Jago
Jago
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/3097264#Comment_3097264
What do you want exactly ?
Infinite BT after being unhooked until someone else got hooked ?
Do you want ruin to be completly removed from the game ?
Do you want noed aura map wide ?
That seems reasonable.
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@HugTheHag said:
I think it "cleans up" more beginners and casuals than toxic players.
We'll see. My assumption is DH was carrying a lot of people. Now that its gone and gens take longer to be completed, there's way less room to bullying.
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Good riddance if it cleans up toxic bad players.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3094426#Comment_3094426
And then killers make posts on the forums complaining that survivors didn't let them insta Mori them lmao.
"I was just doing my achievement". And then everyone puts the survivor on blast for not just giving in.
Fwiw I love jumping in the locker against this add-on makes them mald in end game chat 😂
Thats the counter so... Yep, get outplayed Michel.
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All lvl 100 should be straight up banned. Its not possible.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3096280#Comment_3096280
By doing what? Focusing on one survivor the whole game, and hoping they run to every activating TV and stay within range, as opposed to running out of TV range or to the turned off ones? And they never have anyone block for them and never put a tape in to take away their condemned? Let's face it: Sadako getting her instamori is complete luck and then some.
You forget the slug tech thanks to the add on that share condemned when healed.
And @Xperian
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@sonata93 said:
https://forum.deadbydaylight.com/en/discussion/comment/3096393#Comment_3096393
That's interesting - whilst I wouldn't say I go against Tombstone Myer's 'often' persay, I see them maybe three/four times per rank reset cycle. Sure, it's not a common occurrence, but there are players out there who use Tombstone and know how to use it well. I know this thread is about that specific addon, but I go against quite a lot of infinite T3 Myers, which is another busted addon.
Also, hasn't Myers got quite a high player base? He's not top-tier popular like Blight, Nurse, Huntress etc., but he's certainly more popular than DSlinger, Twins, Freddy, Hag, etc. I could be wrong, but I thought he had quite a high pick-rate?
You're probably right about the pickrate. Not a reality I've encountered but @Dwight_Fairfield was just talking about that. Thats true tho, infinite Myers is pretty frequent.
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@sonata93 said:
I think people justify his busted addons because he's a weak base-kit killer. Whilst that may be true, it doesn't justify the existence of (arguably) the most powerful killer addon in the game. Being able to mori a survivor out of the game with absolutely no hooks is not, by any measure, fair, healthy, or fun gameplay.
I know people say "just jump in a locker", but sometimes he can catch you off guard and a lot of Tombstone Myer's bring perks like PWYF to get speed boosts. Also, you sometimes have to assume he's brought Tombstone which essentially gives him free hooks/sacrifices.
Tombstone Piece, Judith's Tombstone, and Infinite T3 need to go when he gets reworked. Putting bandaids over a weak killer with overpowered addons is not good for the game.
I play since 2017 and I've been honored to die like this versus Myers only 1 time.
Come on, nobody plays this guy, give him a break. He's the pure form of evil after all.
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Reward for a price I guess.
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@Xperian said:
Nobody has answered the question - why can it be done on the first interaction with a survivor? BHVR has made it clear that they don't want it to function that way for ANY other killer. So what if he's weak compared to others? His instant kill is antithetical to the direction they're trying to take the game.
A good Sadako can mori you without going through hook stages.
Take the L, go next.
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I have fun playing thanks !
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@IronKnight55 said:
Is this bait? I'm seriously asking.
I kinda agree with OP.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3095507#Comment_3095507
Blast Mine is a meme perk at best. If it's to get team mates together might as well use better together.
Hmm no ? Better Together is less effective on big maps (only 32m radius) and requires you to work on the gen to activate. BlastMine is way way better.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3095498#Comment_3095498
Adapt to what? My build hasnt changed at all, my perks werent nerfed.
Blast mine? lmao
Then maybe change it.
Blast mine is very good to get teammates to join you and push a gen with Prove Thyself.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3095189#Comment_3095189
How would it be easier to balance around killers like nurse than killers like huntress or demo?
In the current state of the game, it wouldnt. Sadly, BHVR current vision is to favorise Casual & New Players experience to optimize their retention and cosmetics sells. On the opposite, "serious" games such like LOL balance stuff around high MMR and Pro Play. See the difference ? In DBD there is no rules, everything is mixed.
I think the problem (beside the asymmetrical nature of the game) is having so much release to fit an agenda. BHVR don't even care about balance, they just try to reduce the gap so it's "Kind of balanced" so players keep playing, strictly depending on statistics.
Maps arent balanced, tiles spawn and RNG elements arent balanced. The more years pass, the more it's a mess. We just have to accept this game is a goofy party game that FOR NOW is not balanced nor competitive, in a serious way.
Optimally, everything should have to be constantly updated, but I doubt that's the vision of BHVR. Look at Myers, Freddy... So much outdated perks and addons that serve absolutely no purpose... A broken MatchMaking with zero transparency. No tutorial or tools to help new players to understand the basics of the game and get better, tons of exploits in the game, cheaters & hackers...
There is so much more to do, than talking about "NuRsE iS Op OmG NeRf". Tho, I hope the 6.1 type of work becomes more recurrent.
Nurse, like Blight, is a treasure that brings something new mechanically. Look at Sadako/Dredge/Freddy - Myers/Ghostface - Deathslinger/Huntress/Nemesis ... Only derivative products of each other.
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On the contrary she has the most unique power in the game.
Devs are simply afraid to bring more killer of her class, which is a mistake : it would be easier to balance.
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Just bring starstruck.
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I thought this update is good.
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Oh no, I dont want wiggle skillchecks :((((
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@Lyonic said:
Can we get the incentive thing working please? It's not fun having to wait 5 mins for a game,
Thanks!
We need survivor bots thanks.
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Because people always need something to complain about.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3093349#Comment_3093349
Honestly, even at its strongest, Forever Freddy was better to deal with than Legion and Plague with stacked Slowdown after the Update.
He might be at its strongest now. Just seen some DeadPlays gameplay, each missed skillcheck is -28% with lullaby (-22% without).
Complete nonsense.
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Wait until you face forever Freddy.
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It was a pain yes.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2853588#Comment_2853588
How is it possible to still misunderstand sarcasm even if I wrote right below it "jokes aside"? 😂
You probaly have put your finger on something.
You know, that sensitive thing called ego.
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Jeryl basekit thanks.
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Its always funny to catch a panicking vaulter get Locker'd.
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People keep playing. If people were "that" angry, they wouldnt play at all.
Suicide on hook will be noticed in their stats -> if a survivors is dead in less than 1min , its a suicide and it wont count.
Devs know what's happening and will do what is smart.
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It couldnt be more deaD.
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They won't bring it back.
My assumption is they want to have that replaced with the "Incentive to play a role Bonus points".
This way the game keeps going, and people wanting more points got what they want.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3090845#Comment_3090845
The problem with that argument is that dead hard was also trash on the hands of bad players, they would just dead hard against walls, trees etc. But on the hand of good players it was too much.
That's the issue with nurse.
You 're comparing the skill of learning and playing an entire killer with muscle memory + map knowledge, to "press E". Also thats not true, dead hard was busted for distance and never has been hard to use.
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6.1 balance fix was last week. Hf !
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3090252#Comment_3090252
I have an even larger escape streak if i am allowed to discout the matches i died in. Your point?
I don't even know at this point. I think there 's none since the beginning.
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People want to play what is the most rewarding / feel good side of the game.
Can't blame them. The problem is the 4v1 nature of the game.
This ratio drives a lot of solo survi on the killer side, and queues are now just huge.
Hope the incentive BP bonus comes out soon.
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Always have been.
But they're fun to play as so...
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3090283#Comment_3090283
He also has winstreaks on his YT but he only counts them if he's playing with certain people from I can tell, so he can play x amount of matches on his own, die and it doesn't ruin the streak, this win streak seems to be only if he's with his team which imo ruins the point of a streak if you can take a week break and die and continue the streak.
also, despite his "team" needing to be present for the streak, one is allowed to die as per his rules...
It's always entertaining to see the level of organization these guys have. Honestly impressive...
But yeah, it's high comp plays against pubs. 0.1% against the rest. These types of plays shouldnt be brought to the table for balance discussion.
Even if I'd like the opposite (like how LoL balance things for high Elo play), I think DbD is simply a goofy/party game with its flaws, designed for fun and casual players.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3090252#Comment_3090252
https://us.v-cdn.net/6030815/uploads/RLY0BAB43UQB/image.png
This guy, that died on his last stream to a nurse is on a 150 win streak?
Is/was : you get the point.
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Hens is on a 150 escape in a row. Your point ?
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3088989#Comment_3088989
whats the reason of him telling that experience? exactly, trying to show that gen speed is still to fast. Otherwise he would be on youtube and watching guides on how to improve and train ingame already. But hey its been always easier to come here and complain
Why are you creating this negative narrative ? He's simply asking if people have felt the same or not. A simple return of experience, opening a discussion, with other players of the dbd community.
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Op is speaking about his experience and how he felt about his gameplay, and yet there are people still doing that imaginary war of Surv VS Killer.
I swear this forum should be age restricted.
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Symptom of boredom and entitlement, really.
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Frustrated survivors maybe ?
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Over exageration.
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@CyberRoninX said:
Killers that keep letting survivors win are doing nothing but messing with the numbers. When killers do this they just pad the metric that the devs are looking at to decide how to buff or nerf things. I personally will waste a killers time instead of them allowing me to escape.
Just like survivor suicide on first hook ?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3086075#Comment_3086075
I am glad you have 70% win rate but this is looks really boring for both sides...
I may try on my survivor games. So i can see more clear how it is good.
It's different. Since a lot of surv play killer right now, Iron Will does an amazing job.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/3086073#Comment_3086073
And what do you have to say to the people who never touched DH before the latch who are also criticizing the difficulty of Solo Q?
That you have 3 team mates. And those 3 guys might be ex DH users. Simple.
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I thought the same. I run Iron will with not exhaustion perk, blast mine to have Gen info + Prove thyself, almost 70% escape.
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It is related to DH. May you like it or not.
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Matchmaking is the only issue.