Jago
Jago
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- Jago
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Comments
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Its fine but the Matchmaking is f**** up.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/336571/my-first-20-killer-games-so-far-after-patch
I have 100 % kill rate atm. Some things need changed.
Thats maybe cause you're 0.1%. Not need for changes without official data.
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At first, I thought you were going to ask for a Twins and Artist buff. Oh well.
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Agreed, should be on all skillchecks.
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Survivor queues are instant. Get to the next match until you face a bully-able trapper.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3082407#Comment_3082407
And now, if you are tunnelled, this perk won't do jack for you.
Bt + haste = go to a safe spot.
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@fulltonon said:
Every action should give a percentage of points to all survivors.
Thats called escaping !
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3082109#Comment_3082109
It also requires you to get downed and picked up within 60 seconds of being unhooked, without first having done anything to help your team, and before EGC.
Should we add another two or three conditions? Why don't we make it require two safe unhooks and a gen before it can work, or maybe it only works on a full moon on a sunday night in november!
Yes and ? Thats the purpose of this perk. Anti tunnel. If you re not tunneled you re fine.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/3082109#Comment_3082109
Against higher tier killers it’s not up to the survivor to decide where they go down
Wdym Base kit BT with haste, OTR... This meta has so much to take a hit and create distance. You can choose where to go down.
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See ya
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It's a deadzone, so it's a down.
New DS requires strategy and to think where to go down / hide in a locker to avoid... What you just showed.
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Happy bubba noises
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Make the comparison with speedup perks next time. Prove thyself, leader...
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@VcatoV86 said:
Developers have been listening almost exclusively to killers. For years.
Don't believe me?
1.) "Maps are too dark. I can't find Blendette!" Maps were redesigned and brightened.
2.) "Loops are too hard! They are godloops!" Almost* (all?) godloops were erased. Most decent loops were taken out as well.
3.) "Gens pop too quickly! I can't do anything!" Gen time was increased.
4.) "Hooks are too far apart! Survivors are abusing this!" Hooks were brought closer together.
5.) "Deadhard is too much! They get 2 seconds extra time in a chase/miss my hit (even though they gained exhaustion)!" DH was nerfed.
6.) "Decisive strike is not fair! If they are down, I deserve to get a hook!" DS was nerfed.
7.) "Flaslights are too OP! I can't play against them!" Flashlights were adjusted/overhauled.
8.) "Keys and hatches are not fair! I deserve to kill everyone!" Keys and hatch were nerfed.
Now before you say: "Well, killers were a little underwhelming and SWF was too strong"--I agreed! But gain some perspective on just how much the devs always, for years, have catered to the killers.
Complaining about forever Legion is the least of your concerns.
Wrong. Stop this Killer VS Survivors please.
1.The map rework is just a graphic update (came with survivor movements)
2.If you think infinites and god loops are good for the game, good for you
3 Gens have been adjusted times and times again because games were finished too fast
4 ? There are still Hook distance offerings ?
5 DH nerfed cause over used and too much impact. Just like Ruin was nerfed back when it was doing regression even when hitting a good skillcheck. This was a healthy change for the game. (speaking of, has been nerfed again)
6 DS has been nerfed multiple times. Remember when it was instant with no pre requisite ? Yes, you do.
7 Flashlights are still the same
8 Hatch is a bad mehanic in the first place
The devs are doing their work. They don't care about "Survivor mains" or "killer mains". They just want players to have a good experience, and their game to be balanced for EVERYONE. And this, is a huge challenge.
Give them time.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3079956#Comment_3079956
The us vs them has been a thing long before this patch, time didn't start ticking after this update. It's only bad now because you're seeing more people be vocal about their dissatisfaction with this patch. If you don't have the stamina for discussion then, Eat it, adapt, or quit and come back later.
There's no discussion here. You just complain about a decision made by the devs, spitting to the face of a side of the community.
As I said, time is required for adjustments. The devs will do whats needed thanks to their stats. But if you want to keep wasting energy to be vocal about what YOU THINK is going on, by bringing the us vs theme card : you've accomplished nothing new. You're just being part of this vicious circle.
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At least there s no more post about Nurse...
... For now.
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The devs took action based on stats, not a side whining. Stop this "us VS them" nonsense, it's tiring.
Eat it, adapt, or quit and come back later.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3075984#Comment_3075984
That's a huge lie though lmao
Just using their own medicine.
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First time I was a bit confused by those tiles. I guess we'll get used to it.
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Facing low Mmr survivors because of broken system and proxy camping is boring, yes.
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3079068#Comment_3079068
now switching the topic because I called out how you cant stick to your own words. gg man you are so trustworthy
Take a bit of fresh air, might help.
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Trapper, Twins, Trickster.
I really can't stand the letter "T".
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3078899#Comment_3078899
I haven't really been trying, you know.
These are just my perkless killer results that I run in between my survivor games (I always escape, btw.....usually do all 5 gens solo when I'm REAAAAALLLLY trying).
I don't use perks to give people a fair chance. I also use a blinder on half my screen, as of late.
How disapointing... I thought you were running no mither on a regular basis :(
So unfair.
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I hope the system can register when a suicide on first hook happens.
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@Raccoon said:
I haven't had a single gen repaired in my 200 games.
Let me call you boss, boss !
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3078742#Comment_3078742
No its not. try another one
Any dbd player know the MM always has been broken.
I wont feed you more, see ya.
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3078628#Comment_3078628
MMR is on point already, try again
Thats a bold statement.
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Little by little, your mmr will be on point.
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I felt like they've reset the MMR. People are still figuring out whats going on with this patch : *and thats good*. Its refreshing.
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@latigresa said:
Iron Will
Self-Care
Botany Knowledge
Decisive Strike
Calm Spirit
Spin Chill
"But its just Deadhard!"
The "meta has been shaked", means that you NEED to change the way you play. Thats pretty much it. Try something new.
Iron will : just dont use exhaustion perk
Self care & botany : just bring a medkit
Ds : now you have to anticipate where to go down, to avoid any dead zone
Calm spirit : who even use that kekw
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We need Jojo's
And probably some Junji ito
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It makes sense yes, now you actually have to do gens yo have a chance to escape. Goofy plays will only get punished.
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Playing both as usual. I now enjoy bringing Prove Thyself even more, gens need to be done and the point cap has been extended... Win win !
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3077810#Comment_3077810
DS being 5 seconds was fine. 3 seconds is not nearly enough to get you to a good spot.
Get downed in a good spot then. It just requires a bit more of strategy now, that was his point.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3077704#Comment_3077704
Nah. People just like to claim "this forum is XXX sided" whenever they encounter different opinions. Just like i got called out tons of times for supposedly being a "killer main".
That mentality I swear, it's tiring :'(
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Survivor side, personally I think controller is better.
For killer, I'd say Keyboard+mouse is better, you have more control and can adjust your DPI to flick and stuff.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3077732#Comment_3077732
Matches where 1 or more survivors DC aren't included in kill rate stats.
That's what have been said yes. Meanwhile, the MM / MMR system still doesnt work. /doubt
I guess we'll see.
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@WARW0LF said:
https://forum.deadbydaylight.com/en/discussion/335969/i-feel-like-im-missing-something-here
it's not just this update, this update is the straw that broke the camels back, it's a multitude of problems predating the updating, solo has always been a miserable experience and now it's a slightly more miserable experience, the update itself isn't the issue exactly, but killers mains dont understand and assume everyones mad about DH, which is false, idgaf about DH i use lithe
It's not about killers mains. It's not about being mad about DH.
The problem is that this patch is TOO MUCH and people havent adapted yet. It will require fix / buffs / nerfs from the devs, and a lot of time.
There is too much going on and people are blaming this or that, defending their side as they can. (play both roles guys, I beg you)
For your example, you say you don't use DH. Alright, what about your team mates ? Maybe they don't know how to loop properly without it, and 48 hours after patch won't bring that skill. Which leads to faster down, more pressure, highest killrate, and finally : people complaining on the forums.
Let the devs do their job, they'll gather data and do whats right.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/3077723#Comment_3077723
Oh yeah, what a great perk. Useless at the endgame, useless when the killer hits you off the hook right away. It might need more nerfs, sure.
Yes. At this point even DS should be a 1s stun.
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With all these people suiciding on first hook and DC, yeah. For sure the kill rate gonna skyrocket.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/3077701#Comment_3077701
Sure bud. Enjoy this update while it lasts because it will not stay for long as it is.
2-3 weeks? Max.
You're right, OTR might need a nerf.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/3077689#Comment_3077689
What did I say. They will never understand.
The best way to be wrong is to always think you're right. Meditate on that.
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@ThanksForDaily said:
Lol, it's not DH. When will killer mains understand that? Probably never.
It's the whole killer buff. STBFL 2 built in, survivors getting less speed boost after a hit, faster pallet breaking, increased gen speeds, Thanatophobia, camping and tunneling is buffed, anti tunneling perks are dead, solo Q also is completely dead.
No guys, its DH. 😒
Yes it's DH. Instead of talking of "Killer mains", do you remember how much time this perk alone could buy you ? Extend a chase, or even escape, denying all type of pressure a killer could apply, knowing that all survivors were running it ? Yes. Now this perk is dead, and it shows.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3077662#Comment_3077662
Noed is not dead though. I don't care about noed either way.
This patch would have been great if they only nerfed dead hard and left everything else the same.
Agreed. That should have been the first step ! They've done too much for whatever reason.
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You're beautiful and I hope you feel good today <3
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Now it requires a bit of positioning. If you had a loop spot / pallet close, it's still good. If you're in a deadzone.. RIP.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3077637#Comment_3077637
Sure, but if you think the killer buffs are minor, I’m sure you wouldn’t mind they got reverted
Personally, I don't care. I play both roles and usually non meta stuff so .. yeah. I'm glad Noed and DH are dead.
Cant' wait to see some stats from the Devs tho. I'm convinced the DH+Gens time nerf is too brutal. SoloQ feels doomed atm.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3077629#Comment_3077629
If they’re minor, why are my games so much more miserable now and my build didn’t get nerfed?
Because you have 3 team mates with their own mindset.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3077614#Comment_3077614
Delete dead hard from your mind and think about all the basekit buffs killer got without any survivor buff to compensate.
Dead hard was a buying-time machine, and an illusion tool of skill.
Add the +10 sec to gens, and thats now easy to understand why survivors feel pressured and weak.
The basekit buffs to killers are minor.
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Dead hard was bringing unbalance.
Time to purge the playerbase.