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DragoonSanddune01

DragoonSanddune01

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DragoonSanddune01
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  • So you mean to tell me... Im actually in favor of this ... that your mad when a killer body block when I've seen survivor do it to me often enough to drive me mad. This is what led me to stop playing the game for good. Im just praying BMVR will fix the body blocking issue on both sides.

    And i agree with the others.... if a killer is body blocking you so much then have the rest of the suriviors to complete gen to end the game ... The match length is solely dependant on surivior to comeplete it

  • honestly im in favor of treasure hunt to get your items to repair things as long as its a collective pool not on a person if killed


    I would be willing to let NoED go if they make repair gen harder and harder as they repair each one ... like first gen done Add 15 more second to the next one and then 2nd add 30 for the next gen and then so on ... so that it progressively gets harder to repair gen and then like someone said ... having to find the Fuse to open the gate would be good to slow game down so its more of a good chase and map awareness.

  • I want a 2 killer vs 8 survivors Big game mode .... all in Party mode. as in 10 player SWF where random 2 are killer

  • I mean wouldnt it be neat if we could have devs to give all player able to record their matches and be-able to post shaming surivors player plays. Once enough have been showned im sure dev will start to understand ... that how things in Warthunder and World of tank got better. and toxicity went down by alot.


    Proof with numbers will show what really happening ... and yes i really want to do something about it. I have like good suggestions on making the game better more fun and punishing toxic players


    its really simple Change flashlight from second to Click charge ... ... make flash light 2-3-5 click with duration of 2-3sec each ... its a buff but also a nerf at the same time ...


    Next the Gate area , make it toxic for suriviors , unable to heal in it and if they are in it for more then 3 second Total then they are killed by the entity.


    Really this should help to curb toxicity plays im suprise that dev doesnt want to do anything about it.

  • @Superyoshiegg said:

    It's already on Unreal Engine 4, which is already the most current version of the engine. Until Unreal Engine 5 becomes commercially available, this is as good as its going to get.

    Anyway, its unrealistic to expect any live service game developer to change engine. It would just cause a myriad of problems.

    your kidding oMG this hurts my souls .... there ue4.0 and then all the way up to 4.25 and then Ue5 ... each new engine upgrade its code is fundamentally different. enough to warrant a rewrite

  • this game isnt big enough to warrant an engine upgrade to be honest ... They really dont have a big enough map and enough people per session to apply a need for engine upgrade.

  • nah its Ue4 they can have more then 2 zombie Reiko , its not a performance issue. Look at Conan exiles they have a giant ass map with 10000 more things dont sell yourself short.

  • you are new at it , it not that they lose you its that you decide to break pallet and they got that extra gain of distance ... sometime they will walk into a locker once they feel they got enough distance. Think like them what would they do to escape from you.

  • Borrowed time , and unhooking infront of me as a killer .. sometime i can get them down but other time its annoying. Body blocking at the same time.


    Those three pretty much made me quit the game. Like make me loop , make me acutally chase .... not oh ... your unhooked i have to wait FOREVER for it to drop off .... To punish you. Like does BHVR even listen to the common complaints are ... if your killer are not having a good time then that longer wait time for your 4 man survivors to do anything.

  • its actually pretty simple just nerf the toolbox and the bonuses ... reduce the number of people able to work on the gen to 2 only and hten increase the time it take for gen to repair ... and randomized the skill check button with three button Space bar, E and Q.


    And to make it even better. Make speed repair gen to be backward based on perks ... the more perks the suriviors has the Longer total time it takes to repair ... in a single run vs the lower end that get lower time to repair gen ( due to new and doesnt have certain perk ) as sort of scaling. Make it easier for new player to have a good match , but make it harder and harder for those that plays the game


    And as a bonus each SWF member addes a +10% penalty to repair gen speeds ... or increase number of gen to be repaired by at most 2 extra ... so 1 main + 1-2 SWF = 1 extra gen but if it all 1main + 3 swf then + 2 gen.


    It should be a scaling factor to make it more fun and challenging for SWF but also better for Killer retention rate.

  • if people want to stop tunneling ... its actually quite easy ... provide a 3-6 sec to no-collision to one that just got hooked.

  • I couldnt agree more , you get 3 second total before your hit with a instant death from enitity would solve alot of that BM at the gate ... like go through it or face the wrath.

  • Thank you finally someone gets it. As i state i dont mind for what it does it just very exploitive beyond what its suppose to do. and high MMR knows it and will run BT all the time and not care cuz hey its a free hit free bp and no respect to plays other then wagging tales at the killer.

  • when all 4 use it and its become a game of trade hits 12 x 4 is no fun at all

    and it has no cd sooooo IT why lot of killer are pretty upset over it because it doesnt encourge safe hook.

  • all im saying really is give the killer some bone at the end, holding a trumph card at the end is like... check mate for the killer ... unless if you want me to go back to camping

  • i wouldnt mind it at all , each hook reset the DS that fine ... but de-activate when gate are open.

  • its just something that i see as killer. I dont mind if they are using the perk to its fullest ... but atm Every damn round ... its the same ######### ...

    Clicky flashlight , Lightborned ...

    Three gen down in matter of minutes after chasing someone for a little while.

    Then they play with chases i can slug two at this point because Suriviors dont want to rush last gen ....

    Dont get me started on kicking gen ... when all they gotta do is tap it and then it stop regression

    hook the player twice ... then proceed to chase forever they open gate ... dont care about being downed near gate get picked up ... DS out and run out ... or crawl out to win .... DS is checkmate .... It just a perk that i believe should be disable when the gate are open .... as in either i let you bleed out or crawl out ... or take the DS and you run out ... I literally cannot do anything to stop them.

  • if they want to do some-thing about the loops ... then i have a inkling feeling that prehaps if using a pallet , i still stand by that if a pallet is used 3 time by sliding over ... on the 4th slide it breaks on them causing them to be stun for a few minute. This would cut down a few loop to now to them having to travel all around ... Also if a god pallet is use to stun a killer then that pallet also break. I know there a perk for this. But i wouldnt mind getting stun for a little longer if it mean automatic pallet break

  • hmmmm they didnt use it on their 2 hook so.....they saved it at the end not much i can do to force them

  • Ill be honest @ me for this ... but Two thing that make me tunnel hard ... Toolboxes ... and flashlight ... if you over abuse the crap outta the flashlight you know imma just chase you down and kill you right away ... This was before i gotten lightborne.


    Still if you dont want to get tunnel dont bring a toolbox ... That thing is a danger to me. Rush gen faster then crack.

  • I wouldnt even mind if it like killer didnt get reward for the blood point for it.

    Id be ok with that as long as i get into a new match and not wait forever for the last person decide to play nice

  • its more about being snobbing and staying in the game ... ive had some games ... where they played extremely well stealthy i couldnt find them for the love of my life ... open two gate and then two are in one ... wait around for me to watch them leave .... and then the last one into the gate and one looks around for hatch ... and then prolonging the game more then it need to be .... +25 min of wasting my time.

  • Honestly the best thing they can do ... is just stop letting survivors hold the game hostage Id say if the match goes on for longer then 10 min or so ... or what ever the reasonable amount of time it is ... the killer can just end the game by opening the gate and to force the game timer to countdown. I mean give the killer the means to end the game rather then letting survivors holding the cards to that means ... often time i get frustrated and then open the gate for them cuz i respect that i lost and they have won ... i want to Surrender the match so i can do another match ... but often time they do pity card and try to troll ..

    if the killer open the gate ... Just go over and juke him and leave ... most time killer are frustrated with your group and doesnt want to play anymore

    IF any suriviors are seeing these toxic plays do us killer a favor and shame your fellow team-mates ... Less killer mean more Que times for you ... but respecting killers and giving us a positive Reinforcement goes for a long way ... If any suriviors feel the need to be mad that they died to killer ... wait til the match end and ill be willing to give pointers ... I main Huntress because i love her playstyle its simple and its fun.

  • make that hex type and give it 2 5 8 12 % hast

  • that was just it i dont have the match up saved but i was geniunely confused as i was chasing someone for a bit and then bam boom boom boom boom 4 down and then 5th shortly after ... using only 3 survivors ... i wish i saved the two match ... but was wondering if they were using imagery hack to predict the auto click button ... i suppose outside program and good synergy you could activate it


    Though , I was just wondering if was just me.

  • I actually in favor of this ... or maybe repairing defense trap for killer to get entrap in like a Light shine ... blind by 3 second ... but enrages the kill Movement speed by 15% ... stackable by 3 time ... choose your trap wisely

    Bear trap ... Obviously only trapper can reset ...

    Trip wire to slow down a killer by 10% movement for 3 second.

    But know that these trap can also trigger for surivior as well. So either they remember where they set the trap or they fall in their own trap. No aura showing for either side ... only trapper for the bear trap.

    Remote explosion ... revealed aura of the explosion on a side of the map -think firecracker explosion not damaging one.

  • I have a brilliant idea ... for activating a lever that only if all surivior are within the gate area you can activate it and force them to escape ... Think about it ...


    or have a lever that instant kills anyone in the gate area giving you the killer kills ... That would stop the tea bagging and force them to leave. I mean what this would do is create a dynamic where they are force to either Teabag outside of the gate giving you ample time to down them inside or being able to punish them for doing that by flipping the lever.

    Though i would expect a lever to force them to leave would be better alternative.

    Or have a thing where if all surivor are in the gate area then the rate of collaspe bar is sped by 300%

    There lots of way to stop this tatics.

    Or make it toxic to be in that area as in if you stand in there for more then 3 second you are downed and unable to cross the barrier because of the gate and unable to have the strength to pull through the barrier ...

    Punish the toxic surivors who do this i consider this worse then a disconnect

  • I cant even see where the heck im looking at other then oh i see where im point to ... blind again .... blind again

    Im at this point to considering to making surivior to have unique tool to bring as in lock out tool if someone else is using it.

  • that just it , it put me in a animation lock and my camera is forced to look at the direction that i didnt want

  • I just encounter a point where the moment i start my pick up they are shining flash light in my face ... i cannot look away but the fact is that they are able to abuse the living ######### outta those flashlight. There need to be downside to using flashlights other then a counter perk and a look away... I mean ive gotten some good plays by just throwing a hatchet at them but still ive seen them to do Click clicky clicky in face That ######### is annoying as ######### ... its not even fun

  • i wouldnt mind to seeing some sort of grab hold of killer as they skill check trying to stop you and if the killer do well with skill check they can kick the surivior down to a dying state ... that would be interesting as #########

  • Oh i know i dont hate on Decisive strike ... only teh dying state and using hitboxes to counter killer is not really the nature of the gameplay its more of exploiting the mechanic beyond what intended

  • its not one shot for no reason its about making them actually play the game for what it was intended ... you shouldnt be butt twerking on the killer as he hooks your friend ... i have no problem with them using flashlight , or do get rid of my hook ... or idk try to taunt me away .. but the moment i commit to hooking and cant because someone decide to crouch and body block abusing the game logic tech code ... is abusive and well exploiting.

    Im sorry that you didnt bring a toolbox or a flashlight to stop me ... at least go into hiding around me and wait til i leave your friend on the hook like what the game is intended for.

  • its not that its frustration , its just these things that im asking for is to counter troll and force them to play the game like dev intended to be played.

  • I may be new but at least my suggestion for the change is for the chance of making killer experience better overall without being op the thing about carrying a surivor getting one hit kill is only if your next to the hook trying to hook on a free hook like im talking about short range of the hook ...


    That would punish them