Jarol
Jarol
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- Jarol
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Comments
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@GoshJosh said:
@JawsIsTheNextKiller would seem to think so.
But how can we play with Jaws on all maps?
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2607448#Comment_2607448
I just want to say wow you know your stuff 🤓
That's actually very interesting and I'd like it to be possible too
This was taught to me at school, maybe I'm right that the map and the survivor are related.
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I was looking at the coordinates and it could be an exact location of a possible map, it is located in an ex-town called "La Noria", it is a ghost town as we know it in Chile, in the north, it is said that there they harbor evil spirits and When I see the photo of the raven, a lot of allusion is made to "Tue Tue", a character that serves as a legend in the country. I never really understood where they were located because there were many local legends that were located in the south, center and north of Chile, such as the aforementioned Chupacabras and Trauco, the llorona is from Mexico if I remember correctly, but it may be a reference to the fact that the killer is a local legend of that town and the survivor an artist of a Chilean museum or explorer.
I think that will make sense to me.
A killer of a legend from that ghost town.
A survivor interested in that story.
And a map set in that ghost town in northern Chile.
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I recently bought Arma 3, it is an excellent war simulator, with dedicated servers of 40 or more people to simulate a real battle, with a platoon, squads, groups of military infantry, it is entertaining.
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I would be glad to see a killer or a survivor from my country <3
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Now I want to see original content, a killer whose power is to control spiders and that produces an effect on survivors would be something new to see.
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That bad.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2598110#Comment_2598110
Eh not every skin needs to be super scary, make the legendary skin the bloody version of Stu at the end of Scream, it would be super sweet IMO plus Matthew Lillard deserves as much love as he can get.
You're right, even if they put it in, it would be like something similar to Trickster, like a kpop star is actually very crazy on the inside, which would be a great thing if Stu were to chase you with a ghoulish grin.
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It would not be so scary in my opinion knowing that we already have a scream skin which is the classic version.
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@JawsIsTheNextKiller said:
I enjoy Jonathan's scream. Shame it was wasted on a character nobody uses.
Here you have a Main Jonathan. One of the 1/9 who play with him.
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The question is, when will Claire get fixed?
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Obviously I like to come here to discuss, to propose my ideas, to read the ideas of others, to know about their thoughts that they have with the game or with related topics, sometimes to theorize who could be the next killer, survivor, etc. in turn, you meet wonderful people in these forums.
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@TacitusKilgore said:
Laurie jabbed him in the eyes with a coat hanger in the first movie, and then in another movie slashed him across both his eyes.
I thought it was on the neck. But in the new trilogy, Halloween 2 does not count.
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As a change in Michael I would like to see the following:
TIER 1
- The undetectable status effect on Michael at Tier 1 is immune to detection abilities or auras against the killer.
- Movement speed of 4.4 m / s.
- Slight increase in lunge.
- New Ability: Evil Stalking.
- This ability causes Michael to move at a speed of 6.0 m / s to stalk from different points and quickly disappear from the sight of the survivor who is watching him.
- To switch to Tier 2, press CTRL to switch levels without slowing down one millisecond in movement speed.
TIER 2
- Terror radius is moderately reduced. (16m)
- Movement speed of 4.6 m / s.
- Slight increase in lunge.
- Slight increase in window jump speed.
- When a survivor is 100% stalked, they slightly heal over time.
- Hitting survivors slightly increases the power gauge.
- Catching a survivor grants 100% Evil Within to Michael.
- To switch to Tier 3, press CTRL to switch levels without slowing down one millisecond in movement speed.
TIER 3
- Normal terror radius. (32m)
- Movement speed slightly increased.
- Moderately increased lunge.
- Moderately increased jumping speed.
- Killer Instinct reveals the location of all survivors upon activating Tier 3.
- Michael now breaks pallets 15% faster.
- Michael now resists 20% pallet stuns.
- Allows Michael to get through breakable doors with a basic attack from his knife.
- The effect lasts for 60 seconds and resets to Tier 2.
Now for a hypothetical Tier 4 meme I would like it to be that way.
TIER 4
- Moderately increased terror radius (40m)
- Movement speed increased to 110%.
- It allows Michael to get through pallets, breakable doors and windows and break them instantly.
- Allows Michael to immediately kill the survivor with a basic attack.
- The effect lasts for 120 seconds and reverts to Tier 2.
- Tier 4 triggers automatically like an ace up your sleeve after failing to hit a survivor for the entirety of Tier 3.
Well, these changes I would like to see except for Tier 4 that would be a meme.
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Well the game is balanced 99% survivor and 1% killer.
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If you want to make it even more broken for Judith's Tombstone:
Any survivor that Michael is unable to stalk again, allows him to kill the survivor in Evil Within 2.
I think it would be something that I would like to see since what is the use of power later if you can not get obsessed with a survivor again, the ideal is to kill him.
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This idea would be great to see for Legion changes.
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The truth is that Michael should have a movement ability like you mention that he appears by surprise, he is basically a Wraith but without invisibility, if you see him, he moves slowly, but if he does not discover a survivor, you will go at a speed that makes you disappear , My opinion is that I would like Michael to have that movement ability to stalk from different points to confuse the survivor, it is typical that he stalks you from a distance and when you look to the side and you see again in his direction, he is not, but He is by your side stalking you, it is a Michael classic who would kill to see a rework in his power now.
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I don't know, besides slasher icons like Jason, Alien, Pennywise, etc. There are others that although they are not horror, I would like to see them, Batman Scarecrow could have chemicals that can cause an effect to the survivor to distort his screen and feel a radius terror throughout the map, each survivor would be reflected as Scarecrow which would enter In distrust, to remove this effect you should be able to cooperate with another survivor or search for an antidote in limited boxes. It's my idea but it would be funny.
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I want a Freddy vs Jason in Dead by Daylight.
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Thanks to the campers, tunnellers and facecampers for being there. I love them.
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@not_Queef said:
I think it shouldn't deactivate the perk, but it should destroy the associated totem.
Then the perk can still be used, just with another totem.
Yes, it is still another good idea and it would give more sense to the killer animation when the totem is turned off.
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@Superyoshiegg said:
Boon Totems have limited range. Hex Totems do not.
Boon Totems can be snuffed out in two seconds. Hex Totems take fourteen *by default*, and can be increased.
The Killer can't be interrupted while snuffing out a Boon Totem. Survivors can be interrupted while cleansing a Hex Totem.
Boon Totems can be heard from a good distance away. Hex Totems can be heard from only a few meters away.
They are not equivalent. Stop trying to nerf Boon Totems based on the balancing of Hexes.
I am not referring to its effects and comparisons, I am against that they can be activated multiple times without having any reuse penalty or that they can only be activated once.
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I'd like to see the Halloween 2 scalpel Michael is holding.
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The last game I had with Deathslinger, I won it, but after the patch, it died for me.
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It would be good if the killers had 5 perks, we should demand it after the developers do not care about the killers and focus only on the survivors, on the side where you play as a team.
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It's just filler and adds almost nothing to the main plot of the trilogy, instead focusing as the producer put it, on Haddonfield. In how Michael Myers is becoming more real and immortal the more he kills. It may be enjoyable to see it but in my honest opinion for me. I did not like.
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First of all, do not be afraid to use its power when stalking, if they reveal you, you have 24 seconds of coldwoon and the most important thing is that you have that survivor marked.
Another tip that I recommend is that you use the environment to your advantage, put offerings of closed maps and perks of auras to catch unsuspecting survivors from different points, make them not easily see you so they do not run away.
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I think Pyramid-Head is more forgotten than Plague.
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Obviously this license is the one I want the most in dbd as soon as possible.
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Jason
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@Shaped said:
Huh?
...
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@Floppy said:
https://forum.deadbydaylight.com/en/discussion/288277/deathslinger-is-garbage
General
- Base trap carrying capacity and starting traps increased to 2 (was 1)
- Trap aura color changed from red to white to be consistent with other killer object auras
Trapper
Base trap carrying capacity and starting traps increased to 2 (was 1)
The number of traps spawned on a given map is now always 6 (was random 4-6)
Add-on – Trapper Gloves: Setting speed bonus increased to 30% (was 20%)
Add-on – Secondary Coil: Increased trap disarm time to 50% (was 43%)
Trapper Sack: Bear Traps are carried at the beginning of the trial instead of spawning on the map.
The Wraith
Uncloaking speed boost duration reduced to 1 seconds (was 1.25 seconds)
Hill Billy
Add-on – Death Engravings: Added effect: Decreases heat generated while charging by 14%
Add-on – Doom Engravings: Added effect: Decreases heat generated while charging by 14%
Add-on – Mother’s Helpers: Charge speed bonus after being stunned increased to 18% (was 12%)
Add-on – Tuned Carburetor: Charge speed bonus increased to 25% (was 20%)
The Nurse
Add-on – Torn Bookmark: Removed line of sight restriction. Added effect: Increases Blink recharge time by 50%
The Shape
Add-on – Vanity Mirror: Removed speed penalty
The Hag
Add-on – Waterlogged Shoe: Increased speed bonus to 4.5% (was 2%)
The Pig
- Add-on – Bag of Gears: Increased Reverse Bear Trap setting speed bonus to 50% (was 20%)
- Add-on – Crate of Gears: Decreased Jigsaw Box search penalty to 33% (was 43%)
- Add-on – Tampered Timer: Decreased Reverse Bear Trap death timer modification to 20 seconds (was 30 seconds)
- Add-on – Amanda’s Letter: Jigsaw Box reduction removed. Aura reveal range increased to 16 meters (was 12 meters)
- Reworked Add-on – John’s Medical File: Increases crouched move speed by 6%
- Reworked Add-on – Razor Wires: Failing a Jigsaw Box skill check while uninjured will injure the survivor
The Spirit
While phase walking Survivors within 24 meters of The Spirit (not the husk) hear a directional audio cue that gains volume with proximity
The Plague
- If the power button is released early, Vile Purge will continue charging to the minimum threshold instead of cancelling and entering cooldown
- Vile Purge cooldown move speed increased from 2.3m/s to 3.6m/s
- Base object infection time increased to 40 seconds (was 35 seconds)
- Time to cleanse at a fountain increased to 8 seconds (was 6 seconds)
- Add-on – Limestone Seal: Object infection bonus increased to 20 seconds (was 5 seconds)
- Add-on – Emetic Potion: Increased Vile Purge effectiveness bonus to 30% (was 25%)
- Add-on – Hematite Seal: Object infection bonus increased to 30 seconds (was 10 seconds)
Add-on – Ashen Apple: Removed object infection duration modifier. Added effect: Increases the number of Pools of Devotion in the trial by 1
- Add-on – Exorcism Amulet: Increased Corrupt Purge duration bonus to 10 seconds (was 6 seconds)
- Add-on – Devotees Amulet: Increased Corrupt Purge duration bonus to 20 seconds (was 8 seconds)
Reworked Add-on – Vile Emetic: Increases velocity of vomit projectiles by 10%
The Deathslinger
- Increased movement speed when aiming down sights to 85% (was 75%)
- The cooldown when a survivor breaks free is now the same duration as a successful hit cooldown
- Add-on – Gold Creek Whiskey: Removed movement speed penalty
- Add-on – Marshal’s Badge: Removed movement speed penalty
- Add-on – Iridescent Coin: Decreased range requirement to 12 meters (was 15 meters)
- Add-on – Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
- Add-on – Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)
The Ghost Face
- Night Shroud recovery time decreased to 24 seconds (was 30 seconds)
- Add-on – Walleye’s Matchbook: Decreased Night Shroud recovery modifier to 2 seconds (was 4 seconds)
- Add-on – Olson’s Address Book: Decreased Night Shroud recovery modifier to 3 seconds (was 6 seconds)
- Add-on – Chewed Pen: Decreased Night Shroud recovery modifier to 4 seconds (was 8 seconds)
The Blight
- Add-on – Adrenaline Vial: Increased rush token recharge bonus to 1 second (was 0.75 seconds). Added effect: Increases Rushing speed by 10%
- Add-on – Summoning Stone: Increased pallet blocking range to 16 meters (was 12 meters). Increased pallet blocking duration to 15 seconds (was 6 seconds)
The Oni
Add-on – Scalped Topknot: Reduced Demon Dash activation reduction to 0.5 seconds (was 1 second)
The Trickster
Add-on – Ji-Woon’s Autograph: Decreased the reduction of blades required to 1 (was 2)
These are the newest reworks and added things to the game I looked through them and removed ones that were reworks or a change of rarity. And found 7 things they changed that were not in favor of the killers.
Also it should be mentioned that not a single survivor got buffed! Some of the names of the items perks ect have been changed but not a single buff! I don't play as survivor alot but as a killer main I can nearly always get a 4k without camping tunneling or needing of underhanded tactics. It's sad af to see all those buffs given to killers and they are still so bad at the game they have to come here and complain or camp and tunnel... These are not nerfs!
It was not necessary to write about the changes of the rest of the killers, we talked about Deathslinger.
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It's not even fun to play as him or against him.
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@LapisInfernalis said:
This is truely a sad world......
Why do people always want more and more money....?
At this rate the more NFT is produced, the more contamination there will be and by then, we will be dead.
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I had seen something in an NFT page of the Master of Horror, and I saw that the Licenses of Hellraiser, Friday the 13th and Evil Dead were related to that nefarious company, I think it would be a good opportunity to bring Jason, I mean, when talking of Pinhead, I can accept that he leaves the game for that, but if it is Jason, I prefer to see him here even if it is in the dirtiest way possible.
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It seems that BHVR does not let go of its pride so much that it is shitting it internationally.
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The photo on the wall is like to make it clear that I killed them, Felix was the last and he was in an area where there were lockers, in a quick movement before my power ran out, I killed him. Which makes me very happy because whenever I play with a licensed killer, I try to kill them like it was their movie, With Bubba I did the Texas Chainsaw Massacre, With Freddy I did the nightmare on elm street, With Ghostface I played Scream style, but with Michael, I killed them like it's Halloween.
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@NomiNomad said:
Yooo, you happen to be selling those screenshots?
According to BHVR, it's totally awesome!
On a serious note, I hope you find another game you enjoy.
I think of selling meth in GTA V as in Breaking Bad, but maybe I will be very excited about Evil Dead The Game, Charlie The Legend or the possible Leatherface game, thanks for the appreciation of my captures of my game with Michael.
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I had put some discussion on this one, but yeah, I think they should tighten the perks that are in the ######### that hardly anyone uses them.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2569236#Comment_2569236
Misinformation you say?
NFTs Die Tonight!
https://us.v-cdn.net/6030815/uploads/Q2MLFWP2G34V/pasted-image-0.png
The NFTdies tonight! The NFT dies tonight! The NFT dies tonight! That phrase seems like a meme already in Halloween Kills.
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How much money will I have in my steam account if that happens, I would have like 100 games or maybe more.
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@Mr_K said:
There's a lot of people stirring up drama right now. With all dramas, misinformation gets spread as gospel.
Don't pay it any mind or take it with a grain of salt.
I am too concerned about what will happen if steam does something about it.
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Now they want to silence those who are most right about the current situation of the game, silencing people who are right should be a cool job instead of fixing the game.
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I really cannot trust these people since I am their buyer and I enjoy their content, but it is very poorly executed now both in business matters and in the game itself.
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If that were the case, the money in my steam wallet would probably be enough to buy New World 50 times.
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@GentlemanFridge said:
I highly doubt Steam would do such a thing, since we didn't even know of this until very recently. Whether DbD gets to keep its Hellraiser license I do not dare say. But Steam cannot just ban you for something you bought on their platform, even if it's been removed.
This is a conspiracy. I think that Behavior is not aware of their actions which is very worrying to the steam community. But so far I don't worry right now, I worry when they might start releasing more NFT-related content.
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@SlothGirly said:
an NFT is a digital cert that says you own a particular piece of digital media. Most commonly a piece of artwork. They are tradable via cryptocurrencies and the certificate is kept valid on huge computer servers.
Why is this a bad thing? The servers that produce cryptocurrencies and uphold NFTs are extremely power hungry. so for example the blockchain Ethereum which uses the cryptocurrency Ether, runs on servers and computers that consume more energy than the entire country of Denmark, per year. It's this excessive usage if power which directly contributes to global warming that causes them to be so distasteful. A single transaction made with Ether consumes enough power to power an average US household for two and a half days.
So, by supporting and promoting NFTs, BHVR is in essence promoting excessive power usage and global warming. Which is why there is such outrage right now,
I understand, thanks for your understanding, god, there must be a solution to this.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2569079#Comment_2569079
Pinheads license is a huge scam. They should have waited for Clive Barker to get the rights back before making this update
I think it makes sense, maybe this is a means of scam and probably Bhvr paid dearly, I was suspecting that despite confirming in December of last year that Clive Barker recovered the rights to Hellraiser, it is hardly a long time and it seems that the they #########, but what is really at stake? as I am from steam I fear for my safety and my account if something were to happen.





