Jago
Jago
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- Jago
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Been rolled as Wraith with no slowdown. Survivors been bringing BNP a lot.
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If that's necessary to get at least a 2k yes.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402600#Comment_3402600
10 extra seconds on every gen, adding up to 50 extra seconds minimum.
Overcharge, Call of Brine and Eruption were literally the closest we've seen to an uncounterable meta.
DS was killed off, OTR doesn't stack with BT. If you get hit off of hook, it does nothing for you.
DH got heavily nerfed in that patch. No more DH for distance, no more OP DH.
This patch enabled ANY Killer to hold an unbreakable 3-gen even if they played horribly.
Oh, and they nerfed Survivors Sprint Burst after being hit, decreased the Killer's time to recover after a Basic Attack, sped up pallet breaking speeds etc etc
All of these fixes were made to balance things up. Killer is more "enjoyable to play" thanks to those qol. + you over react to it. Ds still good, and BT has been made basekit. BNPs are still in the game. Prove thyself and gen rush perks still in the game.
I won't talk about solo / poor matchmaking because this is the audience that is suffering the most. DC, level difference between players in the team, trolls, etc is a problem, but it relies on players and BHVR system.
For SWF / good players, it is still and will always be survivor sided. As long as there are no perks & item restrictions & map rework, survivors got it easy.
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M1 killers often feel hopeless against good teams / efficient survivors, that's how the game is designed ATM. Have to sweat to get results.
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That's a mispositioning from their part, down them.
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@crogers271 said:
I think conceptually its a great idea, but the designers missed a big issue. The hand reader for tracking survivors is really cool, except there are so many perks and sounds in the game that let you locate the survivors anyway. If the game was more hide and seek based taking time to look at an awkward scanner could be a really interesting mechanic, but being I can use a multitude of perks to show the survivors exact location, it's considerably weaker than what already exists.
Yep she needs a rework. Considering Gen kicking perks will be dead next patch, this killer will be even more impacted.
Bhvr did nerf Claw traps wrong. She needs to be more engaging and rewarded in chase, which is not the case right now.
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Add a 2min cooldown on Jolt too !
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Run an S tier killer (Nurse or Blight) and hope for the best. The game isnt balanced around coordinated team and loadouts.
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@SuperMunchkin95 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393718#Comment_3393718
No offense man but that's what game developers do, they make their game and if their's something that the community doesn't like they experiment to find a solution.
I see no offense in your comment, anyone can have an opinion.
I disagree tho. Look at LoL. Imagine Riot games listening to their community concerning balance. They only take a very reduced amount of Top level players in consideration.
Bhvr simply doesnt have a proper balance team / play testers (which is clearly visible concerning the initial planned nerfs on Billy for example), so they rely on the community, which, again, in my opinion, is a bad idea.
Designed by casuals, for casuals. Still have an MMR system. Makes no sense.
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"Oopsies, we didnt mean that. Let's revert our balance decisions based on "YOUR feedbacks"" :PPP
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@solarjin1 said:
https://forum.deadbydaylight.com/en/discussion/comment/3290207#Comment_3290207
rIgHt....why wait for eruption to knock u off for 30 seconds when u can just do it yourself!!
Exactly. Or just tap the gen, just like with OG Ruin.
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I mean, it's not wrong, survivor is usually on the "reaction side" of an initiative. Which is more chill.
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Repressed alliance.
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@versacefeng said:
Huntress and Nurse truthfully aren't any harder on controller.
That's wrong. Any aim killer is way harder on console. It's not only about the controller, it's also about the console optimization.
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@Gandor said:
That would explain why so many survivors bring boil over. I never understood the usage (I am PC). I see it every like 3rd game against me and yet I can remember 1 instance where it saved survivor (hook sabotage into me getting stuck on a hook before I could hook) in like maybe 100 games I remember.
Both platforms should have same conditions.
I don't know how it works mechanically or on the Code side, but on console it feels like when the struggle sends you to one X axis direction (Left or Right), it also applies the Y force to it (Forward or Back), which results in going very very heavily on the side. if you have bad map elements RNG, you can sometimes get stucked for some seconds. very very frustrating.
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Add a CD debuff on it. The more you Boon a totem, the more time is required to boon it.
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@AMOGUS if you want to see it ^
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The effect in question : https://youtu.be/R4BYa3XapVc
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@AMOGUS said:
If this bug is real, I will be actually surprised if Knight does not get killswitched from this. This is a killswitch level bug.
Yep it just happened to me, first time tho. Pretty crazy
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I wish the guards of Knight could break them
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Tight timing, pressure because of working on other characters / licensed stuff that require more attention.
Or... The Knight is a crash test concept for Lady Dimitrescu & daughters.
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Camping MYC works great.
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Always has been.
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That's basically The Knight 's kit. Enjoy.
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perfect design wdym ?
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Actually the Knight's terror radius is attached to his ghost form. So if you camp a hook, activate your power, and go away... You just wait for someone to unhook, and enjoy MYC :)
Should be fixed soon ?
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Gonna be fixed anyway.
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@RpTheHotrod said:
If you would like the devs to take your feedback serious, I'd probably not say it in a way that sounds insulting. XD
That being said, I don't like the new pallets, at all. It's hard to spot them at a glance due to blending in with other clutter in the map. Their cullers are so muted and dull. They really need to "pop" more.
+1
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Congratz, now you've unlocked the urge to P100 all characters.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3274421#Comment_3274421
How is nurse a solution to holding W? Most the time it’s the most effective strategy against her because without range she takes ages to catch up if you have a lead
Blight is fine though (Except for certain add-ons)
Yeah it's very effective, especially combined with smart LoS plays. But what I meant by solution is that you're not "forced" to run for X amount of time to catch up. I mean, mobility is the main quality for a killer to be consistently competitive / high tier.
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@Aceislife said:
https://forum.deadbydaylight.com/en/discussion/comment/3273096#Comment_3273096
*Gets average 27 fps on DBD*
Surprisingly it's getting better those days ! It's "Hard mode" for playing killer tho.
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Running / Hold W is just boring. Nurse, Blight & Spirit are not a problem, they're the solution.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3273129#Comment_3273129
You can tab out of the game while you're looking for a match or you can mute it. No one is forcing you to sit there and be jumped scared by it over and over again. Every killer has animations when they are idle. If its really an issue then they can just change it to where after a few minutes the killer just stands idle. It doesn't bother me so I don't care.
Not on console my friend. If you don't care thats ok, but here the topic is about people getting tired of it.
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Hello it's me the dev. The map works as intended. Gitgud.
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Probably because they focus on Designers / Art directors to provide a cool aesthetic, while there's probably not too much attention on a balance team. It's a casual game, not an esport, so why spend more resources on this side of the game.
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@bm33 said:
I made a post in the Feedback section about the same thing. People go straight to the "she isn't played enough for cosmetics" while completely ignoring that she started with less cosmetics than Vittorio, has nothing to do with her being played less when it was an issue at release.
It's so weird that BHVR spent multiple tomes building up her character's lore but then at release totally screwed her over with cosmetics by given her below the bare minimum which discouraged people from playing her.
She had the event tome for her, which allowed to unlock cosmetics for free. Vittorio is just another strategy of release, mainly oriented around thirst to make cash. I think they know what they're doing, and anticipated that Haddie wasnt going to sell well.
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If the character don't sell / isnt played.... Thats what happen.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3273380#Comment_3273380
To be fair, there is faaar less chance of you encountering 4players with 4 Brand new parts and 4 Hyperfocus+stake out than to find one killer with Eruption/Brine/Overcharge.
Yep, there is not much diversity for effective killer builds. Won't mention outdated killer kits.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3273380#Comment_3273380
Hyperfocus? That one Perk that was called busted and nobody uses it anymore?
And even if, 4 BNPs are less progression than the Regression achieved with 4 Slowdowns.
It's still used pretty commonly. Even seen people use these combos as SWF claim it as the "new toxic".
Disagree with your second point tho, it only depends on killer performance. Perks don't win the game.
Overall I agree with OP, having some rules like in comp, but knowing BHVR, that will never happen. It would be too far in the "E-sport ready" mindset, which they tend to avoid.
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4 bnp + hyperfocus
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Knight is just new perks for Nurse, blight and Spirit.
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@JustAnotherNewbie said:
Can't we like wait for a month for the dust to settle? He just came out.
Just came out... And you don't see him anymore. Compared to Wesker, you can feel that there is a problem in Knight's kit.
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@KateMain86 said:
I actually like that they do things like this. It is supposed to be a scary game after all.
Funny one time, 2 times, 3 times.... After 500 it feels old.
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Thrill of the hunt meta.
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The Knight kit is very strong for camping. High camping tier with Bubba and Hag.
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He's very weak yeah
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Console supremacy.
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I don't understand why survivors can see his power.
There are too much counterplay, the power is buggy, the AI is not good.
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@Piruluk said:
I suggest maining her, on PC there is player with over 500+ win streak on her.
How is this even allowed in a competitive PvP game is anyone guess.
My guess would be that console stats are very bad for her, this way she will always be fine and allowed to be unbeatable and even possible to win 99,999% of your games, in a PvP game, which is unheard of outside of dbd.
You'd be surprised that SupaAlf is actually a former console nurse. She's playable, it's just a little bit harder.
Her having low statistics is just because of people not having consistent result with her yet.
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