Jago
Jago
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How many gens did it costs tho ;'(
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3198284#Comment_3198284
Well then you've probably lost anyway!
We managed to finish all gens, but thats not the point.
My point is Mending should be prioritized before Snap out. You shouldnt be forced to rely on a team mate to mend you. Thats nonsense.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3198277#Comment_3198277
Your deep wound meter doesn't go down if you're running, and you can find a teammate to mend you as well.
In a case of 2 players remaining, no.
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@some_guy1 said:
snap out of it takes less than it takes to bleed out from deep wound
if you got your bleed out timer to the point you wont have enough time to complete snap out of it, find a teammate to mend you instead
Thats not how it works. In this case I've been chase for long enough for the mending bar to be halved. Finding a team mate is not a solution, I literally had 5 seconds of impending doom.
Zero counterplay. That's a thing that shouldnt be.
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@danielmaster87 said:
You have enough time to snap out of before you bleed out, unless you delay for some reason. If Doctor's not safe from a nerf, nobody is, although Freddy, Twins, Wraith, Deathslinger, and Pinhead already proved that.
I wouldnt have made this clickbaity post. Just been out of a game, while I was being chased, sometimes the killer did lost me, which led to the mend bar to go down.
At half the bar, when I finally lost him for good, I have no choice but to go down because of the Snap out of it action.
Zero counterplay. Just go down.
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Hope that its a "I'm prestige 0 trust me bro !" mindgame .
Otherwise, carry the game !
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3196672#Comment_3196672
I'm just stating many people can't accept or properly understand "statistics", I won't oppose whether you want to see it or not.
Yeah that's true ! But I have hope that it might help a little bit to avoid chaotic statements haha
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3196663#Comment_3196663
And still there is no data of how ACTUAL match goes, it's all results and nothing else.
You can't record every matches and make it a big data.
Yes thats what statistics are. And thats all I want to see.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3196638#Comment_3196638
Showing literally everything is just impossible, we can't have data like that.
Why that ? Just add variables to these percentages : filter by MMR / Filter by killer / Filter by Solo or SWF. Boom.
Here you have precise statistics for perk usage, Killrate & escape rate. EZPZ
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3196611#Comment_3196611
No matter what data is there, people always assume something is hidden and use it as justification.
Definitely will not change anything.
Nothing's hidden if everything is transparent. On the contrary, what we got right here is blurry enough to create confusion and unfounded discussions.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3196352#Comment_3196352
More data does nothing really, we'll see what we want to see in those things anyway.
Just like what we are doing today.
More datas would help to build & justify our opinions. Right now we're just making assumptions.
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@dugman said:
Personally I really liked the charts for perk usage by MMR they had in their June and July dev update blogs. I’d love to see that type of chart for other things. For instance, replace perks with killers and you have each line is a killer, the x-axis is MMR, the y-axis is kill rate, and the line thickness is the number of matches at that intersection. It was a great format - easy to read, interesting information, and it had a good visual look.
That would be very nice yes !
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Hate Nurse is just a Twitter trend that comes and go.
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/3195223#Comment_3195223
I'm not saying I'm glad he's taking a break, but it's certainly good for his sanity. I'm just tired of all these "streamer xy told us the truth and we stop using our own brain" posts. I will never understand why you always have to mention content creator in the forum to support your own opinion. Maybe that's why I react sarcastically to such posts.
Because may you like it or not, he's probably the biggest face of DBD. It's not about being a streamer or voicing an opinion, everybody got one, and I dont think thats the point of OP.
He's been broadcasting "Into the fog" event, the ONE and ONLY official DBD event, and 2 days later he's off the game ? The dude is real with himself and doesn't force himself to play /sell the game. This is just sad to actually see this type of stuff happen.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3191252#Comment_3191252
I think the issue is more that since they can interactively explore the data, it's harder to translate that into a single image that can easily be shared. And since sharing data isn't exactly the highest priority for BHVR, it's likely not worth the effort spending the time crafting up more indepth stats for us.
It's doable. They have data analysts. A lot of them.
For obscure reason they dont want to share that type of stuff, probably because players would find new way to complain. Also, I think BHVR want to keep the game direction completely blurry. It's a casual game disguised as a competitive one, but they'll never take any stance.
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It's a very good perk and probably has the highest pickrate at high MMR.
You're crazy if you think DH is dead.
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3191205#Comment_3191205
The stats the developers should show is what ever the escape/kill rate is for the middle of the bell curve, where 68.2% of the player base falls. There is where the kill/escape rate should be at 50/50. (Peanits said the MMR was based off a bellcurve and 1 standard deviation on a bellcurve is generally 34.1%).
Definitely would love that !
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@Basement_Bubba420 totally agree ! But that may result in "too much work" for them haha, between tracking and adjustments on a regular basis. I'd love that honestly, but I dont know if that fits their vision of the game.
@Akumakaji thanks for the clarifications ! I'm not sure thats something complicated, I just think since they just want to keep their system blurry for everyone. And I really hope they 'll come up with something solid one day, so they're able to share stats with transparency.
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@Marigoria said:
By the stats that just came out, kill rate used to be a 53% before the big patch, and now is at 61%.
Survivors only have 39% escape rate right now, I don't even want to know what the % of that is solo q.....
Source: https://forum.deadbydaylight.com/en/discussion/346830
One thing you don't mention (and hasnt been mentionned by the devs) is the "in depth" stats of these percentage.
One could imagine escape rate is 20% at low MMR, and 70% at high MMR.
We can't do any conclusion about these stats as is.
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@Laluzi said:
Showing prestige in the pregame lobby is just a terrible idea in general. It encourages lobby shopping - killers don't like seeing high prestige survivors, survivors don't like getting P0 default survivors as teammates - and it can also tell the killer who the weakest link is in those same circumstances.
It helps to spot cheaters.
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The only thing it can be associated with is cheating or playing too much.
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beautiful
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/3187730#Comment_3187730
A Wesker that moves at normal speed while charging his bound attack is better at loops than you're thinking.
And Wesker definitely is a ranged Killer he just launches himself instead of a projectile like Nurse.
by this logic, Demogorgon should be 110% ?
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RPD rework next.
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Nerfing DH so it's out of the meta and... It's back to the meta.
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@Sumnox said:
Yeah we really need an AUTO FILL bloodweb mode.
this 100%
Its so boriiiiiing. Imagine on console.
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Wiretap is better anyway.
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End game is just a way to force the trial to end.
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Artist power regulation ?
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They didnt.
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No. There's too much hackers.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3101924#Comment_3101924
If threads keep getting made about "get good without dead hard", I have all the right to comment about not using it and mentioning everything else that got buffed on the killer side, since you guys conveniently keep omitting it.
Im not talking about that.
Im talking about your argument that is not one, actually.
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@Marigoria said:
Dead Hard this and Dead Hard that... what about the ones of us who didn't use Dead Hard?
I was already using the same build I'm using now (Just changed inner strength for prove thyself), so what was carrying me to a MMR where I did not belong? Kindred? Bond? Lithe? My build was not nerfed in any way.
It's not about Dead Hard. It's about increased gen times (80 to 90) and killers still stacking slowdowns, plus chases being nerfed (breaking pallets faster, 2 stacks of STBL basekit, survivors speed boost after hit reduced, bloodlust 2 and 3 buffed.
All those things by themselves don't seem like a lot, but them changing all of that at the same time in a single update, it does stack and made things worse.
Solo Q was in a already not great spot, and now it's even worse.
You still on this argument of not using DH.
Again, there are 4 survivors my man. You not using DH doesnt mean your teammates werent boosted by it.
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@Droneinthrwind said:
He's bug is way more broken than clowns bug but for some reason he is still playable? Or is it intentional? His buff?
AOT cosmeticS.
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Because they know people would pay 15 bucks anyway.
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That would be a massacre.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3100486#Comment_3100486
Just this, who the heck needs a literal pity escape which doesn't even have any real meaning lol
let the entity devour survivors instead of spawning hatches, problem solved.
New survivor players that dont know whats going on, and can have a dopamine shot with a mechanism that let them think they've accomplished something.
We've all been there.
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See you next patch.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3100053#Comment_3100053
The reality of people with neutral gamesense.
NeutraWHAT. We dont do that here, filthy killer main.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3099831#Comment_3099831
That opinion is far away from reality.
Forums reality, maybe.
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@JakeCannon said:
I hope bully survivor groups feel like they're not having fun against someone who clearly can't keep up and isn't nearly as experienced(me lol). Why be competitive , good spirited, do mindgames etc when you can just set up a boon I'm the first 5 seconds, hold W across ######### Yamaoka anytime you see the killer or get hit? I'm salty as corn nuts today.
Happens ! Patch is healthy, enjoy some different stuff and builds !
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Nor survivors.
The patch is good for the game, get used to it.
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@MikaelaWantsYourBoon said:
If you win = Game is balanced and good.
If you lost = Devs are supporting other side, unbalanced game, i am uninstalling.
Yeh >:(
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@Tiufal said:
Let's be honest. The midchapter is a desaster on several levels. When do we get some statements on the miserable situation? Will they try to sit it out? Do they think data will change miraculously if they waitlong enough? Feedback from ptb was ignored, they purposely forced their "balancing" unto the community. How long do we have to suffer from this disastrous midchapter? How many players are they willing to sacrifice for their unreasonable changes? They really need to put up some extraordinary statement to justify this mess.
Because it's not.
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Killswitch Nurse&Blight for the lols
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@C3Tooth said:
Survivors still have upper hand if vs low Tier Killer who plays fair without hard slowdown. Yes, its me playing Trapper with Plaything & Penti as slowdown.
Against high Tier, its different.
Against tunneler/camper. There is just no chance. They're already strong against Solo before the patch. They're stronger now.
If Killers dont play like life depends on 4K. Nurse Blight tunnel camp 4 slowdown. Survivors would cry less.
Devs encourage Killers not to tunnel by giving 5sec BT. Killers already tunnel through 8sec BT + DH + DS before. 5sec BT is nothing.
Kind killer gang (Ω.Ω)
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@Xperian said:
https://forum.deadbydaylight.com/en/discussion/comment/3097307#Comment_3097307
So your example is the #1 Onryo in a tournament. Using a technique that requires what seems to be a fair bit of finesse and buildup. And you're comparing that to a person who just holds M2 while looking in the general direction of people, then walks behind them and presses left click.
Just to be clear, that's your counter here? Are you saying Mikey SHOULD have this add on because the Onryo strat exists? Because I'd be happy changing both.
https://forum.deadbydaylight.com/en/discussion/comment/3097716#Comment_3097716
This is a useful tip from far away, but in my case he just walked behind me until we were basically touching, popped t3, and I was dead.
https://forum.deadbydaylight.com/en/discussion/comment/3097404#Comment_3097404
No. Because it goes against every other Mori/kill change and feature they made, it should be erased from the game. Just change the addon. Something interesting. Maybe he doesn't suffer the negative effects of obsession perks like STBFL, or gets multiple obsessions. I'm sure there are things that can be changed that keep the Michael Myers feel alive without screwing over someone immediately.
Lol no. Anybody can do self claim stuff, thats very common especially in the comp scene. I've faced Onryos like that, and the slug addon is only a green one : with a bit of strategy its very manageable to do that.
This clip is extreme since it shouldnt happen in comp play, but you are in total denial so I had to show you it.
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@foodie said:
Why is everyone suddenly using windows of opportunity? Every match, there is at least 1 person that runs that perk. What am I missing, exactly?
Godlike perk for soloQ. Very helpful for ressource management.
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@tendyhands said:
All the people saying "needed crutch perks to survive" are so full of it. Ever since the nerf to DH was announced I haven't been running a single perk that got affected by the update (swapped DH for lithe). Then all of a sudden after the update the games are a lot worse hmm I wonder what could have happened. Oh yeah and is there a perk that takes 10 seconds off of gens or stops killers from tunneling everyone? Don't think so.
Its not 1v1. Its 4v1. 3 mates boosted by DH are low elo on their way back.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3097715#Comment_3097715
And i wanna hear "Chrisssss" from him whenever we have Chris in trial.
This. 1000 times