fast. Screw them. I will absolutely unhook you out of spite, and I cheer every time a killer chooses to slug someone who's trying to exit the game at the expense of the other players who are still fighting for the team. The only valid reason to quit a game early is to try and get the last player hatch, or if you have some kind of IRL situation to get to - and for that, you can just step away from the computer anyway.
I've never done it because I was downed or caught first. I've done it because I've been on the hook watching teammates do absolutely nothing. Or farm me without bt or taking aggro
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@SunsetSherbet said:
Also if I am killer and catch wind you are trying to do this to your teammates and clearly just want to give up and die to avoid DC penalty, I will bleed you out to ensure you have to waste time waiting. If you're going to ruin your teams game I may as well ensure you either eat the 5 minute penalty or sit on the ground for a while. I had a Feng once just give up trying to kill herself and start playing normally again because of it.
Go ahead. If I had to dc, I have another account I can play on with just as many perks since it accidentally merged with my main. I've done this with games where the killer wants to camp and tunnel or teammates who don't want to do anything
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@SunsetSherbet said:
Why should I let you go when you're trying to ruin my game? lol
Then I'm just going to stand there and do nothing or get the killers attention to try and kill me again. I won't be forced to stay in a game I don't want to be in.
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2673318#Comment_2673318
I'm a 50/50 player. I just disproved you and it has nothing to do with survivor or killer mains. He just plays during hours I don't. When I'm online, the survivor ques are long. I work so I can't get online during the afternoon or morning.
I've never waited longer than 3 minutes for a survivor game at night. In Ober a year. And I have cross play turned off. The only time my times are higher is during the day hours. Now when I play killer, my wait times are longer. And I get 3 and 4ks most games.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2664550#Comment_2664550
They’ve tried several times to punish camping but survivors abused it.
They admitted that in the stream and said they have been working on other ways.
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@Avilgus said:
Now it's an useful perk !
https://forum.deadbydaylight.com/en/discussion/comment/2667989#Comment_2667989
Survivors are still scared of NOED, plus they need to destroy totems for archives challenge and inner strength.
My swfs isn't afraid of noed. Only baby Survivors are. We boon every totem we can and remember where totems are so if there is noed we get it. And with boons, inner healing isn't used often.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2664550#Comment_2664550
I see the devs are committed to making nobody want to play killer by insisting that killers give up everything that they have going for them to make it easier on the survivors. Seriously, Moris are nearly useless now and yet they still want to change them?
If you think this utterly lopsided treatment of making the game fun is a good idea, I have a bridge to sell you.
Also, their point to change them again is so many killers at tunneling off hooks to get moris. They said this was one of the reasons they changed it the first time.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2664550#Comment_2664550
I see the devs are committed to making nobody want to play killer by insisting that killers give up everything that they have going for them to make it easier on the survivors. Seriously, Moris are nearly useless now and yet they still want to change them?
If you think this utterly lopsided treatment of making the game fun is a good idea, I have a bridge to sell you.
I'm a killer main for the last year. Before that, I did play more survivor. I never camp and rarely tunnel (unless it's end game and I know someone is dead hook). I like to let everyone get points and have fun and play fair. It's not fun to be tunneled out or camped and not really get to play.
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@[Deleted User] said:
No, i don't want to. I bought this game so i can have fun, not entertain other people. If other players aren't having fun then they should just play something else, because they have no right to tell other people how to play.
And this is also why I'm glad the devs said in their q&a they are working on ways to punish camping (not parroting hooks) and tunneling. And changing moris again because they don't like how unfair and toxic killers have been playing with this.
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@Kurri said:
They make Survivors even stronger, while Killers got nothing significant. Actually they released a killer perk that relies on survivors cleansing totems - which cleansing totems is even more pointless with boon totems.
Oh ya they also made unbreakable infinite, and an aoe as a boon perk.
Killers got a good hex perk.
20211109_112021.jpgAlthough I see boons definitely becoming Mets and inner healing becoming obsolete.
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I will let one out usually if one dc's. I just hate easy games. But survivors shouldn't feel entitled to being let go
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2609348#Comment_2609348
that's a choice you have to make. You don't have to save your teammates, because at the end of the day your objective is to escape.
I see many complaints by other killers saying ds and bt should be deactivated when the last gen is done because they're tired of camping endgame just to lose to bt and ds. I say oh well, survivors definitely deserve counters for all camping.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2609087#Comment_2609087
I honestly think the complaints about both sides are pretty much equal, except for the usual Nerf NoeD or monthly Sluzzy post.
I agree that tunneling and camping aren’t fun, but what can be done to discourage killers from doing them while still keeping their player agency? I never thought about it until another player explained it to me.
I don’t think anything other than encouraging the killer to leave the hook, by providing incentives, would work. Trying to have the game force the killer away against their will will just be more hand holding and make the survivor role easier and killer role more difficult, which will kill the game.
As far as balance goes, unless the devs decide to grow some balls and change core mechanics, this is the best we will ever be at.
*Off topic, I love your name.
In the last dev stream, they actually admitted they ARE working on ways to punish camping. Not proxy end game camping but hard camping. And killers deserve that.
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@Nathan13 said:
It's already hard enough to get kills right now without doing any of those tactics.
It's not for me, and yes I have high MMR as I have continously gotten 3 and 4ks since it changed. Do I get some games where they wreck me? Sure but that's expected and I don't think anything is wrong with that. But I never camp and tunnel.
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@smappdooda said:
I mean... that's the way it should be really.
No it shouldn't.
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Why report this? Lol. Let people have it
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I was wondering if this was supposed to happen. If not they really should change it
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@NemmyMan3000 said:
The developers don't cater to killers they cater to survivors lol🤣
They don't cater to either. And they shouldn't. But I feel like they give in to killers crying more. And I'm even a killer main. It's embarrassing how much killers cry.
But this has to be a troll post
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Yep. Had this issue yesterday. Everything I was rescued off of the hook after my teammates finished the gens, I was still injured.
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@PalletsAndHooks said:
Hexes should not allow blessing that totem to work at all.
Hexes should ONLY be cleansed.
That is all.
Killer here. They're fine the way they are now
That is all
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I used thrill earlier with haunted and kept mine pretty long. Thrill adds more time to blessing.