Balancing killer and survivor
Hello guys,
So my post is about the way they are balancing killers and survivors as in the tittle. I heard they recently buffed killers so they can instantly put a survivor into a dying state with a simple attack if the survivors repaired 5 generators, but why? Aren't killers strong enough like that?
I know most of y'all will say ''but the survivors are 4 while the killer is alone''.
That's correct, but honestly most killers have such strong perks, add-ons and offerings making them strong like a bull while the survivors' offerings are mostly about bloodpoints, spawning or picking a map, which doesn't have a direct impact on the game as the killers'.
In general, killers are basicaly strong. For example, once the pig put a survivor into the dying state, she can put a trap on the survivor for 5 minutes, meaning they won't be doing generators and must waste tiny time finding the right Jigsaw box. Another one can instantly kill a survivor if they wish.
I don't feel like survivors are as lucky as the killers, and honestly, I think they should give some chance to the survivors. What do you guys think about it? Let me know in the comments below.
-Nicely, from a 3 months both survivor and killer player <3
Comments
You heard wrong.
There was no killer buff. (The instakill you mean is a perk called NoOneEscapesDeath and can prevented by simply destroying the totems)
Killers are strong for newer players but this decreases with more experience the survs get.
At a certain point most survs overperform killers completely. Playing with friends increases this dramatically.
At this stage only a few killers can compete.
Great to know, because since last week it felt like every players were being oneshot after repairing all the generators.
Thanks for the advice! I'll try to get better as a survivor!
My thought is"trying to play killer sometimes please."
Most of your thoughts are based on misunderstanding,you should really try killer sometimes which can help you to improve your game knowledge alot.
You cant balance Survivors & Killers. When 2 Survivor teams have this light year of gap.
This is just about perk & item. Not yet mention the 4x experience & tight coordination SWF.
The best Devs can do is balance Killer between these 2 teams. Which other said why the Right team would beat Killer real hard.
its actually pretty simple just nerf the toolbox and the bonuses ... reduce the number of people able to work on the gen to 2 only and hten increase the time it take for gen to repair ... and randomized the skill check button with three button Space bar, E and Q.
And to make it even better. Make speed repair gen to be backward based on perks ... the more perks the suriviors has the Longer total time it takes to repair ... in a single run vs the lower end that get lower time to repair gen ( due to new and doesnt have certain perk ) as sort of scaling. Make it easier for new player to have a good match , but make it harder and harder for those that plays the game
And as a bonus each SWF member addes a +10% penalty to repair gen speeds ... or increase number of gen to be repaired by at most 2 extra ... so 1 main + 1-2 SWF = 1 extra gen but if it all 1main + 3 swf then + 2 gen.
It should be a scaling factor to make it more fun and challenging for SWF but also better for Killer retention rate.
Dont you prefer survs to start the game hooked?
Try playing killer is a great advice to get better as surv.
Because you can learn a lot of tricks and see what good survs do different so that you struggle.